Why is there even a level 1-50?

  • Barovia87
    Barovia87
    ✭✭✭✭
    Levels and then Champion Points is the ugly compromise we get from a bunch of weird mechanical considerations meeting aesthetic, lore, sales, and design vision.

    Levels 1-50 are an Elder Scrolls "classic", so they don't want levels beyond 50. ESO also came out at a time when people were starting to get really sick of the incessant "DLC = 10 more levels" mechanic that aged arguably poorly in older MMOs like WoW, that had new players staring down the barrel of 110 levels (or whatever) to even touch the new DLC content they were advertised and paid for. WoW has jumped through some very weird, unintuitive hoops trying to bridge that gap. So, IMHO, ESO insists the character level cap at least LOOK accessible to fresh eyes.

    But established players WANT to continue to gain power. So Champion Points are the release valve. They had a different but similar system back in the day called Veteran Levels (I think). Either way the goal is and was the same: the gains are smaller, and there's a lot of those smaller gains to sustain long-term players and keep them feeling rewarded, engaged, and like they're making objective progress without blowing out the power curve in a long-term, growing, and evolving game environment. In theory.

    Do I like this system? Not really. It's janky. It doesn't help that the Devs choose the most random numbers to cap things at. Gear caps at CP 160 (for reasons!), your bank caps at 240 slots (480 with PLUS!). I think CP cap is 3600 or something? It's all so arbitrary and unsatisfying and unintuitive. It often winds up feeling circuitous and overwrought. But I'm also not sure how they do it significantly different at this point in light of so many other choices they've made and established. It's baked in to the core development philosophy of the world, zones, classes, etc. I think the best we realistically hope for is that they learn to better streamline this leveling divide between "basic" class levels and the "Champion" leveling system (which are essentially "Heroic" or "Mythic" levels).
    Edited by Barovia87 on May 10, 2025 3:15PM
    "Anyone who can play a stringed instrument seems to me a wizard worthy of deep respect." - J.R.R. Tolkien, Letter 142 Dec. 1953
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    icapital wrote: »
    SkaiFaith wrote: »
    OP, I agree with you.
    I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.

    The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.

    "But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...

    If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.

    why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".

    If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.

    Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
    I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    Xarc wrote: »
    Xarc wrote: »
    Xarc wrote: »
    several things:
    The levels are a bit of a tradition in Elder Scrolls games.
    Name the TES titles (other than ESO) that have a level 1-50 structure.

    TES III Morrowind
    TES IV oblivion
    TES V Skyrim
    ?

    Morrowind - Nope
    Oblivion - Nope
    Skyrim - There's a trophy for hitting 50 but still nope.

    If you compare it to TESO, it's the same thing.
    Leveling up to 50 and then continuing to level, so that's exactly it.
    So YES,
    YES,
    and YES :)

    Huh? You could say the same about leveling 1-20, 1-30, 1-40, etc.. In the previous TES titles you can continue to level up until you simply run out of stuff to do. ESO's 1-50 leveling structure was the first elder scrolls title to have set start and stop points outlining the character leveling process. It was necessary as there's no ending in a multiplayer online world so players can't continue to level unchecked like they can in single player games. And then later the ESO gods decided that that deviation from the norm wasn't working as well as they'd hoped, and thus Vet Levels was born which over time evolved and morphed into the current CP system.

    The 1-50 structure was a significant deviation from the norm, and then they kludged a messy solution to sprinkle on top of it.
    So no, it's not an elder scrolls staple, tradition, whatever..

    Twist semantics, redefine your interpretation, whatever you wish. It still doesn't change that.
    Edited by DenverRalphy on May 10, 2025 4:39PM
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    SkaiFaith wrote: »
    icapital wrote: »
    SkaiFaith wrote: »
    OP, I agree with you.
    I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.

    The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.

    "But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...

    If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.

    why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".

    If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.

    Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
    I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).

    Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.

    If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.

    Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.

    But if you want an easy answer why 1-50 exists, it's because it's the original MMO format for progression. Then when players complained that 50 wasn't enough they did vet levels, then when players complained about that it was champion levels, then when players complained, they went with horizontal with progress where gear and items where the grind, and players complained about it...and the cycle continues.

