While I agree that the +stam on bound armaments can feel pretty underwhelming next to grim focus, I do feel like it's important to point out that bound armaments, by virtue of being a sorcerer ability actually does give weapon/spell damage, albeit hidden.
The stormcalling passive expert mage gives 2% weapon/spell damage to every slotted sorcerer ability, so assuming 4000-6000 damage, slotting bound armaments gives between 80 and 120 weapon/spell damage. Not as much as grim focus to be sure, but it is something. Would be nice if it showed on the tooltip but I get that could get excessive. I also get that it might not feel inherent to bound armaments since every sorc ability gets that.
Turtle_Bot wrote: »While I agree that the +stam on bound armaments can feel pretty underwhelming next to grim focus, I do feel like it's important to point out that bound armaments, by virtue of being a sorcerer ability actually does give weapon/spell damage, albeit hidden.
The stormcalling passive expert mage gives 2% weapon/spell damage to every slotted sorcerer ability, so assuming 4000-6000 damage, slotting bound armaments gives between 80 and 120 weapon/spell damage. Not as much as grim focus to be sure, but it is something. Would be nice if it showed on the tooltip but I get that could get excessive. I also get that it might not feel inherent to bound armaments since every sorc ability gets that.
Sigh...
If we are to look at passives, MR has 2 passives that it also enables (that also boost its damage in return) just by slotting it, that grant crit chance and crit damage respectively.
NB Passive, Pressure Points:
2% crit chance from this passive just for slotting MR
NB Passive, Hemorrhage:
10% crit damage from this passive just for slotting MR
So MR gives 400 weapon/spell damage (inherent), 10% crit damage (Hemorrhage passive), 2% crit chance (Pressure points passive), full heal if cast in melee range (inherent), and stacks don't expire (inherent)
BA gives 8% stamina (inherent), 2% weapon/spell damage (between 80 and 120 from your numbers) (Expert mage passive)
Counting the passives just makes BA look even weaker as long as we count the passives for both abilities.
Turtle_Bot wrote: »While I agree that the +stam on bound armaments can feel pretty underwhelming next to grim focus, I do feel like it's important to point out that bound armaments, by virtue of being a sorcerer ability actually does give weapon/spell damage, albeit hidden.
The stormcalling passive expert mage gives 2% weapon/spell damage to every slotted sorcerer ability, so assuming 4000-6000 damage, slotting bound armaments gives between 80 and 120 weapon/spell damage. Not as much as grim focus to be sure, but it is something. Would be nice if it showed on the tooltip but I get that could get excessive. I also get that it might not feel inherent to bound armaments since every sorc ability gets that.
Sigh...
If we are to look at passives, MR has 2 passives that it also enables (that also boost its damage in return) just by slotting it, that grant crit chance and crit damage respectively.
NB Passive, Pressure Points:
2% crit chance from this passive just for slotting MR
NB Passive, Hemorrhage:
10% crit damage from this passive just for slotting MR
So MR gives 400 weapon/spell damage (inherent), 10% crit damage (Hemorrhage passive), 2% crit chance (Pressure points passive), full heal if cast in melee range (inherent), and stacks don't expire (inherent)
BA gives 8% stamina (inherent), 2% weapon/spell damage (between 80 and 120 from your numbers) (Expert mage passive)
Counting the passives just makes BA look even weaker as long as we count the passives for both abilities.
Turtle_Bot wrote: »While I agree that the +stam on bound armaments can feel pretty underwhelming next to grim focus, I do feel like it's important to point out that bound armaments, by virtue of being a sorcerer ability actually does give weapon/spell damage, albeit hidden.
The stormcalling passive expert mage gives 2% weapon/spell damage to every slotted sorcerer ability, so assuming 4000-6000 damage, slotting bound armaments gives between 80 and 120 weapon/spell damage. Not as much as grim focus to be sure, but it is something. Would be nice if it showed on the tooltip but I get that could get excessive. I also get that it might not feel inherent to bound armaments since every sorc ability gets that.
