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Daily Endeavors November 24

  • valenwood_vegan
    valenwood_vegan
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    When they first added the system, I never missed an endeavor unless I was on vacation or otherwise unable to play eso. Lately there are some weeks where I rarely complete 3/3 on any day. I guess that's probably working as intended though.

    The thing they may be missing though is, I'm not being driven to play more or increasing my engagement. I'm not buying more crowns to make up for fewer seals of endeavor. I'm more often just not even playing eso at all... there are other games where I don't feel like I'm spending most of my time doing chores.
    Edited by valenwood_vegan on November 24, 2024 3:46PM
  • jad11mumbler
    jad11mumbler
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    DocFrost72 wrote: »
    "**Capture 1 Resource in Cyrodiil** (15 Seals of Endeavor)
    **Complete 2 Black Sacraments** (15 Seals of Endeavor)
    **Complete 2 Trials** (15 Seals of Endeavor)

    **Craft 1 Death's Wind Item** (15 Seals of Endeavor)
    **Place 4 Courtyard Furnishings** (15 Seals of Endeavor)

    *Complete a maximum of 3*"

    So, anyone else find the bolded ones a little extra for 15 Seals of Endeavor? I'll admit for some folks, 2 normal trials is a 10 minute adventure and I don't expect I'll have trouble getting my seals tomorrow. I just wonder at the (by my estimation) escalation of investment.

    No issues here, all five are easy to do for any experienced player.

    Craft 1 Death's Wind Item
    - With Home Tours, porting to a guild hall with the station is easier than ever. (Only needs 2 traits.)

    Place 4 Courtyard Furnishings

    - All you need is a house and a courtyard furnishing. Houses can be obtained for free, the furniture is easy to obtain but slightly more work.
    Capture 1 Resource in Cyrodiil
    - Is also pretty easy. Queue into Cyro, pick an enemy resource. Group up with others if need be.
    Complete 2 Trials
    - Group finder will have a few active groups for players wanting the endeavour, otherwise there's always Craglorn.
    174 characters and counting over 13 accounts.

    120 writ certified. 73 at CP rank.
  • whitecrow
    whitecrow
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    No need to log in today.
  • zaria
    zaria
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    marcbf wrote: »
    Let's just say I won't be getting any seals today and leave it at that.
    Why not crafting an set item and placing 4 furniture is trivial. I did an resource in Cyrodil.
    But yes I don't like the doing two of heist or sacrament.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi all, we have escalated this to the team. However, with it being the weekend, not sure if we will get this resolved. Will touch base as information comes in.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Gabriel_H
    Gabriel_H
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    Ilumia wrote: »
    Wow, 2 trials with those options, they just know how to low-grade annoy their customers.

    They probably think we are all running 6 DSRs a day during the event.
  • Gabriel_H
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    Hi @ZoS_Kevin. For the daily endeavors today (Nov 24), how is one supposed to complete 2 black sacraments in one day? It only limits to one black sacrament per day.

    There are multiple versions of the quest. You can do one, then have someone share a different one with you. Not in any way excusing that, as I recently complained about 2 heist quests for a daily, I'm merely explaining how.
  • Zodiarkslayer
    Zodiarkslayer
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    vsrs_au wrote: »
    Looks like the value of endeavour seals is starting to match currencies in countries with hyperinflation. Are the endeavours this year actually chosen by humans? I'm beginning to think they're now chosen by an AI, because only an AI could make such odd choices.

    Or by the new intern ...
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Vrienda
    Vrienda
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    I've refused to touch the endevour system since the revamp. It just became too much of a chore to keep up with.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • sarahthes
    sarahthes
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    dk_dunkirk wrote: »
    DocFrost72 wrote: »
    "**Capture 1 Resource in Cyrodiil** (15 Seals of Endeavor)
    **Complete 2 Black Sacraments** (15 Seals of Endeavor)
    **Complete 2 Trials** (15 Seals of Endeavor)

    **Craft 1 Death's Wind Item** (15 Seals of Endeavor)
    **Place 4 Courtyard Furnishings** (15 Seals of Endeavor)

    *Complete a maximum of 3*"

    So, anyone else find the bolded ones a little extra for 15 Seals of Endeavor? I'll admit for some folks, 2 normal trials is a 10 minute adventure and I don't expect I'll have trouble getting my seals tomorrow. I just wonder at the (by my estimation) escalation of investment.