    So why is progression the way it is now? Because we all complained too much and the devs in attempts to give us what we the masses think we wanted made the mess that we have today.

    All things considered, and all grinds considered leveling a character from 1 to 50 isn't even a grind in this game. Doing it through the main quests and zone quests takes like a week or two max. And many methods to get one done in a day or two. And some that only take a few hours.

    And honestly, with subclassing now arriving the need to have alts for things other than storing your stuff is going to be more of an inconvenience than a benefit. Especially from scratch. Just grind the skills using that. Between that and the armory system you don't need to touch a new character ever again.
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    wolfie1.0. wrote: »
    SkaiFaith wrote: »
    icapital wrote: »
    SkaiFaith wrote: »
    OP, I agree with you.
    I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.

    The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.

    "But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...

    If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.

    why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".

    If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.

    Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
    I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).

    Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.

    If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.

    Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.

    You are willingly not taking in consideration all of the players that left Elden Ring after being stomped by the first boss. And all players who enjoy playing at the easiest difficulty absolutely without getting bored.

    On the other hand I am taking players with a different view point in consideration, since what I am asking is not to get rid of 1-50 but to let it be skipped by those who want.
    Simple as that.

    Please don't take this as an attack, it isn't :)

    EDIT: I'd happily play on PTS but I'm on console... I think the audience that would love to just play on PTS exists btw.
    Edited by SkaiFaith on May 10, 2025 5:11PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    SkaiFaith wrote: »
    wolfie1.0. wrote: »
    SkaiFaith wrote: »
    icapital wrote: »
    SkaiFaith wrote: »
    OP, I agree with you.
    I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.

    The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.

    "But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...

    If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.

    why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".

    If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.

    Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
    I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).

    Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.

    If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.

    Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.

    You are willingly not taking in consideration all of the players that left Elden Ring after being stomped by the first boss. And all players who enjoy playing at the easiest difficulty absolutely without getting bored.

    On the other hand I am taking players with a different view point in consideration, since what I am asking is not to get rid of 1-50 but to let it be skipped by those who want.
    Simple as that.

    Please don't take this as an attack, it isn't :)

    EDIT: I'd happily play on PTS but I'm on console... I think the audience that would love to just play on PTS exists btw.

    No I'm not offended and don't really consider it an attack, and if my post came off that way I apologize. I was trying to provide perspective from my viewpoint.

    Discourse and differing opinions are always good in my book so long as it's kept civil and respectful.

    I wish consoles had pts access so much feedback is lost or overlooked because of that.

    But ya I understand the perspective. I mean I have totally gone into something like skryim or cyberpunk with a prebuilt build for a few sessions.

    One of the problems I think eso faces is that it caters to a very very wide group of players and how they want to play and it's no easy task for them to balance things out.

    But if there's one take away I have for players it's this:

    Be careful what you ask for from zos to change, because we never get quite what we want from the process and often once they go down a course of action it's almost never undone.
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    Personally I think leveling is a staple of TES games...

    Now as far as classes go ....Subclassing brings the game closer to the heart of older Elder Scrolls titles like Morrowind, Oblivion, and Skyrim. Those games let you mix and match skills freely, crafting unique characters without being boxed into rigid classes. Subclassing does the same by letting level 50 players keep one skill line from their class and swap others for any of the 21 skill lines from other classes, opening up thousands of build possibilities. It’s like blending a Templar’s holy spear with a Necromancer’s dark magic, echoing the spell-sword or thief-mage hybrids of single-player days.

    This shift feels like a love letter to the series’ “play your way” spirit. You can now experiment with new playstyles without starting a new character, just like in Skyrim, where you could pivot from archer to mage on a whim. It also fuels roleplay, letting you craft a character that feels truly yours—a fire-wielding Warden or a sneaky Sorcerer—much like the story-driven heroes of Morrowind. While ESO’s MMO roots mean some guardrails (like skill point costs and balance tweaks) to keep PvP and group play fair, the community’s buzzing with excitement. Fans on forums and X say it makes ESO feel more like the Tamriel they fell in love with, even if some worry about meta builds or diluted class vibes. Ultimately, subclassing weaves the open-ended magic of classic Elder Scrolls into ESO’s online world, letting you shape your adventurer’s tale with newfound freedom.



