Blackbird was an internal ZOS pet project that only started to make progress recently, after ESO was set on its new path. This has been leaked previously and we can deduce the decision to end chapters had to happen last year because the content pass lacks new art assets. It is probably why the anniversary tour was cut short.
They would have made the decision to end chapters independent of outside considerations.
Hopefully once they figure it out they'll let us know. We shall see.
They made the decision not to develop a conventional chapter last year. The staff who would normally work on new assets for chapters were probably either assigned to other Bethesda projects or Blackbird.Imperial_Archmage wrote: »I feel for the folks impacted by these layoffs, I really do, but at the same time I can’t help but ask myself what is that they were doing before they were fired? The so called “Season of the Worm” has been nothing but rehashed old content that adds nothing new to the game.
Many of the affected employees actually came from another Zenimax studio that was shut down last year, Arkane.I will never cease to be baffled (and, to some extent, disheartened) by people defending this horrid workplace and corporate culture.
Regardless of whether the layoffs made economic sense - while I doubt it, there is the theoretical possibility that they did - the style of firing people, how this is done, is just terrible.
And I really hope more people in that industry start unionising.
I'm not president of the world, and Microsoft doesn't make the rules they operate in either. Right or wrong, this is how our society functions. I would say it's largely good as until recently, the world had seen unprecedented global prosperity. But nothing is perfect and some would say the wheels are coming off this wagon for complex reasons that are beyond the scope of the eso forums.
If Microsoft didn't function in a fiscally responsible way, they would actually be in violation of their fiduciary duty to their shareholders. You might imagine them to all be residents of an ivory tower, but many are also individuals a who are either part of mutual funds or shareholders themselves who count on dividends to fund their retirement.
The bottom line is they are making decisions that they think are best for their stakeholders. Every responsible company operates like this. I doubt anyone making these decisions likes them.
It should be noted that ZOS employees are part of a union and though they can no longer access work systems, the last we heard the affected employees are still being paid with benefits.
Regardless, this is how our society functions and you can't blame a company for operating within its rules. If they didn't, they themselves would eventually be the target of an acquisition by another corporation that does.
nathamarath wrote: »
Blackbird was an internal ZOS pet project that only started to make progress recently, after ESO was set on its new path. This has been leaked previously and we can deduce the decision to end chapters had to happen last year because the content pass lacks new art assets. It is probably why the anniversary tour was cut short.
They would have made the decision to end chapters independent of outside considerations.
It was cut short because MS has no sense of flair for the history, tradition and being of the companies incorporated. For the same reason seasons was introduced. It is MS' distribution habit including naming to unify it with their own flavour.
nathamarath wrote: »
Blackbird was an internal ZOS pet project that only started to make progress recently, after ESO was set on its new path. This has been leaked previously and we can deduce the decision to end chapters had to happen last year because the content pass lacks new art assets. It is probably why the anniversary tour was cut short.
They would have made the decision to end chapters independent of outside considerations.
It was cut short because MS has no sense of flair for the history, tradition and being of the companies incorporated. For the same reason seasons was introduced. It is MS' distribution habit including naming to unify it with their own flavour.
I'd argue seasons were introduced because they knew they were phasing down on content (and their resources and personel were shifting to other projects), they knew they were slowly transitioning to a more maintenance mode approach, and they knew they had a ton of technical debt built up over the years (how many posts are there where people say stop adding new things and fix the bugs/balance, etc etc).
Moving to seasons gives them a second to take a breath and do just that. I don't think seasons really had anything to do with Microsoft. Why would it? They make lamost all their money from ESO+ and then the big content drops that they sell for (too much money IMO).
ESO+, crowns, and crown crates are how ESO is so dang profitable. Everything else is just penies on the bottomline.
This is how people are let go from corporations and most serious businesses. It is necessary to avoid sabotage from distraught/angry employees acting on impulse. When one is at work when the decision is made for them to be let go, they are escorted out of the building. Of course not everyone would act with malice, but because it's a realistic possibility for fired employees to act like this, it is a necessary security precaution.
This is how people are let go from corporations and most serious businesses. It is necessary to avoid sabotage from distraught/angry employees acting on impulse. When one is at work when the decision is made for them to be let go, they are escorted out of the building. Of course not everyone would act with malice, but because it's a realistic possibility for fired employees to act like this, it is a necessary security precaution.
Might be the case in the US, where I live (Germany), you only can be fired without notice, due to serious misconduct by employees.
Termination must be in writing and within a certain period, specified in the employment contract.
In addition, the number of years with the company and the age of the employee are also taken into account.
Even in that case, I would bet standard corporate policy would still be the same with immediate lockout. Employees taking terminations badly isn't an uncommon thing. It's not just sabotage to be concerned about but also data and IP theft. Sometimes it's just mail abuse by creating drama or CCing spam to the entire company.
In the last corporation I worked for, even if someone gave two weeks notice, they were locked out of the systems and the building immediately and paid to stay home for two weeks.
Even in that case, I would bet standard corporate policy would still be the same with immediate lockout. Employees taking terminations badly isn't an uncommon thing. It's not just sabotage to be concerned about but also data and IP theft. Sometimes it's just mail abuse by creating drama or CCing spam to the entire company.
In the last corporation I worked for, even if someone gave two weeks notice, they were locked out of the systems and the building immediately and paid to stay home for two weeks.
Then I must have worked at different companies than you over the past few years. I have never experienced such behavior from the companies I have worked for, nor have I heard of anything like this from customers or acquaintances.
I can hardly imagine that employees in our country are less upset than in the US, when they are fired. But no one (or at least very few employers - perhaps those from other countries...) seems to assume that their fired employees want to deliberately harm them after being dismissed.
