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New Sets

HairyFairy
HairyFairy
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I have been wondering this for a while now, thought maybe I'd ask here to see what people think.

They add new sets to the game often, which is great, but why?

There are so many sets in this game that are not useful in end game content, then add on top of that sets are added with each update and when I read what they do it's like OK, that's cool, but why not just use "x"?

Take the new sets from the fallen banners for example, are any of them actually replacing what you are running now? If so, let me know.

It just seems to me, that sets are added to the game with no real reason or direction.
Hello darkness my old friend

HairyFairy- MagNB
Scary-Fairy- MagDK
Mee-Owe- StamNB
You are a Lizard Hairy- MagSorc
Jarl HairyFairy- StamDK
Lord HairyFairy- MagPlar
Craazy Fairy- StamSorc
HairyFairy The Colossus - StamPlar
Thanos Ender of Worlds - Stamcro
Necro-*** - Magcro
  • ForumBully
    ForumBully
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    Not only sets that are not useful in end game, but not useful anywhere for any reason ever. Players have asked for full updates where existing sets are reworked rather than new sets being introduced...it's a non starter...there must be new sets for the scrap heap.
  • AcadianPaladin
    AcadianPaladin
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    My problem with so many of the newer sets is convoluted five piece bonuses such as, 'When the twin moons are full and you dodge roll after three light attacks you gain a magical widget. Once you amass five widgets, you can activate them to summon a beam of fire that last for twelve seconds. Any foes caught within the beam suffer xx fire damage.'

    I'm being only a little sarcastic with that example but, seriously, my eyes glaze over if the five piece bonus is not pure goodness that can be expressed in one simple sentence. I reject such convoluted sets in favor of a five piece bonus that says something like, "Provides 450 weapon and spell damage."

    Honestly, Spell Power Cure is the most complex set I will use, with the five piece bonus of 'When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.'
    PC NA(no Steam), PvE, mostly solo
  • tomofhyrule
    tomofhyrule
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    Not everything needs to be meta.

    Sure, my sweaty character uses the sweaty sets. That's a given. But I also have a bunch of other RP characters and I like to have fun with them. Also, stickerbook filling gives a nice little serotonin boost for doing stuff.

    I lvoe my RP alts being themed appropriately. My big example is my werewolfwerebear (ZOS, please give me a werebear skill style so I can see him look right in beast mode!), who wears Selene, Blood Moon, and Macabre Vintage. He's totally based around being a beast and I love seeing Blood Moon proc so he just swings his greataxe wildly and then Macabre Vintage causes the enemies to literally explode into paste. Bonus points if the killing blow was a Selene proc or him throwing his bear at someone.

    I also have a Reachman in Red Eagle's Fury, my Maormer is in Whorl of the Depths, and my main (the high-health Orc tank) spends his time in Ironblood when he's not on duty. It's fun.

    From the new dungeons, nothing looks too fascinating, but I bet kicking a boulder at someone would be a lot of fun for someone looking for a non-serious build.
  • ForumBully
    ForumBully
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    ZoS must have data....I think we need a couple of years where if they're going to add three they need to delete 6
  • disintegr8
    disintegr8
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    All 20 of my characters are wearing gear that is at least 4 years old and I'm in no hurry to update them.

    Having said that, I'm now only missing 17 motif pages, so they must be due to release more soon.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Jestir
    Jestir
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    If they don't add sets for new dungeons, trials and overland that significantly cuts down on the reasons to take part in that content
  • ForumBully
    ForumBully
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    Jestir wrote: »
    If they don't add sets for new dungeons, trials and overland that significantly cuts down on the reasons to take part in that content

    I bet if they put a chance at a pet monkey at the end of a dungeon you'd never get people out of it.

    Add a hundred different hat combinations on the monkey...that dungeon would break records for participation.
    Edited by ForumBully on April 14, 2025 12:56AM
  • Erickson9610
    Erickson9610
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    I want to see more sets and Mythics added to the game. As a Werewolf player, I can't source a lot of effects from skills (because I'm stuck with using only Werewolf skills), so I always look for sets which have those effects instead.

    Besides, item sets give value to PvP, PvE, and everything in-between. The item set collection book is fun to fill out doing a variety of content.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Renato90085
    Renato90085
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    Jerensi's Bladestorm: my friend use this do vdsr trifecta reef and bridge nb dps
    and in dungreon is a better aegis caller
  • XSTRONG
    XSTRONG
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    It would be fun if they could add sets/mythics that are not only for combat.

    - Extra xp, gold etc
    - More mats when farming nodes
    - All loot drops in 2
    - Mythic/Set that can only be used in IA, Arenas, Dungeon that gives you a special buff.

    List can go on
    Edited by XSTRONG on April 14, 2025 7:07AM
  • Varana
    Varana
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    ForumBully wrote: »
    Jestir wrote: »
    If they don't add sets for new dungeons, trials and overland that significantly cuts down on the reasons to take part in that content

    I bet if they put a chance at a pet monkey at the end of a dungeon you'd never get people out of it.

    Add a hundred different hat combinations on the monkey...that dungeon would break records for participation.

    Sets are guaranteed.

