xylena_lazarow wrote: »Offline tells don't need to exist. There's no reason to give abusive jerks a "free shot" at anyone that hasn't blocked them yet. You can use Discord to talk to your friends while offline. Removing offline tells would markedly reduce toxicity.
SilverBride wrote: »
SilverBride wrote: »
xylena_lazarow wrote: »Offline tells don't need to exist. There's no reason to give abusive jerks a "free shot" at anyone that hasn't blocked them yet. You can use Discord to talk to your friends while offline. Removing offline tells would markedly reduce toxicity.
There are people who lurk offline but still want to do PvE group content. Not toxic just discreet. They'll whisper for invite while appearing offline.
Seems this is mostly a PvP problem.
xylena_lazarow wrote: »Offline tells don't need to exist. There's no reason to give abusive jerks a "free shot" at anyone that hasn't blocked them yet. You can use Discord to talk to your friends while offline. Removing offline tells would markedly reduce toxicity.
There are people who lurk offline but still want to do PvE group content. Not toxic just discreet. They'll whisper for invite while appearing offline.
Seems this is mostly a PvP problem.
I get that some people prefer to stay offline for privacy while still doing PvE content, but that doesn’t mean they should have the ability to whisper others without restrictions. The offline mode is essentially saying, "I'm not available." If they want to group up, they should consider being visible for that interaction, at least temporarily.
While this might be more of an issue in PvP situations, harassment can happen in any mode. Having a feature that gives players control over whether they can be whispered from offline players would benefit both PvE and PvP communities. It's not about PvP vs PvE—it’s about respecting player boundaries across the board.
xylena_lazarow wrote: »Offline tells don't need to exist. There's no reason to give abusive jerks a "free shot" at anyone that hasn't blocked them yet. You can use Discord to talk to your friends while offline. Removing offline tells would markedly reduce toxicity.
There are people who lurk offline but still want to do PvE group content. Not toxic just discreet. They'll whisper for invite while appearing offline.
Seems this is mostly a PvP problem.
DenverRalphy wrote: »xylena_lazarow wrote: »Offline tells don't need to exist. There's no reason to give abusive jerks a "free shot" at anyone that hasn't blocked them yet. You can use Discord to talk to your friends while offline. Removing offline tells would markedly reduce toxicity.
There are people who lurk offline but still want to do PvE group content. Not toxic just discreet. They'll whisper for invite while appearing offline.
Seems this is mostly a PvP problem.
I get that some people prefer to stay offline for privacy while still doing PvE content, but that doesn’t mean they should have the ability to whisper others without restrictions. The offline mode is essentially saying, "I'm not available." If they want to group up, they should consider being visible for that interaction, at least temporarily.
While this might be more of an issue in PvP situations, harassment can happen in any mode. Having a feature that gives players control over whether they can be whispered from offline players would benefit both PvE and PvP communities. It's not about PvP vs PvE—it’s about respecting player boundaries across the board.
Do Not Disturb is what you use to say "I'm not available".
Offline is so that you can enjoy playing with your friends, but don't want to be pestered by those incssant players that always seem to need you to give up half your gaming session to help them bumble through whatever it is they're doing, craft gear for them, etc..
DenverRalphy wrote: »xylena_lazarow wrote: »Offline tells don't need to exist. There's no reason to give abusive jerks a "free shot" at anyone that hasn't blocked them yet. You can use Discord to talk to your friends while offline. Removing offline tells would markedly reduce toxicity.
There are people who lurk offline but still want to do PvE group content. Not toxic just discreet. They'll whisper for invite while appearing offline.
Seems this is mostly a PvP problem.
I get that some people prefer to stay offline for privacy while still doing PvE content, but that doesn’t mean they should have the ability to whisper others without restrictions. The offline mode is essentially saying, "I'm not available." If they want to group up, they should consider being visible for that interaction, at least temporarily.
