Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Zos should put more effort and time into Eso economy

  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    Just on the broader issues that some people in this thread are talking about, namely auction house or not, better information or not, my own view is that there are some charms to the guild trader system that people would be reluctant to leave behind (eg bargain hunting) that could not be replicated with an entirely central auction house.

    My own biggest peeve with the trader system has always been the selling gate. But then the information problem -- where on earth can I find this item on sale and for how much? -- doesn't affect me to the mad extent it does console players because I play on PC so can use Tamriel Trade Centre.

    But there are steps that can be taken that do not wholly compromise the character of the guild trader system while still taking some of the pain out of it.

    1. On the issue of the selling gate, I'd like some sort of crippled traders, just like the guild traders, but administered by the game itself rather than player controlled guilds. In the past I've referred to this concept as "pauper traders". The idea of this is to give people who won't sell through guilds a selling channel, but more heavily taxed / limited so that it is never more attractive than using guilds for those who wish to do so.

    That solves the selling gate without damaging guilds and their members, and also, by the by, introduces a potentially enormous source of supply that currently is completely cut off from the player economy. By doing THAT, it also introduces an enormous source of new DEMAND into the economy because people who previously did not have enough gold can now earn enough to engage with the guild traders more. Further, it's likely to reduce inflationary pressures to the extent inflation is fuelled by increases in the game's money supply (broadly, the amount of gold floating around the game): at the moment players who do not sell via the guild traders will still, to an extent, BUY things from the guild traders, but to do that they have to do things like dungeon gold running that create in-game money, rather than using gold that was ALREADY in the game by earning money through trading. The only reason they're doing that activity in the first place is to have a way to generate enough gold.

    2. On the need for better searching for items, rather than having to go one guild trader at a time, people have talked about regional search in the past. Another option that still retains the guild trader bargain hunting experience would be to have a global search for items that returns the top price or top three prices, say, for every location. It could be zone, it could be city, it could be whatever. And it could either specify the specific trader or not.

    For example, I search for "Praxis: Mango of Doom". And the system could return top three prices for the praxis in Vivec, Wayrest, Balmora, etc, so I have a broad idea of where to look to get which prices but still have to hunt a bit. Granted, in this example where I'm going by cities, it's going to be very easy to identify when an item is at a middle-of-nowhere trader. But the search could also, again for example, break down results into the major trading hubs and then, for example, group the others into things like "Greenshade, other traders".

    It really depends how much the character of the guild trader system is seen as worth preserving. If people didn't want it at all then an auction house would be a no-brainer. But there are clearly people who like it (though probably rather fewer than discussions of this topic in this forum suggest -- when you look at similar discussions on more open platforms like reddit you tend to see a roughly 50:50 split between defenders and people who violently detest the guild trader system).
    Edited by Northwold on March 12, 2025 1:06PM
  • VampiricByNature
    VampiricByNature
    ✭✭✭✭
    Maybe?
    I personally don't know.i

    They could create a gold to crown exchange that is "official" and could seriously promote people wanting to sell in the guild store. Gold would be able to obtain crowns and therefore tons of useful things. But that could reduce crown sales.

    I don't really sell our of the guild trader. For the most part, I don't learn motifs unless I like them. I like to buy things... but I use the gold I make from trial plunder and it sustains me.
    I also don't really buy from the crown store anymore. I used to buy 1 or 2 sets of every new crown crate. But my luck is bad and I got tired. So now I use my monthly eso plus crowns only.

    I don't know how you'd really engage people like me beyond a gold-to-crown exchange.
  • sans-culottes
    sans-culottes
    ✭✭✭✭✭
    Yes
    @Northwold, this is a very constructive post. I completely agree that improving price transparency without wholly centralizing the market would create a far healthier trading system. The key issue, as you point out, is that better access to information allows for more rational decision-making. Your example of regional or global search preserves the “character” of the guild trader system while still addressing its biggest flaw—opaque pricing. I’ve referenced EverQuest’s bazaar system in the past, which allowed players to search all active traders but still required them to physically travel to make the purchase. Something similar would preserve some of the social and exploration elements of ESO’s system while removing unnecessary barriers to participation. Console players especially would benefit from any improvement in item discoverability. It’s cool to see a nuanced approach that acknowledges both the problems and the parts of the system that might be worth keeping.