Sigh...
If we are to look at passives, MR has 2 passives that it also enables (that also boost its damage in return) just by slotting it, that grant crit chance and crit damage respectively.
NB Passive, Pressure Points:
2% crit chance from this passive just for slotting MR
NB Passive, Hemorrhage:
10% crit damage from this passive just for slotting MR
So MR gives 400 weapon/spell damage (inherent), 10% crit damage (Hemorrhage passive), 2% crit chance (Pressure points passive), full heal if cast in melee range (inherent), and stacks don't expire (inherent)
BA gives 8% stamina (inherent), 2% weapon/spell damage (between 80 and 120 from your numbers) (Expert mage passive)
Counting the passives just makes BA look even weaker as long as we count the passives for both abilities.
Turtle_Bot wrote: »While I agree that the +stam on bound armaments can feel pretty underwhelming next to grim focus, I do feel like it's important to point out that bound armaments, by virtue of being a sorcerer ability actually does give weapon/spell damage, albeit hidden.
The stormcalling passive expert mage gives 2% weapon/spell damage to every slotted sorcerer ability, so assuming 4000-6000 damage, slotting bound armaments gives between 80 and 120 weapon/spell damage. Not as much as grim focus to be sure, but it is something. Would be nice if it showed on the tooltip but I get that could get excessive. I also get that it might not feel inherent to bound armaments since every sorc ability gets that.
Sigh...
If we are to look at passives, MR has 2 passives that it also enables (that also boost its damage in return) just by slotting it, that grant crit chance and crit damage respectively.
NB Passive, Pressure Points:
2% crit chance from this passive just for slotting MR
NB Passive, Hemorrhage:
10% crit damage from this passive just for slotting MR
So MR gives 400 weapon/spell damage (inherent), 10% crit damage (Hemorrhage passive), 2% crit chance (Pressure points passive), full heal if cast in melee range (inherent), and stacks don't expire (inherent)
BA gives 8% stamina (inherent), 2% weapon/spell damage (between 80 and 120 from your numbers) (Expert mage passive)
Counting the passives just makes BA look even weaker as long as we count the passives for both abilities.
...and only because Energized and Amplitude are in another skill line doesn't mean they shouldn't be factored in. They are fully passive without bar slot allocation requirement. If you make it too easy for yourself the argument appears disingenuous.
If you make it too easy for yourself the argument appears disingenuous.
Turtle_Bot wrote: »While I agree that the +stam on bound armaments can feel pretty underwhelming next to grim focus, I do feel like it's important to point out that bound armaments, by virtue of being a sorcerer ability actually does give weapon/spell damage, albeit hidden.
The stormcalling passive expert mage gives 2% weapon/spell damage to every slotted sorcerer ability, so assuming 4000-6000 damage, slotting bound armaments gives between 80 and 120 weapon/spell damage. Not as much as grim focus to be sure, but it is something. Would be nice if it showed on the tooltip but I get that could get excessive. I also get that it might not feel inherent to bound armaments since every sorc ability gets that.
Sigh...
If we are to look at passives, MR has 2 passives that it also enables (that also boost its damage in return) just by slotting it, that grant crit chance and crit damage respectively.
NB Passive, Pressure Points:
2% crit chance from this passive just for slotting MR
NB Passive, Hemorrhage:
10% crit damage from this passive just for slotting MR
So MR gives 400 weapon/spell damage (inherent), 10% crit damage (Hemorrhage passive), 2% crit chance (Pressure points passive), full heal if cast in melee range (inherent), and stacks don't expire (inherent)
BA gives 8% stamina (inherent), 2% weapon/spell damage (between 80 and 120 from your numbers) (Expert mage passive)
Counting the passives just makes BA look even weaker as long as we count the passives for both abilities.
Then you should also count Rebate and Daedric Protection on sorcs site. It gives a lot of sustain through bound armaments. But i wouldn't count hemorrhage, daedric protection etc. you can get it also through other abilitys.