    Yes, I'm sure that for the 100 or so people playing the game that can speed run a trial with 11 other similarly-geared, skilled, and minded people in just 5 minutes, they love this daily. For the other 99.99% of the player base, that's about a 2-hour task, and ZOS freaking knows it.

    Most of us don't pay attention to endeavors, actually.

    Whether or not I complete that one is going to depend on whether or not the homies decide to do midnight 0 portal cloudrest or sweaty rockgrove again, but that stuff isn't planned in advance.
  • LalMirchi
    LalMirchi
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    Endeavors, some days accomplished by simple game-play, on other days many Endeavors are quite frustrating and unnecessarily complex, stunting progression.

    Methinks that Sheogorath might be incharge of this particular feature as the choices do seem to be extremely random and we know that madness and uncertainty are our Onkel Sheo's trademark.
  • SilverBride
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    We should never have to do more than 1 of any activity for a daily endeavor. That is more in line with normal game play.
    PCNA
  • WhoRU
    WhoRU
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    DocFrost72 wrote: »
    "**Capture 1 Resource in Cyrodiil** (15 Seals of Endeavor)
    **Complete 2 Black Sacraments** (15 Seals of Endeavor)
    **Complete 2 Trials** (15 Seals of Endeavor)

    **Craft 1 Death's Wind Item** (15 Seals of Endeavor)
    **Place 4 Courtyard Furnishings** (15 Seals of Endeavor)

    *Complete a maximum of 3*"

    So, anyone else find the bolded ones a little extra for 15 Seals of Endeavor? I'll admit for some folks, 2 normal trials is a 10 minute adventure and I don't expect I'll have trouble getting my seals tomorrow. I just wonder at the (by my estimation) escalation of investment.

    No issues here, all five are easy to do for any experienced player.

    Craft 1 Death's Wind Item
    - With Home Tours, porting to a guild hall with the station is easier than ever. (Only needs 2 traits.)

    Place 4 Courtyard Furnishings

    - All you need is a house and a courtyard furnishing. Houses can be obtained for free, the furniture is easy to obtain but slightly more work.
    Capture 1 Resource in Cyrodiil
    - Is also pretty easy. Queue into Cyro, pick an enemy resource. Group up with others if need be.
    Complete 2 Trials
    - Group finder will have a few active groups for players wanting the endeavour, otherwise there's always Craglorn.

    Complete 2 trials...yeah I can see exactly how that equates to reading 2 lorebooks. Really do not understand why they continue to include this on occasion. Certainly not an incentive to new players
  • LPapirius
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    It's not reasonable to expect 2 trials or 2 black sacraments in a single day for a number of reasons. Plus, that's too much grind to justify only 15 endeavors.
  • spartaxoxo
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    dk_dunkirk wrote: »
    DocFrost72 wrote: »
    "**Capture 1 Resource in Cyrodiil** (15 Seals of Endeavor)
    **Complete 2 Black Sacraments** (15 Seals of Endeavor)
    **Complete 2 Trials** (15 Seals of Endeavor)

    **Craft 1 Death's Wind Item** (15 Seals of Endeavor)
    **Place 4 Courtyard Furnishings** (15 Seals of Endeavor)

    *Complete a maximum of 3*"

    So, anyone else find the bolded ones a little extra for 15 Seals of Endeavor? I'll admit for some folks, 2 normal trials is a 10 minute adventure and I don't expect I'll have trouble getting my seals tomorrow. I just wonder at the (by my estimation) escalation of investment.

    Yes, I'm sure that for the 100 or so people playing the game that can speed run a trial with 11 other similarly-geared, skilled, and minded people in just 5 minutes, they love this daily. For the other 99.99% of the player base, that's about a 2-hour task, and ZOS freaking knows it.

