Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
I've never heard anyone who plays Cyro who has asked for deathmatch.
Actually, I haven't played Cyro with anyone that actually plays BGs.
I think more PvPers just want performance to be better. Sure, content would be great, but performance is so terrible right now that there is no point in bringing any new content because we won't be able to enjoy it.
Personally I am conflicted about the state of PvP.
One the one hand I would like to see the PvP community get more and new PvP content. But on the other hand I'd love to see PvP die completely so ZOS stops with the nerf over nerf over nerf updates that suck the soul out of the game and the gameplay, only for the sake of PvP balance which can never be achieved anyways and for a mode only a few people play.
Warhawke_80 wrote: »Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
I've never heard anyone who plays Cyro who has asked for deathmatch.
Actually, I haven't played Cyro with anyone that actually plays BGs.
I think more PvPers just want performance to be better. Sure, content would be great, but performance is so terrible right now that there is no point in bringing any new content because we won't be able to enjoy it.
A guildmate of mine wanted to show me how "awesome" PvP was, so he took me on a tour of Cyrodiil and some battlegrounds. It was honestly embarrassing and not fun at all.
At this point, it feels like the devs are just letting Cyrodiil decay. The place is practically empty. It’s like they held a war, but no one showed up. Sooner or later, the devs will have to face the reality that an empty Cyrodiil makes the entire game feel neglected. Sure, they can keep trying to revive the current PvP scene, but at some point, they’ll have to throw in the towel, end this version of the world, and repurpose that huge area into something players will actually use....
PVP's not dead, it's merely resting
Warhawke_80 wrote: »Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
I've never heard anyone who plays Cyro who has asked for deathmatch.
Actually, I haven't played Cyro with anyone that actually plays BGs.
I think more PvPers just want performance to be better. Sure, content would be great, but performance is so terrible right now that there is no point in bringing any new content because we won't be able to enjoy it.
A guildmate of mine wanted to show me how "awesome" PvP was, so he took me on a tour of Cyrodiil and some battlegrounds. It was honestly embarrassing and not fun at all.
At this point, it feels like the devs are just letting Cyrodiil decay. The place is practically empty. It’s like they held a war, but no one showed up. Sooner or later, the devs will have to face the reality that an empty Cyrodiil makes the entire game feel neglected. Sure, they can keep trying to revive the current PvP scene, but at some point, they’ll have to throw in the towel, end this version of the world, and repurpose that huge area into something players will actually use....
moderatelyfatman wrote: »
You could argue that PvP isn't dead, but the beautiful Cyrodiil we had from 3+ years ago isn't coming back. Population caps are low (and likely to drop further) so that we can no longer have the huge fights across multiple keeps and the tanky meta creates battles that are unnecessarily slow and drawn out.
PvP in ESO has become about being comfortable accepting less and less over time. I'm sure numbers will bounce at the next Whitestrakes Mayhem and it will feel like old times with many players returning, but it will be a diminished experienced from what it was.
Oh what I would do to have this:
https://youtu.be/-DV9TwsosyI?si=c9ucvFw-BjvR9g1Y&t=128
Warhawke_80 wrote: »Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
I've never heard anyone who plays Cyro who has asked for deathmatch.
Actually, I haven't played Cyro with anyone that actually plays BGs.
I think more PvPers just want performance to be better. Sure, content would be great, but performance is so terrible right now that there is no point in bringing any new content because we won't be able to enjoy it.
A guildmate of mine wanted to show me how "awesome" PvP was, so he took me on a tour of Cyrodiil and some battlegrounds. It was honestly embarrassing and not fun at all.
At this point, it feels like the devs are just letting Cyrodiil decay. The place is practically empty. It’s like they held a war, but no one showed up. Sooner or later, the devs will have to face the reality that an empty Cyrodiil makes the entire game feel neglected. Sure, they can keep trying to revive the current PvP scene, but at some point, they’ll have to throw in the towel, end this version of the world, and repurpose that huge area into something players will actually use....
