the1andonlyskwex wrote: »Thumbless_Bot wrote: »the1andonlyskwex wrote: »Thumbless_Bot wrote: »StaticWave wrote: »While we’re at it, why don’t we just nerf movement speed too yea? Look how easily accessible movement speed has become. Sorc used to be the glass cannon class thriving on being extremely mobile and fast as a form of mitigation . Now everyone is fast. You can take away their defenses and even Streak but if you don’t take away the movement speed power creep then you’ve just effectively destroyed an entire class. I would just go Warden/Plar/DK at that point lol.
Take that into consideration before asking for a nerf hammer. @xylena_lazarow @Thumbless_Bot @VinnyGambini
I am not asking for a nerf, only that ranged damage scale with distance. Then, if people want to nerf themselves by standing 35m away. That's up to them.
Ranged weapons already have less base weapon/spell damage than melee weapons (so all of your abilities are weaker just for choosing a ranged weapon) and ranged abilities have lower damage tooltips than melee abilities for the same stats. How much more difference do you need?
Yeah, I posted about this and while ago. I used snipe and dizzy as the example as they both have .6 second case time. The difference is about 10% but it doesn't scale with distance. I would say 1% per meter past say 15m is a good starting point.
Here is my post: https://forums.elderscrollsonline.com/en/discussion/665286/buff-weapon-based-single-target-melee-damage#latest
So you're comparing a pure damage ranged skill to a melee skill with off balance and a conditional stun, the melee skill is doing 10% more damage, plus running a bow instead of a melee weapon is making the Snipe user's heals and melee abilities weaker. If anything, ranged needs a buff.
Slot a gap closer.
xylena_lazarow wrote: »@StaticWave the people ITT are all over the place so I tried to zero in on identifying the indefinite disengage/reengage play pattern that is making players complain about Sorcs. I have no idea how to solve it, and it's not my job to solve it. Sorc probably needs a systemic rework like Blade has undergone the past few years.
Everything is also compounded by general defense and sustain power creep (outpacing offensive creep), where former glass cannon specs gain the most since their intended weakness has been eliminated, like we've seen with Blade.
StaticWave wrote: »xylena_lazarow wrote: »@StaticWave the people ITT are all over the place so I tried to zero in on identifying the indefinite disengage/reengage play pattern that is making players complain about Sorcs. I have no idea how to solve it, and it's not my job to solve it. Sorc probably needs a systemic rework like Blade has undergone the past few years.
Everything is also compounded by general defense and sustain power creep (outpacing offensive creep), where former glass cannon specs gain the most since their intended weakness has been eliminated, like we've seen with Blade.
It’s literally not difficult at all. Pre U40 = Sorc was bad. Post U40 = Sorc is top tier. Just tone down whatever made Sorc top tier and we have a balanced Sorc.
10% extra max mag and Hardened Ward buff were the 2 main reasons why Sorc became top tier, not Streak, not Dark Deal, not Mage’s Wrath. Anybody else complaining about those abilities has a l2p issue. I literally do not have an issue vs magsorc now and I play wardless stamsorc. Took me 3 weeks to adapt when U40 came out. I got farmed so hard those first 3 weeks I had to theory craft my build again and truthfully, it’s better than before. DK, Warden, Plar & NB in the right build stomps magsorc too.
Oh and if you can make a build that survives magsorc and stomps it, then your build will also stomp 99% of builds out there.
StaticWave wrote: »xylena_lazarow wrote: »@StaticWave the people ITT are all over the place so I tried to zero in on identifying the indefinite disengage/reengage play pattern that is making players complain about Sorcs. I have no idea how to solve it, and it's not my job to solve it. Sorc probably needs a systemic rework like Blade has undergone the past few years.
Everything is also compounded by general defense and sustain power creep (outpacing offensive creep), where former glass cannon specs gain the most since their intended weakness has been eliminated, like we've seen with Blade.
