aleksandr_ESO wrote: »sep 2020 - 19kDragonnord wrote: »No one is really leaving.
According to charts...
September 2023 was:
Avg. Players: 11,037
Peak Players: 17,600
October 2023 is:
Avg. Players: 10,748
Peak Players: 17,131
in 4 years, the game has lost 50% of players, and dropped to the numbers of 2018
That was Covid so all other points aside not an especially useful reference point. Doesn't really say much of anything that that was the total the game could muster *when people were literally sitting at home doing nothing every single day*.
aleksandr_ESO wrote: »sep 2020 - 19kDragonnord wrote: »No one is really leaving.
According to charts...
September 2023 was:
Avg. Players: 11,037
Peak Players: 17,600
October 2023 is:
Avg. Players: 10,748
Peak Players: 17,131
in 4 years, the game has lost 50% of players, and dropped to the numbers of 2018
That was Covid so all other points aside not an especially useful reference point. Doesn't really say much of anything that that was the total the game could muster *when people were literally sitting at home doing nothing every single day*.
Do you really want to go on record as saying that 2018 population numbers being similar to 2024 population numbers for a game that has sold a fair portion of the 24 million copies since 2018 is an acceptable indication of a 'healthy' game that is doing well in the eyes of the investors who are expected to continue funding the game as a good investment for continued development?
Sure, people may be buying licenses (they go for about $7.00 on many of the software outlets for a one-time sale), but MMOs like ESO count on continued in-game store sales and monthly subscriptions for a much larger share of cash flow than just the percentage of the license fee they get from the software outlets, to fund development beyond, the fixed costs of server farm equipment leasing and office space overhead.
dk_dunkirk wrote: »
Despite lots of threads about malaise in the player base, people will complain that there is no data. Then people post data from Steam, and people complain that it's not fair to look at Steam numbers, because not everyone uses it.
Sorry, but Steam is a large enough portion of the player population to be indicative of what's happening with the game overall. That's just how statistics and the law of averages works. Unless you can cite some reason that ONLY Steam players are sloughing off, this assumption is valid.
Since this is a forum devoted to ESO, and I've seen comments about other games get removed recently, I won't bother to include any other games on the chart.
The fact is that we've lost about half the player count from the COVID shutdown time from 2 years ago. Heck, we've lost 40% from the high in April.
The question I'm asking myself is at what player count the game becomes unprofitable, and gets shuttered.
Do you really want to go on record as saying that 2018 population numbers being similar to 2024 population numbers for a game that has sold a fair portion of the 24 million copies since 2018 is an acceptable indication of a 'healthy' game that is doing well in the eyes of the investors who are expected to continue funding the game as a good investment for continued development?
dk_dunkirk wrote: »
Despite lots of threads about malaise in the player base, people will complain that there is no data. Then people post data from Steam, and people complain that it's not fair to look at Steam numbers, because not everyone uses it.
Sorry, but Steam is a large enough portion of the player population to be indicative of what's happening with the game overall. That's just how statistics and the law of averages works. Unless you can cite some reason that ONLY Steam players are sloughing off, this assumption is valid.
Since this is a forum devoted to ESO, and I've seen comments about other games get removed recently, I won't bother to include any other games on the chart.
The fact is that we've lost about half the player count from the COVID shutdown time from 2 years ago. Heck, we've lost 40% from the high in April.
The question I'm asking myself is at what player count the game becomes unprofitable, and gets shuttered.
Dragonnord wrote: »Bradyfjord wrote: »...But saying they can't go back to get data is wrong.Dragonnord wrote: »aleksandr_ESO wrote: »sep 2020 - 19kDragonnord wrote: »No one is really leaving.
According to charts...
September 2023 was:
Avg. Players: 11,037
Peak Players: 17,600
October 2024 is:
Avg. Players: 10,748
Peak Players: 17,131
in 4 years, the game has lost 50% of players, and dropped to the numbers of 2018
Dude! You can't go back like that. It doesn't work that way.