While this might be more of an issue in PvP situations, harassment can happen in any mode. Having a feature that gives players control over whether they can be whispered from offline players would benefit both PvE and PvP communities. It's not about PvP vs PvE—it’s about respecting player boundaries across the board.
Do Not Disturb is what you use to say "I'm not available".
Offline is so that you can enjoy playing with your friends, but don't want to be pestered by those incssant players that always seem to need you to give up half your gaming session to help them bumble through whatever it is they're doing, craft gear for them, etc..
If people want to enjoy playing discreetly with their close friends, that's fine. But there should still be an option to block whispers from players in offline mode for those of us who prefer clear boundaries. It’s not just about avoiding being pestered by needy players; it’s also about preventing unwanted whispers, including harassment, while maintaining our own gameplay experience.
Offline mode can work for privacy, but players shouldn’t be able to bypass it and still whisper others when they’re essentially invisible. There’s a balance to be struck.
DenverRalphy wrote: »xylena_lazarow wrote: »Offline tells don't need to exist. There's no reason to give abusive jerks a "free shot" at anyone that hasn't blocked them yet. You can use Discord to talk to your friends while offline. Removing offline tells would markedly reduce toxicity.
There are people who lurk offline but still want to do PvE group content. Not toxic just discreet. They'll whisper for invite while appearing offline.
Seems this is mostly a PvP problem.
I get that some people prefer to stay offline for privacy while still doing PvE content, but that doesn’t mean they should have the ability to whisper others without restrictions. The offline mode is essentially saying, "I'm not available." If they want to group up, they should consider being visible for that interaction, at least temporarily.
While this might be more of an issue in PvP situations, harassment can happen in any mode. Having a feature that gives players control over whether they can be whispered from offline players would benefit both PvE and PvP communities. It's not about PvP vs PvE—it’s about respecting player boundaries across the board.
Do Not Disturb is what you use to say "I'm not available".
Offline is so that you can enjoy playing with your friends, but don't want to be pestered by those incssant players that always seem to need you to give up half your gaming session to help them bumble through whatever it is they're doing, craft gear for them, etc..
If people want to enjoy playing discreetly with their close friends, that's fine. But there should still be an option to block whispers from players in offline mode for those of us who prefer clear boundaries.
DenverRalphy wrote: »xylena_lazarow wrote: »Offline tells don't need to exist. There's no reason to give abusive jerks a "free shot" at anyone that hasn't blocked them yet. You can use Discord to talk to your friends while offline. Removing offline tells would markedly reduce toxicity.
There are people who lurk offline but still want to do PvE group content. Not toxic just discreet. They'll whisper for invite while appearing offline.
Seems this is mostly a PvP problem.
I get that some people prefer to stay offline for privacy while still doing PvE content, but that doesn’t mean they should have the ability to whisper others without restrictions. The offline mode is essentially saying, "I'm not available." If they want to group up, they should consider being visible for that interaction, at least temporarily.
While this might be more of an issue in PvP situations, harassment can happen in any mode. Having a feature that gives players control over whether they can be whispered from offline players would benefit both PvE and PvP communities. It's not about PvP vs PvE—it’s about respecting player boundaries across the board.
Do Not Disturb is what you use to say "I'm not available".
Offline is so that you can enjoy playing with your friends, but don't want to be pestered by those incssant players that always seem to need you to give up half your gaming session to help them bumble through whatever it is they're doing, craft gear for them, etc..
If people want to enjoy playing discreetly with their close friends, that's fine. But there should still be an option to block whispers from players in offline mode for those of us who prefer clear boundaries. It’s not just about avoiding being pestered by needy players; it’s also about preventing unwanted whispers, including harassment, while maintaining our own gameplay experience.
Offline mode can work for privacy, but players shouldn’t be able to bypass it and still whisper others when they’re essentially invisible. There’s a balance to be struck.
It negates the use of it if they can't whisper. Can't invite someone to group if they're offline unless they message you first.