It’s literally not difficult at all. Pre U40 = Sorc was bad. Post U40 = Sorc is top tier. Just tone down whatever made Sorc top tier and we have a balanced Sorc.
10% extra max mag and Hardened Ward buff were the 2 main reasons why Sorc became top tier, not Streak, not Dark Deal, not Mage’s Wrath. Anybody else complaining about those abilities has a l2p issue. I literally do not have an issue vs magsorc now and I play wardless stamsorc. Took me 3 weeks to adapt when U40 came out. I got farmed so hard those first 3 weeks I had to theory craft my build again and truthfully, it’s better than before. DK, Warden, Plar & NB in the right build stomps magsorc too.
Oh and if you can make a build that survives magsorc and stomps it, then your build will also stomp 99% of builds out there.
Major_Mangle wrote: »StaticWave wrote: »xylena_lazarow wrote: »@StaticWave the people ITT are all over the place so I tried to zero in on identifying the indefinite disengage/reengage play pattern that is making players complain about Sorcs. I have no idea how to solve it, and it's not my job to solve it. Sorc probably needs a systemic rework like Blade has undergone the past few years.
Everything is also compounded by general defense and sustain power creep (outpacing offensive creep), where former glass cannon specs gain the most since their intended weakness has been eliminated, like we've seen with Blade.
It’s literally not difficult at all. Pre U40 = Sorc was bad. Post U40 = Sorc is top tier. Just tone down whatever made Sorc top tier and we have a balanced Sorc.
10% extra max mag and Hardened Ward buff were the 2 main reasons why Sorc became top tier, not Streak, not Dark Deal, not Mage’s Wrath. Anybody else complaining about those abilities has a l2p issue. I literally do not have an issue vs magsorc now and I play wardless stamsorc. Took me 3 weeks to adapt when U40 came out. I got farmed so hard those first 3 weeks I had to theory craft my build again and truthfully, it’s better than before. DK, Warden, Plar & NB in the right build stomps magsorc too.
Oh and if you can make a build that survives magsorc and stomps it, then your build will also stomp 99% of builds out there.
Streak and dark deal has always been an "S-tier" tools that made sure sorc was never bad tho (regardless of stam- or magsorc), so on the entire "pre U40 sorc was bad" statement I´m just gonna disagree. It did have a much much higher skill ceiling (at least if talking magsorc) than other classes which made it harder for the average player to make it work, doesn´t mean it was bad however.
The problem with magsorc is obviously the fact that hardened ward has a heal attached to it, which it shouldn´t have in the first place. The two other issues isn´t even related to sorc specifically (maybe a little) but rather that sustain in the game overall is way too easy to get (can spam streak/ward forever), and ranged damage is way too overtuned (and has no downsides, like less damage compared to melee, due to how stat crept the game has become). Fix those things (and for the love of god nerf the living hell of status effects and ele sus), sorc will be in a more balanced spot.
xylena_lazarow wrote: »StaticWave wrote: »Yea, I'm just tired of catching straysYour personal choice to play an off meta Sorc variant has nothing to do with the experience of Sorc opponents. Devs will eventually do something about Sorc's indefinite disengage/reengage just like they did with NB, because it's bad PvP. I think it's fair to ask "hey can we do this without ruining StamSorc" but I genuinely don't think StamSorc would be affected much when it doesn't even need Streak spam unless it's being intentionally reckless.Turtle_Bot wrote: »Welcome to the club. As a wardless magsorc
However, the mere existence of Wardless MagSorc is something that specifically demonstrates how crazy the combination of spammable teleport and ranged nuke damage has become. There's too much generically available defensive power to force a spec like that into still being a true glass cannon. Still funny after thousands of posts in that Ward thread, how quiet Sorcs are about it after the nerf happened and they realized their class is still incredibly strong.