Otherwise, I can then say:
October 2017
Avg. Players: 7,780
Peak Players: 13,825
October 2024:
Avg. Players: 10,748
Peak Players: 17,131
We gained 3k players, right?
It doesn't work that way.
It's wrong? You sure? Fine then. As per my post above going back to Oct. 2017, we have gained 3k players. Awesome!
The only reason I still post here is idle curiosity about whether ZOS will actually turn the game around or not.
Bradyfjord wrote: »Dragonnord wrote: »Bradyfjord wrote: »...But saying they can't go back to get data is wrong.Dragonnord wrote: »aleksandr_ESO wrote: »sep 2020 - 19kDragonnord wrote: »No one is really leaving.
According to charts...
September 2023 was:
Avg. Players: 11,037
Peak Players: 17,600
October 2024 is:
Avg. Players: 10,748
Peak Players: 17,131
in 4 years, the game has lost 50% of players, and dropped to the numbers of 2018
Dude! You can't go back like that. It doesn't work that way.
Otherwise, I can then say:
October 2017
Avg. Players: 7,780
Peak Players: 13,825
October 2024:
Avg. Players: 10,748
Peak Players: 17,131
We gained 3k players, right?
It doesn't work that way.
It's wrong? You sure? Fine then. As per my post above going back to Oct. 2017, we have gained 3k players. Awesome!
You misunderstood my point I think. I wanted more data. The inference made with only two points of data implies that the 3k increase was linear. I think we both know that the truth is more happened over the course of that span of time than us evident with only two data points.
MISTFORMBZZZ wrote: »Zos is working on an new mmo and has clearly pulled most of the ressources of eso.
Game is kept alive to milk the cow to the maximum.
We getting no new content, no crossplay, no bug fixes, nothing.
But crownstore works perfect
Bradyfjord wrote: »Dragonnord wrote: »Bradyfjord wrote: »...But saying they can't go back to get data is wrong.Dragonnord wrote: »aleksandr_ESO wrote: »sep 2020 - 19kDragonnord wrote: »No one is really leaving.
According to charts...
September 2023 was:
Avg. Players: 11,037
Peak Players: 17,600
October 2024 is:
Avg. Players: 10,748
Peak Players: 17,131
in 4 years, the game has lost 50% of players, and dropped to the numbers of 2018
Dude! You can't go back like that. It doesn't work that way.
Otherwise, I can then say:
October 2017
Avg. Players: 7,780
Peak Players: 13,825
October 2024:
Avg. Players: 10,748
Peak Players: 17,131
We gained 3k players, right?
It doesn't work that way.
It's wrong? You sure? Fine then. As per my post above going back to Oct. 2017, we have gained 3k players. Awesome!
You misunderstood my point I think. I wanted more data. The inference made with only two points of data implies that the 3k increase was linear. I think we both know that the truth is more happened over the course of that span of time than us evident with only two data points.
Steam does not know if the ESO player is actually playing ESO. At best, the Steam Charts numbers show how many people opened the launcher through Steam. No one cares about that metric. There is an assumed correlation between opening the launcher and actually playing the game, but it is not a 1:1. People can open the launcher through Steam and not play. Steam customers can play without opening the launcher from Steam. Over time, the mix can change. This change will be represented in the Steam Charts numbers, even if the people actually playing never changes.
Steam Charts is showing a downward trend in use of the ESO launcher between pre and post pandemic data points. Is that because fewer people are playing ESO, or is it because more people aren't using the launcher to play? A little of both?
I suggest that it means the possibility of a non-critical reduction in Steam customers playing ESO, which can be extrapolated to a similar size, non-critical, reduction in global player numbers across the entire game. In other words, the slope is negative, but it does not indicate the game is failing.
dk_dunkirk wrote: »Bradyfjord wrote: »Dragonnord wrote: »Bradyfjord wrote: »...But saying they can't go back to get data is wrong.Dragonnord wrote: »aleksandr_ESO wrote: »sep 2020 - 19kDragonnord wrote: »No one is really leaving.
