Erickson9610 wrote: »Leave ZOS out of the economy and let players sort it out through supply and demand.
SilverBride wrote: »I'm not sure what is meant by gold sellers and buyers.
Is this referring to players selling and buying crowns from other players for gold?
Or is it referring to selling gold for real life money?
SilverBride wrote: »I'm not sure what is meant by gold sellers and buyers.
Is this referring to players selling and buying crowns from other players for gold?
Or is it referring to selling gold for real life money?
Im referring to gold sellers o pseu.
Gold on PSeu are ALOT more expensive one pseu then pc,xbox or psna
I'm voting no, with the caveat that every time a thread pops up about "the economy," it's historically been a way to sneak in advocacy for a central auction house, which I will always oppose.
I don't like having a bot-running cartel dictate that I can only sell a [whatever] for a specific price, because the scraping bots will instantly snatch it out of the hands of real players and flip it if I'm 1gp lower, and it will never sell at all if it's 1gp higher (because of the 8 million [whatevers] at the dictated price that have to sell before anyone sees mine). It only takes less than a dozen people to do that, too, like we've seen in WoW and GW2.
I like being able to shop for deals, and I like being able to time the market when I sell, and I like being able to choose whether I want to make a quick sale vs when I'm willing to wait for the price to increase. I like being able to list some expensive item at 40% below market rate just to give someone a surprise deal. I like seeing what small guilds in out-of-the-way traders are selling; I've picked up some rare, expensive motif pieces I was missing out by some nowhere wayshrine before.
An auction house just turns traders into NPC vendors with extra steps.
SilverBride wrote: »I'm not sure what is meant by gold sellers and buyers.
selling and buying crowns from other players for gold?
Erickson9610 wrote: »Leave ZOS out of the economy and let players sort it out through supply and demand.
Dragonnord wrote: »SilverBride wrote: »I'm not sure what is meant by gold sellers and buyers.
selling and buying crowns from other players for gold?
When you are selling or buying crowns you are giving your crowns or your gold, you are not selling your gold.
The response and what the OP refers to is obvious, and they clarified it already on comment #8.
FatnissEverdeen1 wrote: »I'm voting no, with the caveat that every time a thread pops up about "the economy," it's historically been a way to sneak in advocacy for a central auction house, which I will always oppose.
I don't like having a bot-running cartel dictate that I can only sell a [whatever] for a specific price, because the scraping bots will instantly snatch it out of the hands of real players and flip it if I'm 1gp lower, and it will never sell at all if it's 1gp higher (because of the 8 million [whatevers] at the dictated price that have to sell before anyone sees mine). It only takes less than a dozen people to do that, too, like we've seen in WoW and GW2.
I like being able to shop for deals, and I like being able to time the market when I sell, and I like being able to choose whether I want to make a quick sale vs when I'm willing to wait for the price to increase. I like being able to list some expensive item at 40% below market rate just to give someone a surprise deal. I like seeing what small guilds in out-of-the-way traders are selling; I've picked up some rare, expensive motif pieces I was missing out by some nowhere wayshrine before.
An auction house just turns traders into NPC vendors with extra steps.
Just curious what you think about my idea. I've always thought it would be cool if there was a compromise in the form of an alternate PVE Imperial City (IC). If implemented with a lore justification like mirror dimensions (Mirrormoor magic) or time travel (Akatosh magic), etc., we can have both a PVP & PVE IC.
In this scenario, each guild trader has a counterpart in IC, so buyers can conveniently access all the traders in the game in one location without a central auction house existing. Frankly, implementing this might even reduce the server load from re-zoning too. The caveat would likely be that traders would be instanced inside buildings in IC because the game would probably struggle to render ~197 NPCs + players in one place. As such, finding traders could be relatively easy since you would go to a "Treasures of the Alik'r" or "Curios of Northern Elsweyr" building in IC to find IC representatives of the guild traders in those zones.
On TTC, you'd still see an item listed in Alik'r or Norhtern Elsweyr NOT IC, but having a little familiarity with IC, you'd still be able to hunt down the item you're looking for with ease. Of course, traders in outlaw refuges would be in an IC outlaw refuge.
Ultimately, it would be a lot like the guild trader system we have now but with less re-zoning, and it would give players a resplendent new zone to explore. There are so many more things that could be done with a PVE IC, but this is one idea.
sans-culottes wrote: »A central auction house would be nice. The current system isn’t exactly user-friendly and reminds me of trying to find items using EverQuest’s old Bazaar—only with fewer tools to find what you need/want. If people would quit over a central auction house, then I’m sorry to hear that.
sans-culottes wrote: »A central auction house would be nice. The current system isn’t exactly user-friendly and reminds me of trying to find items using EverQuest’s old Bazaar—only with fewer tools to find what you need/want. If people would quit over a central auction house, then I’m sorry to hear that.
ESO's trading system makes it difficult for casual buyers and sellers to judge what a fair price is. It's a dream come true for a vocal minority who enjoys roleplaying trade tycoons, who control the prices while gaslighting everyone else into believing that this is what would happen with a global auction house.
And while traveling to remote regions and selling goods from there at a huge profit was a thing in medieval times, so was the risk of losing the goods (and maybe even your life) on the long was home. So no, teleporting to remote markets to find bargains and instantly putting the item in your own city shop at an inflated price is in no way close to "medieval economy".
It's a dream come true for a vocal minority who enjoys roleplaying trade tycoons, who control the prices while gaslighting everyone else into believing that this is what would happen with a global auction house.
It's a dream come true for a vocal minority who enjoys roleplaying trade tycoons, who control the prices while gaslighting everyone else into believing that this is what would happen with a global auction house.
Boy, it sure would be nice if there were a dozen other MMOs with a central AH that we could look at and see what happens re: "tycoons" with a central AH.
Central AH is no better than NPC vendors. I'd rather ZOS just put every tradable item in the game on an NPC than do any work towards becoming an NPC vendor myself.
It's a dream come true for a vocal minority who enjoys roleplaying trade tycoons, who control the prices while gaslighting everyone else into believing that this is what would happen with a global auction house.
Boy, it sure would be nice if there were a dozen other MMOs with a central AH that we could look at and see what happens re: "tycoons" with a central AH.
Central AH is no better than NPC vendors. I'd rather ZOS just put every tradable item in the game on an NPC than do any work towards becoming an NPC vendor myself.
EvilGoatKing wrote: »JHartEllis who is a stream team member, has degrees in business, etc etc, did like 3 hour presentation covering the game economy & its issues and ideas for them to consider.https://www.youtube.com/watch?v=Eg4oeeLWMqs
If they wont listen to or respond to him what chance do you think any of us have?