I've being debating posting this for a long time, but the upcoming "rewards" have tipped the scale.
I have OCD. If you don't know what that is, to put it simply, I am compelled to have to do certain tasks - not doing them causes me massive levels of anxiety and depression. I have spend 30 years learning to manage my OCD. I take medication for my OCD. Playing computer games is part of that management. They are not only structured and have set rules, but they also provide a distraction.
For all my time in this game, up until recently, this game has been very friendly to my OCD. For example: There are things in the crown store that do not show in the collectibles tab as uncollected. This is good - it helps me with my OCD. Part of managing it for me is being able to ignore the unattainable.
In a nutshell, if there is an achievement in the Journal, or a collectible showing in Collectibles, then I have to get them. It does not need to be right this second, I can take my time with them, this is part of the coping techniques I have spent three decades learning, and aided by my medication. I've done every quest in the game, with the exception of the PvP repeatables in Cyrodiil that I'll get to eventually. I have found all the lorebooks (except several bugged ones), I've explored the entire map, and run every dungeon, arena and trial, and killed every boss anywhere. It isn't just about being a completionist, it's being a completionist on steroids with a nagging voice constantly in the back of my head.
Then a while back ZOS added some new achivements. One for each of the Alliances in PvP - ok I can do that, it will cost me crowns (and real money) to get Alliance change tokens. Annoying as hell but doable. They also introduced Class levelling achievements, and here is where the problem starts because there is no Class change token. I know what you are thinking, well just create another character! It is not that simple. I would not be able to just level that character, I would have to find all the lorebooks, do all the quests, explore all of the map, run all of the dungeons and trials, etc etc. That is a massive undertaking, that I would have to do 5 times, and it would still cause my OCD to nag at me, because the achievement would have a different character name on it, and would literally drive me crazy.
From my OCD point of view, I can ignore not having levelled other classes. The issues it causes me not to have one of each class is outweighed by the issues that would be caused with having them. It's a choice I get to make as to which would be worse for my mental health.
Then we come to today:
So, if I want the new skill styles free, I have to level a new character. And I have to have all the new styles because ZOS put them in the collectibles tab:
So, what it boils down to is this - To get the Alliance achievements I have to pay money becasue of my mental health, to get the new skill styles I have to pay money because of my mental health, and to get the Class levelling achievements I have to hope that one day soon ZOS introduce Class change tokens and then pay money because of my mental health.
Now, some (maybe most) of you probably have some idea how awful OCD can be to live with - if you don't then this thread is not for you. As for ZOS, I'm begging you please stop trying to force multiple classes on players, and consider the rammifications of what you implement. You are forcing me to have to spend money than most players do not have to spend. I'd be more than happy to discuss this with you further.
PS. Oh and please implement Class change tokens, because one day soon those achievements are going to start driving me nuts (or simply remove them and just have a level one character achievement again).