    PS. I wanted to take a moment to highlight @Northwold’s idea of “pauper traders” as a particularly compelling addition to this discussion. One of the most overlooked inefficiencies of ESO’s current economy is the selling gate—players who don’t join a trading guild effectively have no way to sell goods in the player market. This not only limits participation but also creates artificial constraints on supply and demand, reinforcing the dominance of the existing trader system while excluding many players from economic engagement.

    A limited-access, game-administered trader system that allows non-guild players to sell—albeit with higher taxes or restrictions to maintain balance—would solve this issue without replacing guild traders or turning ESO into a centralized auction house. More importantly, it would bring a new source of supply into the economy while redistributing gold that would otherwise only enter the system through PvE activities. As a result, this would likely help mitigate inflationary pressures caused by excess gold generation rather than gold circulation. Given that one of the biggest complaints about ESO’s economy is that casual players feel locked out, this seems like an obvious improvement to increase accessibility while preserving the market dynamics that guild traders currently shape.

    It’s an interesting middle-ground approach that avoids the extreme positions in this debate, and I think it deserves further discussion.
    Edited by sans-culottes on March 12, 2025 1:24PM
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    No
    Northwold wrote: »
    VoxAdActa wrote: »
    Ok, you're not actually answering any of my questions, and you're directly copy/pasting previous replies. You've provided no examples, no mechanisms, no additional observations to support the claim that "it just works," and no explanation for how the far more than 700 people controlling the top trading spots have accidentally stumbled on the specific, inflated price, why they all refuse to consider gaining a competitive advantage for a slight reduction in margin, how they manage to fully control the prices through strategic flipping, or even why they do it when the gains at each price point step will be negligible (or, after taxes, nonexistent).

    Sans-culottes is describing how markets with imperfect price transparency and high levels of concentration actually work in the real world. How do you want your "questions" answered when you keep insinuating that this requires some sort of mass conspiracy and deliberate price control by every market participant. It doesn't. You've previously suggested dazzling expertise in macro (sic) economics. Perhaps refer to that? You could start with typical pricing scenarios in highly concentrated markets, including price following. In the antitrust world, actual, deliberate cartels (which you seem to assume are the only way what sans-culottes describes can be true) are often notoriously difficult to differentiate from normal, not consciously coordinated profit-seeking behaviour resulting in undesirable, uncompetitive market outcomes because of the inherently poor structure of the market itself.

    Please give me an example of a real-world commodity with an unshakable set price that is immune to competition and supply/demand forces without anyone communicating with each other and without government price controls.

    I'm sorry if I have a hard time believing that even 700 people (assuming 2100 bots in each guild) have just randomly stumbled onto a single, artificially inflated price that none of them will ever deviate from while also going out of their way, to the point of even eating a loss, to buy up every other item that's cheaper than theirs. Much less the 2800 people required if all the top trading guilds aren't made of up 75% bots.

    You're honestly saying that almost 3,000 people all have the exact same idea at the exact same time, but nobody could possibly come up with the idea for how to take advantage of that stagnant economic monoculture (even though it's a sure path to billions). So not only have almost 3,000 people all decided, individually, with no collusion, that the price of f.nirn must be exactly 10k/ea forever, but also that they're exerting some kind of mind control on every other f.nirn seller on your console's server.

    Yeah, that happens in the real world all the time. Monopolies and price fixing just spontaneously happen, which is why gas is never cheaper at an in-town gas station than at an exit ramp gas station, why all used 2020 Honda Civics are sold by private sellers at exactly the same price everywhere in the country (just by coincidence), and why wholesale clubs can't sell anything to consumers (because Kroger would buy everything from every Costco in the country and flip it, because that's just how economies work).

