SilverBride wrote: »Those may be reasons that some leave, but it doesn't speak for everyone.
Players come and go in all MMOs but it doesn't mean they are leaving due to issues they perceive. Players get burned out and take breaks. Or they find a different game that matches their play style better. Or they leave to follow their friends to something different. But many of them come back, and new players join. ESO is fine.
...seeing how many characters are on Vivec's "crafting" square ingame, there is no significant players churn.
I recall one of the last long threads on this, the whole thread wasn't just closed by Zos, they removed it entirely.
SilverBride wrote: »Those may be reasons that some leave, but it doesn't speak for everyone.
Players come and go in all MMOs but it doesn't mean they are leaving due to issues they perceive. Players get burned out and take breaks. Or they find a different game that matches their play style better. Or they leave to follow their friends to something different. But many of them come back, and new players join. ESO is fine.
However, there are many MMOs (some even older than ESO) that show consistently increasing participation, unlike the recent stagnation and decline of ESO players. So, if it were just a case of 'players getting burned out and taking breaks,' then that would be occurring evenly across the board.
SilverBride wrote: »SilverBride wrote: »Those may be reasons that some leave, but it doesn't speak for everyone.
Players come and go in all MMOs but it doesn't mean they are leaving due to issues they perceive. Players get burned out and take breaks. Or they find a different game that matches their play style better. Or they leave to follow their friends to something different. But many of them come back, and new players join. ESO is fine.
However, there are many MMOs (some even older than ESO) that show consistently increasing participation, unlike the recent stagnation and decline of ESO players. So, if it were just a case of 'players getting burned out and taking breaks,' then that would be occurring evenly across the board.
I don't care what other games do. This is a forum for ESO and ESO is not dying any more than it was a month ago, or 3 months ago, or 8 years ago.
WitchyKiki wrote: »Considering the Steam charts and seeing how many characters are on Vivec's "crafting" square ingame, there is no significant players churn.
And it is human to proclain "i quit", but stay on a second thought (considering invested theirs time and money). Those who quit for real not necessarily slam the door (though ragequit posts are removed).
"Players are leaving", but do they, actually? i mean some serious churn, not just an ordinary turnover, as new players also join, and there are many players who adore the game and will stay with ESO as long as it exists in a playable state.
i mean, what is the issue, once again?
This is a strange statement, considering a good portion of the population doesn't play on steam. I don't play on steam... most of the people I know in ESO don't play on steam. Steam isn't a strong indicator of the player population. People are observing their guilds emptying and friendlists becoming inactive, amongst other indicators that the community is shrinking.
SilverBride wrote: »I don't care what other games do. This is a forum for ESO and ESO is not dying any more than it was a month ago, or 3 months ago, or 8 years ago.
they lost 28% just on steam alone... in the last 2 months
just checked, the number has gone up to 41.2% on steam
Theist_VII wrote: »
Sure, pull up the activity finder and find all of them! 😂
Franchise408 wrote: »ESO is one of those games that has a very heavy non-Steam playerbase. I do personally play on Steam, but I think I'm the only one in my guild who does. Anecdotal, yes, but ESO was not primarily released on Steam and continues to be available outside of Steam. The population that is not on Steam will be very significant.
Rkindaleft wrote: »TheAgentNZ wrote: »
And THAT causes burnout. Nobody wants to keep re-progging content they've already done or keep adjusting builds 100 times over because ZOS decides to randomly nerf something that was never a problem and made the content accessible. People are eventually going to fed up (many already have.)
they lost 28% just on steam alone... in the last 2 months
Franchise408 wrote: »ESO is one of those games that has a very heavy non-Steam playerbase. I do personally play on Steam, but I think I'm the only one in my guild who does. Anecdotal, yes, but ESO was not primarily released on Steam and continues to be available outside of Steam. The population that is not on Steam will be very significant.
1/3 of PC players log in through Steam.
https://forums.elderscrollsonline.com/en/discussion/584393/pc-players-only-do-you-play-eso-through-steam/p1
Franchise408 wrote: »ESO is one of those games that has a very heavy non-Steam playerbase. I do personally play on Steam, but I think I'm the only one in my guild who does. Anecdotal, yes, but ESO was not primarily released on Steam and continues to be available outside of Steam. The population that is not on Steam will be very significant.
1/3 of PC players log in through Steam.
https://forums.elderscrollsonline.com/en/discussion/584393/pc-players-only-do-you-play-eso-through-steam/p1
aleksandr_ESO wrote: »sep 2020 - 19kDragonnord wrote: »No one is really leaving.
According to charts...
September 2023 was:
Avg. Players: 11,037
Peak Players: 17,600
October 2023 is:
Avg. Players: 10,748
Peak Players: 17,131
in 4 years, the game has lost 50% of players, and dropped to the numbers of 2018
That was Covid so all other points aside not an especially useful reference point. Doesn't really say much of anything that that was the total the game could muster *when people were literally sitting at home doing nothing every single day*.
YandereGirlfriend wrote: »
Moral of the story is that if a group is entirely reliant upon a single piece of gear to do something... that should probably be a warning sign that they're not actually ready for that content.
LesserCircle wrote: »Other MMO's gained a large amount of players during covid but they have retained those numbers to this day, so why is ESO losing so many?
It is literally impossible to judge the game's population based upon the specific instance you are currently playing in. The only exception is Cyrodiil and Imperial City, as their respective campaigns are single instances because of the scoring involved. And Cyro and IC are ghost towns compared to what they used to be.
SilverBride wrote: »Franchise408 wrote: »ESO is one of those games that has a very heavy non-Steam playerbase. I do personally play on Steam, but I think I'm the only one in my guild who does. Anecdotal, yes, but ESO was not primarily released on Steam and continues to be available outside of Steam. The population that is not on Steam will be very significant.
1/3 of PC players log in through Steam.
https://forums.elderscrollsonline.com/en/discussion/584393/pc-players-only-do-you-play-eso-through-steam/p1
That is a poll that I started, and yes it shows that about 1/3 of forum posters that play on PC that choose to reply stated that they play through Steam. But we all know that this is only a very rough estimation and not guaranteed to be accurate. Only the real data will be conclusive, but we don't have access to that.
dk_dunkirk wrote: »Sorry, but Steam is a large enough portion of the player population to be indicative of what's happening with the game overall. That's just how statistics and the law of averages works. Unless you can cite some reason that ONLY Steam players are sloughing off, this assumption is valid.