    Most of the playerbase can complete NCR+3 in like 5-10 minutes per run. It's a single boss fight. Just need a couple of people to know what they're doing and the rest can just wait on whatever boss the tank tells them to kill.

    That said I agree 2 trials and 2 sacraments are excessive. These are typically once per day tasks even by the people who enjoy doing them and are doing them on a regular basis.
    Edited by spartaxoxo on November 24, 2024 6:04PM
  • jad11mumbler
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    WhoRU wrote: »
    Certainly not an incentive to new players

    Because the game doesn't have enough incentives for new players, while established players get little.
    Edited by jad11mumbler on November 24, 2024 6:05PM
    174 characters and counting over 13 accounts.

    120 writ certified. 73 at CP rank.
  • Katahdin
    Katahdin
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    Yea, two trials is too much for 15 tokens.... Not happening
    Black Sacraments requires 2 characters that can do them to complete

    Agree with others that there seems to be a trend of making the requirements not worth the reward
    Edited by Katahdin on November 24, 2024 6:25PM
    Beta tester November 2013
  • Syldras
    Syldras
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    Because the game doesn't have enough incentives for new players, while established players get little.

    I know it's problably a very unusual idea, but how about making the game interesting and entertaining so players don't need an incentive to play it?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Elsonso
    Elsonso
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    When they first added the system, I never missed an endeavor unless I was on vacation or otherwise unable to play eso. Lately there are some weeks where I rarely complete 3/3 on any day. I guess that's probably working as intended though.

    The thing they may be missing though is, I'm not being driven to play more or increasing my engagement. I'm not buying more crowns to make up for fewer seals of endeavor. I'm more often just not even playing eso at all... there are other games where I don't feel like I'm spending most of my time doing chores.

    I was also one to do the 3 daily and 1 weekly endeavors. They were rarely out of my way and I could simply get them doing normal game play. Occasionally, had to drop everything and make it a point to do a weekly, but it wasn't a big deal. Once that changed, I stopped doing them. Now, I don't even pay attention to them, and I very rarely go out of my way to get them. When I get some, it is usually a surprise.

    In the end, the work required to get enough Seals to buy one of the Crown Crate things sort of exceeds the value of the Crown Crate thing. It is like buying random household items with gold bullion, except Seals are much less useful as a currency. Thus, it doesn't matter if I miss a few endeavors because they are usually worth too much to spend on Crown Crate junk.
    Edited by Elsonso on November 24, 2024 6:30PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • allochthons
    allochthons
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    This is crazy. On another recent Endeavors Inflation thread, Daily Endeavours: Complete TWO Heist Missions
    I commented
    Lykeion wrote: »
    ZOS is extending the time it takes to complete the endeavor, and it looks like for most of them they are just doubling the numbers without a thought. I don't want there to be a day when I need to complete 2 trials for 10 endeavor tokens :(
    Yeah, I think "without a thought," is key here. I suspect the people who input those numbers into the endeavor list don't play the game. And so don't realize that most players have (at most) 1 character that can even do heists, much less two. I doubt quest sharing was anywhere near their thought process.

    They see a list of possible activities in the game, throw a dart at it, and increment it.
    Seriously , ZoS. Have people who actually play the game make these changes!
    She/They
    PS5/NA
  • Dojohoda
    Dojohoda
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    I won't have time for 3 today.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Irhak
    Irhak
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    We should never have to do more than 1 of any activity for a daily endeavor. That is more in line with normal game play.

    I'll tweak that... anything related to the quests (dungs, trials, dailies and such) and surveys should be only 1 a day. Especially if it's daily...

    Gather x nodes is fine, usually done with surveys anyway.
  • MreeBiPolar
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    Gabriel_H wrote: »
    Hi @ZoS_Kevin. For the daily endeavors today (Nov 24), how is one supposed to complete 2 black sacraments in one day? It only limits to one black sacrament per day.

