Pvp is slowly dying

TDVM
TDVM
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Pvp is slowly dying from lack of content, terrible balance and adding a new arena/mode(most likely) will not fix this situation. Also in pvp there is no motivation to play, for fun? And what fun can be if the balance does not change for several years and this is not to mention the balance of classes. :/
  • BlueRaven
    BlueRaven
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    Well there is supposed to be a Q4 PvP update, but the nature of the update remains unclear.

    That being said, I used to love PvP in eso. Back when it was giant battles between huge armies of people.
    But now that has changed, and I have to admit the players themselves have also contributed to me avoiding cyrodiil.
  • Sylosi
    Sylosi
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    Unless your standards are very low, it has been dead for years.
  • Jierdanit
    Jierdanit
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    Sylosi wrote: »
    Unless your standards are very low, it has been dead for years.

    If you have high standards you're not playing ESO PvP for long.
    PC/EU, StamSorc Main
  • SkaiFaith
    SkaiFaith
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    I can't argue much about PvP since I rarely partecipate in It but to me Battlegrounds seems real fun and if it gets improved Is already good news!

    One thing I would "push back" Is the will to have more balance changes - no thanks. Little adjustments are ok, but many many players would never want to return as It was back then, with major shifts every 3 months. Absolutely don't. Please...
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • loosej
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    Agree that a new game mode probably won't be enough to entice PvP enthusiasts to stay or return. Finding a way to give us back the Alliance War instead of the current Alliance Low Intensity Conflict would have been a better move.
  • Zodiarkslayer
    Zodiarkslayer
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    Agreed. Outside of Mayham events, PvP is dead and will remain so.

    The reasons are many, but the most important thing is the massive imbalance between effort and reward.
    If you want to get into PvP, you'll have to endure so many "unfun" situations, that the motivation to go on is very difficult to muster.

    Imo, Cyrodiil and Imperial City should be discontinued and only Battlegrounds should be supported going foreward. Then this game mode can be seperated from the PvE game with different abilities and equipment, which will then be much easier to balance. Also, the rewards can be adjusted to reflect this developement.

    And then finally we'll have a fun PvP experience.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • TechMaybeHic
    TechMaybeHic
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    I feel the only reason PvP really lives at all in ESO is Cyrodiil is setup great. Others of its kind are more dated. New World came along and people disappeared until they found out New World was not persistent and heavily gated and similar to the grind fests like Black Desert or Archeage. TnL is coming and it's probably going to be the same thing.

    It's amazing to me that game devs don't see that market or can't capitalize on a persistence siege pvp mode market that is out there; and ZOS seems to have given up even pretending they haven't abandoned it.
  • CatoUnchained
    CatoUnchained
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    Well, with pop caps of 60-80 players/faction options are pretty limited for those of us who love PvP.

    To me it seems like ZOS should sell housing and Cyrodiil separately from the base game, then figure out a way to integrate the three games.

    Course, ZOS would have to make PvP work properly first. So not very likely to happen.

    Edited by CatoUnchained on September 7, 2024 3:47PM
  • Major_Mangle
    Major_Mangle
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    At this point I'd like zos to actually consider getting rid of campaigns like Blackreach and Icereach (Icereach/sub 50 has 0 purpose and is honestly just waste of pixels and server space, just remove it already. People only use it to sell emp anyway).

    Have two campaigns:
    * Grey Host, CP PvP without faction locks
    * Ravenwatch, no CP PvP without faction locks.
    Add a small cooldown on how often you can swap between alliances (once every 12-24 hours), just to prevent the most extreme faction hoppers.

    The current problem is that population caps are too low and at the same time PvP doesn't have the population it used to. We also have too many campaigns which spreads out the population even more.
    Edited by Major_Mangle on September 7, 2024 3:47PM
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • BetterAtChess
    BetterAtChess
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    It has been left to burn over the last few years with the devs far less proactive in adjusting sets/skills that are problematic in a PVP environment e.g. shattered fate, hardened ward, cross healing....I think hybridization had a negative impact as well - it empowered some classes to a ridiculous degree while leaving others trailing behind.

    The biggest problem though on XBOX is the sheer lack of player population - it's very hard to find good fights outside of prime time on the weekends; players seem to have voted with their feet and moved on, that's what I did.

  • xDeusEJRx
    xDeusEJRx
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    I maintain that pvp has been dead since No proc testing in 2021. The game felt alive because everything was new back then.

    New armor passives, new CP system and therefore new progression and entirely new meta. Essentially it was like playing an entirely new game and re-learning the game all over again.

    Morale of the story, the game feels fresh when you get new content to play with and learn. PVP has not had any new additions in 6 years and only no proc testing felt like a "new game" and that was 3 years ago.

