This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.
LatentBuzzard wrote: »This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.
Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?
spartaxoxo wrote: »LatentBuzzard wrote: »This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.
Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?
It's also highly possible that a lot of people already do their weeklies on Friday or Saturday because it's the weekend. Thus, they can make an endeavor that awards a significant chunk of their playerbase for an activity they are doing anyway. They would know when the majority of the playerbase completes their weekly.
Two strategies make sense for this
1) On the first day of the week so that everyone can do that particular endeavor
2) On the day most people complete it, so they get a nice surprise in the background.
Given the weekend was selected, my guess would be they chose door number 2.
spartaxoxo wrote: »LatentBuzzard wrote: »This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.
Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?
It's also highly possible that a lot of people already do their weeklies on Friday or Saturday because it's the weekend. Thus, they can make an endeavor that awards a significant chunk of their playerbase for an activity they are doing anyway. They would know when the majority of the playerbase completes their weekly.
Two strategies make sense for this
1) On the first day of the week so that everyone can do that particular endeavor
2) On the day most people complete it, so they get a nice surprise in the background.
Given the weekend was selected, my guess would be they chose door number 2.
I don't think either strategy makes sense, to be honest.
If it's a weekly endeavour, don't make it a daily endeavour also. You can't take something people are tasked to do over a week and then require it to be completed on a particular day partway through the week. It doesn't take a genius to work that one out, I see no sense in it whatsoever.
Was it simply a mistake, ZOS_Kevin ?
SeaGtGruff wrote: »I suspect they were trying to give us an easy endeavor. If I remember correctly, there have been other times when one of the daily endeavors involved completing one or more of the other endeavors, but I forget the details.
spartaxoxo wrote: »spartaxoxo wrote: »LatentBuzzard wrote: »This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.
Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?
It's also highly possible that a lot of people already do their weeklies on Friday or Saturday because it's the weekend. Thus, they can make an endeavor that awards a significant chunk of their playerbase for an activity they are doing anyway. They would know when the majority of the playerbase completes their weekly.
Two strategies make sense for this
1) On the first day of the week so that everyone can do that particular endeavor
2) On the day most people complete it, so they get a nice surprise in the background.
Given the weekend was selected, my guess would be they chose door number 2.
I don't think either strategy makes sense, to be honest.
If it's a weekly endeavour, don't make it a daily endeavour also. You can't take something people are tasked to do over a week and then require it to be completed on a particular day partway through the week. It doesn't take a genius to work that one out, I see no sense in it whatsoever.
Was it simply a mistake, ZOS_Kevin ?
I mean that pick 100 mats thing is easily beatable in a day.
Edit
The other two as well tbh. The daily quest for BGs is 1000 medal score.
spartaxoxo wrote: »LatentBuzzard wrote: »This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.
Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?
It's also highly possible that a lot of people already do their weeklies on Friday or Saturday because it's the weekend. Thus, they can make an endeavor that awards a significant chunk of their playerbase for an activity they are doing anyway. They would know when the majority of the playerbase completes their weekly.
Two strategies make sense for this
1) On the first day of the week so that everyone can do that particular endeavor
2) On the day most people complete it, so they get a nice surprise in the background.
Given the weekend was selected, my guess would be they chose door number 2.
I don't think either strategy makes sense, to be honest.
If it's a weekly endeavour, don't make it a daily endeavour also. You can't take something people are tasked to do over a week and then require it to be completed on a particular day partway through the week. It doesn't take a genius to work that one out, I see no sense in it whatsoever.
Was it simply a mistake, ZOS_Kevin ?
Hapexamendios wrote: »It doesn't bother that they made this an endeavor. What does bother me is that we didn't get credit for it if we already had it done. That's just not a good look.
I guess I can't specifically remember if I've done this with weeklies, but I seem to remember on more than one occasion completing four or five daily endeavors.
You only get rewarded for three, but the trigger for completing them still happens after you get your three rewards. The additional ones are marked as complete, if you look at your list.
So... technically... probably this is only "impossible" to complete if you've done all three weekly endeavors already.