StaticWave wrote: »Major_Mangle wrote: »StaticWave wrote: »xylena_lazarow wrote: »@StaticWave the people ITT are all over the place so I tried to zero in on identifying the indefinite disengage/reengage play pattern that is making players complain about Sorcs. I have no idea how to solve it, and it's not my job to solve it. Sorc probably needs a systemic rework like Blade has undergone the past few years.
Everything is also compounded by general defense and sustain power creep (outpacing offensive creep), where former glass cannon specs gain the most since their intended weakness has been eliminated, like we've seen with Blade.
It’s literally not difficult at all. Pre U40 = Sorc was bad. Post U40 = Sorc is top tier. Just tone down whatever made Sorc top tier and we have a balanced Sorc.
10% extra max mag and Hardened Ward buff were the 2 main reasons why Sorc became top tier, not Streak, not Dark Deal, not Mage’s Wrath. Anybody else complaining about those abilities has a l2p issue. I literally do not have an issue vs magsorc now and I play wardless stamsorc. Took me 3 weeks to adapt when U40 came out. I got farmed so hard those first 3 weeks I had to theory craft my build again and truthfully, it’s better than before. DK, Warden, Plar & NB in the right build stomps magsorc too.
Oh and if you can make a build that survives magsorc and stomps it, then your build will also stomp 99% of builds out there.
Streak and dark deal has always been an "S-tier" tools that made sure sorc was never bad tho (regardless of stam- or magsorc), so on the entire "pre U40 sorc was bad" statement I´m just gonna disagree. It did have a much much higher skill ceiling (at least if talking magsorc) than other classes which made it harder for the average player to make it work, doesn´t mean it was bad however.
The problem with magsorc is obviously the fact that hardened ward has a heal attached to it, which it shouldn´t have in the first place. The two other issues isn´t even related to sorc specifically (maybe a little) but rather that sustain in the game overall is way too easy to get (can spam streak/ward forever), and ranged damage is way too overtuned (and has no downsides, like less damage compared to melee, due to how stat crept the game has become). Fix those things (and for the love of god nerf the living hell of status effects and ele sus), sorc will be in a more balanced spot.
Yes, it wasn’t bad pre U40, but I don’t think it was remotely close to Warden or NB either. The 10% extra mag and Ward buff completely elevated it to S tier status. One simple fix could be halving the max mag to 5% and turning the Ward heal into a HoT. If it’s too much, then ZOS can tweak the numbers, but at least we know exactly what’s causing the issue for magsorc.
When your luggage was 20kg before and somebody put a 5Kg weight plate in it - maybe it makes more sence to take out that additional weight first instead of your socks and underwear?If your luggage is 25 kg and you need to take something out for the next flight it doesn't matter what you pick, you just need to make it 2 kg lighter. You can keep moving the same two pairs of shoes in and out or you just leave the steam iron and be done.
Turtle_Bot wrote: »I am curious about 1 thing though, what makes you think my wardless sorc (who's build I haven't even posted) is not running any defense at all outside of streak (as was inferred by your comment) and is supposedly just this OP nuke spamming juggernaut that only needs streak to survive?
When your luggage was 20kg before and somebody put a 5Kg weight plate in it - maybe it makes more sence to take out that additional weight first instead of your socks and underwear?If your luggage is 25 kg and you need to take something out for the next flight it doesn't matter what you pick, you just need to make it 2 kg lighter. You can keep moving the same two pairs of shoes in and out or you just leave the steam iron and be done.
And if they take the 5kg out - maybe there is some weight left over for a new t-shirt?
Sorc has received a substantially improved kit (scribing + buffs) and retained all the disproportionate power that comes with streak, which was often cited as the reason for the differences in the class kit, based on the vision for it. Something has to give.
In my opinion it just doesn't need to be unblockable. If you give people the chance to properly defend against the class there will also be more room for certain buffs.
