Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

My ideas to help the Werewolf

Reedii
Reedii
Soul Shriven
I love to play werewolf however, the gap between other classes while in content and now subclassing it just feels so weak in comparison. and now after this patch goes live this would give even less reason for people to play the werewolf. I have a few ideas I would love to see changed for wolf to help it.

1- Pounce: make the pounce apply both parts of the skill in 1 cast as currently its near impossible to keep the 6 stacks in content with that 2nd cast making the skill not worth using. ( I would love to see the pounce leave an AOE on the ground similar to stampede to allow access to so many of the ground ability sets we currently cant use)

2- Heavy attack: Allow the heavy attacks to also apply the bleed that the light attack applies using the berserker morph opening up options for some heavy attack builds. (Also after using ferocious roar the 1st heavy attack doesn't get the speed boost, I'm not sure if this is intended )

3- Skill slotting: Now that subclassing is an option there is no way the werewolf can gain anything exciting from this update. I would suggest that you can slot any skill you choose on your werewolf bar however, not be able to use the skill if its not a werewolf ability while in werewolf. This would allow the player to choose if they want to sacrifice some of their abilities to gain passives from their new subclasses.

4- Ultimate: Werewolf is currently very limited by what sets they choose run as they have no ground ability skills and no ultimate. I would suggest a very weak ultimate just to allow more options with sets such as war machine for example. my idea is that you can hold the ultimate button to drop out of wolf and press the ultimate button to use the werewolf ultimate. (maybe make the ultimate have a very small boost to other nearby werewolves to keep the pack mentality)

I hope that some changes come werewolf as this is a really exciting patch and I would like to also have my werewolf benefit from the changes. (edited)
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    I think a priority should be to make your ultimate transform into another ability while in wolf form. Similar to how the warden Bear ultimate works.

    The fact that ultimate generation is useless to wolf once in form is pretty lame. And since wolves only have one bar, adding another skill to use would improve gameplay experience.

    I also think Roar should apply major breach for both morphs, and last at least 15 seconds. It feels really bad to need to choose between being able to apply major breach and having major savagery. And needing to refresh major breach every 10 seconds really drains your stamina and just takes away from your rotation.
    Edited by Stx on April 19, 2025 5:12PM
  • Entaro
    Entaro
    ✭✭✭
    One small buff from subclassing werewolf's will get is that they can pick up Aedric Spear and Storm Calling for the Burning Light proc and the +%Physical damage passives.

    Wolf as a build/concept though, as far as PvE concerned, is years and years out of date compared to what is on offer currently with all the power creep.
  • huskandhunger
    huskandhunger
    ✭✭✭✭✭
    @ZOS_BrianWheeler @ZOS_RichLambert can we get some werewolf love please? we are out of date and do not want to get left behind
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    I think Werewolf Transformation should have an in-form alternate cast function at different Ultimate levels, similar to Incapacitating Strike. For instance, casting Werewolf Transformation while transformed while under x Ultimate drops your form, while casting it with x or more Ultimate while transformed activates its alternate function, which could be something like a bite attack or something to add additional time to the transformation of you and other transformed ally werewolves in your group.

    I disagree with the part about being able to slot non-Werewolf abilities on your Werewolf bar, even if it's just for passives. It kind of defeats the purpose of having a mutually exclusive toolkit — like how there's little reason to slot Werewolf abilities on your human form bar, now that "while slotted" Major Brutality/Sorcery/Savagery/Prophecy can be accessed by anyone. Yeah, if we could slot Class abilities, we would get more buffs from passives, but that's wasted bar space if we couldn't use those abilities — which we shouldn't be able to.

    I think Werewolf should get a ground ability via Scribing, such as this idea I've been throwing around for a while now (3 different configurations of this theoretical ability, each appealing to a different role):
    Damage Dealer (Poison Damage, Cavalier's Charge, Berserk)
    3depu6hmd2c1.png
    Tank (Pull, Hunter's Snare, Breach)
    9q8vkc1d8kln.png
    Healer (Healing, Thief's Swiftness, Vitality)
    n8xaotjq7z6v.png
    ...of course, even something as simple as a biting ability would be great. People would 100% play Werewolf for the first time to use a Scribing ability that's exclusive to them while transformed.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • dark_hunterxmg
    dark_hunterxmg
    ✭✭✭✭
    Points 1 and 2 are very good. I hope they fix Ferocious Roar so that the first heavy attack is faster also. So much of that 10s timer gets wasted especially of you have to stop and start again. For point 3 I don't think that slotting a non werewolf skill would be particularly useful if it can't be cast, but that's just my opinion. On point 4, I would like to see an in form ultimate as well. If not an ultimate, something like crystal frags where you can rng a more powerful attack. Werewolf has no burst and could sure use one.
  • huskandhunger
    huskandhunger
    ✭✭✭✭✭
    1000 roars I definitely would like to see either

