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More on the Microsoft lay offs, it's grim.

  • nathamarath
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    Desiato wrote: »

    Blackbird was an internal ZOS pet project that only started to make progress recently, after ESO was set on its new path. This has been leaked previously and we can deduce the decision to end chapters had to happen last year because the content pass lacks new art assets. It is probably why the anniversary tour was cut short.

    They would have made the decision to end chapters independent of outside considerations.

    It was cut short because MS has no sense of flair for the history, tradition and being of the companies incorporated. For the same reason seasons was introduced. It is MS' distribution habit including naming to unify it with their own flavour.
    Edited by nathamarath on July 25, 2025 12:21PM
    give a man a fish and he will be happy for a day. give him a video game and he will be happy for months, maybe even years
  • Elowen_Starveil
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    I expressed concerns over the future of the game when Matt made the comment at the Amsterdam event about how they've made $2B over its life. To me, that was a giant red flag after the Microsoft acquisition. It was clearly a statement made to justify the studio's position under new ownership. But I was assured by many people on this forum that ESO "prints money" and was in no danger. (The video makes the same mistake I've seen others make, not distinguishing between revenue and profit. That number says absolutely nothing about profit, and profit is the only thing that matters.) Despite this assurance, player counts last Nov/Dec reached historic lows. But then, subclassing produced a big bump in numbers. However, it would seem that people have checked it out and decided it wasn't enough to hold their interest, and numbers are now back at December levels. Given the ongoing confusion from what will be continuing balance changes with PVE because of subclassing, continuing changes to PVP because of performance issues, and this dark cloud hanging over the studio, I expect more people to leave on their own because of the climate. It's all so sad and frustrating and predictable. I have gone through a merger-turned-corporate-raid nightmare myself, and I knew the other shoe would be dropping right around now. It takes a few years for these things to settle out. When you've had this done to you, unfortunately, you know what to look for.
    Edited by Elowen_Starveil on July 25, 2025 1:16PM
  • Chrisilis
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    This is all fairly moot wouldn't you say? What's done is done and were all just one corporate restructuring away from a pink slip. Debating the ethics of corporate America is pointless, they have no ethics only bottom lines. Employees aren't people, just stats on a spreadsheet, cogs in the machine. I know that isn't true or right or just or fair but that's the way it is and arguing about it isn't going to change anything.

    What we, as consumers of a product directly affected by these cuts want to know is, what does this mean for us? A statement from ZOS or even Microsoft re: the future of this product we enjoy would be appropriate but maybe they dont really know yet. Its not unreasonable for us to expect to be kept at least semi in the loop.

    Regarding maintenance mode... I think this game could go a loooong time on life support. In my 2 1/2 years I haven't even done half the pve content available, heck, I still find a new way shrine now and then and have 100's of skyshards to discover, A dozen zone stories to play thru. I play battlegrounds and build houses mostly since pve gives me the ick but the point is all that content is still there waiting for me.

    Hopefully once they figure it out they'll let us know. We shall see.

  • Desiato
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    Chrisilis wrote: »
    Hopefully once they figure it out they'll let us know. We shall see.

    They already did. They told us at around the beginning of the year how ESO is changing. They ended the chapter model. We can see the result in the game right now.

    I keep repeating myself because I'm amazed that people can't see what's right in front of them. They didn't just change the name of the annual update for no reason. ESO has entered a new phase.

    It's an 11 year old game, so this kind of thing is to be expected.

    Edited by Desiato on July 25, 2025 2:06PM
    spending a year dead for tax reasons
  • nathamarath
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    We're highlighting the correct facette in the calidoscope of possible views on the observed, pointing out a distinctive quality in the hope of realisation and change, if not by insight, then by need.
    give a man a fish and he will be happy for a day. give him a video game and he will be happy for months, maybe even years
  • LadyGP
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    Desiato wrote: »
    I feel for the folks impacted by these layoffs, I really do, but at the same time I can’t help but ask myself what is that they were doing before they were fired? The so called “Season of the Worm” has been nothing but rehashed old content that adds nothing new to the game.
    They made the decision not to develop a conventional chapter last year. The staff who would normally work on new assets for chapters were probably either assigned to other Bethesda projects or Blackbird.

