moderatelyfatman wrote: »Yep. This is a problem that has been years in the making.
I often have to explain to newer players why I have two dark elf sorcs. Before hybridization I would have a magicka sorc and a stamina sorc with two completely different skill bars and playstyles. After hybridization the two classes merged into a single meta. When I started there were two dps metas for each class. While things were not perfect (some metas for a class were not very meta, such as the DK or magden), there was a certain enjoyment learning a new playstyle that enhanced the longevity of the game.
Then arcanist came along: it was a class balanced on a spreadsheet but not in actual content. What looked like a new class with a different, simpler rotation became so overpowered that it is now mandatory for many endgame groups.
Now we have subclassing which destroyed the last of the class balancing and variety in endgame. What is there left now once you've cleared the endgame content for a player on arcanist except repeating and maybe failing to do the same thing on an alternate class.
The saddest thing is that ZOS have totally ruined their future with subclassing: there won't be any new classes with new playstyles any more, just new skill lines to be cannibalized into the new meta.
moderatelyfatman wrote: »…Now we have subclassing which destroyed the last of the class balancing and variety in endgame...
moderatelyfatman wrote: »…The saddest thing is that ZOS have totally ruined their future with subclassing: there won't be any new classes with new playstyles any more, just new skill lines to be cannibalized into the new meta.
moderatelyfatman wrote: »…Now we have subclassing which destroyed the last of the class balancing and variety in endgame...
Agreed with you up until this shameless jab at Subclassing.
Arcanist was the only parse DD two whole years before Subclassing, and before that it was Dragonknight. Subclassing did not create this problem, a lack of equal, balanced options did.moderatelyfatman wrote: »…The saddest thing is that ZOS have totally ruined their future with subclassing: there won't be any new classes with new playstyles any more, just new skill lines to be cannibalized into the new meta.
The happiest thing is that you have no idea and could absolutely be wrong in your assessment that we will not be getting any more classes. Where you see famine, I see a feast. When they eventually release a new class to sell a Year Pass, everyone… I mean that, EVERYONE will be able to enjoy all three new skill lines instead of having to make an entirely new character to do so.
moderatelyfatman wrote: »…Now we have subclassing which destroyed the last of the class balancing and variety in endgame...
Agreed with you up until this shameless jab at Subclassing.
Arcanist was the only parse DD two whole years before Subclassing, and before that it was Dragonknight. Subclassing did not create this problem, a lack of equal, balanced options did.moderatelyfatman wrote: »…The saddest thing is that ZOS have totally ruined their future with subclassing: there won't be any new classes with new playstyles any more, just new skill lines to be cannibalized into the new meta.
The happiest thing is that you have no idea and could absolutely be wrong in your assessment that we will not be getting any more classes. Where you see famine, I see a feast. When they eventually release a new class to sell a Year Pass, everyone… I mean that, EVERYONE will be able to enjoy all three new skill lines instead of having to make an entirely new character to do so.
moderatelyfatman wrote: »…Now we have subclassing which destroyed the last of the class balancing and variety in endgame...
Agreed with you up until this shameless jab at Subclassing.
Arcanist was the only parse DD two whole years before Subclassing, and before that it was Dragonknight. Subclassing did not create this problem, a lack of equal, balanced options did.moderatelyfatman wrote: »…The saddest thing is that ZOS have totally ruined their future with subclassing: there won't be any new classes with new playstyles any more, just new skill lines to be cannibalized into the new meta.
The happiest thing is that you have no idea and could absolutely be wrong in your assessment that we will not be getting any more classes. Where you see famine, I see a feast. When they eventually release a new class to sell a Year Pass, everyone… I mean that, EVERYONE will be able to enjoy all three new skill lines instead of having to make an entirely new character to do so.
Has it really been arc for years even before subclassing? I haven't been playing too long, but that's sad if true
Had a similar discussion lately with a guild mate, who said that Arcanist is not OP and other classes out-dps it easily. So, I checked some logs and this was the result (the screenshots are for Veteran Hardmode Trials - they get "worse", meaning more Arcanist'y in Veteran only trials). This overview shows what also had been discussed endlessly with the Oakensorc-Builds. Dummy-parses can't always be 1:1 translated to concrete content. In the standard Dummy parse, there are other classes, out-DPSing the Arcanist. But in real content, the Arcanist - predominantely - seems to be King of the field currently:
Sunspire:
Rockgrove:
Dreadsailreef:
Kynes:
Sanity's Edge:
So there are some scenarios, where other classes can compete. But when you look at the overview, the picture is pretty clear pretty fast.
