I love to play werewolf however, the gap between other classes while in content and now subclassing it just feels so weak in comparison. and now after this patch goes live this would give even less reason for people to play the werewolf. I have a few ideas I would love to see changed for wolf to help it.
1- Pounce: make the pounce apply both parts of the skill in 1 cast as currently its near impossible to keep the 6 stacks in content with that 2nd cast making the skill not worth using. ( I would love to see the pounce leave an AOE on the ground similar to stampede to allow access to so many of the ground ability sets we currently cant use)
2- Heavy attack: Allow the heavy attacks to also apply the bleed that the light attack applies using the berserker morph opening up options for some heavy attack builds. (Also after using ferocious roar the 1st heavy attack doesn't get the speed boost, I'm not sure if this is intended )
3- Skill slotting: Now that subclassing is an option there is no way the werewolf can gain anything exciting from this update. I would suggest that you can slot any skill you choose on your werewolf bar however, not be able to use the skill if its not a werewolf ability while in werewolf. This would allow the player to choose if they want to sacrifice some of their abilities to gain passives from their new subclasses.
4- Ultimate: Werewolf is currently very limited by what sets they choose run as they have no ground ability skills and no ultimate. I would suggest a very weak ultimate just to allow more options with sets such as war machine for example. my idea is that you can hold the ultimate button to drop out of wolf and press the ultimate button to use the werewolf ultimate. (maybe make the ultimate have a very small boost to other nearby werewolves to keep the pack mentality)
I hope that some changes come werewolf as this is a really exciting patch and I would like to also have my werewolf benefit from the changes. (edited)