JonnytheKing wrote: »
Erickson9610 wrote: »ESO is just as much The Elder Scrolls as it is a Massively Multiplayer Online Role Playing Game. There's PvP and high end PvE, since those are staples of MMORPGs, but there's so much more to this game than just that.
The developers are good at a variety of things, and I think that's good enough.
Would you expect someone who works in a place that mass-produce musical instruments to be proficient in playing them?
Even if the instrument is a single one, would you expect every employee to be a master at playing it?
Sure it can help if someone is, especially in the QA department, but it's not really required - what's important is the skill and capability of mass producing something that works.
If they can't play it themselves, who cares...
Now, on the other hand, marketing and ads work way better when you feel the people working on the item are passionate about it.
But again, passion is the key, not ability.
So... There you have it.
Would you expect someone who works in a place that mass-produce musical instruments to be proficient in playing them?
Even if the instrument is a single one, would you expect every employee to be a master at playing it?
Sure it can help if someone is, especially in the QA department, but it's not really required - what's important is the skill and capability of mass producing something that works.
If they can't play it themselves, who cares...
Now, on the other hand, marketing and ads work way better when you feel the people working on the item are passionate about it.
But again, passion is the key, not ability.
So... There you have it.
Would you expect someone who works in a place that mass-produce musical instruments to be proficient in playing them?
Even if the instrument is a single one, would you expect every employee to be a master at playing it?
Sure it can help if someone is, especially in the QA department, but it's not really required - what's important is the skill and capability of mass producing something that works.
If they can't play it themselves, who cares...
Now, on the other hand, marketing and ads work way better when you feel the people working on the item are passionate about it.
But again, passion is the key, not ability.
So... There you have it.
I would expect those employees to know the difference between the wind instruments and the string instruments.
Chilly-McFreeze wrote: »Yet the dev didn't seem to know basic mechanics, sets and skills. I don't care if he's bad at performing. I care that it seemes there was not enough knowledge and understanding.
spartaxoxo wrote: »Chilly-McFreeze wrote: »Yet the dev didn't seem to know basic mechanics, sets and skills. I don't care if he's bad at performing. I care that it seemes there was not enough knowledge and understanding.
The devs most likely have different terminology for things internally than they do public-facing. Unlike a player who only cares about a small handful of sets as well, he has to work with all of them. So, what is basic to a player maybe complicated for a dev to recall instantly. This doesn't mean they don't understand game design.
JonnytheKing wrote: »
You can be a good designer while still being bad at a game, especially when it comes to PvP.
Devs spend their days at their job, and may not want to come back home and just play the game they've been working on for the rest of the day. They may have a second job, a family, etc, and not that much time to invest in a game.
Being good, at least to a point where it "pleases" the playerbase, takes time, and if you want someone to put those extra hours into the game, then tell the company to hire people to train this person or pay those extra hours, don't harass devs.
Four_Fingers wrote: »So, should all players be required to get good at the game as well?