StaticWave wrote: »Turtle_Bot wrote: »I am curious about 1 thing though, what makes you think my wardless sorc (who's build I haven't even posted) is not running any defense at all outside of streak (as was inferred by your comment) and is supposedly just this OP nuke spamming juggernaut that only needs streak to survive?
Yea a wardless Sorc build is just like any other build that other classes run. I still need to build 30k-33k resistances and invest into mitigation to survive dmg. They’re making it out like wardless Sorc is some god tier spec when it’s not even close to what Mech Acuity Warden can do lolol
Whatever you feel like sacrificing. Losing (for example) unblockable status on one ability vs 10 % max resource, a drastically improved toolkit and an excessively strong shield ability seems like a bargain then? Unless...?
Look, my bad for getting into it over Streak, let's let the devs figure out the answer to this, because we clearly agree on that part. Zero players seem to agree on what exactly makes Sorc top tier, but a lot of players agree that some resulting play patterns like indefinite disengage/reengage are a problem.StaticWave wrote: »Just tone down whatever made Sorc top tier and we have a balanced Sorc.
xylena_lazarow wrote: »Look, my bad for getting into it over Streak, let's let the devs figure out the answer to this, because we clearly agree on that part. Zero players seem to agree on what exactly makes Sorc top tier, but a lot of players agree that some resulting play patterns like indefinite disengage/reengage are a problem.StaticWave wrote: »Just tone down whatever made Sorc top tier and we have a balanced Sorc.
StaticWave wrote: »The 5% nerf almost changes nothing for builds with 50k+ max mag
At 50k max mag, the heal tooltip is 7500 on the live server, and 5000 on the PTS. With Battle Spirit, that’s a 3375 heal on the live server and 2250 on the PTS. The difference is only 1125 heal, which is negligible.
The issue is magsorcs with 50k+ mag will have around 13k+ shields. You would need to go through that shield first before you can chip away at their HP. Even if magsorcs lose 1125 heal from PTS Ward, all they gotta do is cast Ward 2-3 times and heal back to full (especially if some of them crit heal).
Unfortunately as long as the heal stays a burst heal, you can’t really adjust high max mag builds without screwing over lower max mag builds. Converting it to a HoT would be a better idea. With that 7500 tooltip spread out over 4 seconds, magsorcs would be healed for 1875 tooltip every second. That’s a 843 heal tick which is decent enough but not broken.
I don't think a lot of the complaints are win/lose though, but a play pattern issue. The Sorc gets to decide terms of engagement 100% of the time against a nonSorc. The Sorc decides when, where, and if the fight happens.StaticWave wrote: »Sure complaining is well deserved, but adapting is also necessary to see if it’s truly a balance issue or just a l2p issue.
StaticWave wrote: »xylena_lazarow wrote: »Don't care whether it's a Streak nerf or some other way. The cost of disengage/reengage should be in line with what Cloak now is, which imo is pretty balanced and makes engaging NBs worthwhile again. I used to be pretty adamant about not nerfing Streak but after realizing it's actually fun to fight NBs again post Cloak nerf, I have seen what could be. It's not like good NB players aren't still elusive and difficult to pin down.StaticWave wrote: »Why would you want to nerf Streak when Streak has never been a problem?
That said, they could also delete ranged damage from PvP instead, and I'd be happy with that too.
There is a cost and it’s called ramping cost. If you want to address 50k max mag sorcs spamming streak then address their ability to stack max mag. Why should my spec suffer lol? I have 20k mag and I can barely use it 3 times before I’m out of mag.
StaticWave wrote: »There is a cost and it’s called ramping cost. If you want to address 50k max mag sorcs spamming streak then address their ability to stack max mag. Why should my spec suffer lol? I have 20k mag and I can barely use it 3 times before I’m out of mag.
