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[QoL REQUEST] learned crafting receipts should be known to all characters of one account

AnduinTryggva
AnduinTryggva
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I think it is a not really useful feature to have the knowledge acquired by reading a furniture receipt limited to that character reading it.

This enforces the player to have a master character for furnishing stuff.

While motifs are available to all characters of an account for the outfit table this is not the case for furniture receipts. There is no gameplay reason for that and few people will buy the same receipt twice to make it available on two characters.

I hence suggest to make knowledge of a furniture receipt available for all characters of one account and the only limiting factor for a character should be his crafting skills.

NOTE: This does not affect buff food as this has a significance for gameplay and after all receipts are not so expensive.
  • yourhpgod
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    I doubt this would happen although it would be nice for an entire account bound crafting.
    https://tiktok.com/@yourhpgod/video/7412553639924944159?is_from_webapp=1&sender_device=pc&web_id=7405052762109806122

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  • Treeshka
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    Everything apart from Shalidor Library and Trait Research should be account wide. Saves data on the server side as well.
  • Luke_Flamesword
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    They deleted characters achievments, which were important for many players (and it gave some replayability) but keep in database thousands records for each character about learned recipes and motif styles...
    PC | EU | DC |Stam Dk Breton
  • M0ntie
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    100% agree with this. Who wants to learn 100s of recipes and furnishing plans on multiple characters? Just extend these to be account wide.
  • Aggrovious
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    M0ntie wrote: »
    100% agree with this. Who wants to learn 100s of recipes and furnishing plans on multiple characters? Just extend these to be account wide.

    economy will be more friendly too with motiffs
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • AzuraFan
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    Treeshka wrote: »
    Everything apart from Shalidor Library and Trait Research should be account wide. Saves data on the server side as well.

    I think Shalidor library should be account-wide too. They're up to 5000+ books. Do I want to collect those on every character? No. Especially when some of them are unobtainable after a character completes a quest.
  • AnduinTryggva
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    AzuraFan wrote: »
    Treeshka wrote: »
    Everything apart from Shalidor Library and Trait Research should be account wide. Saves data on the server side as well.

    I think Shalidor library should be account-wide too. They're up to 5000+ books. Do I want to collect those on every character? No. Especially when some of them are unobtainable after a character completes a quest.

    On this I disagree. Unless they change how to level mage guild. The latter could be discussed I think.
  • AzuraFan
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    AzuraFan wrote: »
    Treeshka wrote: »
    Everything apart from Shalidor Library and Trait Research should be account wide. Saves data on the server side as well.

    I think Shalidor library should be account-wide too. They're up to 5000+ books. Do I want to collect those on every character? No. Especially when some of them are unobtainable after a character completes a quest.

    On this I disagree. Unless they change how to level mage guild. The latter could be discussed I think.

    Oh yeah, I forgot about the mages guild. But there's only a subset of books that count for that, I think. So maybe those can be character-specific, but the other ones (thousands) could be account-wide, just like most achievements are account-wide but a few are character-specific.
  • AnduinTryggva
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    AzuraFan wrote: »
    AzuraFan wrote: »
    Treeshka wrote: »
    Everything apart from Shalidor Library and Trait Research should be account wide. Saves data on the server side as well.

    I think Shalidor library should be account-wide too. They're up to 5000+ books. Do I want to collect those on every character? No. Especially when some of them are unobtainable after a character completes a quest.

    On this I disagree. Unless they change how to level mage guild. The latter could be discussed I think.

    Oh yeah, I forgot about the mages guild. But there's only a subset of books that count for that, I think. So maybe those can be character-specific, but the other ones (thousands) could be account-wide, just like most achievements are account-wide but a few are character-specific.

    I think you talk about books in general while the blue ones are Shalidor books and which count for the mage guild.
  • WitchyKiki
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    I agree, its so hard sometimes to just move stuff around only to realize my main already knows it.
    Context is for kings -Captain Gabriel Lorca
  • LunaFlora
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    yes please
    miaow! i'm Luna ( she/her ).

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    PlayStation and PC EU.
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  • Aggrovious
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    I am forced to use character knowledge and inventory insight add-ons to manage which character knows what. Very tedious.
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • Cheveyo
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    Finally, there's something, it seems, that we all agree on.
  • code65536
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    They deleted characters achievments, which were important for many players (and it gave some replayability) but keep in database thousands records for each character about learned recipes and motif styles...