Turtle_Bot wrote: »While I agree that the +stam on bound armaments can feel pretty underwhelming next to grim focus, I do feel like it's important to point out that bound armaments, by virtue of being a sorcerer ability actually does give weapon/spell damage, albeit hidden.
The stormcalling passive expert mage gives 2% weapon/spell damage to every slotted sorcerer ability, so assuming 4000-6000 damage, slotting bound armaments gives between 80 and 120 weapon/spell damage. Not as much as grim focus to be sure, but it is something. Would be nice if it showed on the tooltip but I get that could get excessive. I also get that it might not feel inherent to bound armaments since every sorc ability gets that.
Sigh...
If we are to look at passives, MR has 2 passives that it also enables (that also boost its damage in return) just by slotting it, that grant crit chance and crit damage respectively.
NB Passive, Pressure Points:
2% crit chance from this passive just for slotting MR
NB Passive, Hemorrhage:
10% crit damage from this passive just for slotting MR
So MR gives 400 weapon/spell damage (inherent), 10% crit damage (Hemorrhage passive), 2% crit chance (Pressure points passive), full heal if cast in melee range (inherent), and stacks don't expire (inherent)
BA gives 8% stamina (inherent), 2% weapon/spell damage (between 80 and 120 from your numbers) (Expert mage passive)
Counting the passives just makes BA look even weaker as long as we count the passives for both abilities.
I mean I agree with you here, though as a one off passive I think counting hemorrhage is a bit more tricky in the same way that counting expert summoner or daedric protection would be a bit tricky since if you're running more than one skill of that line you aren't necessarily getting it from that specific skill. (on the flip side if that skill is the ONLY skill in that line worth running then it might be worth counting as a benefit, but that's more systemic of a larger issue.)
My point was just that if a class or skill line comes with a passive that effects abilities on an individual basis, like expert mage and pressure points, those abilities should absolutely be considered as part of the abilities power budget.
If you're considering PvP balance, bound armaments has to be weaker than relentless focus, because of sorcs better brust potential through curse. Both classes also have good single target dps, bad ae dps in PvE and good mobility.
Don't compare just skills, but also the conditions of classes.
StaticWave wrote: »If you're considering PvP balance, bound armaments has to be weaker than relentless focus, because of sorcs better brust potential through curse. Both classes also have good single target dps, bad ae dps in PvE and good mobility.
Don't compare just skills, but also the conditions of classes.
Where do you find the bar space for that on Sorc? In PvP you need as many sources of damage and defense buffs as possible. I play both NB and Sorc as a melee spec and my bar space on NB is so much better and more efficient. Take a look:
Melee NB:
Versus melee Sorc:
If you compare their bar space, you can see that Sorc's bar setup gives it several important buffs:
Quick Cloak: Major Expedition & Major Evasion
Surge: Major Brutality
Hurricane: Major Resolve & Minor Expedition
Dark Deal: Minor Berserk & Minor Force
Vigor: Minor Resolve
Ele Sus: Major Breach, Minor Vul, & Minor Maim
Shroud: Major Maim & Minor Vitality
Exploitation: Minor Prophecy
Meanwhile, NB's bar setup gives it these buffs:
Concealed Weapon: Minor Expedition
Powered Extraction: Major Brutality, Minor Courage, & Minor Cowardice
Phantasmal Escape: Major Evasion
Refreshing Path: Major Expedition, Minor Endurance, & Minor Intellect
Healthy Offering: Minor Mending
Cloak: Major Prophecy
Vigor: Minor Resolve
Ele Sus: Major Breach, Minor Vul, & Minor Maim
Shadow Barrier: Major Resolve
Hemorrhage: Minor Savagery
Ignoring Vigor, Ele Sus, and Quick Cloak, which are easily accessible for all classes, NB has access to 11 combined Major + Minor buffs and 1 Minor debuff, whereas Sorc only gets 7 combined Major + Minor buffs and 1 Major debuff. If you didn't notice, I don't have any skill providing Major Prophecy on my bar, meaning I have to use HP/Mag/Spell Crit potions to get that buff, which also means I don't have access to Tri-potions' stam sustain.
