MidniteOwl1913 wrote: »spartaxoxo wrote: »Ideas take a long time to implement. So even if they go with your idea, unless it's really simple, it's probably going to take some months or a year or whatever. Feedback that's passed along does get used sometimes though.
Also, the player economy stagnates and people kind of check out if there isn't anything new to grind.
The problem isn't really new sets or the like. The problem is moreso that there's a lack of content now. They've drastically reduced new content and it's making things feel a bit stale imo.
But even ideas that have been around and suggested enough times are ignored as well. Sure development takes time, but there is a vast backlog of good ideas ignored for years. I don't think it takes time is a good excuse.
Creative assembly had a similar route of ignoring players and adopting a 'We will do what we want' attitude and it cost them a lot of money and exposure as players and content creators left them in droves.
They made the decision to change how they worked, started interacting more with players, listening to feedback and adopting sensible changes based on the feedback provided.
Each patch now has an explanation of changes and will often address issues raised and explain that they have made the change based on this feedback and why.
Players feel wanted and as a result both the exposure and player numbers have increased. I feel there is a level of confidence in the development of the product, that I just don't see here.
Erickson9610 wrote: »spartaxoxo wrote: »They've drastically reduced new content and it's making things feel a bit stale imo.
Content, and the of quality of content, has definitely fallen off.
Very negligible QoL improvements combined with new content that has very low appeal to many players.
IMHO this includes ToT, Housing Tours, Infinite Archive and others. Scribing had great potential, but was very lackluster and disappointing for many reasons.
The only way to know for sure which content is unpopular with players is to use statistics from in-game play. ZOS may get more nuanced feedback from written responses via /bug or /feedback in-game, or posts on the ESO reddit, the ESO forums, or other ESO social media outlets, but player actions speak louder than words.
Endeavors (and soon Golden Pursuits) give players a choice between certain predetermined activities, and ZOS uses statistics from that to determine which activities are the most popular with (and which ones are the least preferable for) players.
They can use that information to plan upcoming feature, or they can use it for social engineering. If enough people are not doing a certain task in the game, and they want players doing those things, they can arrange for endeavors, or rewards from other activities, such that players are encouraged to do those things.
manukartofanu wrote: »Erickson9610 wrote: »spartaxoxo wrote: »They've drastically reduced new content and it's making things feel a bit stale imo.
Content, and the of quality of content, has definitely fallen off.
Very negligible QoL improvements combined with new content that has very low appeal to many players.
IMHO this includes ToT, Housing Tours, Infinite Archive and others. Scribing had great potential, but was very lackluster and disappointing for many reasons.
The only way to know for sure which content is unpopular with players is to use statistics from in-game play. ZOS may get more nuanced feedback from written responses via /bug or /feedback in-game, or posts on the ESO reddit, the ESO forums, or other ESO social media outlets, but player actions speak louder than words.
Endeavors (and soon Golden Pursuits) give players a choice between certain predetermined activities, and ZOS uses statistics from that to determine which activities are the most popular with (and which ones are the least preferable for) players.
They can use that information to plan upcoming feature, or they can use it for social engineering. If enough people are not doing a certain task in the game, and they want players doing those things, they can arrange for endeavors, or rewards from other activities, such that players are encouraged to do those things.
So, instead of fixing the bad design, we'll just pile on more rewards for poorly designed activities. The path is clear, and it leads to the game turning from something engaging into a list of hated chores for the players. What happens next is pretty obvious, I think.
Cooperharley wrote: »I think this is a fair assessment for any company or product across the board. But the issue is when they enact things like ToT w/ high isle or the recent home tours addition or even balance changes that weren't even close to suggestions/discussions by the player base. THAT'S the issue.
Stafford197 wrote: »I think the most important thing to point out here is: Stalking Blastbones.
How in the world do they remove a core ability for a class, see the tremendous negative feedback in all its forms, and then still go through with it?
Or how about: Templar Puncturing Strikes changes.
Not a single complaint about the animation or prop in what, 6+ years? But then they change this skill to have a lower quality animation along with an ugly prop. All ESO-related social media explodes with negative feedback. They keep the change in, and on top of this, do not even update the multiple other spear-related abilities to follow suit in using the new spear prop!
Not sure what else needs to be said - feedback is not valued. They only care if it’s something they personally feel like changing.
They clearly just don’t care about feedback. Even though the forums are a small percentage of the player base, it’s still representative of the larger community and widely agreed on points are going to be valid for most players.
Stafford197 wrote: »I think the most important thing to point out here is: Stalking Blastbones.
