Major_Toughness wrote: »They're just making sorc require skill again, it will still be good, as it was before the over the top Ward buff.
It’ll definitely become significantly weaker in the light of subclassing but it won’t be as bad as back than. Curse isn’t being nerfed other than for pets which is irrelevant because sorc pets aren’t usable in pvpDuke_Falcon wrote: »Major_Toughness wrote: »They're just making sorc require skill again, it will still be good, as it was before the over the top Ward buff.
They are reverting Sorc to the days of when the greatest Sorc content creater "Malcolm" I've ever know basically quit the game, and on top of that there's the Curse nerf too, so its even weaker than it was then. Its a bad idea if they want to keep people playing the game.
Duke_Falcon wrote: »madmufffin wrote: »Sorc class for pve nets you:
Beacon of Oblivion - 15% damage
10% damage at start of fight
Overload heavy hits hard with new mythic
Not sure if any of that matters at all.
NB nets you:
600 spell damage, and about 10% more crit rate and damage. On top of Merciless procs and a usable execute.
Not sure what the 3rd class will be meta for sorc subclasses, but my guess is bulk of damage and damage passives are coming from subclassing other classes and weapon skills.
Beacon of oblivion feels pretty underwhelming still because of the two pvp lines. If those were both crit instead it would be a very functional set.
Whats funny about the Beacon of Oblivion set is that it has two lines for pvp, but they nerfed the 5th pc so hard in actual pvp content its to weak to bother using.
Duke_Falcon wrote: »madmufffin wrote: »Sorc class for pve nets you:
Beacon of Oblivion - 15% damage
10% damage at start of fight
Overload heavy hits hard with new mythic
Not sure if any of that matters at all.
NB nets you:
600 spell damage, and about 10% more crit rate and damage. On top of Merciless procs and a usable execute.
Not sure what the 3rd class will be meta for sorc subclasses, but my guess is bulk of damage and damage passives are coming from subclassing other classes and weapon skills.
Beacon of oblivion feels pretty underwhelming still because of the two pvp lines. If those were both crit instead it would be a very functional set.
Whats funny about the Beacon of Oblivion set is that it has two lines for pvp, but they nerfed the 5th pc so hard in actual pvp content its to weak to bother using.
Duke_Falcon wrote: »madmufffin wrote: »Sorc class for pve nets you:
Beacon of Oblivion - 15% damage
10% damage at start of fight
Overload heavy hits hard with new mythic
Not sure if any of that matters at all.
NB nets you:
600 spell damage, and about 10% more crit rate and damage. On top of Merciless procs and a usable execute.
Not sure what the 3rd class will be meta for sorc subclasses, but my guess is bulk of damage and damage passives are coming from subclassing other classes and weapon skills.
Beacon of oblivion feels pretty underwhelming still because of the two pvp lines. If those were both crit instead it would be a very functional set.
Whats funny about the Beacon of Oblivion set is that it has two lines for pvp, but they nerfed the 5th pc so hard in actual pvp content its to weak to bother using.
I get so much free crit from assassination, my value judgements on sets can change. 70% crit is more than enough.
Zyaneth_Bal wrote: »It’ll definitely become significantly weaker in the light of subclassing but it won’t be as bad as back than. Curse isn’t being nerfed other than for pets which is irrelevant because sorc pets aren’t usable in pvpDuke_Falcon wrote: »Major_Toughness wrote: »They're just making sorc require skill again, it will still be good, as it was before the over the top Ward buff.
They are reverting Sorc to the days of when the greatest Sorc content creater "Malcolm" I've ever know basically quit the game, and on top of that there's the Curse nerf too, so its even weaker than it was then. Its a bad idea if they want to keep people playing the game.
Major_Toughness wrote: »They're just making sorc require skill again, it will still be good, as it was before the over the top Ward buff.
As a few skills including hardened ward are overloaded doing too many things at once and the heal on hardened ward is considered OP my idea would be to remove hardened ward heal and dark deal cast time and buffs giving the buffs to another skill to make dark deal not overloaded single target burst heal and let expert summoner give 10% max stats to everyone or if that is too op 10% of highest stat(mag+stam together (or seperate)). If Siphoning doesnt need a cast time than dark deal should not either.