    1. A burst ultimate after gaining ultimate in werewolf form at 500 you get to do a special ability

    Or

    2. Every third Piercing Howl ability does double damage to allow a burst capability and reward building into sustain

  • huskandhunger
    huskandhunger
    ✭✭✭✭✭
    For Pounce: this is perfect ZOS: combine the carnage swipe and leap into one ability that scales the execute base damage and bleed
  • huskandhunger
    huskandhunger
    ✭✭✭✭✭
    On skill slotting: instead of slottable class abilities I would like to simply see werewolf scribing abilities released
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    Werewolf badly needs access to more cleave to be competitive. Or at least a pull ability to make them viable tanks.
    Angua Anyammis Ae Sunna
  • JaxontheUnfortunate
    JaxontheUnfortunate
    ✭✭✭✭
    Yeah I would love a skill that could do a pull so I didn't need to rely on an entire 5pc set to do a pull when I am werewolf tanking.
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    It never made sense to me that the main spammable for wolf is a ranged howl attack. Maybe they should replace it with a slash attack with similar damage and maybe some built in cleave and minor buffs or debuffs. Makes more sense than missile breath.

    Then they can add a scribe skill using a howl or something and it can have an option for a pull.
    Edited by Stx on April 21, 2025 1:47AM
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Werewolves need to be able to sneak, too.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    Stx wrote: »
    It never made sense to me that the main spammable for wolf is a ranged howl attack. Maybe they should replace it with a slash attack with similar damage and maybe some built in cleave and minor buffs or debuffs. Makes more sense than missile breath.

    Then they can add a scribe skill using a howl or something and it can have an option for a pull.

    I still can't believe that Werewolf Behemoth got a bite attack before regular Werewolf did, and it serves as Werewolf Behemoth's spammable (as the other abilities have cooldowns).

    Seriously, why is Werewolf's primary spammable a ranged projectile? I've been hit by my own Howl of Agony in PvP due to reflects like Defensive Stance, and enemies in PvE sometimes activate an ice wall that absorbs my Howl of Despair projectile.

    Werewolf needs a proper non-projectile biting attack to be their spammable, even if that means removing the range from Piercing Howl. I would gladly take a Werewolf Grimoire which functions as a bite attack — and I'd swap out Piercing Howl in a heartbeat.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • huskandhunger
    huskandhunger
    ✭✭✭✭✭
    @ZOS_JessicaFolsom can we please have a werewolf bite attack 🙏😊
  • JaxontheUnfortunate
    JaxontheUnfortunate
    ✭✭✭✭
    Maybe a light or heavy attack should be a bite and the opposite should be a claw attack. Or perhaps to have a bite attack as a part of some kind of proper execute skill. Just a thought. :)
    Edited by JaxontheUnfortunate on April 21, 2025 11:03AM
  • huskandhunger
    huskandhunger
    ✭✭✭✭✭
    Maybe a light or heavy attack should be a bite and the opposite should be a claw attack. Or perhaps to have a bite attack as a part of some kind of proper execute skill. Just a thought. :)

    Oooo a bite execute sounds awesome 😎
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    Maybe a light or heavy attack should be a bite and the opposite should be a claw attack. Or perhaps to have a bite attack as a part of some kind of proper execute skill. Just a thought. :)

    I'd be down for a Werewolf Scribing ability that's a bite attack that has Execute scaling! We would be able to change the damage type (such as between Physical, Bleed, and Disease) and also change what (de)buffs it causes as well as its secondary effect — I'd imagine Wayfarer's Mastery might allow us to apply the Terrified effect (or benefit from it) so that we can deal extra damage with our direct damage bite execute.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    I love playing werewolf, even knowing that I put myself at a disadvantage in many ways. The ideas above are great , some combination of which would help. Thank you for posting them!

    @ZOS_Kevin @ZOS_GinaBruno if I were to offer my feedback on werewolf at the highest level it is this:
    • Werewolves would like to provide more group utility to whichever PvE or PvP groups they are in.
    • Werewolves would like more tools that could place them more on par with other builds in terms of damage / self and group healing potential / etc. We don't need to be the best, but we suspect if you look at numbers werewolf as a whole is behind on many dimensions of what makes for an effective character.