    To be fair, achievements take up WAY more data.

    If you count all the recipes, plans, individual motif chapters, grimoires and scripts in the game, it's a number in the neighborhood of 5000. Each one of these requires just a single bit.

    If you look at all the collectible item sets in the game, there are 569 of them. The collection status of all the items in each set is encoded on the backend with a single 64-bit field.

    And if you count all the achievements in the game, we're talking about a number around 4000. Prior to AwA, each achievement required 128 bits. A 64-bit timestamp and another 64 bits to encode the progress of the achievement (e.g., the Undead Slayer tracks the number killed for 4 different types of enemies... and all that is neatly packed into a single 64-bit field). (Yes, I know, post-AwA, this is now 192 bits, since they're now storing the 64-bit ID of the character that earned an account-wide achievement, but since we're talking about AwA savings, we'll use the lower pre-AwA figure of 128 bits.)

    So, recipes, motifs, grimoires and scripts take up something on the order of 5 kilobits per character. If you have 20 characters, this is still only 100 kilobits per account.

    Item sets takes up 36 kilobits, but this is account-wide.

    Achievements take up around 500 kilobits. And this used to be per character.

    Look, I'm not a fan of the way they did AwA, and I think that maintaining character-specific achievements is worth the database storage cost. But there is no denying the fact that achievements are orders of magnitude more storage-hungry than things like recipes and motifs, and the kind of savings from consolidating motifs and recipes is a drop in the bucket compared to the savings from consolidating achievements.
    Nightfighters ― PC/NA and PC/EU

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  • Pevey
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    I suspect ZOS would like to change this to streamline motifs and improve the experience for newer players (obv dont’ know for sure), but fears there would be more blowback than even with achievements because some people have sunk a lot of real time and a lot of in-game gold (and sometimes real life money in crown store) into getting those recipes and motifs in multiple characters.
  • code65536
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    Pevey wrote: »
    I suspect ZOS would like to change this to streamline motifs and improve the experience for newer players (obv dont’ know for sure), but fears there would be more blowback than even with achievements because some people have sunk a lot of real time and a lot of in-game gold (and sometimes real life money in crown store) into getting those recipes and motifs in multiple characters.

    I don't think that they will. Nor do I think that they should. This is different than achievements in two very important ways.
    1. You have full control over who learns a recipe or motif. You don't have that control with achievements. You got the dungeon no-death on your tank instead of your damage dealer main? Oops, you can't drop that achievement into the bank and give it to your main. Running around on your alt and you get a rare collectible monster trophy? Nope, can't deposit that into the bank and give it to your main (well, actually, many years ago, you could, but that's beside the point). Questing on a brand new class? Can't drop those quest achievements in the bank. In contrast, every single recipe, plan, motif, or script can be banked and given to any character.
    2. The database savings of a consolidation will likely be negligible, compared to what they did with achievements.

    Frankly, making recipes and motifs account-wide just makes no sense. There will be A LOT of upset players. They'll get the same firestorm that they had over AwA, except this time the benefits are dubious.

    Finally, do you really think new players are farming motifs on alts? I would wager that managing alts is usually not a part of the new player experience.
    Edited by code65536 on September 19, 2024 9:01PM
    Nightfighters ― PC/NA and PC/EU

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  • Juomuuri
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    Personally, I would prefer recipes and motifs being account wide. Some years back in GW2 they did away with the character based recipes thing which made the game much less of a hassle - same would happen here. You could still deposit your motifs and recipes to your bank and eat them on your main/crafter/whoever for the achievements. Nothing would change.
    PC-EU (Steam) - Roleplayer, Quester, Crafter, Furnisher, Dungeoneer - Fashion Scrolls - CP 2100+
    I tank on each class, my favorite is tanksorc!
  • Tandor
    Tandor
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    code65536 wrote: »
    Pevey wrote: »
    I suspect ZOS would like to change this to streamline motifs and improve the experience for newer players (obv dont’ know for sure), but fears there would be more blowback than even with achievements because some people have sunk a lot of real time and a lot of in-game gold (and sometimes real life money in crown store) into getting those recipes and motifs in multiple characters.