    "A chance at" is the worst possible game design ever. Gambling with extra steps. A chance of getting something should never be the primary reason to play something.
  • ADarklore
    ADarklore
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    Varana wrote: »
    Sets are guaranteed.

    "A chance at" is the worst possible game design ever. Gambling with extra steps. A chance of getting something should never be the primary reason to play something.

    And yet, visit FFXIV and people do exactly that for their 'chance' to get a mount... and have for years. Diablo IV is all about a 'chance' to get a rare piece of gear- and that is why people run those bosses over and over and over again, hundreds of times.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Darkstorne
    Darkstorne
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    Not everyone chases the meta. I'd bet good money the VAST majority of ESO's players couldn't care less about the meta. Of course forum users will skew more heavily towards those of us who do care about it, but there are still many of us here who would rather build something that simply feels fun and/or has RP value than something that performs X% better against a static target dummy.

    My favourite build these days is a Warden tank with all attribute points stacked into health, using the Frozen Watcher and Turning Tide sets with a sword and shield. I apply puncture, hit gripping shards, then hold down block while everything around me freezes to death with my bear chewing on their backsides. If something is crazy enough to attack me, Turning Tide lets me bash them into an early grave. They're both sets that have damage scaling with max health, and I'd love to see more of those. I enjoy soloing world bosses with this build.

    Not everyone is choosing sets that perform best in end game trial situations. There's a place for that of course. But there's also a place for RP fun and creativity.
  • XSTRONG
    XSTRONG
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    ADarklore wrote: »
    Varana wrote: »
    Sets are guaranteed.

    "A chance at" is the worst possible game design ever. Gambling with extra steps. A chance of getting something should never be the primary reason to play something.

    And yet, visit FFXIV and people do exactly that for their 'chance' to get a mount... and have for years. Diablo IV is all about a 'chance' to get a rare piece of gear- and that is why people run those bosses over and over and over again, hundreds of times.

    I have never played FFXIV but when I get that super rare piece of gear in D4 thats almost the best feeling in the world lol.

    Guaranteed items are good but a good game needs " A chance at " items too
  • Renato90085
    Renato90085
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    ADarklore wrote: »
    Varana wrote: »
    Sets are guaranteed.

    "A chance at" is the worst possible game design ever. Gambling with extra steps. A chance of getting something should never be the primary reason to play something.

    And yet, visit FFXIV and people do exactly that for their 'chance' to get a mount... and have for years. Diablo IV is all about a 'chance' to get a rare piece of gear- and that is why people run those bosses over and over and over again, hundreds of times.

    eso too,in monster helm motif drop event, the dungreon will be fast(1s~2min) queue in event..other time you need queue 45min up
  • DenverRalphy
    DenverRalphy
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    Sure, new sets don't have to be 'meta'.

    But there's no reason new sets can't be just as good as currently available sets. Heck, they can be direct duplicates but with different visual effects (ie.. instead of a pool of lava at your feet, a lightning storm in the same area of effect). Or idendical but visually different tank/healer sets. That would appease the RP crowd anyway. As it is with U45, I lost interest in running the two new dungeons after I got the achievements as I really have little interest in stickerbooking the sets in those dungeons.

    There's no reason new sets need to be less effective than currently available sets. The U45 sets are a great example, at first glance they look kinda cool, but the creative genius behind them left them lacking in use-case scenarios.
    Edited by DenverRalphy on April 14, 2025 12:38PM
  • joergino
    joergino
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    The number of sets in this game is far beyond ridiculous. But instead of stopping this madness, even more sets will be added each year. Now from four DLC dungeons again plus the usual madness.
  • xylena_lazarow
    xylena_lazarow
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    It does feel like they add new sets just for the sake of adding more sets. I'd like to see them release fewer sets, but ones that are better balanced and more relevant. Maybe go outside the 2pc/5pc convention more often so we can have some new build layouts, we've been using the same 3 layouts for years now.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • HairyFairy
    HairyFairy
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    Darkstorne wrote: »
    Not everyone chases the meta. I'd bet good money the VAST majority of ESO's players couldn't care less about the meta. Of course forum users will skew more heavily towards those of us who do care about it, but there are still many of us here who would rather build something that simply feels fun and/or has RP value than something that performs X% better against a static target dummy.

    My favourite build these days is a Warden tank with all attribute points stacked into health, using the Frozen Watcher and Turning Tide sets with a sword and shield. I apply puncture, hit gripping shards, then hold down block while everything around me freezes to death with my bear chewing on their backsides. If something is crazy enough to attack me, Turning Tide lets me bash them into an early grave. They're both sets that have damage scaling with max health, and I'd love to see more of those. I enjoy soloing world bosses with this build.

    Not everyone is choosing sets that perform best in end game trial situations. There's a place for that of course. But there's also a place for RP fun and creativity.

