spartaxoxo you can always leave the grp, find yourself own ppl to run these for quests or simply try another queue. That rly shouldn't be a excuse to introduce a full out new solo mode for dungeons which would split the players right now even further to a negative outcome of the queue as is said. There is enough of ways to handle this named problem of you but that's up to zos (vote kicks etc.) as I also said you can do it in games where you have a healthy pop and queues but that's not a thing in eso atm and denying that would be just yeah whatever I guess
I just want something to be done so people stop complaining all the time.
Impossible. Do you read the news? *Everything* is outrageous to someone.
If this were implemented, those who requested it would move on to trials.
It's not an easy thing to do which is why ZOS is instead planning a story mode -- which, as they describe, would be a new difficulty level, in essence.
The thing is companion AI is really dumb. It's suited for Overland content and bad at that. So it's not like they could enable 3 companion groups and call it a day. They would also have to nerf the poop out of dungeon mechs to facilitate it. Do you think a companion group is doing oathsworn pit or exiled redoubt without serious adjustments? Of course not.
I never use companions, never will, and absolutely hate it when I'm soloing a world boss and someone shows up with their tank companion, or someone pulls one out in a dungeon when another player drops. They pull the mob out of my AEs, keep the group stuck in combat while they get stuck in an epic solo battle with trash behind the group, etc...
I hate this notion that all things should be for all people. It just results in a watered down product appealing to the least discerning.
There is SO much of ESO that isn't designed for a player like me and I never stress about it. If I run out of things to do in ESO, I do something else. I'd never, ever, even consider advocating major changes that directly affect things other players have been enjoying for years. Content designed for a completely different kind of player. It's okay that it exists. It shouldn't be offensive to anyone that it doesn't work for them.
IMO, it is a fundamental level of respect that has gone AWOL and a big reason why things are the way they are right now.
It needed to happen from the start. They cram way too much story into dungeons for them to be forced for groups. I still don’t know what the deal with Selene was because everybody blitzes the dungeons.
“But muh MMO”. MMO’s without the ability to see the story solo are a dead genre. And that’s a good thing.
spartaxoxo wrote: »It needed to happen from the start. They cram way too much story into dungeons for them to be forced for groups. I still don’t know what the deal with Selene was because everybody blitzes the dungeons.
“But muh MMO”. MMO’s without the ability to see the story solo are a dead genre. And that’s a good thing.
Absolutely. And "muh MMO" is even more ridiculous when you understand that they are complaining that a MMO feature get added into an MMO.
I don't know why this forum always has to fight against common MMO things being added to an MMO.
You see it with harder overland. You see it with fishing. You see with story modes. You see it with rewarding items being added to harder content. You see it with PvP content actually having something fun in it to collect. Why is it so awful if MMO stuff gets added to this MMO so all the different groups can have a fun and rewarding experience???
No. It is essential to the health of the MMO side of the game that players are encouraged to try group content.
ESO isn't WoW. Its lineage is that of a single player game, yet it's an online multiplayer game. It's well understood that probably the vast majority of its players come from single player TES games and are inclined to play single player unless motivated to do otherwise.
ZOS has already made 99.999% of the game solo friendly. They need to preserve the remaining group content or else the MMO side of the game will die.
At this point, I would say most players I know, including the leaders of a prominent Discord community, started as single player TES fans. They only found they really enjoyed group content and started making friends when they made the jump to Dungeons. That path lead them to vet dungeons, then trials, and eventually trifectas.
The same goes for Cyrodiil and IC, which is why we shouldn't have PVE instances of those zones.
This topic is really offensive to me as a player of the MMO side of the game because it is threatening to it. There is no need because Dungeons represent such a tiny portion of the game and normal dungeons have already been made to be SO accessible.
The desire the single player gamer may have to explore them more deeply is exactly the carrot that should lead them to making friends and acquaintances to do such things.
I speak from experience. Though I no longer have such a desire, when ESO was new I wanted to have more freedom to explore dungeons. So I found a like-minded friend and we did that together.
There is a bigger picture to all of this. Please do not water down the multiplayer side of the game even more.
@Danikat there is already now enough complaints about the population and also about the queues. If you think this time is good to spread the players even further with more solo modes then ofc the grp queues will suffer. You can doubt that as much as you want but that's just a logical outcome and in this actual situation of eso right now with it's population. Ofc it can work in other MMORPGs when they have a much bigger audience than ESO sadly right now has. (Fix the game first and then put in new game modes when the player population is stabilized again and don't do such in critical Situations because it's too much risk and investment)
I just want something to be done so people stop complaining all the time.
Impossible. Do you read the news? *Everything* is outrageous to someone.
If this were implemented, those who requested it would move on to trials.
It's not an easy thing to do which is why ZOS is instead planning a story mode -- which, as they describe, would be a new difficulty level, in essence.
The thing is companion AI is really dumb. It's suited for Overland content and bad at that. So it's not like they could enable 3 companion groups and call it a day. They would also have to nerf the poop out of dungeon mechs to facilitate it. Do you think a companion group is doing oathsworn pit or exiled redoubt without serious adjustments? Of course not.