    If PVP ever were to feel "alive" the devs would need to start caring about it and updating it, not just reworks to a skill or passive every 6 months to a year, that's not enough.
    Edited by xDeusEJRx on September 7, 2024 5:09PM
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • brtomkin
    brtomkin
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    Updating/improving pvp rewards would make me happy. Stuff like:
    - After collecting all the BG style pages, start drawing style pages and motifs from the entire rest of the game.
    - Add ALL of the pvp sets to the rewards for the worthy, and curate them
    - Add arena weapons to the Golden Vendor (NOT the perfected versions of course) and monster set style pages
    - Sell tri-pots and some other food/drink choices for alliance points
    PS5 NA: Pickmans__Model, CP 2000+
  • Artim_X
    Artim_X
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    PvP pays for my housing addiction and smacking actual players is its own reward.

    I'm hopeful the new PvP continent will be something worthwhile, but I also would like for Cyrodiil lag to be fixed. One can only dream.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • kargen27
    kargen27
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    At this point I'd like zos to actually consider getting rid of campaigns like Blackreach and Icereach (Icereach/sub 50 has 0 purpose and is honestly just waste of pixels and server space, just remove it already. People only use it to sell emp anyway).

    Have two campaigns:
    * Grey Host, CP PvP without faction locks
    * Ravenwatch, no CP PvP without faction locks.
    Add a small cooldown on how often you can swap between alliances (once every 12-24 hours), just to prevent the most extreme faction hoppers.

    The current problem is that population caps are too low and at the same time PvP doesn't have the population it used to. We also have too many campaigns which spreads out the population even more.

    So the fix is getting rid of the most popular option in Cyrodiil?
    and then the parrot said, "must be the water mines green too."
  • Major_Mangle
    Major_Mangle
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    kargen27 wrote: »
    At this point I'd like zos to actually consider getting rid of campaigns like Blackreach and Icereach (Icereach/sub 50 has 0 purpose and is honestly just waste of pixels and server space, just remove it already. People only use it to sell emp anyway).

    Have two campaigns:
    * Grey Host, CP PvP without faction locks
    * Ravenwatch, no CP PvP without faction locks.
    Add a small cooldown on how often you can swap between alliances (once every 12-24 hours), just to prevent the most extreme faction hoppers.

    The current problem is that population caps are too low and at the same time PvP doesn't have the population it used to. We also have too many campaigns which spreads out the population even more.

    So the fix is getting rid of the most popular option in Cyrodiil?

    The most popular campaign is already grey host on majority of servers regardless of server and region so not sure what you're implying. And what exactly are we getting rid of with such a change, with the exception of removing faction locks which has nothing to do with population of a campaign anyway. Players flock to wherever other players are regardless. PCEU last patch is a prime example of that where Blackreach became the most popular campaign because the players were fed up with multiple DC groups completely zerging down everything in Greyhost. The result: Everyone moved to Blackreach which became the most popular campaign for a month or so.

    My point is that we don't need as many campaigns or PvP settings to spread the PvP population. And such a change that I suggested would obviously come with increased population caps for each campaign to accommodate for fewer campaigns.
    Edited by Major_Mangle on September 7, 2024 6:55PM
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Einar_Hrafnarsson
    Einar_Hrafnarsson
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    Cyrodiil is the same thing every day:

    Smallscales vs random people they snatch of on the Road.

    Ballgroups vs a few defenders on Keep Walls.

    That one dude kiting 4 randoms around in a Tower.

    Half the Population AFK in the Safe Zone waiting for a Keep to light up.

  • shadyjane62
    shadyjane62
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    Get rid of ball groups and I'll come back. Never signed up to get mowed down by crazy groups of 15 or 20 robots.
  • Dragonnord
    Dragonnord
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    You call PvP ball groups running from A to B and from B to A killing rookies?

    You call PvP 50 players attacking a keep with zero resistance?

    You call PvP using empty campaigns to get your pvp titles without doing any pvp, even working together with enemy factions?

    You call PvP pro players not fighting each other and only killing unexperienced players to raise their egos?

    You call PvP killing questers?

    You call PvP receiving a hate pm from offline mode players for every single thing you do?

    You call PvP players using proc sets to fight for them instead of using their own real skills?

    You call PvP try-hards constantly trying to find cheats and exploits they can use as an advantage?

    You call that PvP? If so, disgusting social environment.

    Better let PvP die...
     
    Edited by Dragonnord on September 7, 2024 9:52PM
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • kargen27
    kargen27
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    kargen27 wrote: »
    At this point I'd like zos to actually consider getting rid of campaigns like Blackreach and Icereach (Icereach/sub 50 has 0 purpose and is honestly just waste of pixels and server space, just remove it already. People only use it to sell emp anyway).

    Have two campaigns:
    * Grey Host, CP PvP without faction locks
    * Ravenwatch, no CP PvP without faction locks.
    Add a small cooldown on how often you can swap between alliances (once every 12-24 hours), just to prevent the most extreme faction hoppers.

    The current problem is that population caps are too low and at the same time PvP doesn't have the population it used to. We also have too many campaigns which spreads out the population even more.