As has been stated to you previously, @Warhawke_80 , Cyrodiil is only “empty” because ZOS made it so. The population caps in Cyrodiil used to be 600 per alliance, and it was an incredible experience. ZOS gradually reduced the caps because they couldn’t fix the crippling large scale PVP performance issues that crept into the game over time — not because “no one showed up” to the war. With each reduction in the player cap, more PVPers moved on to other games. Population caps these days have been reduced to an estimated 60-80 players per alliance, and Cyrodiil is now a shadow of its former self. This is ZOS’s fault. Not the PVP population’s fault.
I’m sure you’d be quite happy if PVP was removed from this game completely, as you’ve made your anti-PVP and anti-PVPer stance very clear in this forum, but be careful what you wish for. Some of the biggest Crown Crate whales I know in this game are PVPers who want the fanciest mounts on the battlefield. PVPers also tend to buy chapters and DLCs on release rather than waiting for sales, as they want access to the OP sets associated with those releases right away — not months later after the sets have been nerfed. Eliminating this source of revenue would undoubtedly be bad for the longevity of the game.
Pvp is slowly dying from lack of content, terrible balance and adding a new arena/mode(most likely) will not fix this situation. Also in pvp there is no motivation to play, for fun? And what fun can be if the balance does not change for several years and this is not to mention the balance of classes.
Warhawke_80 wrote: »Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
I've never heard anyone who plays Cyro who has asked for deathmatch.
Actually, I haven't played Cyro with anyone that actually plays BGs.
I think more PvPers just want performance to be better. Sure, content would be great, but performance is so terrible right now that there is no point in bringing any new content because we won't be able to enjoy it.
A guildmate of mine wanted to show me how "awesome" PvP was, so he took me on a tour of Cyrodiil and some battlegrounds. It was honestly embarrassing and not fun at all.
At this point, it feels like the devs are just letting Cyrodiil decay. The place is practically empty. It’s like they held a war, but no one showed up. Sooner or later, the devs will have to face the reality that an empty Cyrodiil makes the entire game feel neglected. Sure, they can keep trying to revive the current PvP scene, but at some point, they’ll have to throw in the towel, end this version of the world, and repurpose that huge area into something players will actually use....
As has been stated to you previously, @Warhawke_80 , Cyrodiil is only “empty” because ZOS made it so. The population caps in Cyrodiil used to be 600 per alliance, and it was an incredible experience. ZOS gradually reduced the caps because they couldn’t fix the crippling large scale PVP performance issues that crept into the game over time — not because “no one showed up” to the war. With each reduction in the player cap, more PVPers moved on to other games. Population caps these days have been reduced to an estimated 60-80 players per alliance, and Cyrodiil is now a shadow of its former self. This is ZOS’s fault. Not the PVP population’s fault.
I’m sure you’d be quite happy if PVP was removed from this game completely, as you’ve made your anti-PVP and anti-PVPer stance very clear in this forum, but be careful what you wish for. Some of the biggest Crown Crate whales I know in this game are PVPers who want the fanciest mounts on the battlefield. PVPers also tend to buy chapters and DLCs on release rather than waiting for sales, as they want access to the OP sets associated with those releases right away — not months later after the sets have been nerfed. Eliminating this source of revenue would undoubtedly be bad for the longevity of the game.
so much of this is true. Cyrodiil needed TLC to fix performance issues and barely ever got any. Instead, the best parts of it were destroyed. Cyrodiil was once a lot of fun. It would've been even more fun without the performance issues. Maybe the devs could completely recode Cyrodiil from the ground up to perform better rather than have it remembered in this lackluster gimped state.
It's been years since the game was completely recoded. Maybe it's time.
Warhawke_80 wrote: »A guildmate of mine wanted to show me how "awesome" PvP was, so he took me on a tour of Cyrodiil and some battlegrounds. It was honestly embarrassing and not fun at all.
albertberku wrote: »All these "PvP is dying" or "Fix bad performance in Cyrodiil" threads remind me the times we used to play Fifa with friends in college and the one loses would blame the controller for being broken
albertberku wrote: »Cyrodiil is still clear 1st without any competition when it comes to open world PvP setting in an MMORPG. I see some mentions but WvW of GW2 is nothing like Cyrodiil, but i would love to play in Cyrodiil with GW2 combat system. One can only dream!
