Frogmother wrote: »I logged in, read the daily endeavors, said "nope" and logged out.
SilverBride wrote: »
SeaGtGruff wrote: »SilverBride wrote: »
As a general rule, I agree.
But I think it's also a good idea to have a mixture of both easy and challenging endeavors, for dailies and weeklies both, since the perceived difficulty can vary from player to player, and some players enjoy more of a challenge.
Also, sometimes players are short on time and just want something they can complete in a hurry, but other times they may enjoy something that will take a bit longer.
Greetings,
This thread has been moved to the Bug Reports section, as it is better suited there.
Thank you for your understanding.
SilverBride wrote: »spartaxoxo wrote: »Most of the playerbase can complete NCR+3 in like 5-10 minutes per run. It's a single boss fight. Just need a couple of people to know what they're doing and the rest can just wait on whatever boss the tank tells them to kill.
Most of the playerbase doesn't even run trials so they certainly wouldn't know what they are doing or be able to run one in 5 to 10 minutes. Or be geared for it.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »Most of the playerbase can complete NCR+3 in like 5-10 minutes per run. It's a single boss fight. Just need a couple of people to know what they're doing and the rest can just wait on whatever boss the tank tells them to kill.
Most of the playerbase doesn't even run trials so they certainly wouldn't know what they are doing or be able to run one in 5 to 10 minutes. Or be geared for it.
NCR+3 is as easy as a base game dungeon, mechanics wise. You don't need special gear to run it either.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »Most of the playerbase can complete NCR+3 in like 5-10 minutes per run. It's a single boss fight. Just need a couple of people to know what they're doing and the rest can just wait on whatever boss the tank tells them to kill.
Most of the playerbase doesn't even run trials so they certainly wouldn't know what they are doing or be able to run one in 5 to 10 minutes. Or be geared for it.
NCR+3 is as easy as a base game dungeon, mechanics wise. You don't need special gear to run it either.
It is not easy for all players. And the many players that don't already participate in trials aren't likely to do even 1, let alone 2 of them for 15 seals. It's completely unreasonable for a daily endeavor.
spartaxoxo wrote: »I explicitly stated that two trials was not a good endeavor already.
lonewolf26 wrote: »We had a two heists in one day not to long ago that I think also needs to be removed from the rotation of dailies.
LadyLethalla wrote: »To everyone who says "trials are easy", "5 minutes!" blah blah blah... you're assuming every single player is in your timezone. Trials rarely happen in mine; I'm not going to PUG because of the whole "hey can I have this piece of (gear)" and I don't want to spend the extra time. I agree with OP in that these now-doubled requirements are not making me engage more.
lonewolf26 wrote: »We had a two heists in one day not to long ago that I think also needs to be removed from the rotation of dailies.
SilverBride wrote: »
SilverBride wrote: »
Harder? Not necessarily. They should take longer to accomplish, though. Either because the task is more complicated, or there are more iterations of the task needed.
4 courtyard furnishing was also only easy when you already own them(/own one you can repeat place and remove), for a player who doesnt own courtyard furnishing it is not as most of it is either bound or rather expensive and not a category in guild merchant or TTC.
A guild mate of me had trouble finding any courtyard furnishing in guild merchant for under 20k until he found one for 5k after half an hour.
I could not give him any as mine was all bound from antiquities.