Not really. Complaints are a lot less during brawler metas, and a lot more when the top meta class isn't just strong, but also has "unfair" tools like teleportation, invisibility, or ranged nuke damage.MidniteOwl1913 wrote: »If it's not one class it's another. DK, Nighblades, sorcs, some class is *always* overpowered. Who turn in the barrel will it be next?
xylena_lazarow wrote: »I don't think a lot of the complaints are win/lose though, but a play pattern issue. The Sorc gets to decide terms of engagement 100% of the time against a nonSorc. The Sorc decides when, where, and if the fight happens.StaticWave wrote: »Sure complaining is well deserved, but adapting is also necessary to see if it’s truly a balance issue or just a l2p issue.
StaticWave wrote: »xylena_lazarow wrote: »Don't care whether it's a Streak nerf or some other way. The cost of disengage/reengage should be in line with what Cloak now is, which imo is pretty balanced and makes engaging NBs worthwhile again. I used to be pretty adamant about not nerfing Streak but after realizing it's actually fun to fight NBs again post Cloak nerf, I have seen what could be. It's not like good NB players aren't still elusive and difficult to pin down.StaticWave wrote: »Why would you want to nerf Streak when Streak has never been a problem?
That said, they could also delete ranged damage from PvP instead, and I'd be happy with that too.
There is a cost and it’s called ramping cost. If you want to address 50k max mag sorcs spamming streak then address their ability to stack max mag. Why should my spec suffer lol? I have 20k mag and I can barely use it 3 times before I’m out of mag.
Funny thing to say when stamblades said the same thing on cloak and it's change.
PVP becomes unbearable to play because you cant punish mistakes on sorc and nb to a lesser extent
ran in without buffs up, streak away 5 times reset the fight and boom mistakes not punished
about to die cuz never buffs ran out, shield and streak away 4 times and reset the fight once more and consequences of being lazy on uptimes forgotten
dont feel like being hit streak.
they stampeding after you? stun with streak and go over a tiny rock now they cant any more since streak a 15m skill vs chares a 22m skill that place you 5m away that need perfect los to activate> once more no punishment for mis playing
nb loosing a fight stealth at least stealth reset resources and health, but can be countered by detection meanwhile streak has nothing except negate to prevent it and negate is an ultimate in a small area
arc portal same as streak but its only usable once ever 7 seconds meaning you have time to catch them but they can reuse it to stay at range if they play around it, its not a get out of any misplay on your end for free card that sorc has
Streak needs counterplay that is lacks either a 4 second lock out and remove the ramping cost or make the ramp cost increase in duration too so its a 20sec increase in cost if they want to streak 5 times so there is a point to pressure them and make them streak on repeat until they cant afford it and its too expensive to use endlessly cuz 4 second lost increase is a joke streak 3 times for 8k mag and wait 4 seconds and back too full mag able to do it again
Streak needs counterplay that is lacks either a 4 second lock out and remove the ramping cost or make the ramp cost increase in duration too so its a 20sec increase in cost if they want to streak 5 times so there is a point to pressure them and make them streak on repeat until they cant afford it and its too expensive to use endlessly cuz 4 second lost increase is a joke streak 3 times for 8k mag and wait 4 seconds and back too full mag able to do it again
But when you win a 1vX it's because you baited the zergers into fighting on your terms. Most efficient on Sorc.StaticWave wrote: »Well from my experience, I don't get to decide terms of engagement because I'm always getting zerged and fighting outnumbered lol.
xylena_lazarow wrote: »But when you win a 1vX it's because you baited the zergers into fighting on your terms. Most efficient on Sorc.StaticWave wrote: »Well from my experience, I don't get to decide terms of engagement because I'm always getting zerged and fighting outnumbered lol.
I can escape zergs on my DK, but if they have Sorcs I need to be far away before those Sorcs can Streak spam to catch me. There's jack all I can do if I'm in Streak spam range and Sorc players want to zerg me down. I can dance around Wardens all day, Sorc is the only class that can threaten me this way.
I do it on my DK and there's that one DC player that does it on a Necro.StaticWave wrote: »Every class can do it.