HappyTheCamper wrote: »Sub classing is very much an Elder Scrolls take on SWTOR’s ability to earn a second discipline. When you reach max level in SWTOR (80), you can unlock a second “class.”
This is very much that but more like TES games such as Skyrim, Morrowind or Oblivion. There are no strict classes in TES games. You can make a character a sorcerer or bard or whatever you want, but you’re not hard-locked out of learning or using any spells. You can mix and match anything in single player TES games (even ones that have “classes” like Morrowind or Oblivion.)
Does this potentially eliminate class diversity? Yes, objectively the way it has been presented that’s obvious. Is that good or bad? That’s the real question.
And how will they dole this out? Will our characters be allowed full a la carte options after they’re level 50? Or will Sub-classing be drip fed to us, and we can only use one or two additional skills from other classes at first?
In the famous words of Abnur Tharn, “Too many unknowns and not enough information.”
Edit: I should add that as I’m typing this I have not seen the post-show. Only the main 45 minute show.
SpiritKitten wrote: »HappyTheCamper wrote: »Sub classing is very much an Elder Scrolls take on SWTOR’s ability to earn a second discipline. When you reach max level in SWTOR (80), you can unlock a second “class.”
This is very much that but more like TES games such as Skyrim, Morrowind or Oblivion. There are no strict classes in TES games. You can make a character a sorcerer or bard or whatever you want, but you’re not hard-locked out of learning or using any spells. You can mix and match anything in single player TES games (even ones that have “classes” like Morrowind or Oblivion.)
Does this potentially eliminate class diversity? Yes, objectively the way it has been presented that’s obvious. Is that good or bad? That’s the real question.
And how will they dole this out? Will our characters be allowed full a la carte options after they’re level 50? Or will Sub-classing be drip fed to us, and we can only use one or two additional skills from other classes at first?
In the famous words of Abnur Tharn, “Too many unknowns and not enough information.”
Edit: I should add that as I’m typing this I have not seen the post-show. Only the main 45 minute show.
It's 2 skill LINES, not skills. You keep 1 from your original class. You will always be that class. You have access to 2 other LINES.
SpiritKitten wrote: »For those who didn't watch the stream follow-up, you talk to an npc, do their quest, and from then on whenever you do a skill respec you can swap out 2 skill lines. Skill progression will be account-wide which is AWESOME.
HappyTheCamper wrote: »SpiritKitten wrote: »For those who didn't watch the stream follow-up, you talk to an npc, do their quest, and from then on whenever you do a skill respec you can swap out 2 skill lines. Skill progression will be account-wide which is AWESOME.
I feel like the wiser decision should have been to only let us unlock *one* new skill line. That way you still have a dominant class locked to your character with 2 unchanged skill lines, but we still get some more diverse “TES” style flair by adding a new one.
Either way, this is further cementing the game toward a pro-TES game and less traditional MMO.
HappyTheCamper wrote: »SpiritKitten wrote: »For those who didn't watch the stream follow-up, you talk to an npc, do their quest, and from then on whenever you do a skill respec you can swap out 2 skill lines. Skill progression will be account-wide which is AWESOME.
I feel like the wiser decision should have been to only let us unlock *one* new skill line. That way you still have a dominant class locked to your character with 2 unchanged skill lines, but we still get some more diverse “TES” style flair by adding a new one.
Either way, this is further cementing the game toward a pro-TES game and less traditional MMO (which I personally love but understand the hate.)
HappyTheCamper wrote: »SpiritKitten wrote: »For those who didn't watch the stream follow-up, you talk to an npc, do their quest, and from then on whenever you do a skill respec you can swap out 2 skill lines. Skill progression will be account-wide which is AWESOME.
I feel like the wiser decision should have been to only let us unlock *one* new skill line. That way you still have a dominant class locked to your character with 2 unchanged skill lines, but we still get some more diverse “TES” style flair by adding a new one.
Either way, this is further cementing the game toward a pro-TES game and less traditional MMO (which I personally love but understand the hate.)
Yes this is why I'm excited, because it's closer to TES. My character can finally feel more like my character.
adamsmith42 wrote: »All damage dealers will now be Arc beam 100->40, plar beam 40->0 with DK standard for an ult
I bet the decided that cause they dont want to take time to try balancing class anymore
HappyTheCamper wrote: »SpiritKitten wrote: »For those who didn't watch the stream follow-up, you talk to an npc, do their quest, and from then on whenever you do a skill respec you can swap out 2 skill lines. Skill progression will be account-wide which is AWESOME.
I feel like the wiser decision should have been to only let us unlock *one* new skill line. That way you still have a dominant class locked to your character with 2 unchanged skill lines, but we still get some more diverse “TES” style flair by adding a new one.
Either way, this is further cementing the game toward a pro-TES game and less traditional MMO (which I personally love but understand the hate.)
This is the coolest thing ever. I loved it in GW1 and I was pretty much ready to jump onto Ashes of Creation just for this, but now I might just as well skip that. Are people really scared about what other players may combine? The stuff that is overpowered now in PvP will be overpowered then. There will be less excuses for not adjusting problematic abilities and even less reason to cry about it, if you can slot it yourself. And the PvE Meta? When DPS per player is exceeding 100 % of the encounter requirement I am sure it will be forgivable to slot something that isn't fatecarver. This has the potential to make builds viable that were otherwise giving up core class synergies. Of course there is likely going to be one best class/combination for any given job, but this is how it is currently anyway. I don't need class restrictions to provide an illusion of replayability.
And it isn't invalidating any existing build, so why would lazy players worry about it? Because they might miss out on some extra 10k DPS for that nCR+0 run or on overland mobs?
I can't take any of the concerns here seriously. This will be a huge buff to the RPG/TES side of the game.
well done zos! people forget that your class lines are only a part of your total skills given weapons, mages, and other skill lines. They also forget that in order to get a line you have to give one up, which will include passives and important abilities.
i think itll be alot of fun! Better late than never lol.
Gaebriel0410 wrote: »My Breton knight (templar) can pick up some forest vibes from the warden class, my traditional Breton wizard (sorcerer) can finally ditch all the unused daedric lines and exchange them for elemental ones, my Breton druid (warden) can swap ice for the much more appropriate lightning, my Imperial necromancer can pick up some daedric summoning, my Nord dragonknight can actually get that ice storm ultimate.. I could go on and on and on, shaking things up with unpredictable new stuff like this was exactly what this game needed!