According to charts...
September 2023 was:
Avg. Players: 11,037
Peak Players: 17,600
October 2024 is:
Avg. Players: 10,748
Peak Players: 17,131
in 4 years, the game has lost 50% of players, and dropped to the numbers of 2018
Dude! You can't go back like that. It doesn't work that way.
Otherwise, I can then say:
October 2017
Avg. Players: 7,780
Peak Players: 13,825
October 2024:
Avg. Players: 10,748
Peak Players: 17,131
We gained 3k players, right?
It doesn't work that way.
It's wrong? You sure? Fine then. As per my post above going back to Oct. 2017, we have gained 3k players. Awesome!
You misunderstood my point I think. I wanted more data. The inference made with only two points of data implies that the 3k increase was linear. I think we both know that the truth is more happened over the course of that span of time than us evident with only two data points.
Steam does not know if the ESO player is actually playing ESO. At best, the Steam Charts numbers show how many people opened the launcher through Steam. No one cares about that metric. There is an assumed correlation between opening the launcher and actually playing the game, but it is not a 1:1. People can open the launcher through Steam and not play. Steam customers can play without opening the launcher from Steam. Over time, the mix can change. This change will be represented in the Steam Charts numbers, even if the people actually playing never changes.
Steam Charts is showing a downward trend in use of the ESO launcher between pre and post pandemic data points. Is that because fewer people are playing ESO, or is it because more people aren't using the launcher to play? A little of both?
I suggest that it means the possibility of a non-critical reduction in Steam customers playing ESO, which can be extrapolated to a similar size, non-critical, reduction in global player numbers across the entire game. In other words, the slope is negative, but it does not indicate the game is failing.
So you're questioning the statistical relevance and general applicability of the Steam chart numbers because it's *possible* to not just... use the Steam app and the game launcher in the usual, sane way? OK. You think people create specific launch scripts/icons to avoid using the launcher, and purposely miss making sure that they're on the latest version? OK. You think people just launch the launcher, and then let it sit there, and not play? OK. On purpose? OK. To screw with the Steam data? OK. I can't understand the thinking on any of this, but OK.
SilverBride wrote: »ESO isn't a perfect utopia where every player gets exactly what they want. No game is. But it has a lot of options for many play styles, and many of us still enjoy this game very much.
I don't understand why some unhappy players feel the need to prove to everyone else that they should be unhappy, too.
Aggrovious wrote: »SilverBride wrote: »ESO isn't a perfect utopia where every player gets exactly what they want. No game is. But it has a lot of options for many play styles, and many of us still enjoy this game very much.
I don't understand why some unhappy players feel the need to prove to everyone else that they should be unhappy, too.
So you are a happy player. What makes you feel happy about the game when you play?
Do you really want to go on record as saying that 2018 population numbers being similar to 2024 population numbers for a game that has sold a fair portion of the 24 million copies since 2018 is an acceptable indication of a 'healthy' game that is doing well in the eyes of the investors who are expected to continue funding the game as a good investment for continued development?
Personally, I think that what keeps ESO afloat is the revolving door of new players that replace older players that move on. This has been going on for years, and I observed this years ago. What has changed since then as that ZOS has doubled down on making changes that may very well be accelerating older players departing. I would not be surprised if departures exceeds arrivals.
SilverBride wrote: »
What makes me happy isn't the topic of this thread. The important thing is that many players are happy and are still playing, and this game is not dying.
Aggrovious wrote: »SilverBride wrote: »
What makes me happy isn't the topic of this thread. The important thing is that many players are happy and are still playing, and this game is not dying.
Forums are designed to discuss topics. A lot of great points have been brought up that kill player retention.
You provided a general answer of players are happy, but you did not say what makes them happy.
I can tell you I am not happy with a lot of the changes and I am not happy with templar nerfs and set nerfs. Why? It ruins my gameplay.
colossalvoids wrote: »dk_dunkirk wrote: »Bradyfjord wrote: »Dragonnord wrote: »Bradyfjord wrote: »...But saying they can't go back to get data is wrong.Dragonnord wrote: »aleksandr_ESO wrote: »sep 2020 - 19kDragonnord wrote: »No one is really leaving.