I also don't have bar space for Curse or Crystal Frag either, because as a melee spec I need Major Expedition and Major Evasion to properly survive in melee range. This is also not accounting for things like snare immunity, which is extremely important in PvP. I also don't have access to a snare immunity despite using Streak, which is a major downside because Streak + Major Expedition isn't going to help me get away in this meta where snares and roots are so prevalent. It's one of the reasons why Warden's Falcon Swiftness is so strong as a movement ability because it provides Major Expedition AND snare/root immunity. It's also why Snow Treaders is so strong because if you can't be slowed/rooted while having decent movement speed, you essentially mitigate a lot of damage from melee attacks.
So please tell me, where exactly can I fit Curse on this bar in Cyrodiil?
Thumbless_Bot wrote: »I personally feel like this is a red herring. The reasoning being if you ask for buffs to sorc, maybe they won't nerf it. That's how I'm reading this anyway.
Turtle_Bot wrote: »Turtle_Bot wrote: »While I agree that the +stam on bound armaments can feel pretty underwhelming next to grim focus, I do feel like it's important to point out that bound armaments, by virtue of being a sorcerer ability actually does give weapon/spell damage, albeit hidden.
The stormcalling passive expert mage gives 2% weapon/spell damage to every slotted sorcerer ability, so assuming 4000-6000 damage, slotting bound armaments gives between 80 and 120 weapon/spell damage. Not as much as grim focus to be sure, but it is something. Would be nice if it showed on the tooltip but I get that could get excessive. I also get that it might not feel inherent to bound armaments since every sorc ability gets that.
Sigh...
If we are to look at passives, MR has 2 passives that it also enables (that also boost its damage in return) just by slotting it, that grant crit chance and crit damage respectively.
NB Passive, Pressure Points:
2% crit chance from this passive just for slotting MR
NB Passive, Hemorrhage:
10% crit damage from this passive just for slotting MR
So MR gives 400 weapon/spell damage (inherent), 10% crit damage (Hemorrhage passive), 2% crit chance (Pressure points passive), full heal if cast in melee range (inherent), and stacks don't expire (inherent)
BA gives 8% stamina (inherent), 2% weapon/spell damage (between 80 and 120 from your numbers) (Expert mage passive)
Counting the passives just makes BA look even weaker as long as we count the passives for both abilities.
...and only because Energized and Amplitude are in another skill line doesn't mean they shouldn't be factored in. They are fully passive without bar slot allocation requirement. If you make it too easy for yourself the argument appears disingenuous.
I never said they shouldn't be, but by your logic, then the NB passives such as refreshing shadows, master assassin, executioner and catalyst should be factored in as well because all 4 of those passives are fully passive without bar slot allocation requirement.
To quote your comment:If you make it too easy for yourself the argument appears disingenuous.
Renato90085 wrote: »nerf other skill(Curse/pet) and buff BA It's my long-held wish
StaticWave wrote: »Renato90085 wrote: »nerf other skill(Curse/pet) and buff BA It's my long-held wish
You won't find bar space for both Curse and BA on a melee spec. For a melee spec to have both, they'd have to sacrifice an important skill on their bar, which is often not worth it.
The only specs that can have both Curse and BA are either a magsorc or a bowsorc. Both of these specs can afford to sacrifice Major Evasion or Expedition because of their ranged nature. They can afford to stay at range and deal damage, far away from most AoE abilities and can leave the fight quicker.
I'm just disappointed that BA is still lackluster due to ranged specs dominating. Ranged specs in general have been dominating for a while and there isn't much done to make melee specs more appealing to play as. How unfortunate that PvP has come to this state.
StaticWave wrote: »Renato90085 wrote: »nerf other skill(Curse/pet) and buff BA It's my long-held wish
You won't find bar space for both Curse and BA on a melee spec. For a melee spec to have both, they'd have to sacrifice an important skill on their bar, which is often not worth it.
