ZOS_JessicaFolsom wrote: »Hey all, as a follow up to this, we are still investigating adjustments to reduce the impact of the sound effects of the ability in these cases. As we've delved into the investigation and what is possible, it's become apparent that this will take some time to adjust, test, and implement. Realistically, the work around improving this is going to be included in Update 45 (next year) at the earliest.
thejadefalcon wrote: »Why not just turn it off? At least until your testing can be done?
Erickson9610 wrote: »I'd rather wait for a stable, more permanent fix than to receive a rushed, temporary hotfix that is itself broken and becomes a low priority to fix in the long run.
ZOS_JessicaFolsom wrote: »thejadefalcon wrote: »Why not just turn it off? At least until your testing can be done?
This is fair question and was also the first one we asked when this was first reported. It takes time to push fixes across to completion, between the multiple teams involved, certifications, etc. This isn't something that we are able to hotfix and requires an update. Doing a temp update to effectively undo a fix that is already coming and pivot to another approach would make the actual fix take even longer.
ZOS_JessicaFolsom wrote: »Sorry to ping you, I'm not sure if quoting you gave a ping or not. Please see my post and the subsequent many, many comments. Plus the 44 entire tabs of discontent on the forum post for this topic. Can we please, please get some help restoring Grim Focus to the way it was visually for the first 10+ years of the game, before the change with Necrom broke it, making it permaglow. The volume of comments show how big an issue this is for the community. If changes will be made to the banners, which can currently be resolved by disabling Effects under Audio, can we please get help for an issue we are unable to fix, the Grim Focus permaglow?
Hey @Kyip! Just wanted let you know we see this question, and we're very aware of the thread. When the feedback about the Grim Focus change first surfaced, we did raise it with the dev team. In the thread, Kevin did pass along the info that we got from the dev team, that this change was intended and not a bug. That said, we've raised it again to see what's possible. Reading back through our responses in the original thread, there may also be an opportunity to elaborate on why we made the change - we're checking with dev on that. (As an aside, many of us are about to be out for Thanksgiving holiday break, so any additional info we can share will likely be the week of Dec. 2.)
Wuduwasa13 wrote: »All this could have been avoided had someone competent who actually plays the game in any meaningful way been involved in the design & implementation process.
I dread to imagine what the future holds for skill sound effects, emergency service vehicle sirens? Ear-splitting sonar? Jumbo jet engine roars?
AtriaKhorist wrote: »ZOS_JessicaFolsom wrote: »Sorry to ping you, I'm not sure if quoting you gave a ping or not. Please see my post and the subsequent many, many comments. Plus the 44 entire tabs of discontent on the forum post for this topic. Can we please, please get some help restoring Grim Focus to the way it was visually for the first 10+ years of the game, before the change with Necrom broke it, making it permaglow. The volume of comments show how big an issue this is for the community. If changes will be made to the banners, which can currently be resolved by disabling Effects under Audio, can we please get help for an issue we are unable to fix, the Grim Focus permaglow?
Hey @Kyip! Just wanted let you know we see this question, and we're very aware of the thread. When the feedback about the Grim Focus change first surfaced, we did raise it with the dev team. In the thread, Kevin did pass along the info that we got from the dev team, that this change was intended and not a bug. That said, we've raised it again to see what's possible. Reading back through our responses in the original thread, there may also be an opportunity to elaborate on why we made the change - we're checking with dev on that. (As an aside, many of us are about to be out for Thanksgiving holiday break, so any additional info we can share will likely be the week of Dec. 2.)
@ZOS_JessicaFolsom
Apologies Jessica, but this issue has persisted for well over a year. The thread is filled to the brim with evidence that this is in no way intended, no matter what reasoning the devs bring up. It comes with several botched resulting problems, fulfills zero immersive or gameplay value and has made a lot of of people angry - especially in light of moderative action and the sheer lack of communication over a year between two 'I can check with devs' and 'dev said this is intended'. Even your statement speaks of last week already.
People feel like they're not taken seriously and that their concerns are dismissed by a statement observably not true, or worse, they feel silenced. I believe that this is not your intent, and I realize you have the thankless job of the messenger, but it is how it comes across far too often.
Laying out a reason will see that reason dismantled in short order - quite possibly by directly referencing what many have already said over the course of more than a year.
What needs to happen is a fix, not a doomed attempt at gaslighting us into believing it needs to be this way.