    Ok, fine. You win. Console is a weird place where every trader has randomly and individually decided that commodities are worth an exact gold price, and where every trader has randomly and individually decided that they need to spend a ton of time and energy searching out every single instance (of 197 total guild traders in the game) where any commodity is being sold at a lower price so they can flip it, even when that results in a marginal loss.
    Edited by VoxAdActa on March 12, 2025 5:26PM
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    VoxAdActa wrote: »
    Northwold wrote: »
    VoxAdActa wrote: »
    Ok, you're not actually answering any of my questions, and you're directly copy/pasting previous replies. You've provided no examples, no mechanisms, no additional observations to support the claim that "it just works," and no explanation for how the far more than 700 people controlling the top trading spots have accidentally stumbled on the specific, inflated price, why they all refuse to consider gaining a competitive advantage for a slight reduction in margin, how they manage to fully control the prices through strategic flipping, or even why they do it when the gains at each price point step will be negligible (or, after taxes, nonexistent).

    Sans-culottes is describing how markets with imperfect price transparency and high levels of concentration actually work in the real world. How do you want your "questions" answered when you keep insinuating that this requires some sort of mass conspiracy and deliberate price control by every market participant. It doesn't. You've previously suggested dazzling expertise in macro (sic) economics. Perhaps refer to that? You could start with typical pricing scenarios in highly concentrated markets, including price following. In the antitrust world, actual, deliberate cartels (which you seem to assume are the only way what sans-culottes describes can be true) are often notoriously difficult to differentiate from normal, not consciously coordinated profit-seeking behaviour resulting in undesirable, uncompetitive market outcomes because of the inherently poor structure of the market itself.

    Please give me an example of a real-world commodity with an unshakable set price that is immune to competition and supply/demand forces without anyone communicating with each other and without government price controls.

    I'm sorry if I have a hard time believing that even 700 people (assuming 2100 bots in each guild) have just randomly stumbled onto a single, artificially inflated price that none of them will ever deviate from while also going out of their way, to the point of even eating a loss, to buy up every other item that's cheaper than theirs. Much less the 2800 people required if all the top trading guilds aren't made of up 75% bots.

    You're honestly saying that almost 3,000 people all have the exact same idea at the exact same time, but nobody could possibly come up with the idea for how to take advantage of that stagnant economic monoculture (even though it's a sure path to billions). So not only have almost 3,000 people all decided, individually, with no collusion, that the price of f.nirn must be exactly 10k/ea forever, but also that they're exerting some kind of mind control on every other f.nirn seller on your console's server.

    Yeah, that happens in the real world all the time. Monopolies and price fixing just spontaneously happen, which is why gas is never cheaper at an in-town gas station than at an exit ramp gas station, why all used 2020 Honda Civics are sold by private sellers at exactly the same price everywhere in the country (just by coincidence), and why wholesale clubs can't sell anything to consumers (because Kroger would buy everything from Costco and flip it, because that's just how economies work).

    Ok, fine. You win. Console is a weird place where every trader has randomly and individually decided that commodities are worth an exact gold price, and where every trader has randomly and individually decided that they need to spend a ton of time and energy searching out every single instance (of 197 total guild traders in the game) where any commodity is being sold at a lower price so they can flip it, even when that results in a marginal loss.

    Easy. Groceries in supermarkets. Classic oligopolistic market with limited price transparency beyond the major players and price following behaviour among the major players. For an example that's likely to be more consistent across different countries, although more complex, printer ink.

    Others, mobile telephony, broadband internet, cinema tickets, etc etc etc. Of course, which industries are shaped in this way will vary depending on which country you're in.

    On your wider point, I think you're completely missing what we're trying to say here: there is no reason for a large number of sellers to undercut the prevailing market price in markets of this kind. They won't pull the price down. They'll just make less money. Demand is inelastic so most people don't care to compete on price, and with limited transparency beyond the key hubs it's difficult for anyone to see the price anyway. The notable exception to that is flippers, who may pick the cheaper product up and then relist it at market price.

    That is price *maintaining/following* behaviour. It does not require everyone to coordinate. It is a result of there being no real incentive for anyone to undercut anyone else because the competitive conditions mean sellers don't need to. Price *fixing* behaviour, to which you refer, is completely different: that's people actively agreeing to charge X.

