Unfadingsilence wrote: »StihlReign wrote: »Cloak is now a PvE role-play ability. It has been significantly adjusted to improve the ability for role-playing and PvE players.
??? It's extremely strong in pvp as well you can perma clock im sitting 10k damage on my bomber now just waiting to pop out to blow up groups
I'm voting to put it back to the way it was. Why. (Note that I predicted from the very beginning that this would be expensive and cause misery for stam blades).
Not trying to tear this idea apart, but this may not be the best time for a change like this and it certainly does not benefit the masses in any way that I can see. Special interests can leverage the change but only because we were looking for something like it.
ikillforskooma wrote: »Dear, do you play pvp?
Monte_Cristo wrote: »ikillforskooma wrote: »Who even plays pve on the nightblade when there is an arcanist?
Everyone who isn't in endgame, plus healers.
Cloak + wild hunt ring means I can run past the mobs and get to the next quest objective easier.
I wouldn't mind this change if it didn't disable magic recovery while active.
katanagirl1 wrote: »I'm voting to put it back to the way it was. Why. (Note that I predicted from the very beginning that this would be expensive and cause misery for stam blades).
Not trying to tear this idea apart, but this may not be the best time for a change like this and it certainly does not benefit the masses in any way that I can see. Special interests can leverage the change but only because we were looking for something like it.
This is my concern, the magicka cost went up, right? We don’t have the patch yet so I can’t check.
I guess my stamblade has to pop magicka potions now to steal? I mean it would be crazy to use a magblade for stealing.
katanagirl1 wrote: »I'm voting to put it back to the way it was. Why. (Note that I predicted from the very beginning that this would be expensive and cause misery for stam blades).
Not trying to tear this idea apart, but this may not be the best time for a change like this and it certainly does not benefit the masses in any way that I can see. Special interests can leverage the change but only because we were looking for something like it.
This is my concern, the magicka cost went up, right? We don’t have the patch yet so I can’t check.
I guess my stamblade has to pop magicka potions now to steal? I mean it would be crazy to use a magblade for stealing.
...
PvE nightblade here that doesn't PvP, i absolutely love the new change and this single change makes nb's at skill ceiling competitive(if not better) than arcs in endgame content. Sorry for everyone who's into pvp but the change is a godsend for pve players.
PvE nightblade here that doesn't PvP, i absolutely love the new change and this single change makes nb's at skill ceiling competitive(if not better) than arcs in endgame content. Sorry for everyone who's into pvp but the change is a godsend for pve players.
Chilly-McFreeze wrote: »katanagirl1 wrote: »I'm voting to put it back to the way it was. Why. (Note that I predicted from the very beginning that this would be expensive and cause misery for stam blades).
Not trying to tear this idea apart, but this may not be the best time for a change like this and it certainly does not benefit the masses in any way that I can see. Special interests can leverage the change but only because we were looking for something like it.
This is my concern, the magicka cost went up, right? We don’t have the patch yet so I can’t check.
I guess my stamblade has to pop magicka potions now to steal? I mean it would be crazy to use a magblade for stealing.
...
This was a great first paragraph until you succumbed to class bashing. The thing that gutted everything special about classes in the first place.
LadyLethalla wrote: »PvE nightblade here that doesn't PvP, i absolutely love the new change and this single change makes nb's at skill ceiling competitive(if not better) than arcs in endgame content. Sorry for everyone who's into pvp but the change is a godsend for pve players.
How is it better for PVE...?
LadyLethalla wrote: »PvE nightblade here that doesn't PvP, i absolutely love the new change and this single change makes nb's at skill ceiling competitive(if not better) than arcs in endgame content. Sorry for everyone who's into pvp but the change is a godsend for pve players.
How is it better for PVE...?
Casting it gives you a 10% damage done bonus to monsters for 10 seconds. Using it also incentivizes being a Stage 2 Vampire so that you'll benefit from the Strike from the Shadows passive (your Weapon and Spell Damage is increased by 300 for 6 seconds when you leave Invisibility), and at that point you could also consider using Simmering Frenzy/ Sated Fury to further increase your DPS.
PvE nightblade here that doesn't PvP, i absolutely love the new change and this single change makes nb's at skill ceiling competitive(if not better) than arcs in endgame content. Sorry for everyone who's into pvp but the change is a godsend for pve players.
HowTaoBrownCow wrote: »I vote for either returning it to its prior state, or having the new toggle just be one of the morphs.
I wouldn't mind the toggle so much if it didn't block magicka regen. But I'm a PVE guy, I've been playing since the beta, and my first and oldest character is a stamina nightblade. I've done some PVP, and I enjoyed it well enough, but it's not really my thing.
What *is* my thing is avoiding combat entirely; taking my sneaky stamina nightblade, or either of my two magicka nightblades, and doing various dailies or quests and just sneaking my way past all the creatures to get to the objective, getting the thing, and getting out. If I want to fight, I have DPS guys I use for that, and they're happy to mow through a delve slaughtering anything that moves. But the thing I love most is just running through, hitting the Shadow Cloak button every three seconds like I'm breathing, and having a nice relaxing run. It's meditative.
And I'm not the only one. I have two family members that I play with who do the same thing, in pretty much the same way. This is obviously a very YMMV sort of thing, but from the comments above we're clearly not the only ones who like conflict-free, sneaky runs.
This change doesn't make this sort of run impossible... but it makes it more stressful. Now I have to constantly watch the magicka bar to make sure I'm not running out. Take a potion when it gets low. Stop periodically, explicitly decloak, and wait for my magicka to regenerate (especially my stamina guy, who just doesn't have the starting pool of magicka and runs out way sooner). When something goes wrong, and the cloak is broken, it's not super obvious what my cloak state is now... and I struggle to hit my cloak button *exactly* once, because if a hit it more than once in a reflex panic, I decloak again.
This has turned one of my favorite things in the game into another source of stress. Can I still do the quest objective? Sure. But I'm more likely to just take a DPS guy in, to blindly kill everything in my path instead of dealing with the worry about managing my cloak state and my magicka pool.
I can't say I'm optimistic about ZOS returning Shadow Cloak to it's non-toggle behavior, or making it just one of the morphs. But I really, *really* want them to. I just want this thing back that I loved. :-(
ikillforskooma wrote: »yes guys, I completely agree with you
it would be great if the switch was just one of the morphs
like this for example
SundarahFr3akinrican wrote: »I am a nightblade, have only ever played nightblade. I pvp with stam nightblade and i am above average i would say at pvp. This new version of cloak is so much better. I do not want it to go back.