    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    wolfie1.0. wrote: »
    SkaiFaith wrote: »
    wolfie1.0. wrote: »
    SkaiFaith wrote: »
    icapital wrote: »
    SkaiFaith wrote: »
    OP, I agree with you.
    I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.

    The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.

    "But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...

    If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.

    why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".

    If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.

    Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
    I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).

    Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.

    If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.

    Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.

    You are willingly not taking in consideration all of the players that left Elden Ring after being stomped by the first boss. And all players who enjoy playing at the easiest difficulty absolutely without getting bored.

    On the other hand I am taking players with a different view point in consideration, since what I am asking is not to get rid of 1-50 but to let it be skipped by those who want.
    Simple as that.

    Please don't take this as an attack, it isn't :)

    EDIT: I'd happily play on PTS but I'm on console... I think the audience that would love to just play on PTS exists btw.

    No I'm not offended and don't really consider it an attack, and if my post came off that way I apologize. I was trying to provide perspective from my viewpoint.

    Discourse and differing opinions are always good in my book so long as it's kept civil and respectful.

    I wish consoles had pts access so much feedback is lost or overlooked because of that.

    But ya I understand the perspective. I mean I have totally gone into something like skryim or cyberpunk with a prebuilt build for a few sessions.

    One of the problems I think eso faces is that it caters to a very very wide group of players and how they want to play and it's no easy task for them to balance things out.

    But if there's one take away I have for players it's this:

    Be careful what you ask for from zos to change, because we never get quite what we want from the process and often once they go down a course of action it's almost never undone.

    Awesome ^^
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    I must be weird, since I actually enjoy the 'new character levelling' process.

    I am currently leveling up a new Templar, which i have not yet done on XBox NA. The skill line progression is why I am there, not the levels. Leveling up from 1 to 50 is just part of the game and I do to need to be leveled 50 right away.

    Even if I bypassed it, I would still need to level up the class

    I did allocate my champion points, though. :smile:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    I can’t imagine skipping levels 1-50 on an alt. That’s where you unlock the skills needed so they are ready when you hit CP. Of course you might not have all of them fully leveled up by then.

    If anything, I could see unlocking all the skills in a skill line up front for alts instead of keeping them gated by skill progression. It would be nice to not have to slot the first skill in a line, which is usually not one of the better ones, just to unlock skills further up the list. It would have the benefit of saving skill points that get wasted in those earlier skills too. Each of my characters is a full up crafter, so at least 100 skill points is needed just for that and grabbing skyshards can be very boring once you’ve almost cleared the entire map.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    I can’t imagine skipping levels 1-50 on an alt. That’s where you unlock the skills needed so they are ready when you hit CP. Of course you might not have all of them fully leveled up by then.

    If anything, I could see unlocking all the skills in a skill line up front for alts instead of keeping them gated by skill progression.

    Players between levels 1-33 have an additional hidden buff that adds damage and mitigation. That is done precisely to compensates for the lack of the better skills they haven't unlocked yet. The amount of the extra buff they get decreases by 3% each level until it's gone at level 34.

    Most people are not even aware of that. Those of us who were in the PTS for that update saw it on the character screen before they decided to hide it, but it's still there.
  • ghastley
    ghastley
    ✭✭✭✭✭
    ✭✭
    I think a better question is "why do we still have CP10 to 159?" That's where most of the useless equipment levels are, and their associated materials. At level 50, you have all your stats in place, and typically have a skill line maxed, if not several. But the first-time player has to progress through those levels in inferior equipment with no buffs, before they can get decent sets at CP160. That is a struggle that could persuade players to quit early.

    The game acknowledges this by skipping those levels for your alts, but that first time is a pain.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    Here's how zos could do it. And the functionality is already present.

    Allow players to create a template character that is level 50, with applicable skill points and attribute points unlocked. However, class and all other skill lines would be set at 0 as a new character would be set normally.

    Also still present the option of doing the levels normally.

    Template characters do not gain the level up bonus rewards. Add a few more rewards to this system that are recurring like some endeavor bonuses.