    Many of the affected employees actually came from another Zenimax studio that was shut down last year, Arkane.
    Varana wrote: »
    I will never cease to be baffled (and, to some extent, disheartened) by people defending this horrid workplace and corporate culture.
    Regardless of whether the layoffs made economic sense - while I doubt it, there is the theoretical possibility that they did - the style of firing people, how this is done, is just terrible.
    And I really hope more people in that industry start unionising.

    I'm not president of the world, and Microsoft doesn't make the rules they operate in either. Right or wrong, this is how our society functions. I would say it's largely good as until recently, the world had seen unprecedented global prosperity. But nothing is perfect and some would say the wheels are coming off this wagon for complex reasons that are beyond the scope of the eso forums.

    If Microsoft didn't function in a fiscally responsible way, they would actually be in violation of their fiduciary duty to their shareholders. You might imagine them to all be residents of an ivory tower, but many are also individuals a who are either part of mutual funds or shareholders themselves who count on dividends to fund their retirement.

    The bottom line is they are making decisions that they think are best for their stakeholders. Every responsible company operates like this. I doubt anyone making these decisions likes them.

    It should be noted that ZOS employees are part of a union and though they can no longer access work systems, the last we heard the affected employees are still being paid with benefits.

    Regardless, this is how our society functions and you can't blame a company for operating within its rules. If they didn't, they themselves would eventually be the target of an acquisition by another corporation that does.

    I agree with everything you said here - and unfortunetly you're going to take heat for speaking the truth.

    This is just how business operates. Two things can be true - you can absolutley feel gutted for the people who get caught up in the wash - you can also believe that MS (and companies in general) have a duty to make as much money as possible for their shareholders.

    None of us will ever know the full scope/situation about BB and the reasons why it got cancelled. I will say... a game in dev for 7 years with nothing public to show for it is concerning no matter how amazing the game apparently was (I'm killing to have a Destiny 2/ESO mix up that would have been insane).

    It's also true that when the economy is booming companies almost always over hire. Every job I've ever had.. when the economy is good.. the business is making top profits.. they always..always..always over hire. There ends up being so many jobs where you're like... wait what do you do.. do we really need 10 people doing that job 2 people were doing 3 years ago? You notice more people standing around talking... more meetings that end up accomplishing nothing...so it's understandable that at some point (regardless of how good profits are or not) that companies thin the heard a bit.

    I'd also say the Microsoft is at record profits argument.. is kind of.. interesting. Their game pass and how they "make profits" from it... do a deep dive and the math doesn't exactly math. I don't think Xbox is as profitable as they claim.

    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • LadyGP
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    Desiato wrote: »

    Blackbird was an internal ZOS pet project that only started to make progress recently, after ESO was set on its new path. This has been leaked previously and we can deduce the decision to end chapters had to happen last year because the content pass lacks new art assets. It is probably why the anniversary tour was cut short.

    They would have made the decision to end chapters independent of outside considerations.

    It was cut short because MS has no sense of flair for the history, tradition and being of the companies incorporated. For the same reason seasons was introduced. It is MS' distribution habit including naming to unify it with their own flavour.

    I'd argue seasons were introduced because they knew they were phasing down on content (and their resources and personel were shifting to other projects), they knew they were slowly transitioning to a more maintenance mode approach, and they knew they had a ton of technical debt built up over the years (how many posts are there where people say stop adding new things and fix the bugs/balance, etc etc).

    Moving to seasons gives them a second to take a breath and do just that. I don't think seasons really had anything to do with Microsoft. Why would it? They make lamost all their money from ESO+ and then the big content drops that they sell for (too much money IMO).

    ESO+, crowns, and crown crates are how ESO is so dang profitable. Everything else is just penies on the bottomline.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • Elowen_Starveil
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    LadyGP wrote: »
    Desiato wrote: »

    Blackbird was an internal ZOS pet project that only started to make progress recently, after ESO was set on its new path. This has been leaked previously and we can deduce the decision to end chapters had to happen last year because the content pass lacks new art assets. It is probably why the anniversary tour was cut short.

    They would have made the decision to end chapters independent of outside considerations.