DenverRalphy wrote: »xylena_lazarow wrote: »Offline tells don't need to exist. There's no reason to give abusive jerks a "free shot" at anyone that hasn't blocked them yet. You can use Discord to talk to your friends while offline. Removing offline tells would markedly reduce toxicity.
There are people who lurk offline but still want to do PvE group content. Not toxic just discreet. They'll whisper for invite while appearing offline.
Seems this is mostly a PvP problem.
I get that some people prefer to stay offline for privacy while still doing PvE content, but that doesn’t mean they should have the ability to whisper others without restrictions. The offline mode is essentially saying, "I'm not available." If they want to group up, they should consider being visible for that interaction, at least temporarily.
While this might be more of an issue in PvP situations, harassment can happen in any mode. Having a feature that gives players control over whether they can be whispered from offline players would benefit both PvE and PvP communities. It's not about PvP vs PvE—it’s about respecting player boundaries across the board.
Do Not Disturb is what you use to say "I'm not available".
Offline is so that you can enjoy playing with your friends, but don't want to be pestered by those incssant players that always seem to need you to give up half your gaming session to help them bumble through whatever it is they're doing, craft gear for them, etc..
If people want to enjoy playing discreetly with their close friends, that's fine. But there should still be an option to block whispers from players in offline mode for those of us who prefer clear boundaries. It’s not just about avoiding being pestered by needy players; it’s also about preventing unwanted whispers, including harassment, while maintaining our own gameplay experience.
Offline mode can work for privacy, but players shouldn’t be able to bypass it and still whisper others when they’re essentially invisible. There’s a balance to be struck.
It negates the use of it if they can't whisper. Can't invite someone to group if they're offline unless they message you first.
They’d still have access to guild chat, say, yell, and all the other channels if they want to communicate while in offline mode. It’s just whispers specifically that would be restricted. If someone really needs to reach out, they’ve got plenty of other ways to do it.
And all of this is to prevent harassment from people who hide behind offline mode to send whispers. It's about giving players more control over their interactions. This way, people can enjoy their privacy without risking unwanted or toxic messages slipping through the cracks. Everyone wins.
Nothing, and they are still doing this type of stuff to me and my friends.
Why excuse and empower this sort of toxic behavior?Just block people and be glad they don't know your discord or twitch ID.
xylena_lazarow wrote: »Why excuse and empower this sort of toxic behavior?Just block people and be glad they don't know your discord or twitch ID.
Stop giving abusive jerks free reign, and people won't hide offline in fear.
Shut down offline tells. Ban abuse, not "language" or whatever has been happening lately.
16BitForestCat wrote: »Nothing, and they are still doing this type of stuff to me and my friends.
Did you report the harassment in-game, or through help.elderscrollsonline.com? If it was the former, ZOS has always been absolutely awful about just ignoring reports sent in-game. I only ever get assistance or follow-ups to my bug or TOS-violation reports when I report through the website. I've had to report something a second time on the website after getting no response for weeks upon reporting in-game, at which point it was handled rather quickly.
Make sure any images or videos you add to the submission are completely unedited; don't even change the filename if it's something like a screenshot taken with the in-game function.
DenverRalphy wrote: »xylena_lazarow wrote: »Offline tells don't need to exist. There's no reason to give abusive jerks a "free shot" at anyone that hasn't blocked them yet. You can use Discord to talk to your friends while offline. Removing offline tells would markedly reduce toxicity.
There are people who lurk offline but still want to do PvE group content. Not toxic just discreet. They'll whisper for invite while appearing offline.
Seems this is mostly a PvP problem.
I get that some people prefer to stay offline for privacy while still doing PvE content, but that doesn’t mean they should have the ability to whisper others without restrictions. The offline mode is essentially saying, "I'm not available." If they want to group up, they should consider being visible for that interaction, at least temporarily.
While this might be more of an issue in PvP situations, harassment can happen in any mode. Having a feature that gives players control over whether they can be whispered from offline players would benefit both PvE and PvP communities. It's not about PvP vs PvE—it’s about respecting player boundaries across the board.