I always call the Arcanist the one-bar-build for two-bar-build-players, as it is freakingly easy to simply burn stuff away. Due to the shield of your beam, you can even stand in stupid (not everywhere but more than the usual glass-cannon DD in trials can) without dying and still apply a stupid amount of damage. The only competence you need is positioning and voila.
In my opinion (and your's can of course deviate), high DPS needs to be a question of effort and mastery (wink, wink ZOS), which you need to work for. Hence, I'd say the Arcanist is in conflict with ZOS' own combat "deep dive", they posted December last year.
But of course the expectation was, that the Arcanist would be OP at the beginning. And lo and behold: The Arcanist is rather OP. Now, I think it would be a great course of action, to level the other classes up to what the Arcanist can achieve and with that, re-establishing some balance and relevance for other classes (looking at you Nightblades, Templars, Necros (minus the Buff-Slaves), Sorcs and DD-Wardens).
But knowing ZOS, they will nerf the Arcanist to realms unkown, similar to the Necro, which is meanwhile a pain in the ass to play, as, even when standing right in front of the boss, my blastbones contemplate what to do and you simply can't keep up a rotation while you have to check every freakin' time if your blastbones went off.
So folks. Enjoy the Arcanist while it lasts. Somewhere around next year the first nerfs will trickle in.
PapaTankers wrote: »For the love of god zos. Just put skinnycheeks in charge of your combat team already.
Nemesis7884 wrote: »PapaTankers wrote: »For the love of god zos. Just put skinnycheeks in charge of your combat team already.
and or some of the GW2 team...
The problem isn't the meta, the problem is that other classes do not have a main skill similar to fatecarver. Basically subclassing was released too soon, and should have only been released after making a main skill for every class first.
Fatecarver has three major advantages:
1: It is easy to make a build around, as you only have to look at one skill to build-up/empower in your gearing/skilling/CPing.
2: Fatecarver is a jack-of-all-trades and works in any situation. Be it long range or short range, aoe or single target.
3: Low APM, basically anyone can play this type of build as it is an accessible build to play. Meaning more players will use it, especially the ones that won't/can't dualbar/weave/animation cancel.
This is why I feel all classes should have a fatecarver-like skill as their main attack.
PS: There are builds that have some of the above already, just not all three things.
PPS: Don't balance anything, it is only a waste of time and frustrating to the players! (only fix broken/bugged)
ATM almost every single build utilizes arcanist as their dps. You're either beam or runeblades. That's literally it. That's the meta, 2 builds from 1 class.
lostineternity wrote: »"Subclassing will provide infinite diversity" they said
PapaTankers wrote: »I dont know about guild wars 2 as I havent played it, but I do know skinnycheeks spent months to rebalance every old set in the game. Only for zos to reject him.
PapaTankers wrote: »For the love of god zos. Just put skinnycheeks in charge of your combat team already.
PapaTankers wrote: »I dont know about guild wars 2 as I havent played it, but I do know skinnycheeks spent months to rebalance every old set in the game. Only for zos to reject him.
... because it's a really silly idea. All sets are not supposed to be all used at end-game. Most of the sets in the game are progression sets, used to get you to the next tier.
This would become far more apparent if ZOS were to, for example, lock later content until you complete the earlier content. But obviously they don't so anyone can go to any content and get the latest desired set. If people played in chronolgically order, waiting a year before going on to the next Chapter/DLC then the sets as they are hold up.
That's not to say there aren't bumps in that road, with SPC (a fairly early set) still being the king of healing sets, but that's more to do with later sets not progressing like tank and DD sets do.
PapaTankers wrote: »For the love of god zos. Just put skinnycheeks in charge of your combat team already.
PapaTankers wrote: »I dont know about guild wars 2 as I havent played it, but I do know skinnycheeks spent months to rebalance every old set in the game. Only for zos to reject him.
... because it's a really silly idea. All sets are not supposed to be all used at end-game. Most of the sets in the game are progression sets, used to get you to the next tier.
This would become far more apparent if ZOS were to, for example, lock later content until you complete the earlier content. But obviously they don't so anyone can go to any content and get the latest desired set. If people played in chronolgically order, waiting a year before going on to the next Chapter/DLC then the sets as they are hold up.
That's not to say there aren't bumps in that road, with SPC (a fairly early set) still being the king of healing sets, but that's more to do with later sets not progressing like tank and DD sets do.
The problem isn't the meta, the problem is that other classes do not have a main skill similar to fatecarver. Basically subclassing was released too soon, and should have only been released after making a main skill for every class first.
