OP, I agree with you.
I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.
The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.
"But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...
If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.
why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".
DenverRalphy wrote: »
Morrowind - Nope
Oblivion - Nope
Skyrim - There's a trophy for hitting 50 but still nope.
If you compare it to TESO, it's the same thing.
Leveling up to 50 and then continuing to level, so that's exactly it.
So YES,
YES,
and YES
OP, I agree with you.
I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.
The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.
"But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...
If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.
why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".
If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.
Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).
wolfie1.0. wrote: »OP, I agree with you.
I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.
The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.
"But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...
If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.
why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".
If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.
Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).
Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.
If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.
Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.
wolfie1.0. wrote: »OP, I agree with you.
I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.
The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.
"But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...
If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.
why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".
If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.
Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).
Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.
If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.
Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.
You are willingly not taking in consideration all of the players that left Elden Ring after being stomped by the first boss. And all players who enjoy playing at the easiest difficulty absolutely without getting bored.
On the other hand I am taking players with a different view point in consideration, since what I am asking is not to get rid of 1-50 but to let it be skipped by those who want.
Simple as that.
Please don't take this as an attack, it isn't
EDIT: I'd happily play on PTS but I'm on console... I think the audience that would love to just play on PTS exists btw.
wolfie1.0. wrote: »wolfie1.0. wrote: »OP, I agree with you.
I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.
The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.
"But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...
If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.
why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".
If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.
Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).
Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.
If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.
Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.
You are willingly not taking in consideration all of the players that left Elden Ring after being stomped by the first boss. And all players who enjoy playing at the easiest difficulty absolutely without getting bored.
On the other hand I am taking players with a different view point in consideration, since what I am asking is not to get rid of 1-50 but to let it be skipped by those who want.
Simple as that.
Please don't take this as an attack, it isn't
EDIT: I'd happily play on PTS but I'm on console... I think the audience that would love to just play on PTS exists btw.
No I'm not offended and don't really consider it an attack, and if my post came off that way I apologize. I was trying to provide perspective from my viewpoint.
Discourse and differing opinions are always good in my book so long as it's kept civil and respectful.
I wish consoles had pts access so much feedback is lost or overlooked because of that.
But ya I understand the perspective. I mean I have totally gone into something like skryim or cyberpunk with a prebuilt build for a few sessions.
One of the problems I think eso faces is that it caters to a very very wide group of players and how they want to play and it's no easy task for them to balance things out.
But if there's one take away I have for players it's this:
Be careful what you ask for from zos to change, because we never get quite what we want from the process and often once they go down a course of action it's almost never undone.
tomofhyrule wrote: »I must be weird, since I actually enjoy the 'new character levelling' process.
katanagirl1 wrote: »I can’t imagine skipping levels 1-50 on an alt. That’s where you unlock the skills needed so they are ready when you hit CP. Of course you might not have all of them fully leveled up by then.
If anything, I could see unlocking all the skills in a skill line up front for alts instead of keeping them gated by skill progression.
wolfie1.0. wrote: »OP, I agree with you.
I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.
The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.
"But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...
If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.
why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".
If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.
Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).
Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.
If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.
Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.
You are willingly not taking in consideration all of the players that left Elden Ring after being stomped by the first boss. And all players who enjoy playing at the easiest difficulty absolutely without getting bored.
On the other hand I am taking players with a different view point in consideration, since what I am asking is not to get rid of 1-50 but to let it be skipped by those who want.
Simple as that.
Please don't take this as an attack, it isn't
EDIT: I'd happily play on PTS but I'm on console... I think the audience that would love to just play on PTS exists btw.
cuddles_with_wroble wrote: »i tend to agree that 1 - 50 sucks and here why:
1) the tutorial area is terrible and doesnt actually teach you anything about the game
2) the main story quest is not a real main story and it feels disjointed asf
3) there is not a single challenging thing in the base game overland
overall my biggest gripe is that if you got to lvl 50 just by questing and you didnt get any outside info, than you will have learned absolutely nothing and you will not understand how the game is played and it feels like a massive disservice to new players who come away from the experience just as clueless as they were when they installed the game
even the other day i met someone who was 600 cp and didnt understand that you need to be wearing all 5 pieces of the same set in order to get the effect, and id love to tell you this is a 1 off but in fact its really common that people just dont understand the fundamentals bcs the game never really teaches them to you
Renato90085 wrote: »wolfie1.0. wrote: »OP, I agree with you.
I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.
The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.
"But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...
If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.
why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".
If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.
Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).
Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.
If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.
Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.
You are willingly not taking in consideration all of the players that left Elden Ring after being stomped by the first boss. And all players who enjoy playing at the easiest difficulty absolutely without getting bored.
On the other hand I am taking players with a different view point in consideration, since what I am asking is not to get rid of 1-50 but to let it be skipped by those who want.
Simple as that.
Please don't take this as an attack, it isn't
EDIT: I'd happily play on PTS but I'm on console... I think the audience that would love to just play on PTS exists btw.