    Aside from the above meta issues that we hope to be resolved, for me, here are the specific items that are highest on my personal wish list:
    • The ability to sneak.
    • A werewolf grimoire so we can customize builds
    • Personally I think we should be much faster than we are!

    I would like to say I believe in the team at ZOS - you guys are doing good work overall and I like the direction of ESO. As a returned player I would like to say great job, and I appreciate your hard work. But please, I hope ya'll see the reasonableness of our werewolf requests. Werewolf is a gem in ESO, a really cool feature that is well loved by a segment of your playerbase with some exciting unrealized potential. We hope you can work some positive changes into your development cycle! Thank you for listening!
    A Bosmer Nightblade Werewolf
  • Darkness734
    Darkness734
    ✭✭✭
    im so happy other people are pitching in their ideas
  • Darkness734
    Darkness734
    ✭✭✭
    @ZOS_Kevin the survivors of the community yearn for positive change. please
  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭
    Adding an ultimate would help a lot—maybe one morph with a DoT/damage morph and one with something for PvP? Or the PvE morph could add Major buffs to allies (encouraging werewolves in group content),

    Alternatively, the werewolf timer could give you more damage the higher it is at all times, and recovery or healing when it's lower. This would promote the "berserker" type of gameplay.

    The Core Combat Skills could also have bonuses. This would be an extra effect for bashing and roll dodging. Hitting the sneak button could activate a brief hunter-mode on a cooldown (detect enemies, pause werewolf timer, combat buffs when you exit it). Sprint could snare or debuff enemies.
    PC-NA
    in-game: @tsaescishoeshiner
  • huskandhunger
    huskandhunger
    ✭✭✭✭✭


    @ZOS_BrianWheeler @ZOS_Kevin

    These ideas right here would be awesome if implemented in some way for werewolf quality of life adjustments, please read through this thread 🧵 💡
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    If werewolves can’t sneak then the sneak button should definitely do something for them. Can’t afford to waste established hotkeys on a one bar spec.

    I also feel like the leap and the swipe abilities could be consolidated as they both serve the function of AoE direct damage + dot.

    I’m not sure how I feel about a ground target dot. I personally hate ground target dots as they are hard to weave and I’m having trouble thinking of a theme appropriate ability for wolf that leaves something on the ground.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    Werewolves need to be able to sneak, too.

    Especially since the animation is already in the game!
    Angua Anyammis Ae Sunna
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    I'd also like to add that werewolves should at least have the option to be two bar. They're incredibly hamstrung as it is with having no ultimate outside of existing as the ultimate, as well as the absurdly high skill costs.
    Edited by Suna_Ye_Sunnabe on April 22, 2025 3:27PM
    Angua Anyammis Ae Sunna
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    It'd also be nice to get some Skill Styles for the Werewolf Transformation ultimate itself. Since we have no way to customize our character's appearance while transformed, it would be great if we could change it by using a Skill Style for that ability.

    I would love to be able to change the fur color/texture, but I know others would really love to change the character model of Werewolf itself.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • JaxontheUnfortunate
    JaxontheUnfortunate
    ✭✭✭✭
    And considering there is definitely a normal sized behemoth model in the game, when you use extravagant elixirs in IA on the werewolf Marauder or bosses. :)
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    And considering there is definitely a normal sized behemoth model in the game, when you use extravagant elixirs in IA on the werewolf Marauder or bosses. :)

    This, and maybe even some other werecreatures, too. I know many folks have asked for things like that over the years. I'm still in the camp of wanting new appearances for the standard werewolf model first, but who am I to complain if people want to roleplay something different with the use of Skill Styles?

    If ZOS can make the Werewolf Behemoth and other werebeasts compatible with Werewolf via Skill Styling, then they might turn a profit doing so.


    Oh, and while we're on the subject of Werewolf appearances, can the model itself please get an update? It should get the fur detail that was cut from it back in beta. It needs to look better than it currently does — almost none of the Werewolf players I talk to think the current model looks nearly as good as Skyrim's werewolf model.

    A graphical update to Werewolf (that applies to future Werewolf Transformation Skill Styles) would go a long way.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Kolzki
    Kolzki
    ✭✭✭✭✭
    Making weapon passives work for werewolves would help a lot.
  • huskandhunger
    huskandhunger
    ✭✭✭✭✭
    Kolzki wrote: »
    Making weapon passives work for werewolves would help a lot.

    This 👆 Vampires get weapon passives in form, Bone Goliath's get them in form, even Behemoth Werewolf in BGs gets them in form. Basic werewolf should have already had them all along. @ZOS_GinaBruno @ZOS_Icy come on ZOS please look into this thank you
Sign In or Register to comment.