    It was cut short because MS has no sense of flair for the history, tradition and being of the companies incorporated. For the same reason seasons was introduced. It is MS' distribution habit including naming to unify it with their own flavour.

    I'd argue seasons were introduced because they knew they were phasing down on content (and their resources and personel were shifting to other projects), they knew they were slowly transitioning to a more maintenance mode approach, and they knew they had a ton of technical debt built up over the years (how many posts are there where people say stop adding new things and fix the bugs/balance, etc etc).

    Moving to seasons gives them a second to take a breath and do just that. I don't think seasons really had anything to do with Microsoft. Why would it? They make lamost all their money from ESO+ and then the big content drops that they sell for (too much money IMO).

    ESO+, crowns, and crown crates are how ESO is so dang profitable. Everything else is just penies on the bottomline.

    Again with this "ESO is profitable" business, and not just profitable, but "dang" profitable. To my knowledge, all that's ever been said about the company financials is Rich's "$2B" statement, but that was revenue, not profit. We actually have no idea how profitable the game is. It could be losing money, for all we know, and recent cut backs in the scope of content may be a reflection of that. Am I nuts? I've googled this several times. The only comments about how "successful" this game is stem from that single statement, and a back-calculation that it has averaged $15M/mo in revenue since the start. I don't know about you, but $15M/mo doesn't sound like a lot of income for a company the size of ZOS to me. Does anyone have an actual source about actual profits?

    And where do you get your notion that they "make almost all of" their money from ESO+? Where have they ever said that, either? MMO population says ESO has about 65K daily players. If half of them have Plus, that's 33K subscribers for, say, $13/mo, which is roughly $450,000/mo. That's 3 or 4 FTE's. That's covering almost nothing. I would argue that Crown store sales are the bulk of revenue. It certainly feels that way to me, in the way it's promoted.

    Expanding the estimation about full-time employee costs, if there were 600 people at the studio pre-layoffs, averaging, oh, I don't know, $150K burden -- which is probably way too low -- that's $90M/12 =$7.5M per month in salaries alone. There's the building, and legal, and travel, and everything else to consider as well. So now you see my problem with considering that a back-calculated $15M/mo to be significant in terms of profitability.
    Edited by Elowen_Starveil on July 25, 2025 3:29PM
  • Tazzy
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    Desiato wrote: »

    This is how people are let go from corporations and most serious businesses. It is necessary to avoid sabotage from distraught/angry employees acting on impulse. When one is at work when the decision is made for them to be let go, they are escorted out of the building. Of course not everyone would act with malice, but because it's a realistic possibility for fired employees to act like this, it is a necessary security precaution.

    Might be the case in the US, where I live (Germany), you only can be fired without notice, due to serious misconduct by employees.
    Termination must be in writing and within a certain period, specified in the employment contract.
    In addition, the number of years with the company and the age of the employee are also taken into account.

    This one has no regrets *Raz
  • Desiato
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    Tazzy wrote: »
    Desiato wrote: »

    This is how people are let go from corporations and most serious businesses. It is necessary to avoid sabotage from distraught/angry employees acting on impulse. When one is at work when the decision is made for them to be let go, they are escorted out of the building. Of course not everyone would act with malice, but because it's a realistic possibility for fired employees to act like this, it is a necessary security precaution.

    Might be the case in the US, where I live (Germany), you only can be fired without notice, due to serious misconduct by employees.
    Termination must be in writing and within a certain period, specified in the employment contract.
    In addition, the number of years with the company and the age of the employee are also taken into account.

    Even in that case, I would bet standard corporate policy would still be the same with immediate lockout. Employees taking terminations badly isn't an uncommon thing. It's not just sabotage to be concerned about but also data and IP theft. Sometimes it's just mail abuse by creating drama or CCing spam to the entire company.

    In the last corporation I worked for, even if someone gave two weeks notice, they were locked out of the systems and the building immediately and paid to stay home for two weeks.

    Edited by Desiato on July 25, 2025 4:19PM
    spending a year dead for tax reasons
  • Tazzy
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    Desiato wrote: »

    Even in that case, I would bet standard corporate policy would still be the same with immediate lockout. Employees taking terminations badly isn't an uncommon thing. It's not just sabotage to be concerned about but also data and IP theft. Sometimes it's just mail abuse by creating drama or CCing spam to the entire company.