    You can only use the template character once your account reaches cp10

    Setting it up this way would allow those that want, to skip the process of leveling but still require effort to level skill lines. It would also provide an incentive to level normally to those that put in the effort. Its the best compromise I can think of.
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    SkaiFaith wrote: »
    wolfie1.0. wrote: »
    SkaiFaith wrote: »
    icapital wrote: »
    SkaiFaith wrote: »
    OP, I agree with you.
    I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.

    The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.

    "But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...

    If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.

    why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".

    If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.

    Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
    I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).

    Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.

    If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.

    Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.

    You are willingly not taking in consideration all of the players that left Elden Ring after being stomped by the first boss. And all players who enjoy playing at the easiest difficulty absolutely without getting bored.

    On the other hand I am taking players with a different view point in consideration, since what I am asking is not to get rid of 1-50 but to let it be skipped by those who want.
    Simple as that.

    Please don't take this as an attack, it isn't :)

    EDIT: I'd happily play on PTS but I'm on console... I think the audience that would love to just play on PTS exists btw.

    You mean like other mmo have item can skip training stage and same time give you some base build?
  • cuddles_with_wroble
    cuddles_with_wroble
    ✭✭✭✭✭
    i tend to agree that 1 - 50 sucks and here why:

    1) the tutorial area is terrible and doesnt actually teach you anything about the game
    2) the main story quest is not a real main story and it feels disjointed asf
    3) there is not a single challenging thing in the base game overland

    overall my biggest gripe is that if you got to lvl 50 just by questing and you didnt get any outside info, than you will have learned absolutely nothing and you will not understand how the game is played and it feels like a massive disservice to new players who come away from the experience just as clueless as they were when they installed the game

    even the other day i met someone who was 600 cp and didnt understand that you need to be wearing all 5 pieces of the same set in order to get the effect, and id love to tell you this is a 1 off but in fact its really common that people just dont understand the fundamentals bcs the game never really teaches them to you
    Edited by cuddles_with_wroble on May 15, 2025 6:04PM
  • LootAllTheStuff
    LootAllTheStuff
    ✭✭✭✭
    i tend to agree that 1 - 50 sucks and here why:

    1) the tutorial area is terrible and doesnt actually teach you anything about the game
    2) the main story quest is not a real main story and it feels disjointed asf
    3) there is not a single challenging thing in the base game overland

    overall my biggest gripe is that if you got to lvl 50 just by questing and you didnt get any outside info, than you will have learned absolutely nothing and you will not understand how the game is played and it feels like a massive disservice to new players who come away from the experience just as clueless as they were when they installed the game

    even the other day i met someone who was 600 cp and didnt understand that you need to be wearing all 5 pieces of the same set in order to get the effect, and id love to tell you this is a 1 off but in fact its really common that people just dont understand the fundamentals bcs the game never really teaches them to you

    If someone doesn't even read through the item card(s) for their equipped gear in their inventory, would they really pay attention to some NPC telling them they don't get all the bonuses until they've got 5 pieces equipped? I mean, I agree that there are things you're not told that you do really need to know, but some people just don't want to sit through tutorials, listen to explanations, or even do a modicum of research - they just want to get on and play ASAP.
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    SkaiFaith wrote: »
    wolfie1.0. wrote: »
    SkaiFaith wrote: »
    icapital wrote: »
    SkaiFaith wrote: »
    OP, I agree with you.
    I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.

    The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.

    "But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...

    If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.

    why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".

    If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.

    Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
    I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).

    Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.

    If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.

    Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.

    You are willingly not taking in consideration all of the players that left Elden Ring after being stomped by the first boss. And all players who enjoy playing at the easiest difficulty absolutely without getting bored.

    On the other hand I am taking players with a different view point in consideration, since what I am asking is not to get rid of 1-50 but to let it be skipped by those who want.
    Simple as that.

    Please don't take this as an attack, it isn't :)

    EDIT: I'd happily play on PTS but I'm on console... I think the audience that would love to just play on PTS exists btw.

    You mean like other mmo have item can skip training stage and same time give you some base build?