And you cant really compare GW2 performance to ESO. ESO has action combat with heavy-medium attacks, sprint, block etc. So there is more network communication. GW2 combat has a slower pace. Furthermore ESO textures have higher quality than GW2, so when you have too many players and vfx on your screen, you are going to need a better PC to avoid local hardware bottlenecks. ESO has also more calculations when it comes to dmg, etc. as there are more parameters that need to be considered, which will be heavier on CPU, both on game servers and local hardwares.
Why is it just this game that we're struggling with? Why aren't we all having these same issues in WoW, GW2, T&L, etc?
Warhawke_80 wrote: »Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
I've never heard anyone who plays Cyro who has asked for deathmatch.
Actually, I haven't played Cyro with anyone that actually plays BGs.
I think more PvPers just want performance to be better. Sure, content would be great, but performance is so terrible right now that there is no point in bringing any new content because we won't be able to enjoy it.
A guildmate of mine wanted to show me how "awesome" PvP was, so he took me on a tour of Cyrodiil and some battlegrounds. It was honestly embarrassing and not fun at all.
At this point, it feels like the devs are just letting Cyrodiil decay. The place is practically empty. It’s like they held a war, but no one showed up. Sooner or later, the devs will have to face the reality that an empty Cyrodiil makes the entire game feel neglected. Sure, they can keep trying to revive the current PvP scene, but at some point, they’ll have to throw in the towel, end this version of the world, and repurpose that huge area into something players will actually use....
As has been stated to you previously, @Warhawke_80 , Cyrodiil is only “empty” because ZOS made it so. The population caps in Cyrodiil used to be 600 per alliance, and it was an incredible experience. ZOS gradually reduced the caps because they couldn’t fix the crippling large scale PVP performance issues that crept into the game over time — not because “no one showed up” to the war. With each reduction in the player cap, more PVPers moved on to other games. Population caps these days have been reduced to an estimated 60-80 players per alliance, and Cyrodiil is now a shadow of its former self. This is ZOS’s fault. Not the PVP population’s fault.
I’m sure you’d be quite happy if PVP was removed from this game completely, as you’ve made your anti-PVP and anti-PVPer stance very clear in this forum, but be careful what you wish for. Some of the biggest Crown Crate whales I know in this game are PVPers who want the fanciest mounts on the battlefield. PVPers also tend to buy chapters and DLCs on release rather than waiting for sales, as they want access to the OP sets associated with those releases right away — not months later after the sets have been nerfed. Eliminating this source of revenue would undoubtedly be bad for the longevity of the game.
Warhawke_80 wrote: »Warhawke_80 wrote: »Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
I've never heard anyone who plays Cyro who has asked for deathmatch.
Actually, I haven't played Cyro with anyone that actually plays BGs.
I think more PvPers just want performance to be better. Sure, content would be great, but performance is so terrible right now that there is no point in bringing any new content because we won't be able to enjoy it.
A guildmate of mine wanted to show me how "awesome" PvP was, so he took me on a tour of Cyrodiil and some battlegrounds. It was honestly embarrassing and not fun at all.
At this point, it feels like the devs are just letting Cyrodiil decay. The place is practically empty. It’s like they held a war, but no one showed up. Sooner or later, the devs will have to face the reality that an empty Cyrodiil makes the entire game feel neglected. Sure, they can keep trying to revive the current PvP scene, but at some point, they’ll have to throw in the towel, end this version of the world, and repurpose that huge area into something players will actually use....
As has been stated to you previously, @Warhawke_80 , Cyrodiil is only “empty” because ZOS made it so. The population caps in Cyrodiil used to be 600 per alliance, and it was an incredible experience. ZOS gradually reduced the caps because they couldn’t fix the crippling large scale PVP performance issues that crept into the game over time — not because “no one showed up” to the war. With each reduction in the player cap, more PVPers moved on to other games. Population caps these days have been reduced to an estimated 60-80 players per alliance, and Cyrodiil is now a shadow of its former self. This is ZOS’s fault. Not the PVP population’s fault.