You mean like other mmo have item can skip training stage and same time give you some base build?
cuddles_with_wroble wrote: »i tend to agree that 1 - 50 sucks and here why:
1) the tutorial area is terrible and doesnt actually teach you anything about the game
2) the main story quest is not a real main story and it feels disjointed asf
3) there is not a single challenging thing in the base game overland
overall my biggest gripe is that if you got to lvl 50 just by questing and you didnt get any outside info, than you will have learned absolutely nothing and you will not understand how the game is played and it feels like a massive disservice to new players who come away from the experience just as clueless as they were when they installed the game
even the other day i met someone who was 600 cp and didnt understand that you need to be wearing all 5 pieces of the same set in order to get the effect, and id love to tell you this is a 1 off but in fact its really common that people just dont understand the fundamentals bcs the game never really teaches them to you
cuddles_with_wroble wrote: »i tend to agree that 1 - 50 sucks and here why:
1) the tutorial area is terrible and doesnt actually teach you anything about the game
2) the main story quest is not a real main story and it feels disjointed asf
3) there is not a single challenging thing in the base game overland
overall my biggest gripe is that if you got to lvl 50 just by questing and you didnt get any outside info, than you will have learned absolutely nothing and you will not understand how the game is played and it feels like a massive disservice to new players who come away from the experience just as clueless as they were when they installed the game
even the other day i met someone who was 600 cp and didnt understand that you need to be wearing all 5 pieces of the same set in order to get the effect, and id love to tell you this is a 1 off but in fact its really common that people just dont understand the fundamentals bcs the game never really teaches them to you
Renato90085 wrote: »wolfie1.0. wrote: »OP, I agree with you.
I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.
The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.
"But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...
If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.
why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".
If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.
Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).
Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.
If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.
Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.
You are willingly not taking in consideration all of the players that left Elden Ring after being stomped by the first boss. And all players who enjoy playing at the easiest difficulty absolutely without getting bored.
On the other hand I am taking players with a different view point in consideration, since what I am asking is not to get rid of 1-50 but to let it be skipped by those who want.
Simple as that.
Please don't take this as an attack, it isn't
EDIT: I'd happily play on PTS but I'm on console... I think the audience that would love to just play on PTS exists btw.
You mean like other mmo have item can skip training stage and same time give you some base build?
Yes!cuddles_with_wroble wrote: »i tend to agree that 1 - 50 sucks and here why:
1) the tutorial area is terrible and doesnt actually teach you anything about the game
2) the main story quest is not a real main story and it feels disjointed asf
3) there is not a single challenging thing in the base game overland
overall my biggest gripe is that if you got to lvl 50 just by questing and you didnt get any outside info, than you will have learned absolutely nothing and you will not understand how the game is played and it feels like a massive disservice to new players who come away from the experience just as clueless as they were when they installed the game
even the other day i met someone who was 600 cp and didnt understand that you need to be wearing all 5 pieces of the same set in order to get the effect, and id love to tell you this is a 1 off but in fact its really common that people just dont understand the fundamentals bcs the game never really teaches them to you
Also 1-50 makes sticker book collection annoying: maybe I get a lucky drop of the right item in the right trait but it is not CP level - do I bind it? Do I not? It's frustrating anyway and it shouldn't be.
Erickson9610 wrote: »Renato90085 wrote: »wolfie1.0. wrote: »OP, I agree with you.
I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.
The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.
"But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...
If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.
why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".
If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.
Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).
Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.
If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.
Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.
You are willingly not taking in consideration all of the players that left Elden Ring after being stomped by the first boss. And all players who enjoy playing at the easiest difficulty absolutely without getting bored.
On the other hand I am taking players with a different view point in consideration, since what I am asking is not to get rid of 1-50 but to let it be skipped by those who want.
Simple as that.
Please don't take this as an attack, it isn't
EDIT: I'd happily play on PTS but I'm on console... I think the audience that would love to just play on PTS exists btw.
You mean like other mmo have item can skip training stage and same time give you some base build?
Yes!cuddles_with_wroble wrote: »i tend to agree that 1 - 50 sucks and here why:
1) the tutorial area is terrible and doesnt actually teach you anything about the game
2) the main story quest is not a real main story and it feels disjointed asf
3) there is not a single challenging thing in the base game overland
overall my biggest gripe is that if you got to lvl 50 just by questing and you didnt get any outside info, than you will have learned absolutely nothing and you will not understand how the game is played and it feels like a massive disservice to new players who come away from the experience just as clueless as they were when they installed the game
even the other day i met someone who was 600 cp and didnt understand that you need to be wearing all 5 pieces of the same set in order to get the effect, and id love to tell you this is a 1 off but in fact its really common that people just dont understand the fundamentals bcs the game never really teaches them to you
Also 1-50 makes sticker book collection annoying: maybe I get a lucky drop of the right item in the right trait but it is not CP level - do I bind it? Do I not? It's frustrating anyway and it shouldn't be.
You should always bind your equipment because the only level you can reconstruct equipment at is Level 50 CP 160. So, if you get a Level 10 dagger in an item set you like, you can bind it to add it to your sticker book and then reconstruct it later on in the trait of your choice (provided you've researched that trait) when your character is Level 50 CP 160.