    I don't think that they will. Nor do I think that they should. This is different than achievements in two very important ways.
    1. You have full control over who learns a recipe or motif. You don't have that control with achievements. You got the dungeon no-death on your tank instead of your damage dealer main? Oops, you can't drop that achievement into the bank and give it to your main. Running around on your alt and you get a rare collectible monster trophy? Nope, can't deposit that into the bank and give it to your main (well, actually, many years ago, you could, but that's beside the point). Questing on a brand new class? Can't drop those quest achievements in the bank. In contrast, every single recipe, plan, motif, or script can be banked and given to any character.
    2. The database savings of a consolidation will likely be negligible, compared to what they did with achievements.

    Frankly, making recipes and motifs account-wide just makes no sense. There will be A LOT of upset players. They'll get the same firestorm that they had over AwA, except this time the benefits are dubious.

    Finally, do you really think new players are farming motifs on alts? I would wager that managing alts is usually not a part of the new player experience.

    I completely agree.
  • BetweenMidgets
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    I would very much appreciate a change like learning it once makes it accessible to any toon.

    I'd appreciate being able to do master writs on whatever toon I'd like to level skills on. I'd appreciate being able to craft furnishings on whatever toon I'd like, instead of having a forced crafter toon.
    PC-NA
  • wolfie1.0.
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    I would very much appreciate a change like learning it once makes it accessible to any toon.

    I'd appreciate being able to do master writs on whatever toon I'd like to level skills on. I'd appreciate being able to craft furnishings on whatever toon I'd like, instead of having a forced crafter toon.

    You can do master writs and furnishings on any character. You just have to be willing to make the investment needed to do so.
  • wolfie1.0.
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    Juomuuri wrote: »
    Personally, I would prefer recipes and motifs being account wide. Some years back in GW2 they did away with the character based recipes thing which made the game much less of a hassle - same would happen here. You could still deposit your motifs and recipes to your bank and eat them on your main/crafter/whoever for the achievements. Nothing would change.

    Provisioning recipes and most furnishing plans are so cheap right now that I have a good chunk learned on all of my 20 characters. I can't even sell some plans. So demand is ultra ultra low.

    As for motifs the only reason to learn on more than one character is for master writ completion. And given that even with writworthy and grand master stations turning them in takes a bit of time, is it really that much more of a hassle to swap characters to do that?
  • AzuraFan
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    AzuraFan wrote: »

    Oh yeah, I forgot about the mages guild. But there's only a subset of books that count for that, I think. So maybe those can be character-specific, but the other ones (thousands) could be account-wide, just like most achievements are account-wide but a few are character-specific.

    I think you talk about books in general while the blue ones are Shalidor books and which count for the mage guild.

    You're right, and I agree. The Shalidor books should remain character-based, while the rest of the books could be account-wide.

  • Silaf
    Silaf
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    The real question is why zeny diden't do it so far. Is such an obvious change to me...
  • MasterSpatula
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    I mean, it's another nail in the coffin of this being an RPG, but I guess that ship has freakin' sailed.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • AnduinTryggva
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    I mean, it's another nail in the coffin of this being an RPG, but I guess that ship has freakin' sailed.

    Don't see how learing a furniture plan and crafting a furniture to decorate one's home could be part of a RPG but ok.

    Just don't craft the furniture with a character that according to your rpg goal should not know it.
  • Al_Ex_Andre
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    Do it now ZOS, or never.

    Personally I have my supportive characters who learnt their own furnishings (some). So tell me 'now' I should stop to make them learn motifs, because it is a waste.

    Nota: I learn cheap furniture plans to my other characters, it won't exactly be a waste of gold, but it would still be a waste of time, for having doing that.;)

    I see good points and bad points with the op suggestion so I am undecided, because what the heck if I want to play more characters than only one main. So I have to switch sometimes to my first character because he has everything and the others nothing? QoL much? Where it is bad is for RP purposes of course.

    Also I am fine with traits not shared, or food recipes not shared (like the op). If it ever becomes shared, boo, all of my 20 characters learnt them all (traits soon all). What a major waste, I think it too late to change this, for me for other players who did it too.

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