Reginald_leBlem wrote: »I guess if you use the 2 (or is it 3?) necro skills that use frost damage they also get a buff?
Still a long ways short of a full kit.
madmufffin wrote: »The buffs to Animal Comapnions is quite substantial and will stack very well with NB Assassination line. I run a stamden in my tri cores and it feels nice and I think it'll feel even better subclasses.
ESO_player123 wrote: »I'm no expert by any means here, but I might like this for my frost warden with frost staff.
Skjaldbjorn wrote: »ESO_player123 wrote: »I'm no expert by any means here, but I might like this for my frost warden with frost staff.
Yeah, but it's functionally actually worse than the old version they had. That gave a flat 12% damage buff to all damage with a frost staff equipped. This is just a grossly inferior version of that.
ESO_player123 wrote: »Skjaldbjorn wrote: »ESO_player123 wrote: »I'm no expert by any means here, but I might like this for my frost warden with frost staff.
Yeah, but it's functionally actually worse than the old version they had. That gave a flat 12% damage buff to all damage with a frost staff equipped. This is just a grossly inferior version of that.
You mean the one that was some time ago? Well, that is gone. Now, I might have at least some for one of my favorite alts.
tsaescishoeshiner wrote: »Between the Chilled status effect passive and this, it's cool to have it as essentially a frost skill line. I think it could use a little more given that not every build will make use of Chilled as much, frost staves still have tank passives, and this skill line only has two DPS skills.
Skjaldbjorn wrote: »
This must be the 10th time the Warden DPS passive has been changed. From flat damage to increased flat damage to reduced flat damage to penetration to crit damage and then altered to buff frost staves. FINALLY, someone at Zos figured out this was bad, and gave the class back flat damage. Now, we've removed that once again for...frost damage? You mean the two DPS skills in the kit that actually do frost damage?
Meanwhile, DK gets 5% to all flame and poison abilities, which is effectively every skill they have.
What the actual hell is the goal here? Where is the direction?
That's every class, if you're uncreative enough and obsessed enough with getting tiny numerical advantages.Skjaldbjorn wrote:To me, this feels like Warden is just going to be a yard sale for other classes to take from.
The direction now seems to be that if you don't like something in your Class you will have to use another skill tree via subclass.
''Play How You We Want''
General Skill Line: We’re removing the separation of a pet vs no pet build in this skill line now that sub-classing is here. Those who do not wish to interact with the pet gameplay can now replace this skill line as a whole. Many abilities in this skill line have been adjusted with this in mind.
The direction now seems to be that if you don't like something in your Class you will have to use another skill tree via subclass.
''Play How You We Want''
Sorcerer says Hi:General Skill Line: We’re removing the separation of a pet vs no pet build in this skill line now that sub-classing is here. Those who do not wish to interact with the pet gameplay can now replace this skill line as a whole. Many abilities in this skill line have been adjusted with this in mind.
The direction now seems to be that if you don't like something in your Class you will have to use another skill tree via subclass.
''Play How You We Want''
Sorcerer says Hi:General Skill Line: We’re removing the separation of a pet vs no pet build in this skill line now that sub-classing is here. Those who do not wish to interact with the pet gameplay can now replace this skill line as a whole. Many abilities in this skill line have been adjusted with this in mind.
Half of the patch notes could be summarized into ''We are doing X to this skill/passive now that sub-classing is here''. Imagine telling players that have been playing Sorc for 10+ Years to ''just replace this skill line''. What if someone doesn't want to subclass, are they just screwed from now on? Because it certainly looks like the stuff that made your Class special is starting to be neutered/homogenized ''now that sub-classing is here''.
Skjaldbjorn wrote: »madmufffin wrote: »The buffs to Animal Comapnions is quite substantial and will stack very well with NB Assassination line. I run a stamden in my tri cores and it feels nice and I think it'll feel even better subclasses.
What buffs to animal companions? Crit damage? If your group doesn't have you crit damage capped already, something is wrong.