    In the last corporation I worked for, even if someone gave two weeks notice, they were locked out of the systems and the building immediately and paid to stay home for two weeks.

    Then I must have worked at different companies than you over the past few years. I have never experienced such behavior from the companies I have worked for, nor have I heard of anything like this from customers or acquaintances.
    I can hardly imagine that employees in our country are less upset than in the US, when they are fired. But no one (or at least very few employers - perhaps those from other countries...) seems to assume that their fired employees want to deliberately harm them after being dismissed.
    This one has no regrets *Raz
  • sarahthes
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    Tazzy wrote: »
    Desiato wrote: »

    Even in that case, I would bet standard corporate policy would still be the same with immediate lockout. Employees taking terminations badly isn't an uncommon thing. It's not just sabotage to be concerned about but also data and IP theft. Sometimes it's just mail abuse by creating drama or CCing spam to the entire company.

    In the last corporation I worked for, even if someone gave two weeks notice, they were locked out of the systems and the building immediately and paid to stay home for two weeks.

    Then I must have worked at different companies than you over the past few years. I have never experienced such behavior from the companies I have worked for, nor have I heard of anything like this from customers or acquaintances.
    I can hardly imagine that employees in our country are less upset than in the US, when they are fired. But no one (or at least very few employers - perhaps those from other countries...) seems to assume that their fired employees want to deliberately harm them after being dismissed.

    It's very common in North American businesses, especially with certain roles or access levels.
  • Tazzy
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    sarahthes wrote: »

    It's very common in North American businesses, especially with certain roles or access levels.

    But even if it is common business-practice, as a European I find it strange and I am glad that things are usually different here, because I consider such behavior against former employees as disrespectful.
    This one has no regrets *Raz
  • moo_2021
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    ThetaSigma wrote: »
    [snip]

    Do you imagine they're any better?

    All they have done to the gamimg industry is buying and firing, making nothing for anyone, not even for themselves (except maybe financial reports).

    [edited to remove quote]
    Edited by ZOS_Icy on July 25, 2025 6:10PM
  • AngryPenguin
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    Tazzy wrote: »
    sarahthes wrote: »

    It's very common in North American businesses, especially with certain roles or access levels.

    But even if it is common business-practice, as a European I find it strange and I am glad that things are usually different here, because I consider such behavior against former employees as disrespectful.

    Exactly.

    Just because it's that way in America doesn't mean it should be that way. That's why workers in Europe, Australia and other first world countries tend to be so much happier than workers in the US, not to mention being better paid with better vacation and sick leave as well.
  • old_scopie1945
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    Tazzy wrote: »
    sarahthes wrote: »

    It's very common in North American businesses, especially with certain roles or access levels.

    But even if it is common business-practice, as a European I find it strange and I am glad that things are usually different here, because I consider such behavior against former employees as disrespectful.

    That's one of the many advantages of being in the EU, EU Employment Laws. Even my own country, the UK, has kept those very same regulations. Even though we have unfortunately left the EU.

    Though I have been retired for fifteen years, I also have never experienced such treatment. That's even during the Thatcher years, which was bad in their own right. Hiring and firing rules were still abided by. It just happened more often. Even today I am not aware of such treatment, though It could happen in the defence sector, I just don't know.

    Even if an ex-employee went down the destructive route, they would be open to prosecution for criminal damage.
    Edited by old_scopie1945 on July 25, 2025 5:54PM
  • Desiato
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    Tazzy wrote: »
    sarahthes wrote: »

    It's very common in North American businesses, especially with certain roles or access levels.

    But even if it is common business-practice, as a European I find it strange and I am glad that things are usually different here, because I consider such behavior against former employees as disrespectful.

    Alright, that's wonderful. Honestly.

    But what exactly is your issue in this case? The affected ZOS employees are still being paid with benefits. The project they were working on was cancelled, so there is no further work for them to do or any practical need to access work systems.

    Should they have said "hey guys, we're cancelling this project and we won't need your services anymore, but please keep working on it every day for the next few weeks anyway if that makes you feel better!" That's completely unrealistic.

