tom6143346 wrote: »Is a Mechanik of a f1 car a good driver ? Probably not ! He just had a very good understanding of how the machine works. That said we shouldn’t always compare apples with bananas. And I am pretty sure a lead designer has his people that are good at the he game to get things checked out.
Some of the developers need to understand the game mechanics - if they're designing skills or encounters they need to understand how the underlying mechanics work. But even they don't need to be the best players, they don't need to be able to clear trials, only understand how it can be done.
Like the examples above. The world's best guitarist isn't going to be the best person to build an amazing guitar because that's an entirely different skillset. Meanwhile someone designing a guitar does need to know how one works but they don't actually need to be able to play it, just understand how it can be played.
ZOS_JessicaFolsom wrote: »On the topic of our developers, we’ve seen through the years commentary around expectations of developer skill levels, especially with the more competitive PVP and PVE content. It's not expected that a developer has god-tier skill at the game. We have a wide range of skills and interests on the team, just like within our community. We range from progression pushers to casual players and everything in between, and that allows us to account for all player types - not just the god-tier ones.
This goes for knowledge about the game, too. ESO is a huge game with a lot of remember and track. We don't expect perfect encyclopedic recall of every piece a developer has ever worked on. Spacing on a name of an ability while running a stream or taking part in an interview doesn't mean that developer doesn't know the game or skills. It means they’re human.
On the topic of communication, we want to be able to talk with you all more, get out there and play with game with you more, do more livestreams, etc. When a developer puts themselves out there and is met with unrealistic expectations and general personal attacks, it makes them not want to do any of those things again. So please, if you want more communication from us, keep in mind to be respectful and constructive. It’s okay to be frustrated, disappointed, unhappy with something, etc. and we only ask that you communicate that to us without bashing our developers in the process. Anecdotally, we also want players of all skill levels to feel welcome to try out things like PVP Battlegrounds, Cyrodiil, dungeons, and trials, and feel okay with not necessarily being top-tier at it. It's always disappointing to see gatekeeping commentary and behavior – that’s not in the spirit of our community.
kyle.wilson wrote: »Four_Fingers wrote: »So, should all players be required to get good at the game as well?
I do not expect them to be good at the game in general. I do expect them to know their role within the game.
Many of the leads have been in their roles since beta, and they seem to have lost their joy in being a part of the game.
This may also be the longest I’ve ever seen a dev team leadership stay static for any game. I would probably be upset too, if they was no career progression in 11 years.
A weakness of knowledge was shown that would’ve been filled after 1 day in pvp. The pvp lead should have knowledge on how to PvP, as well the monetization lead should know how to pickpocket.