According to charts...
September 2023 was:
Avg. Players: 11,037
Peak Players: 17,600
October 2024 is:
Avg. Players: 10,748
Peak Players: 17,131
in 4 years, the game has lost 50% of players, and dropped to the numbers of 2018
Dude! You can't go back like that. It doesn't work that way.
Otherwise, I can then say:
October 2017
Avg. Players: 7,780
Peak Players: 13,825
October 2024:
Avg. Players: 10,748
Peak Players: 17,131
We gained 3k players, right?
It doesn't work that way.
It's wrong? You sure? Fine then. As per my post above going back to Oct. 2017, we have gained 3k players. Awesome!
You misunderstood my point I think. I wanted more data. The inference made with only two points of data implies that the 3k increase was linear. I think we both know that the truth is more happened over the course of that span of time than us evident with only two data points.
Steam does not know if the ESO player is actually playing ESO. At best, the Steam Charts numbers show how many people opened the launcher through Steam. No one cares about that metric. There is an assumed correlation between opening the launcher and actually playing the game, but it is not a 1:1. People can open the launcher through Steam and not play. Steam customers can play without opening the launcher from Steam. Over time, the mix can change. This change will be represented in the Steam Charts numbers, even if the people actually playing never changes.
Steam Charts is showing a downward trend in use of the ESO launcher between pre and post pandemic data points. Is that because fewer people are playing ESO, or is it because more people aren't using the launcher to play? A little of both?
I suggest that it means the possibility of a non-critical reduction in Steam customers playing ESO, which can be extrapolated to a similar size, non-critical, reduction in global player numbers across the entire game. In other words, the slope is negative, but it does not indicate the game is failing.
So you're questioning the statistical relevance and general applicability of the Steam chart numbers because it's *possible* to not just... use the Steam app and the game launcher in the usual, sane way? OK. You think people create specific launch scripts/icons to avoid using the launcher, and purposely miss making sure that they're on the latest version? OK. You think people just launch the launcher, and then let it sit there, and not play? OK. On purpose? OK. To screw with the Steam data? OK. I can't understand the thinking on any of this, but OK.
If you'll at least try you would easily guessed that some people could not close the launcher after the play and go about their business, some might boot it up for possible update/patch and let it run for infinite amount of time. A lot of steam users being doing so, it's nothing new.
About launching from the directory that's actually how some people who bought the game early could bypass steam issues with the game most of the time, newer ones can't. So some surely bypass steam check like that.
The game is in a bad state anyway, that's obvious to anyone playing more-less seriously for years to see the difference and observe different communities and how they have been moving away. Surely there's enough critical mass of players, but the critical mass of *dedicated* player's isn't there already probably, or close to that state.
SilverBride wrote: »I am not going to derail into a discussion of what I personally like, and I can't speak for others about what they enjoy. All that matters is that there are a lot of players that still enjoy this game for whatever reasons and it is not dying.
Aggrovious wrote: »SilverBride wrote: »I am not going to derail into a discussion of what I personally like, and I can't speak for others about what they enjoy. All that matters is that there are a lot of players that still enjoy this game for whatever reasons and it is not dying.
It is appropriate for the thread that you involved yourself in.
SilverBride wrote: »Aggrovious wrote: »SilverBride wrote: »
What makes me happy isn't the topic of this thread. The important thing is that many players are happy and are still playing, and this game is not dying.
Forums are designed to discuss topics. A lot of great points have been brought up that kill player retention.
You provided a general answer of players are happy, but you did not say what makes them happy.
I can tell you I am not happy with a lot of the changes and I am not happy with templar nerfs and set nerfs. Why? It ruins my gameplay.
I am not going to derail into a discussion of what I personally like, and I can't speak for others about what they enjoy. All that matters is that there are a lot of players that still enjoy this game for whatever reasons and it is not dying.