Ok, you're not actually answering any of my questions, and you're directly copy/pasting previous replies. You've provided no examples, no mechanisms, no additional observations to support the claim that "it just works," and no explanation for how the far more than 700 people controlling the top trading spots have accidentally stumbled on the specific, inflated price, why they all refuse to consider gaining a competitive advantage for a slight reduction in margin, how they manage to fully control the prices through strategic flipping, or even why they do it when the gains at each price point step will be negligible (or, after taxes, nonexistent).
Sans-culottes is describing how markets with imperfect price transparency and high levels of concentration actually work in the real world. How do you want your "questions" answered when you keep insinuating that this requires some sort of mass conspiracy and deliberate price control by every market participant. It doesn't. You've previously suggested dazzling expertise in macro (sic) economics. Perhaps refer to that? You could start with typical pricing scenarios in highly concentrated markets, including price following. In the antitrust world, actual, deliberate cartels (which you seem to assume are the only way what sans-culottes describes can be true) are often notoriously difficult to differentiate from normal, not consciously coordinated profit-seeking behaviour resulting in undesirable, uncompetitive market outcomes because of the inherently poor structure of the market itself.
Ok, you're not actually answering any of my questions, and you're directly copy/pasting previous replies. You've provided no examples, no mechanisms, no additional observations to support the claim that "it just works," and no explanation for how the far more than 700 people controlling the top trading spots have accidentally stumbled on the specific, inflated price, why they all refuse to consider gaining a competitive advantage for a slight reduction in margin, how they manage to fully control the prices through strategic flipping, or even why they do it when the gains at each price point step will be negligible (or, after taxes, nonexistent).
Sans-culottes is describing how markets with imperfect price transparency and high levels of concentration actually work in the real world. How do you want your "questions" answered when you keep insinuating that this requires some sort of mass conspiracy and deliberate price control by every market participant. It doesn't. You've previously suggested dazzling expertise in macro (sic) economics. Perhaps refer to that? You could start with typical pricing scenarios in highly concentrated markets, including price following. In the antitrust world, actual, deliberate cartels (which you seem to assume are the only way what sans-culottes describes can be true) are often notoriously difficult to differentiate from normal, not consciously coordinated profit-seeking behaviour resulting in undesirable, uncompetitive market outcomes because of the inherently poor structure of the market itself.
Please give me an example of a real-world commodity with an unshakable set price that is immune to competition and supply/demand forces without anyone communicating with each other and without government price controls.
I'm sorry if I have a hard time believing that even 700 people (assuming 2100 bots in each guild) have just randomly stumbled onto a single, artificially inflated price that none of them will ever deviate from while also going out of their way, to the point of even eating a loss, to buy up every other item that's cheaper than theirs. Much less the 2800 people required if all the top trading guilds aren't made of up 75% bots.
You're honestly saying that almost 3,000 people all have the exact same idea at the exact same time, but nobody could possibly come up with the idea for how to take advantage of that stagnant economic monoculture (even though it's a sure path to billions). So not only have almost 3,000 people all decided, individually, with no collusion, that the price of f.nirn must be exactly 10k/ea forever, but also that they're exerting some kind of mind control on every other f.nirn seller on your console's server.
Yeah, that happens in the real world all the time. Monopolies and price fixing just spontaneously happen, which is why gas is never cheaper at an in-town gas station than at an exit ramp gas station, why all used 2020 Honda Civics are sold by private sellers at exactly the same price everywhere in the country (just by coincidence), and why wholesale clubs can't sell anything to consumers (because Kroger would buy everything from Costco and flip it, because that's just how economies work).
Ok, fine. You win. Console is a weird place where every trader has randomly and individually decided that commodities are worth an exact gold price, and where every trader has randomly and individually decided that they need to spend a ton of time and energy searching out every single instance (of 197 total guild traders in the game) where any commodity is being sold at a lower price so they can flip it, even when that results in a marginal loss.
Ok, you're not actually answering any of my questions, and you're directly copy/pasting previous replies. You've provided no examples, no mechanisms, no additional observations to support the claim that "it just works," and no explanation for how the far more than 700 people controlling the top trading spots have accidentally stumbled on the specific, inflated price, why they all refuse to consider gaining a competitive advantage for a slight reduction in margin, how they manage to fully control the prices through strategic flipping, or even why they do it when the gains at each price point step will be negligible (or, after taxes, nonexistent).
Sans-culottes is describing how markets with imperfect price transparency and high levels of concentration actually work in the real world. How do you want your "questions" answered when you keep insinuating that this requires some sort of mass conspiracy and deliberate price control by every market participant. It doesn't. You've previously suggested dazzling expertise in macro (sic) economics. Perhaps refer to that? You could start with typical pricing scenarios in highly concentrated markets, including price following. In the antitrust world, actual, deliberate cartels (which you seem to assume are the only way what sans-culottes describes can be true) are often notoriously difficult to differentiate from normal, not consciously coordinated profit-seeking behaviour resulting in undesirable, uncompetitive market outcomes because of the inherently poor structure of the market itself.
Please give me an example of a real-world commodity with an unshakable set price that is immune to competition and supply/demand forces without anyone communicating with each other and without government price controls.
I'm sorry if I have a hard time believing that even 700 people (assuming 2100 bots in each guild) have just randomly stumbled onto a single, artificially inflated price that none of them will ever deviate from while also going out of their way, to the point of even eating a loss, to buy up every other item that's cheaper than theirs. Much less the 2800 people required if all the top trading guilds aren't made of up 75% bots.