    On this point "while also going out of their way, to the point of even eating a loss, to buy up every other item that's cheaper than theirs", again, I think you're misunderstanding. No one needs to do this. Most people don't bother to price this way because they don't need to in the major centres, and in the other, out of the way trading guilds, prices charged there are effectively irrelevant because no one bothers to *shop* there. For the purposes of which market prices prevail in ESO, the out of the way traders might as well not exist. They have a negligible impact on the broader economy.

    All the power to set prevailing market prices lies with the trading guilds with traders in the core major trading hubs. They don't have to *deliberately, consciously* set prevailing market prices. It's just a statement of reality: they do.
    Edited by Northwold on March 12, 2025 6:02PM
  • sans-culottes
    sans-culottes
    ✭✭✭✭✭
    Yes
    VoxAdActa wrote: »
    Northwold wrote: »
    VoxAdActa wrote: »
    Ok, you're not actually answering any of my questions, and you're directly copy/pasting previous replies. You've provided no examples, no mechanisms, no additional observations to support the claim that "it just works," and no explanation for how the far more than 700 people controlling the top trading spots have accidentally stumbled on the specific, inflated price, why they all refuse to consider gaining a competitive advantage for a slight reduction in margin, how they manage to fully control the prices through strategic flipping, or even why they do it when the gains at each price point step will be negligible (or, after taxes, nonexistent).

    Sans-culottes is describing how markets with imperfect price transparency and high levels of concentration actually work in the real world. How do you want your "questions" answered when you keep insinuating that this requires some sort of mass conspiracy and deliberate price control by every market participant. It doesn't. You've previously suggested dazzling expertise in macro (sic) economics. Perhaps refer to that? You could start with typical pricing scenarios in highly concentrated markets, including price following. In the antitrust world, actual, deliberate cartels (which you seem to assume are the only way what sans-culottes describes can be true) are often notoriously difficult to differentiate from normal, not consciously coordinated profit-seeking behaviour resulting in undesirable, uncompetitive market outcomes because of the inherently poor structure of the market itself.

    Please give me an example of a real-world commodity with an unshakable set price that is immune to competition and supply/demand forces without anyone communicating with each other and without government price controls.

    I'm sorry if I have a hard time believing that even 700 people (assuming 2100 bots in each guild) have just randomly stumbled onto a single, artificially inflated price that none of them will ever deviate from while also going out of their way, to the point of even eating a loss, to buy up every other item that's cheaper than theirs. Much less the 2800 people required if all the top trading guilds aren't made of up 75% bots.

    You're honestly saying that almost 3,000 people all have the exact same idea at the exact same time, but nobody could possibly come up with the idea for how to take advantage of that stagnant economic monoculture (even though it's a sure path to billions). So not only have almost 3,000 people all decided, individually, with no collusion, that the price of f.nirn must be exactly 10k/ea forever, but also that they're exerting some kind of mind control on every other f.nirn seller on your console's server.

    Yeah, that happens in the real world all the time. Monopolies and price fixing just spontaneously happen, which is why gas is never cheaper at an in-town gas station than at an exit ramp gas station, why all used 2020 Honda Civics are sold by private sellers at exactly the same price everywhere in the country (just by coincidence), and why wholesale clubs can't sell anything to consumers (because Kroger would buy everything from every Costco in the country and flip it, because that's just how economies work).

    Ok, fine. You win. Console is a weird place where every trader has randomly and individually decided that commodities are worth an exact gold price, and where every trader has randomly and individually decided that they need to spend a ton of time and energy searching out every single instance (of 197 total guild traders in the game) where any commodity is being sold at a lower price so they can flip it, even when that results in a marginal loss.

    @VoxAdActa, your entire response is based on a misunderstanding of the argument. No one claimed that price-setting in ESO requires explicit collusion or that all players must be acting in a perfectly coordinated way. That’s a straw man.

    What was actually stated—and what @Northwold correctly pointed out—is that in economies with poor price transparency and concentrated market hubs, prices tend to stabilize around anchors set by the most dominant traders. This isn’t some anomaly; it’s exactly what we see in real-world markets where a few large sellers have disproportionate visibility and control over supply flow.