    Our opinions about whether or not Blackbird should have been cancelled are irrelevant because none of us were going to spend tens of millions of dollars developing it and frankly everything we know about it was leaked by heavily biased sources. When we work for someone else, how they run their business is... their business. Let's stop arguing about something none of us really know anything about.

    And for all the talk of human decency, I know for a fact we all play ESO on computer hardware assembled by extremely disadvantaged people who work and live in terrible conditions. Who here is willing to say no to that? [by speaking with their actions]

    Edited by Desiato on July 25, 2025 6:19PM
    spending a year dead for tax reasons
  • spartaxoxo
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    Tazzy wrote: »
    Desiato wrote: »

    This is how people are let go from corporations and most serious businesses. It is necessary to avoid sabotage from distraught/angry employees acting on impulse. When one is at work when the decision is made for them to be let go, they are escorted out of the building. Of course not everyone would act with malice, but because it's a realistic possibility for fired employees to act like this, it is a necessary security precaution.

    Might be the case in the US, where I live (Germany), you only can be fired without notice, due to serious misconduct by employees.
    Termination must be in writing and within a certain period, specified in the employment contract.
    In addition, the number of years with the company and the age of the employee are also taken into account.

    Which is how it should be everywhere, imo. You give them notice so they don't even have to come in that day that lets them know their last day will be x. They don't even have to experience the lockouts, which they will know are coming, because they have been notified. It's just basic respect to not treat your employees like criminals.
    Edited by spartaxoxo on July 25, 2025 6:49PM
  • spartaxoxo
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    Desiato wrote: »
    And for all the talk of human decency, I know for a fact we all play ESO on computer hardware assembled by extremely disadvantaged people who work and live in terrible conditions. Who here is willing to say no to that? [by speaking with their actions]

    "Society should improve"

    "Yet you live in a society. Curious 🤔"

    If I tried to boycott every product that was not ethically made then I would be unable to function in society. My time is better spent being vocal when I see something wrong (and sticking to that topic when it comes up) and voting for policies and politicians that want to do something about it.

    Besides, this thread is not about that. It is about our feelings about how the employees at ZOS have been treated. And I think they should have been given notice. It should be required. The same as it is in other countries with little negative side effects. I don't have to hate capitalism, be perfectly self sufficient, and try to stop every wrong in the world to want ZOS to have been treated better and say as much.

    I support the employees at zos. I support workers in general.
    Edited by spartaxoxo on July 25, 2025 7:00PM
  • Desiato
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    spartaxoxo wrote: »

    Besides, this thread is not about that. It is about our feelings about how the employees at ZOS have been treated. And I think they should have been given notice.

    They are still being paid with benefits!!
    spending a year dead for tax reasons
  • spartaxoxo
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    Desiato wrote: »
    spartaxoxo wrote: »

    Besides, this thread is not about that. It is about our feelings about how the employees at ZOS have been treated. And I think they should have been given notice.

    They are still being paid with benefits!!

    Good. They should have also been given notice IMO.
  • Elowen_Starveil
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    dk_dunkirk wrote: »
    LadyGP wrote: »
    Desiato wrote: »

    Blackbird was an internal ZOS pet project that only started to make progress recently, after ESO was set on its new path. This has been leaked previously and we can deduce the decision to end chapters had to happen last year because the content pass lacks new art assets. It is probably why the anniversary tour was cut short.

    They would have made the decision to end chapters independent of outside considerations.

    It was cut short because MS has no sense of flair for the history, tradition and being of the companies incorporated. For the same reason seasons was introduced. It is MS' distribution habit including naming to unify it with their own flavour.

    I'd argue seasons were introduced because they knew they were phasing down on content (and their resources and personel were shifting to other projects), they knew they were slowly transitioning to a more maintenance mode approach, and they knew they had a ton of technical debt built up over the years (how many posts are there where people say stop adding new things and fix the bugs/balance, etc etc).

    Moving to seasons gives them a second to take a breath and do just that. I don't think seasons really had anything to do with Microsoft. Why would it? They make lamost all their money from ESO+ and then the big content drops that they sell for (too much money IMO).

    ESO+, crowns, and crown crates are how ESO is so dang profitable. Everything else is just penies on the bottomline.