    I am also a player that doesn't care about "meta" my joy in this game is creating builds that are slightly unconventional but if they work in 51% of scenarios they're fine for me. What I mean really is new sets shouldn't just be added for the sake of needing new sets when they do nothing really different than what else is already in the game. It is just lazy and it's not creative. A set that makes me jump through 3 hoops to get a minimal amount of recovery...why not just run wretched vitality? ...you know, it's just a little silly.
    Hello darkness my old friend

    HairyFairy- MagNB
    Scary-Fairy- MagDK
    Mee-Owe- StamNB
    You are a Lizard Hairy- MagSorc
    Jarl HairyFairy- StamDK
    Lord HairyFairy- MagPlar
    Craazy Fairy- StamSorc
    HairyFairy The Colossus - StamPlar
    Thanos Ender of Worlds - Stamcro
    Necro-*** - Magcro
  • Bo0137
    Bo0137
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    It fits roleplay purposes.

    Why bother with more? It's not like the devs spend too many resources planning these
    Advocating for crown crates to return to the store of adult Brazilians.

    I am an adult, I want to spend the money I earn on crown crates.

    ZOS can comply with Brazil's legislation and still sell crown crates to adults.
  • Ragnarok0130
    Ragnarok0130
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    I think the reason that ZoS adds new sets in the game is that they feel its a selling point for the new chapter. Whether its useful in end game doesn't matter, many people will grind content just to complete the sticker book.

    I would really like ZoS to revisit older sets like Aetherian Archive etc to give them perfected versions or tweak the bonuses of older sets to maybe make them usable instead of adding new sets all of the time.
  • Hotdog_23
    Hotdog_23
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    My problem with so many of the newer sets is convoluted five piece bonuses such as, 'When the twin moons are full and you dodge roll after three light attacks you gain a magical widget. Once you amass five widgets, you can activate them to summon a beam of fire that last for twelve seconds. Any foes caught within the beam suffer xx fire damage.'

    I'm being only a little sarcastic with that example but, seriously, my eyes glaze over if the five piece bonus is not pure goodness that can be expressed in one simple sentence. I reject such convoluted sets in favor of a five piece bonus that says something like, "Provides 450 weapon and spell damage."

    Honestly, Spell Power Cure is the most complex set I will use, with the five piece bonus of 'When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.'

    This 1 million times plus. If it cannot explain the set to me in one or 2 lines, I’m out. I don’t want a mini game inside a mini game inside a minigame, inside the game, no matter what it does.

    Stay safe :)
  • Sordidfairytale
    Sordidfairytale
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    XSTRONG wrote: »
    It would be fun if they could add sets/mythics that are not only for combat.

    - Extra xp, gold etc
    - More mats when farming nodes
    - All loot drops in 2
    - Mythic/Set that can only be used in IA, Arenas, Dungeon that gives you a special buff.

    List can go on


    There is a farming mythic in the database, it was first revealed when they introduced the Antiquities system IIRC. It's probably not been released because of how it would be abused by gold farming bots.

    Arena mythics or similarly focused mythics is an interesting idea.

    They could do something with inventory mythics, restrict them so you're not allowed to have any other mythic in your inventory and if you have a mythic equipped you can't withdraw one from your bank.

    An unbreakable Skeleton Key mythic that isn't worn but instead replaces your lockpicks if in your inventory.

    They could have similar mythics for PVP, they've already proven they can have infinite repair kits, siege equipment, and forward camps.
    The Vegemite Knight
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    HairyFairy wrote: »
    I have been wondering this for a while now, thought maybe I'd ask here to see what people think.

    They add new sets to the game often, which is great, but why?

    There are so many sets in this game that are not useful in end game content, then add on top of that sets are added with each update and when I read what they do it's like OK, that's cool, but why not just use "x"?

    Take the new sets from the fallen banners for example, are any of them actually replacing what you are running now? If so, let me know.

    It just seems to me, that sets are added to the game with no real reason or direction.

    Generally sets are added to force players to purchase new content who aren't interested in the rest of the story. It's essentially ZOS trying to cash in on P2W mechanics. You need the set to be optimal so you have to pay them for it.

    And yes, every patch there is one brokenly strong set which is then nerfed either 1 or 2 patches later due to this. Vandorallen's Resonance was the set in Fallen Banners for heavy attack ganking.
    Edited by Izanagi.Xiiib16_ESO on April 17, 2025 1:17PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Cooperharley
    Cooperharley
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    They’ve had an overly monotonous and formulaic approach to their releases for forever. Even the “seasons” here this year is just a chapter release with the pieces rearranged throughout the year, although it is a “transitional year” in their words.

    I imagine that they’re able to market it as “new content,” which while it technically is, the playerbase knows it’s needless fluff and adds nothing of substance to the game. They’ve been making money doing the same thing for forever, why stop now?
  • Castagere
    Castagere
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    I only use sets with 5-piece bonuses that are meaningful, like weapon and spell damage, or aoe proc chance, or damage/heal buff. Way too many sets that are just useless in the game. The problem is that some of them could be fixed if they wanted to do it. I always point out the Sword Singer set. The five-piece bonus on it is just dumb to me. It should have been something that fit the lore of Redguards, like major bonuses for using bladed weapons. If you look up Redguard lore, you would see that it's dumb what they did with it.
  • Desiato
    Desiato
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    nm
    Edited by Desiato on April 18, 2025 5:17AM
    spending a year dead for tax reasons
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