Half of the patch notes could be summarized into ''We are doing X to this skill/passive now that sub-classing is here''. Imagine telling players that have been playing Sorc for 10+ Years to ''just replace this skill line''. What if someone doesn't want to subclass, are they just screwed from now on?
The direction now seems to be that if you don't like something in your Class you will have to use another skill tree via subclass.
''Play How You We Want''
That's every class, if you're uncreative enough and obsessed enough with getting tiny numerical advantages.Skjaldbjorn wrote:To me, this feels like Warden is just going to be a yard sale for other classes to take from.
Dalsinthus wrote: »That's every class, if you're uncreative enough and obsessed enough with getting tiny numerical advantages.Skjaldbjorn wrote:To me, this feels like Warden is just going to be a yard sale for other classes to take from.
Parses coming off the PTS today suggest that the advantages are not minor.
This also affects only some of the classes. I hope that this doesn't imply that some less performing classes will just be left in the dust and told to just grab Storm Calling or Shadow Skill Lines to fix their issues...Dalsinthus wrote: »The direction now seems to be that if you don't like something in your Class you will have to use another skill tree via subclass.
''Play How You We Want''
Yeah this sort of change dispels any notion that it's going to be viable to stay as a single class character.
I really hate this new direction, but it's coming and so I guess it's get on board or get bent.
Yep 100%. The skill lines are now being enforced exactly as you say. It is now a "Tank" skill line for sure. I expect this to be enforced from here on out. Come to think of it now, the class system post-subclass reminds me of the "Runes" system in modern League of Legends. Not sure how I feel about that because, well, Elder Scrolls has always been pretty open-ended with character fantasy.madmufffin wrote: »Looping back on this, but with the changes to glacial presence, the Winter's Embrace skill line could've been a very valuable add to many kits had piercing cold not been massacred. As it is now, it'll never be slotted on anything other than tanks.
madmufffin wrote: »Dalsinthus wrote: »That's every class, if you're uncreative enough and obsessed enough with getting tiny numerical advantages.Skjaldbjorn wrote:To me, this feels like Warden is just going to be a yard sale for other classes to take from.
Parses coming off the PTS today suggest that the advantages are not minor.
Those parses are because solar barrage is bugged
Dalsinthus wrote: »madmufffin wrote: »Dalsinthus wrote: »That's every class, if you're uncreative enough and obsessed enough with getting tiny numerical advantages.Skjaldbjorn wrote:To me, this feels like Warden is just going to be a yard sale for other classes to take from.
Parses coming off the PTS today suggest that the advantages are not minor.
Those parses are because solar barrage is buggedhttps://youtu.be/lwLv44bD9Lw?si=Ez346URMNAcERaMW
madmufffin wrote: »Dalsinthus wrote: »madmufffin wrote: »Dalsinthus wrote: »That's every class, if you're uncreative enough and obsessed enough with getting tiny numerical advantages.Skjaldbjorn wrote:To me, this feels like Warden is just going to be a yard sale for other classes to take from.
Parses coming off the PTS today suggest that the advantages are not minor.
Those parses are because solar barrage is buggedhttps://youtu.be/lwLv44bD9Lw?si=Ez346URMNAcERaMW
This is in-line with what people expected. I don't see what the issue is.
Dalsinthus wrote: »madmufffin wrote: »Dalsinthus wrote: »madmufffin wrote: »Dalsinthus wrote: »That's every class, if you're uncreative enough and obsessed enough with getting tiny numerical advantages.Skjaldbjorn wrote:To me, this feels like Warden is just going to be a yard sale for other classes to take from.
Parses coming off the PTS today suggest that the advantages are not minor.
Those parses are because solar barrage is buggedhttps://youtu.be/lwLv44bD9Lw?si=Ez346URMNAcERaMW
This is in-line with what people expected. I don't see what the issue is.
There are many issues, including that this is massive power creep and that these numbers are unattainable as a single class character.