    Your sarcasm about gas stations and Honda Civics actually reinforces this point. Gas stations do follow pricing trends within regions because major fuel suppliers set price expectations. Likewise, used car prices don’t vary wildly because sellers look to existing listings as reference points. What happens in ESO’s market is similar: the most visible traders in Mournhold, Vivec, etc. act as price anchors because they control the most visible supply.

    None of this requires explicit price-fixing. It’s basic market behavior in an environment where price information is fragmented, and sellers rationally avoid undercutting themselves into irrelevance. You can argue against a conspiracy if you like, but no one here has claimed one. The reality is that ESO’s economy follows well-documented patterns of price stabilization seen in real-world concentrated markets. If you disagree, then perhaps you could explain why ESO, uniquely among all economic systems, is somehow exempt from these well-known dynamics?
    Edited by sans-culottes on March 12, 2025 5:34PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    VoxAdActa wrote: »
    Ok, fine. You win. Console is a weird place where every trader has randomly and individually decided that commodities are worth an exact gold price, and where every trader has randomly and individually decided that they need to spend a ton of time and energy searching out every single instance (of 197 total guild traders in the game) where any commodity is being sold at a lower price so they can flip it, even when that results in a marginal loss.

    Nobody is selling at a loss.

    Most people are just copying the prices of other major traders. Because of that, there's lot of competing products at similar prices. This means that listing at a significantly higher price doesn't make sense because then there's a bunch of competing products that are cheaper than yours and easy to find. Some people will list significantly lower than the major traders so that bargain buyers who are actually willing to hunt for a deal (these are mostly your customers at bad traders) will buy their item. If someone who is very knowledgeable about the market finds this bargain item first, they will flip it a trader for a profit.

    These bargain finds are time consuming and difficult to find and not a predictable or sustainable source of goods (since they rely on random goods/actors), so there's not a lot of people who participate in flipping. And those that do aren't cornering a market on any good. The ones that can make that work anyway make quite a lot of coin. But they have studied the market a lot and spend a ton of time.
    Edited by spartaxoxo on March 12, 2025 5:46PM
  • VoxAdActa
    VoxAdActa
    ✭✭✭✭✭
    No
    Northwold wrote: »
    [

    Easy. Groceries in supermarkets.

    You're kidding.

    Wal-Mart, Aldi, Kroger, Shoprite, and Acme all have vastly different prices for the same brands of the same products. Three of those are within a mile of me. I comparison shop them all the time.
    Others, mobile telephony,

    You're kidding. Verizon, T-Mobile, Cricket, Comcast, etc. all have different prices for the same service.
    broadband internet

    What even is this?

    What country are you in that only has 1 ISP? Have you ever compared prices, or are you just assuming there's only one price? Because that's demonstrably untrue with only a bare brushing of effort.
    cinema tickets

    ....... you have to be kidding me right now. The theatre in my town is 20% more expensive than the theatre in the next town over for the same movies, and the second-run theatre 15 miles away is only $5 on weekdays. And that's just within driving distance from me.
    Of course, which industries are shaped in this way will vary depending on which country you're in.

    Clearly, your country is very different from mine. And I'm still skeptical that such monopolization of industries can occur without some kind of collaboration or governmental action.
    On your wider point, I think you're completely missing what we're trying to say here: there is no reason for a large number of sellers to undercut the prevailing market price in markets of this kind. They won't pull the price down. They'll just make less money.

    I'm really starting to believe you're trolling me. They won't "make less money" if they're pulling all the business from their competitors. They'll make more money.

    I was going to go through this line-by-line, but I realized that most of what you're saying is so incorrect that I'd need to spend a college-level class worth of time to bring us up to the point where I can start to explain why it's incorrect.

    For example:
    Demand is inelastic

    I don't think you know what this means. Nothing in ESO is "inelastic" except maybe the cost to repair your equipment. Even food in ESO is elastic, because nobody keels over and deleted-character-style dies if they don't eat for too long.
  • moo_2021
    moo_2021
    ✭✭✭✭✭
    No
    XSTRONG wrote: »
    I'm not sure what is meant by gold sellers and buyers.