Do Not Disturb is what you use to say "I'm not available".
Offline is so that you can enjoy playing with your friends, but don't want to be pestered by those incssant players that always seem to need you to give up half your gaming session to help them bumble through whatever it is they're doing, craft gear for them, etc..
If people want to enjoy playing discreetly with their close friends, that's fine. But there should still be an option to block whispers from players in offline mode for those of us who prefer clear boundaries. It’s not just about avoiding being pestered by needy players; it’s also about preventing unwanted whispers, including harassment, while maintaining our own gameplay experience.
Offline mode can work for privacy, but players shouldn’t be able to bypass it and still whisper others when they’re essentially invisible. There’s a balance to be struck.
It negates the use of it if they can't whisper. Can't invite someone to group if they're offline unless they message you first.
They’d still have access to guild chat, say, yell, and all the other channels if they want to communicate while in offline mode. It’s just whispers specifically that would be restricted. If someone really needs to reach out, they’ve got plenty of other ways to do it.
And all of this is to prevent harassment from people who hide behind offline mode to send whispers. It's about giving players more control over their interactions. This way, people can enjoy their privacy without risking unwanted or toxic messages slipping through the cracks. Everyone wins.
ESO endgame isn't really focused around guilds on PC. It's discords. I don't have any mutual guilds with most of the people I raid with on a weekly basis. I'm not even a guild member in the discord I lead the most open raids in.
You take away from the community with this. Just block people and be glad they don't know your discord or twitch ID.
What's so difficult about talking to your friends on Discord instead? Why are we giving abusive jerks a free shot on anyone who hasn't blocked them yet? It excuses their toxic garbage behavior and encourages them to keep doing it.DenverRalphy wrote: »Seriously, what's so difficult about just blocking an offender?
xylena_lazarow wrote: »What's so difficult about talking to your friends on Discord instead? Why are we giving abusive jerks a free shot on anyone who hasn't blocked them yet? It excuses their toxic garbage behavior and encourages them to keep doing it.DenverRalphy wrote: »Seriously, what's so difficult about just blocking an offender?
DenverRalphy wrote: »xylena_lazarow wrote: »What's so difficult about talking to your friends on Discord instead? Why are we giving abusive jerks a free shot on anyone who hasn't blocked them yet? It excuses their toxic garbage behavior and encourages them to keep doing it.DenverRalphy wrote: »Seriously, what's so difficult about just blocking an offender?
Discord is not ESO, and you cannot reasonably expect, or require, ESO players (or from any game) to use Discord. That argument is invalid and has no merit.
You're not giving abusive jerks a free shot on anyone. Regardless whether a player is using offline mode or is publicly visible, it doesn't matter. Because anyone at any time can get one shot in on you before you block them. Even if they do get a free shot in, who cares? They're blocked and it's over.
Offline mode does not equal toxic garbage behavior. There are legitimate uses for using Offline mode, and punishing those who use it for legitimate purposes to protect someone's fragile ego is not acceptable. Toxic garbage behavior happens regardless whether they're offline or public.
There's already a mechanism in place to block offensive players. Use it. If you don't use it, well then you're just limiting yourself.
DenverRalphy wrote: »xylena_lazarow wrote: »What's so difficult about talking to your friends on Discord instead? Why are we giving abusive jerks a free shot on anyone who hasn't blocked them yet? It excuses their toxic garbage behavior and encourages them to keep doing it.DenverRalphy wrote: »Seriously, what's so difficult about just blocking an offender?
Discord is not ESO, and you cannot reasonably expect, or require, ESO players (or from any game) to use Discord. That argument is invalid and has no merit.
You're not giving abusive jerks a free shot on anyone. Regardless whether a player is using offline mode or is publicly visible, it doesn't matter. Because anyone at any time can get one shot in on you before you block them. Even if they do get a free shot in, who cares? They're blocked and it's over.