    Yes! :smile:
    i tend to agree that 1 - 50 sucks and here why:

    1) the tutorial area is terrible and doesnt actually teach you anything about the game
    2) the main story quest is not a real main story and it feels disjointed asf
    3) there is not a single challenging thing in the base game overland

    overall my biggest gripe is that if you got to lvl 50 just by questing and you didnt get any outside info, than you will have learned absolutely nothing and you will not understand how the game is played and it feels like a massive disservice to new players who come away from the experience just as clueless as they were when they installed the game

    even the other day i met someone who was 600 cp and didnt understand that you need to be wearing all 5 pieces of the same set in order to get the effect, and id love to tell you this is a 1 off but in fact its really common that people just dont understand the fundamentals bcs the game never really teaches them to you

    Also 1-50 makes sticker book collection annoying: maybe I get a lucky drop of the right item in the right trait but it is not CP level - do I bind it? Do I not? It's frustrating anyway and it shouldn't be.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    i tend to agree that 1 - 50 sucks and here why:

    1) the tutorial area is terrible and doesnt actually teach you anything about the game
    2) the main story quest is not a real main story and it feels disjointed asf
    3) there is not a single challenging thing in the base game overland

    overall my biggest gripe is that if you got to lvl 50 just by questing and you didnt get any outside info, than you will have learned absolutely nothing and you will not understand how the game is played and it feels like a massive disservice to new players who come away from the experience just as clueless as they were when they installed the game

    even the other day i met someone who was 600 cp and didnt understand that you need to be wearing all 5 pieces of the same set in order to get the effect, and id love to tell you this is a 1 off but in fact its really common that people just dont understand the fundamentals bcs the game never really teaches them to you

    Most of this isn't a problem with the leveling system. If they ditched levels 1-50 players would still have the same problem. Might even be worse as higher level content would be available just as if they leveled a character.

    1) There could be a more comprehensive tutorial players could opt to complete. What level character they are on shouldn't matter.
    2) Many players enjoyed the main quest. Major changes to the game shouldn't take place on obviously subjective issues.
    3) The challenge isn't going to improve just by dumping levels. Base game will still be base game.
    and then the parrot said, "must be the water mines green too."
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    SkaiFaith wrote: »
    SkaiFaith wrote: »
    wolfie1.0. wrote: »
    SkaiFaith wrote: »
    icapital wrote: »
    SkaiFaith wrote: »
    OP, I agree with you.
    I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.

    The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.

    "But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...

    If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.

    why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".

    If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.

    Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
    I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).

    Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.

    If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.

    Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.

    You are willingly not taking in consideration all of the players that left Elden Ring after being stomped by the first boss. And all players who enjoy playing at the easiest difficulty absolutely without getting bored.

    On the other hand I am taking players with a different view point in consideration, since what I am asking is not to get rid of 1-50 but to let it be skipped by those who want.
    Simple as that.

    Please don't take this as an attack, it isn't :)

    EDIT: I'd happily play on PTS but I'm on console... I think the audience that would love to just play on PTS exists btw.

    You mean like other mmo have item can skip training stage and same time give you some base build?

    Yes! :smile:
    i tend to agree that 1 - 50 sucks and here why:

    1) the tutorial area is terrible and doesnt actually teach you anything about the game
    2) the main story quest is not a real main story and it feels disjointed asf
    3) there is not a single challenging thing in the base game overland

    overall my biggest gripe is that if you got to lvl 50 just by questing and you didnt get any outside info, than you will have learned absolutely nothing and you will not understand how the game is played and it feels like a massive disservice to new players who come away from the experience just as clueless as they were when they installed the game

    even the other day i met someone who was 600 cp and didnt understand that you need to be wearing all 5 pieces of the same set in order to get the effect, and id love to tell you this is a 1 off but in fact its really common that people just dont understand the fundamentals bcs the game never really teaches them to you

    Also 1-50 makes sticker book collection annoying: maybe I get a lucky drop of the right item in the right trait but it is not CP level - do I bind it? Do I not? It's frustrating anyway and it shouldn't be.

    You should always bind your equipment because the only level you can reconstruct equipment at is Level 50 CP 160. So, if you get a Level 10 dagger in an item set you like, you can bind it to add it to your sticker book and then reconstruct it later on in the trait of your choice (provided you've researched that trait) when your character is Level 50 CP 160.
    Edited by Erickson9610 on May 15, 2025 9:32PM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    SkaiFaith wrote: »
    SkaiFaith wrote: »
    wolfie1.0. wrote: »
    SkaiFaith wrote: »
    icapital wrote: »
    SkaiFaith wrote: »
    OP, I agree with you.
    I have 12 CP characters all levelled through Dolmen's grind. I would like to create more characters if the level 1-50 grind wouldn't be there, but as it stands I am not incentivized to do so. I'm pushed away by hours of boredom before I can even start to really use the new character.