    There are multiple versions of the quest. You can do one, then have someone share a different one with you. Not in any way excusing that, as I recently complained about 2 heist quests for a daily, I'm merely explaining how.

    No you cannot.

    1) Sacraments are the same for everyone on the given day.
    2) Even if someone had a sacrament from a previous day, they are NOT SHAREABLE unlike heists.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    This thread has been moved to the Bug Reports section, as it is better suited there.

    Thank you for your understanding.
    Staff Post
  • SeaGtGruff
    SeaGtGruff
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    Guess I'll try to capture a resource.

    I always do that one when it comes up. It can be difficult if you've never done it before, haven't worked out the best ways to handle it, aren't powerful or tanky enough, and get "interrupted" by enemy players, but I always enjoy it. Sometimes you get lucky and there's a resource at a nearby friendly keep that needs to be flipped back, but I also enjoy receiving a mission that requires riding to a distant enemy keep and capturing one of its resources.

    A few suggestions that might help: (These are more for melee fighters, since ranged fighters can use other strategies.)

    If you've never soloed one before, try running or riding into the tower past the two guards at the entrance and kill the mage guard on the tower ledge first, because otherwise that guard can grief you with destruction staff attacks and AOEs while you're fighting the guards on the ground.

    Try to stay back from the edge of the ledge while you're fighting that guard, otherwise the four flag guards will spot you and either attack you with ranged attacks, or heal the guard you're trying to kill, or both. Note that at least one tower-- Warden farm IIRC-- is positioned at an angle to the flag such that it's easier for the flag guards to see you on the ledge, so you should try to keep out of their line of sight if possible. They won't heal the guard you're attacking if they don't see you, which helps.

    One or both guards at the tower entrance-- and possibly a patrolling guard-- may follow you into the tower and attack while you're going after the one on the ledge, but that can be handy if you're able to draw them into the tower where the ledge guard and flag guards can't see you so you can try to take them out first and then go back to attacking the ledge guard.

    It can also help to go after the two guards at the tower entrance first, before heading up to get the one on the ledge. I often try to quickly kill the mage guard first, so it can't heal the other guards while I'm attacking them, and it should be easier if can draw the guards into the tower where the flag guards and ledge guard can't see you while you're attacking them.

    When you go after the flag guards, try to kill the two mage guards first, otherwise they'll keep healing everyone and make the fight harder and longer. If things start to go really badly and you aren't able to heal yourself enough, as a last resort you can try to dash back into the tower where you're out of sight, to recover some health and stamina or magicka before trying again. But that should be a last resort, because if you're low on health and stamina or magicka the flag guards will likely kill you as you're running away with your back to them.

    Once you've got some experience handling the different situations that can come up, and if you're powerful and tanky enough, you might be able to just attack the flag guards first and ignore the three guards at the tower until after you've eliminated the flag guards, but things can quickly go badly if you aren't careful, so it's safer to elimiate the three tower guards first.

    If possible, try to attract the patrolling guards before going after the flag guards, because it you've killed the other guards and are in the process of flipping the flag, the patrolling guards will interrupt the flipping process if they spot you and attack. Once the flag passes the 50% mark going down, the resource will show up on the map as being under attack, so you definitely want to get rid of the patrolling guards before that happens, otherwise it will prolong the flipping process and enemy players may notice what's going on and attack you.

    The flag flips faster if two or more players are standing beside it, so it's good to have at least one other player helping you. And if the fighting and flipping is taking too long, the guards you've already killed may start to respawn, in which case you might need to start over from the beginning.

    If you're standing by the flag and an enemy player comes up when it's almost finished flipping, you might want to just stand there-- bracing if necessary-- and try to survive for several seconds, because sometimes the flag will finish flipping after you have just been killed by the enemy player.
    I've fought mudcrabs more fearsome than me!
  • SilverBride
    SilverBride
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    spartaxoxo wrote: »
    Most of the playerbase can complete NCR+3 in like 5-10 minutes per run. It's a single boss fight. Just need a couple of people to know what they're doing and the rest can just wait on whatever boss the tank tells them to kill.