Offline mode does not equal toxic garbage behavior. There are legitimate uses for using Offline mode, and punishing those who use it for legitimate purposes to protect someone's fragile ego is not acceptable. Toxic garbage behavior happens regardless whether they're offline or public.
There's already a mechanism in place to block offensive players. Use it. If you don't use it, well then you're just limiting yourself.
The offline person can temporarily go online/away for group up and go offline again, it shouldn't rely on actively blocking someone, its never made sense to me that if you hide offline you can send one way messages
DenverRalphy wrote: »xylena_lazarow wrote: »What's so difficult about talking to your friends on Discord instead? Why are we giving abusive jerks a free shot on anyone who hasn't blocked them yet? It excuses their toxic garbage behavior and encourages them to keep doing it.DenverRalphy wrote: »Seriously, what's so difficult about just blocking an offender?
Discord is not ESO, and you cannot reasonably expect, or require, ESO players (or from any game) to use Discord. That argument is invalid and has no merit.
You're not giving abusive jerks a free shot on anyone. Regardless whether a player is using offline mode or is publicly visible, it doesn't matter. Because anyone at any time can get one shot in on you before you block them. Even if they do get a free shot in, who cares? They're blocked and it's over.
Offline mode does not equal toxic garbage behavior. There are legitimate uses for using Offline mode, and punishing those who use it for legitimate purposes to protect someone's fragile ego is not acceptable. Toxic garbage behavior happens regardless whether they're offline or public.
There's already a mechanism in place to block offensive players. Use it. If you don't use it, well then you're just limiting yourself.
The offline person can temporarily go online/away for group up and go offline again, it shouldn't rely on actively blocking someone, its never made sense to me that if you hide offline you can send one way messages
DenverRalphy wrote: »DenverRalphy wrote: »xylena_lazarow wrote: »What's so difficult about talking to your friends on Discord instead? Why are we giving abusive jerks a free shot on anyone who hasn't blocked them yet? It excuses their toxic garbage behavior and encourages them to keep doing it.DenverRalphy wrote: »Seriously, what's so difficult about just blocking an offender?
Discord is not ESO, and you cannot reasonably expect, or require, ESO players (or from any game) to use Discord. That argument is invalid and has no merit.
You're not giving abusive jerks a free shot on anyone. Regardless whether a player is using offline mode or is publicly visible, it doesn't matter. Because anyone at any time can get one shot in on you before you block them. Even if they do get a free shot in, who cares? They're blocked and it's over.
Offline mode does not equal toxic garbage behavior. There are legitimate uses for using Offline mode, and punishing those who use it for legitimate purposes to protect someone's fragile ego is not acceptable. Toxic garbage behavior happens regardless whether they're offline or public.
There's already a mechanism in place to block offensive players. Use it. If you don't use it, well then you're just limiting yourself.
The offline person can temporarily go online/away for group up and go offline again, it shouldn't rely on actively blocking someone, its never made sense to me that if you hide offline you can send one way messages
Why does it have to be "the other person" obliged to accomodate? You can just block and it's done. No work needed on ZoS' part.
DenverRalphy wrote: »DenverRalphy wrote: »xylena_lazarow wrote: »What's so difficult about talking to your friends on Discord instead? Why are we giving abusive jerks a free shot on anyone who hasn't blocked them yet? It excuses their toxic garbage behavior and encourages them to keep doing it.DenverRalphy wrote: »Seriously, what's so difficult about just blocking an offender?
Discord is not ESO, and you cannot reasonably expect, or require, ESO players (or from any game) to use Discord. That argument is invalid and has no merit.
You're not giving abusive jerks a free shot on anyone. Regardless whether a player is using offline mode or is publicly visible, it doesn't matter. Because anyone at any time can get one shot in on you before you block them. Even if they do get a free shot in, who cares? They're blocked and it's over.
Offline mode does not equal toxic garbage behavior. There are legitimate uses for using Offline mode, and punishing those who use it for legitimate purposes to protect someone's fragile ego is not acceptable. Toxic garbage behavior happens regardless whether they're offline or public.