It's still not a great idea, and I suspect it was a well-intentioned idea that likely had all of two minutes of thought put into it, but likely less impossible than people are assuming. For example, I killed 12 players in Cyrodiil much earlier in the week but I bet I'd get the endeavor if I now went and harvested 100 resources. I just won't get 250 seals for doing that.
spartaxoxo wrote: »spartaxoxo wrote: »LatentBuzzard wrote: »This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.
Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?
It's also highly possible that a lot of people already do their weeklies on Friday or Saturday because it's the weekend. Thus, they can make an endeavor that awards a significant chunk of their playerbase for an activity they are doing anyway. They would know when the majority of the playerbase completes their weekly.
Two strategies make sense for this
1) On the first day of the week so that everyone can do that particular endeavor
2) On the day most people complete it, so they get a nice surprise in the background.
Given the weekend was selected, my guess would be they chose door number 2.
I don't think either strategy makes sense, to be honest.
If it's a weekly endeavour, don't make it a daily endeavour also. You can't take something people are tasked to do over a week and then require it to be completed on a particular day partway through the week. It doesn't take a genius to work that one out, I see no sense in it whatsoever.
Was it simply a mistake, ZOS_Kevin ?
I mean that pick 100 mats thing is easily beatable in a day.
Edit
The other two as well tbh. The daily quest for BGs is 1000 medal score.
I don't disagree, but what that means is that many people will already have completed the weekly endeavour before Friday, while others may be leaving it for the weekend. Neither set of players will be able to complete it on Friday. It's a nonsensical daily endeavour.
I guess I can't specifically remember if I've done this with weeklies, but I seem to remember on more than one occasion completing four or five daily endeavors.
You only get rewarded for three, but the trigger for completing them still happens after you get your three rewards. The additional ones are marked as complete, if you look at your list.
So... technically... probably this is only "impossible" to complete if you've done all three weekly endeavors already.
It's still not a great idea, and I suspect it was a well-intentioned idea that likely had all of two minutes of thought put into it, but likely less impossible than people are assuming. For example, I killed 12 players in Cyrodiil much earlier in the week but I bet I'd get the endeavor if I now went and harvested 100 resources. I just won't get 250 seals for doing that.
Has this been confirmed? That fulfilling the conditions of an endeavor would trigger this rather than the actual completion? Because usually they're very literal...
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »LatentBuzzard wrote: »This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.
Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?
It's also highly possible that a lot of people already do their weeklies on Friday or Saturday because it's the weekend. Thus, they can make an endeavor that awards a significant chunk of their playerbase for an activity they are doing anyway. They would know when the majority of the playerbase completes their weekly.
Two strategies make sense for this
1) On the first day of the week so that everyone can do that particular endeavor
2) On the day most people complete it, so they get a nice surprise in the background.
Given the weekend was selected, my guess would be they chose door number 2.
I don't think either strategy makes sense, to be honest.
If it's a weekly endeavour, don't make it a daily endeavour also. You can't take something people are tasked to do over a week and then require it to be completed on a particular day partway through the week. It doesn't take a genius to work that one out, I see no sense in it whatsoever.
Was it simply a mistake, ZOS_Kevin ?
I mean that pick 100 mats thing is easily beatable in a day.
Edit
The other two as well tbh. The daily quest for BGs is 1000 medal score.
I don't disagree, but what that means is that many people will already have completed the weekly endeavour before Friday, while others may be leaving it for the weekend. Neither set of players will be able to complete it on Friday. It's a nonsensical daily endeavour.
Why wouldn't someone leaving it for the weekend be unable to complete it on Friday?
The New BGs just recently dropped on console. I bet there's a lot of people that play a few matches to try it out today, and get awarded both a weekly and daily endeavor for it without even going out of their way to get them done.
I would certainly prefer they award them retroactively though, don't get me wrong. This way those of us who already did it don't find ourselves unable to complete the endeavor.
It just makes sense to me that players are incentivized to try the new BGs on the first weekend they dropped.