I’m sure you’d be quite happy if PVP was removed from this game completely, as you’ve made your anti-PVP and anti-PVPer stance very clear in this forum, but be careful what you wish for. Some of the biggest Crown Crate whales I know in this game are PVPers who want the fanciest mounts on the battlefield. PVPers also tend to buy chapters and DLCs on release rather than waiting for sales, as they want access to the OP sets associated with those releases right away — not months later after the sets have been nerfed. Eliminating this source of revenue would undoubtedly be bad for the longevity of the game.
/sigh...
I don't care why a thing is dead..only that it's dead.
Yes I hate PVP.....that is the reason I co-lead a DAoC and Lineage II guild...I like PVP when it fits is fun and engaging and has a broader interest...That ain't ESO...that isn't even in ESO's same galaxy...and lets face it ...
It never will be....I'm sorry but it just won't.
Never once said remove PVP..in fact I offered a logical way to kick start PVP ( a couple ways actually one of them where you could literally PVP anywhere except cities) ...the problem is the PVP community starts screeching that people want to kill PVP every time anyone suggest taking their precious (in this case Cyrodil) away despite the precious being a dead rotted, boring, lame, unfun, buggy, mess ....THEY have made it perfectly clear that THEY would rather have the game shut down than change anything about their failed PVP game
Few care what Cyrodil use to or was meant to be...what it is now is dead and it's not coming back...so bring in the bull dozers and start the frigging renovations.
Warhawke_80 wrote: »Warhawke_80 wrote: »Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
I've never heard anyone who plays Cyro who has asked for deathmatch.
Actually, I haven't played Cyro with anyone that actually plays BGs.
I think more PvPers just want performance to be better. Sure, content would be great, but performance is so terrible right now that there is no point in bringing any new content because we won't be able to enjoy it.
A guildmate of mine wanted to show me how "awesome" PvP was, so he took me on a tour of Cyrodiil and some battlegrounds. It was honestly embarrassing and not fun at all.
At this point, it feels like the devs are just letting Cyrodiil decay. The place is practically empty. It’s like they held a war, but no one showed up. Sooner or later, the devs will have to face the reality that an empty Cyrodiil makes the entire game feel neglected. Sure, they can keep trying to revive the current PvP scene, but at some point, they’ll have to throw in the towel, end this version of the world, and repurpose that huge area into something players will actually use....
As has been stated to you previously, @Warhawke_80 , Cyrodiil is only “empty” because ZOS made it so. The population caps in Cyrodiil used to be 600 per alliance, and it was an incredible experience. ZOS gradually reduced the caps because they couldn’t fix the crippling large scale PVP performance issues that crept into the game over time — not because “no one showed up” to the war. With each reduction in the player cap, more PVPers moved on to other games. Population caps these days have been reduced to an estimated 60-80 players per alliance, and Cyrodiil is now a shadow of its former self. This is ZOS’s fault. Not the PVP population’s fault.
I’m sure you’d be quite happy if PVP was removed from this game completely, as you’ve made your anti-PVP and anti-PVPer stance very clear in this forum, but be careful what you wish for. Some of the biggest Crown Crate whales I know in this game are PVPers who want the fanciest mounts on the battlefield. PVPers also tend to buy chapters and DLCs on release rather than waiting for sales, as they want access to the OP sets associated with those releases right away — not months later after the sets have been nerfed. Eliminating this source of revenue would undoubtedly be bad for the longevity of the game.
/sigh...
I don't care why a thing is dead..only that it's dead.
Yes I hate PVP.....that is the reason I co-lead a DAoC and Lineage II guild...I like PVP when it fits is fun and engaging and has a broader interest...That ain't ESO...that isn't even in ESO's same galaxy...and lets face it ...
It never will be....I'm sorry but it just won't.