There's already a mechanism in place to block offensive players. Use it. If you don't use it, well then you're just limiting yourself.
The offline person can temporarily go online/away for group up and go offline again, it shouldn't rely on actively blocking someone, its never made sense to me that if you hide offline you can send one way messages
Why does it have to be "the other person" obliged to accomodate? You can just block and it's done. No work needed on ZoS' part.
Its the same the other way, why should someone be obliged to block after receiving a message. Its better to prevent than manage the mess afterwards
CameraBeardThePirate wrote: »The only reason you'll even notice someone whispered you while offline is if you tried to engage with them after they whispered you. The easy solution is just... block anyone that sends you a negative message. The feature exists for a reason.
Yes, there is a limited ignore list, but I've been playing since beta, block anyone that sends me a negative whisper, and I still have room on my ignore list. If you aren't actively sending out whispers, and aren't actively tbagging or taunting other players, you're not likely to receive very many hate tells.
CameraBeardThePirate wrote: »The only reason you'll even notice someone whispered you while offline is if you tried to engage with them after they whispered you. The easy solution is just... block anyone that sends you a negative message. The feature exists for a reason.
Yes, there is a limited ignore list, but I've been playing since beta, block anyone that sends me a negative whisper, and I still have room on my ignore list. If you aren't actively sending out whispers, and aren't actively tbagging or taunting other players, you're not likely to receive very many hate tells.
I get what you’re saying, but not everyone who whispers while offline is immediately going to send something "block-worthy." Harassment often starts subtly and escalates over time, making it tricky to block someone right away. Plus, not all negative experiences are worth filling up your ignore list with—you shouldn’t have to micromanage your block list just to avoid unwanted whispers.
The problem isn't just the capacity of the ignore list, it's that players in offline mode can still reach out and hide behind their status. That shouldn't be an option. If someone wants to interact, they should appear online, making it clear they’re engaging.
This isn't about t-bagging or sending whispers ourselves—it’s about having a better way to protect against harassment from players who misuse features like offline mode. We shouldn't have to wait for someone to be toxic before we can take action. Having the ability to prevent whispers from offline players just gives us more control over our in-game experience.
It was on the actual website, with more evidence than that, with videos as well but they seem to not care. Maybe his dad works for ZOS?
DenverRalphy wrote: »CameraBeardThePirate wrote: »The only reason you'll even notice someone whispered you while offline is if you tried to engage with them after they whispered you. The easy solution is just... block anyone that sends you a negative message. The feature exists for a reason.
Yes, there is a limited ignore list, but I've been playing since beta, block anyone that sends me a negative whisper, and I still have room on my ignore list. If you aren't actively sending out whispers, and aren't actively tbagging or taunting other players, you're not likely to receive very many hate tells.
I get what you’re saying, but not everyone who whispers while offline is immediately going to send something "block-worthy." Harassment often starts subtly and escalates over time, making it tricky to block someone right away. Plus, not all negative experiences are worth filling up your ignore list with—you shouldn’t have to micromanage your block list just to avoid unwanted whispers.
The problem isn't just the capacity of the ignore list, it's that players in offline mode can still reach out and hide behind their status. That shouldn't be an option. If someone wants to interact, they should appear online, making it clear they’re engaging.
This isn't about t-bagging or sending whispers ourselves—it’s about having a better way to protect against harassment from players who misuse features like offline mode. We shouldn't have to wait for someone to be toxic before we can take action. Having the ability to prevent whispers from offline players just gives us more control over our in-game experience.
You don't block someone because they might have the propensity to harass you. Either they have, or they haven't.
And yes, players in offline should be able to reach out. It's been explained numerous times throughout this thread why. There are legitimate reasons for being offline that don't merit being muted by default.
Just because someone offline has the ability to whisper, what's it to you? Why care so much?
If someone abuses it, there's a built in mechanism to handle it.