    Again with this "ESO is profitable" business, and not just profitable, but "dang" profitable. To my knowledge, all that's ever been said about the company financials is Rich's "$2B" statement, but that was revenue, not profit. We actually have no idea how profitable the game is. It could be losing money, for all we know, and recent cut backs in the scope of content may be a reflection of that. Am I nuts? I've googled this several times. The only comments about how "successful" this game is stem from that single statement, and a back-calculation that it has averaged $15M/mo in revenue since the start. I don't know about you, but $15M/mo doesn't sound like a lot of income for a company the size of ZOS to me. Does anyone have an actual source about actual profits?

    And where do you get your notion that they "make almost all of" their money from ESO+? Where have they ever said that, either? MMO population says ESO has about 65K daily players. If half of them have Plus, that's 33K subscribers for, say, $13/mo, which is roughly $450,000/mo. That's 3 or 4 FTE's. That's covering almost nothing. I would argue that Crown store sales are the bulk of revenue. It certainly feels that way to me, in the way it's promoted.

    Expanding the estimation about full-time employee costs, if there were 600 people at the studio pre-layoffs, averaging, oh, I don't know, $150K burden -- which is probably way too low -- that's $90M/12 =$7.5M per month in salaries alone. There's the building, and legal, and travel, and everything else to consider as well. So now you see my problem with considering that a back-calculated $15M/mo to be significant in terms of profitability.

    The more I think about it, the more it seems obvious that Microsoft cut ZOS' unannounced MMO because the revenue from ESO simply couldn't support another whole game being developed at the company, regardless of how promising it might have been. I guess that implies that ESO has been profitable enough for the past many years to support a whole other team developing another game inside the company up to this point, but no longer.
  • spartaxoxo
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    I think looking at ZOS in a vacuum can lead to some incorrect conclusions. Microsoft themselves said it was not performance based and instead based on their reorganization as a whole company. They have had multiple rounds of layoffs at many different companies to that stated effect and they are very clearly investing a lot into AI.

    So chalking it up to the individual companies rather than on MS pivoting their business doesn't make a lot of sense to me. MS has been aggressively changing up its strategy for a few years now.
    Edited by spartaxoxo on July 25, 2025 7:26PM
  • DenverRalphy
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    spartaxoxo wrote: »
    Desiato wrote: »
    spartaxoxo wrote: »

    Besides, this thread is not about that. It is about our feelings about how the employees at ZOS have been treated. And I think they should have been given notice.

    They are still being paid with benefits!!

    Good. They should have also been given notice IMO.

    Technically speaking.. if they're still getting paid, and still receiving benefits.. then they have been given notice. They're currently in the "you've been notified" portion of being let go.
    Edited by DenverRalphy on July 25, 2025 7:28PM
  • ImmortalCX
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    A game dev shop with unionized QA has got to be expensive to run. I mean, how did this even happen? QA jobs are the lowest rung of the tech ladder. Whoever made that decision or manifested it to happen, is at least partially responsible for this. I hope upper management at least pushed back.

    Playtests video games all days and "deserves" job security? You can't make this stuff up. If I had to guess, remaining projects will be reallocated to another studio and ZOS will disappear in a socially acceptable timeframe. I hope all the people working maintenance are given the option to work remotely at the new studio.

    I think this will be the cautionary tale of what happens when a software shop unionizes.
    Edited by ImmortalCX on July 25, 2025 7:50PM
  • katanagirl1
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    For those of us who want to be able to continue to support the game amidst all this, it could be challenging.

    I’ve already done all of the new season content and am running out of things to do. I usually spend my time in Cyrodiil, and could entertain myself there indefinitely, but the combat imbalances due to former classes, OP gear and subclassing, with ball groups thrown on top, can make it really frustrating. Some days I just log out because I can’t do anything.

    New players have a whole world to explore, but those of us who have kept up all these years aren’t excited about overland questing, running pledges, and such anymore because we have done that so many times before. If we get less new content this year and even less than that next year, we need to feel like the future will be better. I doubt they are looking that far ahead though. So it’s just wait and see at this point.
    Khajiit Stamblade main
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  • AzuraFan
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    For those of us who want to be able to continue to support the game amidst all this, it could be challenging.