How in the world do they remove a core ability for a class, see the tremendous negative feedback in all its forms, and then still go through with it?
Or how about: Templar Puncturing Strikes changes.
Not a single complaint about the animation or prop in what, 6+ years? But then they change this skill to have a lower quality animation along with an ugly prop. All ESO-related social media explodes with negative feedback. They keep the change in, and on top of this, do not even update the multiple other spear-related abilities to follow suit in using the new spear prop!
Not sure what else needs to be said - feedback is not valued. They only care if it’s something they personally feel like changing.
They clearly just don’t care about feedback. Even though the forums are a small percentage of the player base, it’s still representative of the larger community and widely agreed on points are going to be valid for most players.
The forum really does not feel representative on many, many topics. Just go to the ESO reddit, for instance, and you'd see almost opposite opinions on many hot button issues, often with interactions ten times as numerous as even the biggest threads here.
ZOS very clearly do pay attention to what gets said on the forums and there are numerous examples of that (look, for instance, at the change to how new players now enter the game). But the forums *are not* the player base, and they would be mad to listen to the forums alone.
I'll play devil's advocate and do a frame challenge :
They DO care about feedback.
Most feedback, however, is just clutter.
For one genuinely good feedback, there's 10 that are just some people defending their stuff against perceived (as in : not real) problems.
I play since launch, with some long pauses in-between session, and you can believe me when I say my builds was nerfed countless times (and actually buffed countless others).
However, I do consider that loosing a few percent DPS on a parse in not and never will be an issue.
A build is never made useless with an update .. sure, you get a little less efficient, but if your numbers were good, odds are in favour of them still being good after any update.
If you could do any content, you'll probably still be able to.
Updates and rebalance are a necessity, in a mmorpg. If there weren't any, everyone would have had the same build, and would have left long ago out of sheer boredom.
The fact that there are such spirited debates here is proof that everything is working as it should.
The game is fine, and the devs aren't evil. They listen, but are free to choose what deserve to be listened to.
Because, yeah, they actually know better than us payers.
Aggrovious wrote: »I'll play devil's advocate and do a frame challenge :
They DO care about feedback.
Most feedback, however, is just clutter.
For one genuinely good feedback, there's 10 that are just some people defending their stuff against perceived (as in : not real) problems.
I play since launch, with some long pauses in-between session, and you can believe me when I say my builds was nerfed countless times (and actually buffed countless others).
However, I do consider that loosing a few percent DPS on a parse in not and never will be an issue.
A build is never made useless with an update .. sure, you get a little less efficient, but if your numbers were good, odds are in favour of them still being good after any update.
If you could do any content, you'll probably still be able to.
Updates and rebalance are a necessity, in a mmorpg. If there weren't any, everyone would have had the same build, and would have left long ago out of sheer boredom.
The fact that there are such spirited debates here is proof that everything is working as it should.
The game is fine, and the devs aren't evil. They listen, but are free to choose what deserve to be listened to.
Because, yeah, they actually know better than us payers.
Say that with a straight face when you talk about the nerfing of the set Azureblight. I have a problem with "balancing" when it makes things useless. That is what I and I am sure others have a problem with.
Because, yeah, they actually know better than us payers.
xylena_lazarow wrote: »Yall should read this from the lead dev for Magic: the Gathering, a game much bigger than ESO.
https://magic.wizards.com/en/news/making-magic/twenty-years-twenty-lessons-part-3-2016-06-13
Updates and rebalance are a necessity, in a mmorpg. If there weren't any, everyone would have had the same build
The game is fine, and the devs aren't evil.
Because, yeah, they actually know better than us payers.
It sucks when you're the one nerfed, but you sure as hell want the OP stuff the other is using to be nerfed. I've seen this a lot of time, on the forums. Endless complains over very minor loss of DPS.
xylena_lazarow wrote: »Yall should read this from the lead dev for Magic: the Gathering, a game much bigger than ESO.
https://magic.wizards.com/en/news/making-magic/twenty-years-twenty-lessons-part-3-2016-06-13
The one sentence that jumps out for me is: They don't know the restrictions you're under or what needs you have to fulfill.