You're honestly saying that almost 3,000 people all have the exact same idea at the exact same time, but nobody could possibly come up with the idea for how to take advantage of that stagnant economic monoculture (even though it's a sure path to billions). So not only have almost 3,000 people all decided, individually, with no collusion, that the price of f.nirn must be exactly 10k/ea forever, but also that they're exerting some kind of mind control on every other f.nirn seller on your console's server.
Yeah, that happens in the real world all the time. Monopolies and price fixing just spontaneously happen, which is why gas is never cheaper at an in-town gas station than at an exit ramp gas station, why all used 2020 Honda Civics are sold by private sellers at exactly the same price everywhere in the country (just by coincidence), and why wholesale clubs can't sell anything to consumers (because Kroger would buy everything from every Costco in the country and flip it, because that's just how economies work).
Ok, fine. You win. Console is a weird place where every trader has randomly and individually decided that commodities are worth an exact gold price, and where every trader has randomly and individually decided that they need to spend a ton of time and energy searching out every single instance (of 197 total guild traders in the game) where any commodity is being sold at a lower price so they can flip it, even when that results in a marginal loss.
Ok, fine. You win. Console is a weird place where every trader has randomly and individually decided that commodities are worth an exact gold price, and where every trader has randomly and individually decided that they need to spend a ton of time and energy searching out every single instance (of 197 total guild traders in the game) where any commodity is being sold at a lower price so they can flip it, even when that results in a marginal loss.
[
Easy. Groceries in supermarkets.
Others, mobile telephony,
broadband internet
cinema tickets
Of course, which industries are shaped in this way will vary depending on which country you're in.
On your wider point, I think you're completely missing what we're trying to say here: there is no reason for a large number of sellers to undercut the prevailing market price in markets of this kind. They won't pull the price down. They'll just make less money.
Demand is inelastic
SilverBride wrote: »I'm not sure what is meant by gold sellers and buyers.
Is this referring to players selling and buying crowns from other players for gold?
Or is it referring to selling gold for real life money?
Im referring to gold sellers o pseu.
Gold on PSeu are ALOT more expensive one pseu then pc,xbox or psna
:Demand is inelastic
I don't think you know what this means. Nothing in ESO is "inelastic" except maybe the cost to repair your equipment. Even food in ESO is elastic, because nobody keels over and deleted-character-style dies if they don't eat for too long.
xXCJsniperXx7 wrote: »There is no economy in games in the first place. If your currency is infinity sourced, digitally generated, it has no value. If there's an unlimited supply of anything for that matter it's 0 value since anybody can get as much as they want. The only value it can have is equal to Time spent, thus treating it as the currency you could say. Still this is a game which you don't need to spend your Time in.
[
Easy. Groceries in supermarkets.
You're kidding.
Wal-Mart, Aldi, Kroger, Shoprite, and Acme all have vastly different prices for the same brands of the same products. Three of those are within a mile of me. I comparison shop them all the time.Others, mobile telephony,
You're kidding. Verizon, T-Mobile, Cricket, Comcast, etc. all have different prices for the same service.broadband internet
What even is this?
What country are you in that only has 1 ISP? Have you ever compared prices, or are you just assuming there's only one price? Because that's demonstrably untrue with only a bare brushing of effort.cinema tickets
....... you have to be kidding me right now. The theatre in my town is 20% more expensive than the theatre in the next town over for the same movies, and the second-run theatre 15 miles away is only $5 on weekdays. And that's just within driving distance from me.Of course, which industries are shaped in this way will vary depending on which country you're in.
Clearly, your country is very different from mine. And I'm still skeptical that such monopolization of industries can occur without some kind of collaboration or governmental action.On your wider point, I think you're completely missing what we're trying to say here: there is no reason for a large number of sellers to undercut the prevailing market price in markets of this kind. They won't pull the price down. They'll just make less money.
I'm really starting to believe you're trolling me. They won't "make less money" if they're pulling all the business from their competitors. They'll make more money.
I was going to go through this line-by-line, but I realized that most of what you're saying is so incorrect that I'd need to spend a college-level class worth of time to bring us up to the point where I can start to explain why it's incorrect.
For example:Demand is inelastic
I don't think you know what this means. Nothing in ESO is "inelastic" except maybe the cost to repair your equipment. Even food in ESO is elastic, because nobody keels over and deleted-character-style dies if they don't eat for too long.
sans-culottes wrote: »EvilGoatKing wrote: »JHartEllis who is a stream team member, has degrees in business, etc etc, did like 3 hour presentation covering the game economy & its issues and ideas for them to consider.https://www.youtube.com/watch?v=Eg4oeeLWMqs
If they wont listen to or respond to him what chance do you think any of us have?
Lots of people have business degrees, though.
I feel the Eso economy is as bad as it gonna get and Zos needs to do something to shake up the economy abit.
Right now o ps5 eu, Gold sellers/buyers rule the whole server
JustLovely wrote: »I feel the Eso economy is as bad as it gonna get and Zos needs to do something to shake up the economy abit.
Right now o ps5 eu, Gold sellers/buyers rule the whole server
Be careful what you wish for as the saying goes. The economy is currently in a horrible state still after collapsing about a year ago.