It's very common in North American businesses, especially with certain roles or access levels.
ThetaSigma wrote: »[snip]
It's very common in North American businesses, especially with certain roles or access levels.
But even if it is common business-practice, as a European I find it strange and I am glad that things are usually different here, because I consider such behavior against former employees as disrespectful.
It's very common in North American businesses, especially with certain roles or access levels.
But even if it is common business-practice, as a European I find it strange and I am glad that things are usually different here, because I consider such behavior against former employees as disrespectful.
It's very common in North American businesses, especially with certain roles or access levels.
But even if it is common business-practice, as a European I find it strange and I am glad that things are usually different here, because I consider such behavior against former employees as disrespectful.
This is how people are let go from corporations and most serious businesses. It is necessary to avoid sabotage from distraught/angry employees acting on impulse. When one is at work when the decision is made for them to be let go, they are escorted out of the building. Of course not everyone would act with malice, but because it's a realistic possibility for fired employees to act like this, it is a necessary security precaution.
Might be the case in the US, where I live (Germany), you only can be fired without notice, due to serious misconduct by employees.
Termination must be in writing and within a certain period, specified in the employment contract.
In addition, the number of years with the company and the age of the employee are also taken into account.
And for all the talk of human decency, I know for a fact we all play ESO on computer hardware assembled by extremely disadvantaged people who work and live in terrible conditions. Who here is willing to say no to that? [by speaking with their actions]
spartaxoxo wrote: »
Besides, this thread is not about that. It is about our feelings about how the employees at ZOS have been treated. And I think they should have been given notice.
spartaxoxo wrote: »
Besides, this thread is not about that. It is about our feelings about how the employees at ZOS have been treated. And I think they should have been given notice.
They are still being paid with benefits!!
dk_dunkirk wrote: »nathamarath wrote: »
Blackbird was an internal ZOS pet project that only started to make progress recently, after ESO was set on its new path. This has been leaked previously and we can deduce the decision to end chapters had to happen last year because the content pass lacks new art assets. It is probably why the anniversary tour was cut short.
They would have made the decision to end chapters independent of outside considerations.
It was cut short because MS has no sense of flair for the history, tradition and being of the companies incorporated. For the same reason seasons was introduced. It is MS' distribution habit including naming to unify it with their own flavour.
I'd argue seasons were introduced because they knew they were phasing down on content (and their resources and personel were shifting to other projects), they knew they were slowly transitioning to a more maintenance mode approach, and they knew they had a ton of technical debt built up over the years (how many posts are there where people say stop adding new things and fix the bugs/balance, etc etc).
Moving to seasons gives them a second to take a breath and do just that. I don't think seasons really had anything to do with Microsoft. Why would it? They make lamost all their money from ESO+ and then the big content drops that they sell for (too much money IMO).
ESO+, crowns, and crown crates are how ESO is so dang profitable. Everything else is just penies on the bottomline.
Again with this "ESO is profitable" business, and not just profitable, but "dang" profitable. To my knowledge, all that's ever been said about the company financials is Rich's "$2B" statement, but that was revenue, not profit. We actually have no idea how profitable the game is. It could be losing money, for all we know, and recent cut backs in the scope of content may be a reflection of that. Am I nuts? I've googled this several times. The only comments about how "successful" this game is stem from that single statement, and a back-calculation that it has averaged $15M/mo in revenue since the start. I don't know about you, but $15M/mo doesn't sound like a lot of income for a company the size of ZOS to me. Does anyone have an actual source about actual profits?
And where do you get your notion that they "make almost all of" their money from ESO+? Where have they ever said that, either? MMO population says ESO has about 65K daily players. If half of them have Plus, that's 33K subscribers for, say, $13/mo, which is roughly $450,000/mo. That's 3 or 4 FTE's. That's covering almost nothing. I would argue that Crown store sales are the bulk of revenue. It certainly feels that way to me, in the way it's promoted.
Expanding the estimation about full-time employee costs, if there were 600 people at the studio pre-layoffs, averaging, oh, I don't know, $150K burden -- which is probably way too low -- that's $90M/12 =$7.5M per month in salaries alone. There's the building, and legal, and travel, and everything else to consider as well. So now you see my problem with considering that a back-calculated $15M/mo to be significant in terms of profitability.
spartaxoxo wrote: »spartaxoxo wrote: »
Besides, this thread is not about that. It is about our feelings about how the employees at ZOS have been treated. And I think they should have been given notice.
They are still being paid with benefits!!
Good. They should have also been given notice IMO.
katanagirl1 wrote: »For those of us who want to be able to continue to support the game amidst all this, it could be challenging.
I’ve already done all of the new season content and am running out of things to do. I usually spend my time in Cyrodiil, and could entertain myself there indefinitely, but the combat imbalances due to former classes, OP gear and subclassing, with ball groups thrown on top, can make it really frustrating. Some days I just log out because I can’t do anything.
New players have a whole world to explore, but those of us who have kept up all these years aren’t excited about overland questing, running pledges, and such anymore because we have done that so many times before. If we get less new content this year and even less than that next year, we need to feel like the future will be better. I doubt they are looking that far ahead though. So it’s just wait and see at this point.
Hopefully once they figure it out they'll let us know. We shall see.
They already did. They told us at around the beginning of the year how ESO is changing. They ended the chapter model. We can see the result in the game right now.
I keep repeating myself because I'm amazed that people can't see what's right in front of them. They didn't just change the name of the annual update for no reason. ESO has entered a new phase.
It's an 11 year old game, so this kind of thing is to be expected.