Never once said remove PVP..in fact I offered a logical way to kick start PVP ( a couple ways actually one of them where you could literally PVP anywhere except cities) ...the problem is the PVP community starts screeching that people want to kill PVP every time anyone suggest taking their precious (in this case Cyrodil) away despite the precious being a dead rotted, boring, lame, unfun, buggy, mess ....THEY have made it perfectly clear that THEY would rather have the game shut down than change anything about their failed PVP game
Few care what Cyrodil use to or was meant to be...what it is now is dead and it's not coming back...so bring in the bull dozers and start the frigging renovations.
. We just want a functional Cyrodiil and fun, epic AvAvA fights with big numbers again. Is that really so much to ask?
What would you call this other than "bad performance"?
albertberku wrote: »What would you call this other than "bad performance"?
Well, this never happens to me, or to other players i see, i play with, i fight against, etc. During prime time main campaign is always locked, and i just move from castle to castle, big scale, small scale, ballgroups, 1v1, whatever, i never notice anyone cant react during fights. Yeah, sometimes bar swap or break free takes half second longer when there are 20 other players on top of you, but 3 seconds rubberbanding, i have never killed anyone or got killed because of that during my 2k+ hours Cyrodiil PvP.
You say WoW, but do you have 60 - 70 players in the same spot there during PvP? Even then WoW has far less networking involved with 1.5 sec global cooldown, lots of casting time, and for example skills like Blink there is instant, but in ESO gap closers or teleport/dash skills have full animation, probably whole animation is network replicated. As i said before, is there any other game setting that has that amount of networking going on ESO has due to its fast paced combat, GW2 is also smaller compared to ESO, when it comes to networking needs. So, is maybe your internet connection enough for other games but not for how demanding ESO is due to its action combat?
I didnt check T&L yet, i dont know how the combat there works, but i will give you one example. When your character blocks, you send a package to the server and then server sends to every client a package to let them know you are blocking, so your game plays block animation for that particular character. In ESO you can start and stop sprint, blocking, medium attacks, etc any time. You can send both a light attack and an ability in a split second to the server, and then a block and then start a sprint and stop it directly afterwards. So you can send 5 - 6 packages in a second. These are Dark Souls mechanics, but even worse because you can cancel animations and combine everything with everything and it is a mess and they have it in a MMORPG. And on top of that character speeds are insane in ESO, so probably there is a higher rate of position replication here compared to WoW and GW2. You could interpolate position and not replicate every frame but when the players are that fast you have to do it more often as the position changes faster. And this stuff is happening for every player in a huge open world PvP instance with the highest player cap by far in the industry.but what about new games like T&L?
albertberku wrote: »I didnt check T&L yet, i dont know how the combat there works, but i will give you one example. When your character blocks, you send a package to the server and then server sends to every client a package to let them know you are blocking, so your game plays block animation for that particular character. In ESO you can start and stop sprint, blocking, medium attacks, etc any time. You can send both a light attack and an ability in a split second to the server, and then a block and then start a sprint and stop it directly afterwards. So you can send 5 - 6 packages in a second. These are Dark Souls mechanics, but even worse because you can cancel animations and combine everything with everything and it is a mess and they have it in a MMORPG. And on top of that character speeds are insane in ESO, so probably there is a higher rate of position replication here compared to WoW and GW2. You could interpolate position and not replicate every frame but when the players are that fast you have to do it more often as the position changes faster. And this stuff is happening for every player in a huge open world PvP instance with the highest player cap by far in the industry.but what about new games like T&L?
How is it in T&L? Do you have these mechanics or is it based on cooldowns like GW2 and WoW, in which you only send 1 package in a second at most? Graphics, etc. are not really important when it comes to networking, it is all about combat mechanics. As i said, i know only New World that could possibly have these kind of network communication and they have hardly capped PvP. This is also why devs have designed MMORPG combat around global cooldowns, to limit network communication. ESO looks like they dont really care about it xD
What ESO has to do is not to fix or upgrade anything but they have to seriously chill with their fast paced combat and introduce real animations, some cooldowns, no cancelling and no weaving like how a sane MMORPG does like GW2 or WoW.
TechMaybeHic wrote: »I feel the only reason PvP really lives at all in ESO is Cyrodiil is setup great.