The only specs that can have both Curse and BA are either a magsorc or a bowsorc. Both of these specs can afford to sacrifice Major Evasion or Expedition because of their ranged nature. They can afford to stay at range and deal damage, far away from most AoE abilities and can leave the fight quicker.
I'm just disappointed that BA is still lackluster due to ranged specs dominating. Ranged specs in general have been dominating for a while and there isn't much done to make melee specs more appealing to play as. How unfortunate that PvP has come to this state.
You can absolutely have Curse and Bound Armaments on your bar even on StamSorc.
(And that is IMO often the best choice)
And BA is absolutely not a bad skill.
Sure it is not as strong as Merciless, but it still absolutely doesn't need a buff.
StaticWave wrote: »And give up Quick Cloak in the process? No thanks lol. Quick Cloak is needed for melee. You need a source of Major Expedition and Evasion to play in melee range, or you risk dying. Another way to make up for the loss of Major Expedition/Evasion is by building higher movement speed or tankiness, both of which involve sacrificing damage. I'd rather just keep that damage instead.
StaticWave wrote: »Can you elaborate why BA doesn't need a buff?
StaticWave wrote: »StaticWave wrote: »Renato90085 wrote: »nerf other skill(Curse/pet) and buff BA It's my long-held wish
You won't find bar space for both Curse and BA on a melee spec. For a melee spec to have both, they'd have to sacrifice an important skill on their bar, which is often not worth it.
The only specs that can have both Curse and BA are either a magsorc or a bowsorc. Both of these specs can afford to sacrifice Major Evasion or Expedition because of their ranged nature. They can afford to stay at range and deal damage, far away from most AoE abilities and can leave the fight quicker.
I'm just disappointed that BA is still lackluster due to ranged specs dominating. Ranged specs in general have been dominating for a while and there isn't much done to make melee specs more appealing to play as. How unfortunate that PvP has come to this state.
You can absolutely have Curse and Bound Armaments on your bar even on StamSorc.
(And that is IMO often the best choice)
And BA is absolutely not a bad skill.
Sure it is not as strong as Merciless, but it still absolutely doesn't need a buff.
And give up Quick Cloak in the process? No thanks lol. Quick Cloak is needed for melee. You need a source of Major Expedition and Evasion to play in melee range, or you risk dying. Another way to make up for the loss of Major Expedition/Evasion is by building higher movement speed or tankiness, both of which involve sacrificing damage. I'd rather just keep that damage instead.
Can you elaborate why BA doesn't need a buff?
StaticWave wrote: »And give up Quick Cloak in the process? No thanks lol. Quick Cloak is needed for melee. You need a source of Major Expedition and Evasion to play in melee range, or you risk dying. Another way to make up for the loss of Major Expedition/Evasion is by building higher movement speed or tankiness, both of which involve sacrificing damage. I'd rather just keep that damage instead.
Drop Quick Cloak and Vibrant Shroud for Hardened and you get a slot for Curse.
Would probably gain both damage and defense at the cost of some movement speed.StaticWave wrote: »Can you elaborate why BA doesn't need a buff?
StamSorc is already one of the highest damage specs in the game.
And for me BA is consistently one of my highest damaging skills on CMX.
So IMO the only way to somehow justify buffing BA would be to nerf something else (Curse most likely), because stamsorc definitely doesn't need more damage in general.
Drop Quick Cloak and Vibrant Shroud for Hardened and you get a slot for Curse.
Would probably gain both damage and defense at the cost of some movement speed.
Drop Quick Cloak and Vibrant Shroud for Hardened and you get a slot for Curse.
Would probably gain both damage and defense at the cost of some movement speed.
MincMincMinc wrote: »Drop Quick Cloak and Vibrant Shroud for Hardened and you get a slot for Curse.
Would probably gain both damage and defense at the cost of some movement speed.
Curse is trash now it is mitigated so easily, no point in running it on stamsorc in pvp. What you are saying is to trade two strong skills for one decent and one trash skill on stamsorc.