    Is this referring to players selling and buying crowns from other players for gold?
    Or is it referring to selling gold for real life money?

    Im referring to gold sellers o pseu.

    Gold on PSeu are ALOT more expensive one pseu then pc,xbox or psna

    not sure I understand the complaint here - is it about gold being too expensive on pseu? but you don't have to buy gold. Most players don't. It's not supported officially and the price is simply determined by supply and demand. If you want gold to be cheaper, just start making more gold and selling them cheap...?
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭

    VoxAdActa wrote: »
    :
    Demand is inelastic

    I don't think you know what this means. Nothing in ESO is "inelastic" except maybe the cost to repair your equipment. Even food in ESO is elastic, because nobody keels over and deleted-character-style dies if they don't eat for too long.

    https://en.m.wikipedia.org/wiki/Price_elasticity_of_demand

    But, yes, beyond that I think we're talking at such cross purposes here that we'll just end up going round in circles.
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    No
    NO....but if some of gold material price of guild shop become 5 times more higher than now,
    then Dev team should do something "tuning" for it.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    Maybe?
    There is no economy in games in the first place. If your currency is infinity sourced, digitally generated, it has no value. If there's an unlimited supply of anything for that matter it's 0 value since anybody can get as much as they want. The only value it can have is equal to Time spent, thus treating it as the currency you could say. Still this is a game which you don't need to spend your Time in.

    Gold is only infinite so long as players generate it. In that sense it works the same as how governments print money. A government can, and some have, tried to infinitely print money. Keep in mind that money, like gold, is a representation of the value of time, knowledge, and skill. So is gold in games.

    Money's value in the real world is actually 0 as well. If you can't exchange money for goods and services then it has no value, even if you can infinitely create it.

    So there are irl elements and concepts that do translate over. And some that don't, like serious irl consequences if the economy crashes.
  • sans-culottes
    sans-culottes
    ✭✭✭✭✭
    Yes
    VoxAdActa wrote: »
    Northwold wrote: »
    [

    Easy. Groceries in supermarkets.

    You're kidding.

    Wal-Mart, Aldi, Kroger, Shoprite, and Acme all have vastly different prices for the same brands of the same products. Three of those are within a mile of me. I comparison shop them all the time.
    Others, mobile telephony,

    You're kidding. Verizon, T-Mobile, Cricket, Comcast, etc. all have different prices for the same service.
    broadband internet

    What even is this?

    What country are you in that only has 1 ISP? Have you ever compared prices, or are you just assuming there's only one price? Because that's demonstrably untrue with only a bare brushing of effort.
    cinema tickets

    ....... you have to be kidding me right now. The theatre in my town is 20% more expensive than the theatre in the next town over for the same movies, and the second-run theatre 15 miles away is only $5 on weekdays. And that's just within driving distance from me.
    Of course, which industries are shaped in this way will vary depending on which country you're in.

    Clearly, your country is very different from mine. And I'm still skeptical that such monopolization of industries can occur without some kind of collaboration or governmental action.
    On your wider point, I think you're completely missing what we're trying to say here: there is no reason for a large number of sellers to undercut the prevailing market price in markets of this kind. They won't pull the price down. They'll just make less money.

    I'm really starting to believe you're trolling me. They won't "make less money" if they're pulling all the business from their competitors. They'll make more money.

    I was going to go through this line-by-line, but I realized that most of what you're saying is so incorrect that I'd need to spend a college-level class worth of time to bring us up to the point where I can start to explain why it's incorrect.

    For example:
    Demand is inelastic

    I don't think you know what this means. Nothing in ESO is "inelastic" except maybe the cost to repair your equipment. Even food in ESO is elastic, because nobody keels over and deleted-character-style dies if they don't eat for too long.

    @VoxAdActa, your response is fascinating—not because it disproves anything @Northwold or I have said, but because it inadvertently reinforces the very market behaviors you claim don’t exist.