Sounds to me like most of that could be solved by telling players the restrictions they're under and the needs they have to fulfill. If I were to go see my doctor and propose a solution that doesn't work, he'd explain to me why that's the case. It's called communicating. If he didn't and just said "I know best", I wouldn't know if that's really the case or if he's just arrogant and annoyed. And I'd definitely switch to a doctor who is willing to treat me like an intelligent human.
xylena_lazarow wrote: »Yall should read this from the lead dev for Magic: the Gathering, a game much bigger than ESO.
https://magic.wizards.com/en/news/making-magic/twenty-years-twenty-lessons-part-3-2016-06-13
xylena_lazarow wrote: »Yall should read this from the lead dev for Magic: the Gathering, a game much bigger than ESO.
https://magic.wizards.com/en/news/making-magic/twenty-years-twenty-lessons-part-3-2016-06-13
He'll distill as much as he can for a layperson, but without a formal medical background in the correct specialty, you're missing too much information. Similarly, most of us don't have formal game dev or software dev backgrounds, and none of us know the technical side of the game and what constraints that would impose on design.If I were to go see my doctor and propose a solution that doesn't work, he'd explain to me why that's the case.
Stafford197 wrote: »Sorry but its more like this:Player on Forum: I have this great idea that would really improve the game.
Other Players on Forum: No!! Hell No. Yes. I dont care, but mostly no. Ok but mine is better.
Community Manager: So what are we going to do when eso players are complainging on everything always and they think that they all have the best sollutions to the game, but everyone has a different one?
Community Manager: Welcome to Update XX! We are super excited to introduce X and Y
Players on Forums: Wut? No one asked for or wanted this. I wanted Q, What about F and G? We all need P and R
^^What it feels like to me being on forums and then seeing new updates roll out.^^
it’s only like that if YOU are an annoying person who thinks the game should bend to your will. most players don’t provide feedback thinking like that, including me. we make a genuine suggestions for a game we love.
ESO solicits feedback, players find consensus here about certain game improvements, the community managers acknowledge it and then it gets tossed into the waste bin.
The forum never finds consensus. Honestly, they don't. At best dissenters stop replying because it is not productive to engage.
No you’re completely wrong and disregarding all player feedback.
Stalking Blastbones removal, Puncturing Strikes animation nerf, and U35 balance changes want to say hi, just to name recent examples. There was enormous consensus across all social media and ingame that these were all horrible changes and yet they still went though. ZOS even issued public apologies in the case of U35 changes.
In the game’s history there have been many situations like this, such as with AoE Caps, or Dark Brotherhood animation updates… players do come to consensus on major unpopular changes. Not everything of course, but absolutely on the major stuff.
Erickson9610 wrote: »spartaxoxo wrote: »They've drastically reduced new content and it's making things feel a bit stale imo.
Content, and the of quality of content, has definitely fallen off.
Very negligible QoL improvements combined with new content that has very low appeal to many players.
IMHO this includes ToT, Housing Tours, Infinite Archive and others. Scribing had great potential, but was very lackluster and disappointing for many reasons.
The only way to know for sure which content is unpopular with players is to use statistics from in-game play. ZOS may get more nuanced feedback from written responses via /bug or /feedback in-game, or posts on the ESO reddit, the ESO forums, or other ESO social media outlets, but player actions speak louder than words.
Endeavors (and soon Golden Pursuits) give players a choice between certain predetermined activities, and ZOS uses statistics from that to determine which activities are the most popular with (and which ones are the least preferable for) players.
They can use that information to plan upcoming feature, or they can use it for social engineering. If enough people are not doing a certain task in the game, and they want players doing those things, they can arrange for endeavors, or rewards from other activities, such that players are encouraged to do those things.
xylena_lazarow wrote: »He'll distill as much as he can for a layperson, but without a formal medical background in the correct specialty, you're missing too much information. Similarly, most of us don't have formal game dev or software dev backgrounds, and none of us know the technical side of the game and what constraints that would impose on design.If I were to go see my doctor and propose a solution that doesn't work, he'd explain to me why that's the case.
tomofhyrule wrote: »Only problem there is that there are cases where they have done exactly that, and then the community gets mad that that exact thing can't happen.
Player on Forum: I have this great idea that would really improve the game.
Other Players on Forum: That is a great idea! We agree.
Community Manager: Great idea! We are going to pass this along to the appropriate team. Thanks!
***no follow up from the appropriate team or community manager before new update***
Community Manager: Welcome to Update XX! We are super excited to introduce a new currency for you to grind and collect, new RNG drops that will leave you frustrated and a new overpowered set/mythic/feature that is required if you want to be competitive. You’ll be playing for hours and hours in this repetitive content! We will rebalance the new overpowered item once the DLC rolls over into ESO+ and isn’t being sold for cash anymore.”
Players on Forums: Wut? No one asked for or wanted this.
^^What it feels like to me being on forums and then seeing new updates roll out.^^