    Most of the playerbase doesn't even run trials so they certainly wouldn't know what they are doing or be able to run one in 5 to 10 minutes. Or be geared for it.
    Edited by SilverBride on November 24, 2024 8:22PM
    PCNA
  • acastanza_ESO
    acastanza_ESO
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    Two trials isn't great but its really the two Black Sacraments that's pretty egregious. Two trials is too much work for a daily, but you can't even do two Black Sacraments if you only have one character. Lots of people only have one character so this one is completely unacceptable.
  • Ingenon
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    Laughing at myself over the daily endeavors. Did the craft one item and place four furnishings. Looked at the rest of them. I only go into Cyrodiil or Imperial City when ZOS decides to make it a daily endeavor or for event tickets. Decided mostly as a joke to try the Cyrodiil one on my grand master crafter, who happens to be an altmer one bar oakensoul templar. Succeeded in slowly flipping Vlastarus on a campaign where DC was busy (and almost done) gating AD and EP. Only to find that Vlastarus in not a resource, only lumber mills, mines, and farms count. Looked at the map, saw that the map lumber mills, mines, and farms were almost all held by DC, and they were still busy finishing gating AD and EP. Figured my odds of successfully slowly flipping one of the DC resources while DC was still finishing gating was near zero. Surprised they didn't come and harvest me while I was slowly flipping Vlastarus.
  • Aashiana
    Aashiana
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    To be honest, I often find the dailies too EASY to be interesting. Like "do two quests" or "sell so many things to the trader" or "decon 10 things" which you can so easily do by just making them and then deconning them. It takes all of 15-20 minutes to do the dailies some days. Yesterday one was "buy one thing from a trader". I mean... I feel like the main value of that is to teach newer players about traders (yes it took me a year to figure them out after WoW).

    So why not have some harder ones to keep some of us entertained. I mean a lot of people are actually running 2 trials a day to get extra gear and coffers during an event like this. Some of us run pledges every day so that's 3 dungeons. Yeah the Black Sacraments is a pain but I could do it and it's only one of 5, you can skip that one. If on ONE given day they have 3 that are harder to do, that just makes up for all the other days when they are too easy to even create a little diversion in a day. Remember there are ALL levels of players here and not all of them have crowns. I do them every day because a couple times a year it is nice to not have to spend real money on crowns to buy something cool I actually want. And for the diversion to maybe do something I wouldn't normally.

    If you feel like something's too hard or you don't know how to do it, ask a more experienced player to help you - there are a lot of good suggestions just above. Part of this is learning to do new stuff and introducing game systems to players who might not even know they exist. Like maybe putting in Black Sacraments, a player would go "what IS that" and learn about the dark brotherhood - whether or not they get the daily that day.

    I personally do like this system but I LIKE it to be sometimes easier, sometimes harder.
  • SeaGtGruff
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    Two trials isn't great but its really the two Black Sacraments that's pretty egregious. Two trials is too much work for a daily, but you can't even do two Black Sacraments if you only have one character. Lots of people only have one character so this one is completely unacceptable.

    I just got the Black Sacraments endeavor done on one character without sharing quests! :)

    (1) Accept a Black Sacrament and a Heist, complete them, but DO NOT TURN THEM IN YET.

    (2) The next day (after the server has reset the dailies), turn in the Black Sacrament and Heist.

    (3) Accept a new Black Sacrament and Heist, then complete them, but DO NOT TURN THEM IN YET.

    (4) If one of the daily endeavors is to complete 2 Black Sacraments, then you can go ahead and turn in the Black Sacrament.

    (5) If one of the daily endeavors is to complete 2 Heists, then you can go ahead and turn in the Heist.

    (6) Otherwise, just hang onto the (second) completed Black Sacrament and/or Heist so you can turn it in the next day.

    (7) Don't wait too many days before turning either one in, or you won't get a second one if the one you just turned in is the same one as the current one (similar to what can happen if you wait too many days before turning in a crafting writ).
    I've fought mudcrabs more fearsome than me!
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