    Your counterexamples—supermarkets, telecom providers, broadband, and cinemas—are all well-documented cases of industries that engage in price anchoring, price following, and non-collusive price stabilization. The fact that you comparison shop between grocery stores doesn’t change the reality that their pricing strategies are largely set by dominant market players. The same applies to the telecom and ISP industries, where regional monopolies, bundled pricing, and shadow pricing dictate competitive behavior far more than direct undercutting.

    More importantly, you seem determined to misrepresent the actual argument. No one has claimed that ESO’s economy requires explicit price collusion. The point is that in imperfectly transparent markets with dominant sellers, price stabilization emerges naturally because deviation is rarely rewarded. This is not a theory—it’s an observable, well-documented economic phenomenon.

    You also fundamentally misunderstand price inelasticity. It does not mean “a necessity for survival” but rather how sensitive demand is to price changes. If demand for a high-value crafting material remains steady despite price fluctuations, then that is, by definition, inelastic demand. You mock the concept, but then immediately describe a market where prices remain stable and aggressive undercutting is rare. If anything, then you’ve just provided more evidence for the claim you’re trying to refute.

    As for your insistence that aggressive undercutting should be the dominant behavior—why, then, do we not see widespread price collapses on high-demand materials in ESO? Why do we see clear, consistent price trends across the most visible trading hubs? The reality is that flippers, traders, and high-volume sellers engage in price-following behavior because it is rational to do so in a market where price transparency is limited and where undercutting often results in a net loss. If your view of ESO’s economy were correct, then we would see a much messier, highly volatile pricing structure across every trader, rather than the structured price trends that actually exist.

    At this point, I have to wonder: are you genuinely interested in discussing economic mechanics, or are you just invested in refusing to acknowledge observable patterns because doing so would require you to concede a point? You’ve spent a great deal of time demanding evidence while refusing to engage with any of it.

    If your stance is that ESO’s economy should function differently, then that’s one discussion. But if you are trying to argue that it doesn’t function this way, despite all observable evidence, then you’re no longer engaging in a debate—you’re engaging in wishful thinking
    Edited by sans-culottes on March 13, 2025 12:00PM
  • EvilGoatKing
    EvilGoatKing
    ✭✭✭
    Yes
    JHartEllis who is a stream team member, has degrees in business, etc etc, did like 3 hour presentation covering the game economy & its issues and ideas for them to consider.

    https://www.youtube.com/watch?v=Eg4oeeLWMqs

    If they wont listen to or respond to him what chance do you think any of us have?

    Lots of people have business degrees, though.

    Im sure even some people at ZOS have business degrees.
  • Silaf
    Silaf
    ✭✭✭✭✭
    They devaluated crafting materials and rare items in general so the economy slowed down since there is less to sell/purchase.

    ESO+ subscription lost value too since the daily crafting quest are not as remunerative.
  • JustLovely
    JustLovely
    ✭✭✭✭✭
    XSTRONG wrote: »
    I feel the Eso economy is as bad as it gonna get and Zos needs to do something to shake up the economy abit.

    Right now o ps5 eu, Gold sellers/buyers rule the whole server

    Be careful what you wish for as the saying goes. The economy is currently in a horrible state still after collapsing about a year ago.
  • XSTRONG
    XSTRONG
    ✭✭✭✭✭
    Yes
    JustLovely wrote: »
    XSTRONG wrote: »
    I feel the Eso economy is as bad as it gonna get and Zos needs to do something to shake up the economy abit.

    Right now o ps5 eu, Gold sellers/buyers rule the whole server

    Be careful what you wish for as the saying goes. The economy is currently in a horrible state still after collapsing about a year ago.

    I dont think Zos should go in and do changes like Chrom plating or listning fee and such but the game needs more new items that players can trade with eachother and I dont mean a new stylepage in an even that will flood the market in 3 days and be worth nothing.

    New sets that people will use for once is a good start, new crafting mats that are not bott farmed, new glyphs that dosent include IC farming, list can go on.

    On Pseu Imperial city is a big money machine and certain players are controlling who will earn the gold or not.
    But it seems like Zos wants it that way since they just introduced imperial fragments that made IA material containers not so good anymore.
  • DukeCybran
    DukeCybran
    ✭✭✭
    No
    They've just done that.
Sign In or Register to comment.