    I’ve already done all of the new season content and am running out of things to do. I usually spend my time in Cyrodiil, and could entertain myself there indefinitely, but the combat imbalances due to former classes, OP gear and subclassing, with ball groups thrown on top, can make it really frustrating. Some days I just log out because I can’t do anything.

    New players have a whole world to explore, but those of us who have kept up all these years aren’t excited about overland questing, running pledges, and such anymore because we have done that so many times before. If we get less new content this year and even less than that next year, we need to feel like the future will be better. I doubt they are looking that far ahead though. So it’s just wait and see at this point.

    That's the boat I'm in. I still have a few things to do, mainly leads to get or achievements I want to get/finish, but after that, I won't have anything to do. I'm glad we'll get more content in October. It's 2026 I'm worried about. My annual sub renews in November, and I'll be cancelling it and going to a shorter sub period. I have serious doubts that there will be enough to do to keep me around until November 2026.

    Part of the problem is that the systems they're introducing have no variety. Right now, endeavors and golden pursuits rehash the same activities and content over and over again. I wish they'd introduce something random, so it's not all the same. Daily bounty quests where some random NPC in the game is chosen (and it's not the same for everyone). Scavenger hunts. More collections activities like Vivec's books. Stuff like that, all of which can be implemented with no new zone required. They have a vast world now, and it would be great if they'd make more use of the zones beyond the usual WB, delve, and incursion dailies.
  • SeaGtGruff
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    Desiato wrote: »
    Chrisilis wrote: »
    Hopefully once they figure it out they'll let us know. We shall see.

    They already did. They told us at around the beginning of the year how ESO is changing. They ended the chapter model. We can see the result in the game right now.

    I keep repeating myself because I'm amazed that people can't see what's right in front of them. They didn't just change the name of the annual update for no reason. ESO has entered a new phase.

    It's an 11 year old game, so this kind of thing is to be expected.

    Let's not forget that some people in these forums had been complaining for years about how the annual chapter releases had become formulaic in structure-- every year, there was a new dungeon DLC in Q1, a chapter in Q2, another dungeon DLC in Q3, and a zone DLC concluding the year-long story in Q4. To be sure, there were also people who defended that formula and said they liked the year-long stories. But if I remember correctly, there were even some people posting polls about this topic.

    ZOS responded by announcing that the year-long story formula was going to be changed up by making story arcs spanning multiple years. Naturally, some people reacted negatively to that announcement.

    Also, there had been people complaining for years that there were too few bug fixes. Again, some people suggested dropping one of the quarterly DLCs each year for a release of bug fixes, and even posted polls in these forums about that topic.

    ZOS responded by announcing that the Q3 and Q4 DLCs would focus more on fixing bugs and adding new game systems. It may have been part of the decision to do away with year-long story arcs and do more story arcs that span multiple years-- I'm hazy on the specifics-- but my point is, it was more or less something that people had been suggesting in these forums, and of course some people reacted negatively to it.

    I could go on.

    The card game that a vocal percentage of the playerbase loves to hate on and has said ZOS needs to delete from the game? A response to people in these forums asking ZOS to incorporate Legends into ESO (which I don't think would have worked) or add some kind of "tavern game."

    The first version of the Vengeance test where we had very limited templates of skills and sets to reduce the calculations the server needs to deal with? A response to people in these forums voicing their opinions about how unbalanced PvP is, how ZOS needs to balance PvE and PvP separately, praising other MMOs where PvP and PvE have separate gear sets, etc.

    And etc. (Destructible bridges.) And etc. (Update old zones with new graphics.) And etc. (You get the idea.)

    It seems to me that ZOS has been bending over backwards for years listening to the playerbase and trying to give the people some workable version of what have they been asking for. And whenever ZOS has announced some change that's essentially a response to suggestions or complaints in these forums, somebody starts yelling about "maintenance mode."

    It seems to me like it's tiime for the players to go look in their bathroom mirrors for answers.
    I've fought mudcrabs more fearsome than me!
  • Wolfshade
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    @SeaGtGruff The best thing I've read in a long time. <3
    This comment is awesome!

    **End of the Internet**
  • old_scopie1945
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    @SeaGtGruff When you put it that way you certainly have a point. :)
    Edited by old_scopie1945 on July 25, 2025 10:12PM
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