    The thing is: right now, after grinding to level 50 you still have to go amass all the necessary skill points and scripts - I would very much enjoy farming skill points and such if I wouldn't be burned out by the time I get there.

    "But you could take your time"... If I have an idea for a character and I want to experiment it I don't want to delay it by 20 playing hours. Vet players keep thousands of Transmutes just for that...

    If level 1-50 can't be taken away, we should definitely have the possibility to buy/have a skip.

    why do some players keep trying to make this like WoW where they completely streamlined out the whole journey part of the MMO experience. this isn't the game for that where you are fast-tracked to "end game".

    If someone enjoys "the journey" even on his 20th character good for him, but it's unrealistic to expect everyone to like that - some will always ask for an option to skip, and both visions are fair.

    Personally I don't want to touch a single quest before I have my character fully set-up. Once it is set all up I'd like not having to touch its build ever again, unless I decide to experiment, and clear everything easily as the true, made and finished hero.
    I actively dislike the "journey" part of slowly progressing (Those "god-like mode" videos have an audience for a reason).

    Then your not playing this game as it's intended, and likely no other game. All games have to have a sense of progression, completion, and challenge.

    If things are too easy it gets boring and people leaves. There is a reason while the most popular thread in this forum is about overland difficulty, and people wanting to make it harder. There is a reason why games like dark souls exist.

    Do me a favor, go on the PTS. Make a template character and then go do content with max stats and the BIS gear. You can do that on the pts. All the best stuff a level 50 character lots of cp, gear and all of the mats. Do it and do all of the quests and see how much fun it is. It's probably not, but if you want easy mode there's your area to do it.

    You are willingly not taking in consideration all of the players that left Elden Ring after being stomped by the first boss. And all players who enjoy playing at the easiest difficulty absolutely without getting bored.

    On the other hand I am taking players with a different view point in consideration, since what I am asking is not to get rid of 1-50 but to let it be skipped by those who want.
    Simple as that.

    Please don't take this as an attack, it isn't :)

    EDIT: I'd happily play on PTS but I'm on console... I think the audience that would love to just play on PTS exists btw.

    You mean like other mmo have item can skip training stage and same time give you some base build?

    Yes! :smile:
    i tend to agree that 1 - 50 sucks and here why:

    1) the tutorial area is terrible and doesnt actually teach you anything about the game
    2) the main story quest is not a real main story and it feels disjointed asf
    3) there is not a single challenging thing in the base game overland

    overall my biggest gripe is that if you got to lvl 50 just by questing and you didnt get any outside info, than you will have learned absolutely nothing and you will not understand how the game is played and it feels like a massive disservice to new players who come away from the experience just as clueless as they were when they installed the game

    even the other day i met someone who was 600 cp and didnt understand that you need to be wearing all 5 pieces of the same set in order to get the effect, and id love to tell you this is a 1 off but in fact its really common that people just dont understand the fundamentals bcs the game never really teaches them to you

    Also 1-50 makes sticker book collection annoying: maybe I get a lucky drop of the right item in the right trait but it is not CP level - do I bind it? Do I not? It's frustrating anyway and it shouldn't be.

    You should always bind your equipment because the only level you can reconstruct equipment at is Level 50 CP 160. So, if you get a Level 10 dagger in an item set you like, you can bind it to add it to your sticker book and then reconstruct it later on in the trait of your choice (provided you've researched that trait) when your character is Level 50 CP 160.

    Yeah, I was talking about alt characters and the point was that if my alts can skip 1-50 and go to CPs right away I don't have to lose potential lucky drops that go to waste (even if collected; I'd have to reconstruct them later on. If I'm already at CP I simply keep the lucky drop.)
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Juju_beans
    Juju_beans
    ✭✭✭✭✭
    OP, sounds like you'd like a game where you can buy a pre-made max level character and start playing from there, like what WOW did.

Sign In or Register to comment.