Fatecarver has three major advantages:
1: It is easy to make a build around, as you only have to look at one skill to build-up/empower in your gearing/skilling/CPing.
2: Fatecarver is a jack-of-all-trades and works in any situation. Be it long range or short range, aoe or single target.
3: Low APM, basically anyone can play this type of build as it is an accessible build to play. Meaning more players will use it, especially the ones that won't/can't dualbar/weave/animation cancel.
This is why I feel all classes should have a fatecarver-like skill as their main attack.
PS: There are builds that have some of the above already, just not all three things.
PPS: Don't balance anything, it is only a waste of time and frustrating to the players! (only fix broken/bugged)
PapaTankers wrote: »I dont know about guild wars 2 as I havent played it, but I do know skinnycheeks spent months to rebalance every old set in the game. Only for zos to reject him.
... because it's a really silly idea. All sets are not supposed to be all used at end-game. Most of the sets in the game are progression sets, used to get you to the next tier.
This would become far more apparent if ZOS were to, for example, lock later content until you complete the earlier content. But obviously they don't so anyone can go to any content and get the latest desired set. If people played in chronolgically order, waiting a year before going on to the next Chapter/DLC then the sets as they are hold up.
That's not to say there aren't bumps in that road, with SPC (a fairly early set) still being the king of healing sets, but that's more to do with later sets not progressing like tank and DD sets do.
colossalvoids wrote: »PapaTankers wrote: »For the love of god zos. Just put skinnycheeks in charge of your combat team already.
Don't think the insertion of "our people" would be helpful replacing devs that were an integral part of the game for the better part of the last what, almost two decades of development process for some?
We already had couple of very influential and more than capable people hired by ZOS, it didn't helped ultimately. The abolishing of programs like Class Representatives is an issue though, as those were in a sense our safeguard against things we're experiencing nowadays because it u35, subclassing etc. as even though NDA's we know from some of them that some decisions the ZOS team proposed and discussed with them were absolutely, astonishingly out of touch and destructive. Without such a safeguard we had previously there's literally no way of getting anything scrapped early as their policy of not touching things that's already went live server and PTS nowadays is purely cosmetic marketing tool.
If they want our trust, money and participation back we need some similarly structured team back in some form or another, obviously a purely cosmetic/scapegoat team won't do either. That's where people like skinny would do wonders, if they're still even interested or have passion for ZOS's product. Doubt most old reps would wanna go back to it after all the things at the end of the system and treatment of some prominent community members, uninspiring dev talks etc.
PapaTankers wrote: »I dont know about guild wars 2 as I havent played it, but I do know skinnycheeks spent months to rebalance every old set in the game. Only for zos to reject him.
... because it's a really silly idea. All sets are not supposed to be all used at end-game. Most of the sets in the game are progression sets, used to get you to the next tier.
This would become far more apparent if ZOS were to, for example, lock later content until you complete the earlier content. But obviously they don't so anyone can go to any content and get the latest desired set. If people played in chronolgically order, waiting a year before going on to the next Chapter/DLC then the sets as they are hold up.
That's not to say there aren't bumps in that road, with SPC (a fairly early set) still being the king of healing sets, but that's more to do with later sets not progressing like tank and DD sets do.
To be honest I would love it if sets were that way, and have talked about it often with friends and guildies, but it just doesn't work that way. Tideborne is on a par with deadly, both of which are really easy to get, so its not just SPC. It needs to go further than just having perfected and unperfected version of trial gear.
PapaTankers wrote: »PapaTankers wrote: »I dont know about guild wars 2 as I havent played it, but I do know skinnycheeks spent months to rebalance every old set in the game. Only for zos to reject him.
... because it's a really silly idea. All sets are not supposed to be all used at end-game. Most of the sets in the game are progression sets, used to get you to the next tier.
This would become far more apparent if ZOS were to, for example, lock later content until you complete the earlier content. But obviously they don't so anyone can go to any content and get the latest desired set. If people played in chronolgically order, waiting a year before going on to the next Chapter/DLC then the sets as they are hold up.
That's not to say there aren't bumps in that road, with SPC (a fairly early set) still being the king of healing sets, but that's more to do with later sets not progressing like tank and DD sets do.
Im not asking to for every set to be meta. Im asking every set to serve a purpose other than just being bloat.
Even if we were to follow chronological order then what excuse would be adding useless sets to new trials and dungeon?
All those sets we have in the game now and there are still very little actually decent options. There is almost no need for theorycrafting because all alternatives are nothing more than bloatwear.