I never use companions, never will, and absolutely hate it when I'm soloing a world boss and someone shows up with their tank companion, or someone pulls one out in a dungeon when another player drops. They pull the mob out of my AEs, keep the group stuck in combat while they get stuck in an epic solo battle with trash behind the group, etc...
I hate this notion that all things should be for all people. It just results in a watered down product appealing to the least discerning.
There is SO much of ESO that isn't designed for a player like me and I never stress about it. If I run out of things to do in ESO, I do something else. I'd never, ever, even consider advocating major changes that directly affect things other players have been enjoying for years. Content designed for a completely different kind of player. It's okay that it exists. It shouldn't be offensive to anyone that it doesn't work for them.
IMO, it is a fundamental level of respect that has gone AWOL and a big reason why things are the way they are right now.
Thank god, I was coming to say essentially the exact same thing. Thankfully you already have. As someone who started playing fairly recently and just hit 50 with my first character who I leveled as a tank, solo dungeons would make me instantly quit. People have to stop wanting MMOs to turn into single player games. The concept of it is stupid. If you want to play by yourself, there are MANY great RPGs out there to play, go do that. The MMO genre is struggling enough as is, let's not purposely put more nails in the coffin.
I agree people queuing as roles they are not is annoying, but there are other ways to deal with it. Yes, it might be more complicated for ZOS, but it will keep the integrity of the MMO side of the game. No group content should be able to be solo'd in MMO's by anyone, it goes against everything an MMO is about.
Meet people, make friends, connections. Don't join a guild just for the trader. Chat in zone chats, have conversations. You'll see the game in a new light and you'll notice how much more fun you're having!
Ravensilver wrote: »I absolutely LOVE the follower dungeons in WoW! They allow me to see the new dungeons, learn the story, learn the mechanics and even get a bit of loot!
I never feel comfortable running dungeons (or raids) with other people that I don't know. This way I can experience the content (that I paid for!) in a way that makes it possible for me.
Cooperharley wrote: »WoW's follower dungeons (just for normal) allow you to queue solo into this and have either 3 of your companions (for ESO purposes and systems) or just 3 NPCs congruent with the dungeon's story to fill in the slots that are missing. There is a setting where you can essentially have the NPC's follow a pre-determined path throughout the dungeon OR it allows you to lead and have the NPC's follow your lead and only engage once you pull. Tanks make sure to taunt all enemies, DPS do a pre-determined amount of damage, and healers give you basic buffs and a certain amount of healing, albeit with less uptime on buffs than an experienced player obviously.
I just consistently see these threads about fake tanks and fake healers and fake dps over and over again every week. Ultimately, what is the reason for this? It's 2 fold:
1) There is a natural surplus of DPS present in any MMO and the queue will always be longer for non-support players. Being that tanks and healers really only become super necessary in veteran DLC dungeons and some base game dungeons, you really aren't incentivized to play one until then. On top of this, they do so little damage in overland and solo content that they're really only used in group content unlike many other MMOs where you can play as your tank or healer build 100% of the time and enjoy it.
2) We are incentivized as players to run random normal dungeons as quickly as possible. For those that don't PvP especially, it is by far the fastest route to farming your transmute crystals for build creation/reconstructing gear/etc. As mentioned beforehand, tanks and healers really aren't needed in these lower tier dungeons and there is ZERO DIFFERENCE in rewards between a random veteran dungeon and random normal dungeon (WHICH IS SO CRAZY). So you have end game players spamming these dungeons and caring about efficiency: easiest thing to do is to gun through these dungeons after queueing as a tank on your zooped up DPS character and finish the dungeon ASAP. What's the problem with that though? You're mixed in with new players and inexperienced players who are trying to learn their class, learn the dungeon, learn their role and experience the story.
Unfortunately, it is a random queue and without gear/build checks & ZOS's play how you want mantra, there will never be a world where this won't happen. You simply cannot rely on the goodwill of your playerbase. You have to incentivize alternative gameplay like really increasing the rewards for random veteran dungeons (I.e. 2.5x XP and transmutes for the daily compared to a normal dungeon) OR introduce an alternative so people wanting to learn and experience the quest can do so at their own pace (I.e. follower dungeons). I personally think the follower dungeons is the route to go, but what do y'all think?
It would be annoying if the feature the OP described was for solo only and also, I feel, not ok.
SaffronCitrusflower wrote: »Why don't people who want features like this just play single player games? There are hundreds to thousands of single player questing games out there to choose from.
It would be annoying if the feature the OP described was for solo only and also, I feel, not ok.
Why would it be for solo only? If ZOS did it right, it would allow these followers to fill out any number of empty spots. So if you had a group of two, you could take two followers along. If you had three, you could take one follower along. Or take none. Nothing would stop you from running with a duo or trio.
Also, your simplified split into four groups - why should the enjoyment of one group be prioritized over the other groups?