Because ESO has a massive power creep issue, and buffing underperforming stuff makes that problem worse, not better.
Izanagi.Xiiib16_ESO wrote: »Everything was buffed in U46 which is why things now need to be nerfed.
Because ESO has a massive power creep issue, and buffing underperforming stuff makes that problem worse, not better.
Thing is, they acknowledged power creep and said they were fine with it, as subclassing made content more accessible to players, so yeah, if that was the intention, they should definitely be buffing the underperforming lines, not going back on their word.
When you give players power and take it away one patch afterwards, they're not going to feel good about it, this will delay progress on core groups as players need to readapt to their new setting again, it is frustrating and takes time.
By the way, even with the latest changes, the top class lines will barely change, if they change at all, people will just be weaker while still having to run the same stuff due to lack of options, if they were buffing underperforming lines, we'd see actual variety flourish and a healthy subclassing system.
moderatelyfatman wrote: »Unless you are a casual gamer who hasn't even bothered with Subclassing. In which case:
Patch 46 was the status quo.
Patch 47 is a significant nerf.
Just think of Grim Focus for the pure class nightblade. It wasn't overpowered but now the loss of nearly 500 W/S damage has occurred with nothing in return.
If ZOS had buffed the siphoning skill line in it's place then pure nightblades could have been compensated. However, now they are forced to subclass just to keep their damage at the level it was before patch 47.
You know one of the main purposes of having a forum is to discuss and give feedback, right? This is asked by the devs and essential for future updates.Find another game to play if you are sad
I play since 10 years back when fungal grotto veteran used to take 40 minutes
Yet all the same crying about "nerf" or " buff" 😭😭😭😭😭😭😭😭😭😭😭😭
Find another game to play if you are sad
I play since 10 years back when fungal grotto veteran used to take 40 minutes
Yet all the same crying about "nerf" or " buff" 😭😭😭😭😭😭😭😭😭😭😭😭
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This reminds me of Diablo IV, and when the two devs who created a dungeon were showcasing it Live, and kept dying because they didn't even KNOW HOW to play the game they just designed elements for.
I honestly think when devs say, "of course we play the game" they actually mean- 'while at work'- and to me, that's not "playing the game" that's WORKING ON THE GAME. To me, if the devs are truly 'playing the game' it means they go home at night and actually play the game on their off time... which when ESO first came out, some actually did... but I doubt that's the case anymore.
50k, 6-8 buttons parse, 2017
117k, ONE BUTTON parse, 2025
178k, full rotation parse, 2025
What nerfs?
Rune boss in vet Moon Hunter Keep drops dead before the dude even finishes his Hulking werewolf transformation.
I saw so much different requests here that if the devs had listened to, the game would have went bankrupt.
Still though, I belong to the league who is against subclasses, but that's a different topic,
I think the development of this game has been going ok.
The company has made some wrong decisions.. like firing Eric Wrobel
But in the bigger picture, I trust the people behind the scenes. They like my money and they get it and I don't feel negative about it.
Imo only few bad things in the game right now are subclasses (too strong) and the extremely lavish visual/light effects of the mounts(they're disgusting)
I saw so much different requests here that if the devs had listened to, the game would have went bankrupt.
Still though, I belong to the league who is against subclasses, but that's a different topic,
I think the development of this game has been going ok.
The company has made some wrong decisions.. like firing Eric Wrobel
But in the bigger picture, I trust the people behind the scenes. They like my money and they get it and I don't feel negative about it.
Imo only few bad things in the game right now are subclasses (too strong) and the extremely lavish visual/light effects of the mounts(they're disgusting)
Hmm...
I don't think the game will go bankrupt if the developers listen to other people's wishes. If they listen directly to all-all and sundry wishes, and some of them are stupid, then yes, they will go bankrupt, and I've come across quite a few stupid wishes.
What are the main complaints about pvp and subclasses? Someone says that there is too much damage, and then they say that there is less.
I think we should leave the damage alone, but increase the duration of the effects. It really annoys me that some effects only last 5 seconds!! What can you do in 5 seconds??? Strengthen weak skills and sets that no one uses. When no one uses skills for several thousand years, these skills are strengthened so that they start to be used again.
Subclasses really need to be weakened, because, from a logical point of view, even if you take any other game, you take someone else's skills, not native, not yours. You should be worse at them than your native skills of your class. Multiclass should be weaker than a pure class, and have an advantage only in specific situations.
I don't understand skills and damage, and I haven't delved into the patch notes, but I ask the developers to remember the previous patch notes, and reconsider some decisions. I don't think people are bombing for no reason.
Also, it's not good that bosses die too quickly. Many bosses don't even have time to apply their mechanics.
In general, the difficulty of mobs in the overland should be increased, because now it looks like a shooting gallery. Then a window of opportunity will appear to add one "interesting system".
It's one thing to make the right decision once, another thing is constantly changing these decisions over and over again. People can't get used to it when damage changes back/forth. Come to some kind of golden mean, and leave it alone.
And to distract people from damage, bring in some innovations not related to damage, for example, the story mode in dungeons, which many are talking about (because many cannot get to know the plot properly, because party members rush through the dungeon like locusts, and it is impossible to read a single dialogue, I agree with them here).
Then both single players and those who run in a group will be happy.
Weak single players may start complaining again about the increase in difficulty in the overland, but I will say that THERE IS A COMPANION SYSTEM in the game. You do not need to invite anyone to the group or communicate with anyone if you do not want to, and if you want to be a loner and go through it alone.
But it will be necessary to strengthen the companions a little, namely, make them smarter so that they can free the player from a stun and not stand in red circles. Maybe even interact with mechanics in dungeons. The intelligence of companions needs to be increased a little.
If it is still difficult after this, then introduce a system of Daedric artifacts into the game, which will significantly strengthen the player in the overland, but only for one hour.
If it is still difficult after this, then it is better to rest and go to the Sims 4.
old_scopie1945 wrote: »[snip]
tomofhyrule wrote: »You... do realize that U46 enabled absurd power creep, right? Like the base DPS went up by somewhere around 20-50%.
If that's not a buff, what is?