    So the fix is getting rid of the most popular option in Cyrodiil?

    The most popular campaign is already grey host on majority of servers regardless of server and region so not sure what you're implying. And what exactly are we getting rid of with such a change, with the exception of removing faction locks which has nothing to do with population of a campaign anyway. Players flock to wherever other players are regardless. PCEU last patch is a prime example of that where Blackreach became the most popular campaign because the players were fed up with multiple DC groups completely zerging down everything in Greyhost. The result: Everyone moved to Blackreach which became the most popular campaign for a month or so.

    My point is that we don't need as many campaigns or PvP settings to spread the PvP population. And such a change that I suggested would obviously come with increased population caps for each campaign to accommodate for fewer campaigns.

    Faction lock is exactly what I am talking about. When the campaigns were divided into locked and open the locked campaign became the overwhelming favorite. So taking away the one thing that separated the favorite campaign from the others is the same thing as getting rid of the most popular campaign.
    Grey Host almost every night is population locked. If there is not a significant increase in the number of players allowed per campaign then yes we do need more than just two campaigns. If there was no population lock I would tend to agree.
    and then the parrot said, "must be the water mines green too."
  • LaintalAy
    LaintalAy
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    BlueRaven wrote: »
    Well there is supposed to be a Q4 PvP update, but the nature of the update remains unclear.

    There's a Twitch thingie about it.

    I can't drive a twitch, so I didn't watch it.

    Looks like no-one else did either.

    There's also no one asking in the forum about it. I would, but I don't do PvP.

    Have a look at the twitch (formerly twitch) thingie.

    Game over, man
    Hudson ~ Aliens ~ 1986
  • joergino
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    That "Twitch thingie" hasn't happened yet, it's going to take place on Tuesday.

    Here's the announcement:

    https://www.elderscrollsonline.com/en-us/news/post/66609

    It was also mentioned by someone that whatever the great PvP system will be, will most likely be battlegrounds related. No idea where this idea came from, but the pet they give as a reward for watching the stream certainly also points into that direction.
  • Pelanora
    Pelanora
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    I see eso has dropped out of the top 100/top sellers for Steam, Xbox, Sony....I hope something good happens this and next year.
  • shadyjane62
    shadyjane62
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    Pelanora wrote: »
    I see eso has dropped out of the top 100/top sellers for Steam, Xbox, Sony....I hope something good happens this and next year.

    I have already given up hoping.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Its just the population dying step by step.
    PS EU
  • ShadowPaladin
    ShadowPaladin
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    Cyrodiil is the same thing every day:

    Smallscales vs random people they snatch of on the Road.

    Ballgroups vs a few defenders on Keep Walls.

    That one dude kiting 4 randoms around in a Tower.

    --> All of that is why half the Population is AFK in the Safe Zone waiting for a Keep to light up.

    I clouldn't have said it any better :triumph: !!!

    Just let me change one thing, so that it fits a bit better ;) .

    Dragonnord wrote: »
    You call PvP ball groups running from A to B and from B to A killing rookies?

    You call PvP 50 players attacking a keep with zero resistance?

    You call PvP using empty campaigns to get your pvp titles without doing any pvp, even working together with enemy factions?

    You call PvP pro players not fighting each other and only killing unexperienced players to raise their egos?

    You call PvP killing questers?

    You call PvP receiving a hate pm from offline mode players for every single thing you do?

    You call PvP players using proc sets to fight for them instead of using their own real skills?

    You call PvP try-hards constantly trying to find cheats and exploits they can use as an advantage?

    You call that PvP? If so, disgusting social environment.

    Better let PvP die...
     

    You are 100% right with that. 90% of the people I know, who do want to play PvP as casual gamers and enjoy it, quit doing so because of all the things you mentioned. :)



    I myself only play PvP if I don't want to do anything else or if the PvP-Event is up and running. But even during those times I get frustrated when I see ball groups farming players for APs, killing the same players not 10, not 50, but 100 times over and over again and no one, even coordinated groups not being able to kill them.

    Sorry to break it to the PvP pro players, who did not noticed it till now, but if you keep steamrolling casual players like that they will stop playing PvP and since the majority of the games playerbase is made up of casuals, you are only hurting yourself.

    Make PvP casual player friendly and you will see players doing PvP. But as long as a tiny number of PvP players do hold 90% of the power, because the system as it is atm allows them to do so, 90% of the players, who might want to do PvP won't do it :( .

  • LadyGP
    LadyGP
    ✭✭✭✭✭
    The perception from the PvP community is that ZoS gave up on cyrodiil long ago - they can't figure out how to solve the lag and instead have taken a "less is more" approach to it. Again, this is the overall perception that those you talk to will say.

    Now is the the reality - not sure. The actions, or lack there of, regarding Cyrodiil specifically are extremely telling though.
    Will the real LadyGP please stand up.
  • Roctan
    Roctan
    Soul Shriven
    The current state of PvP in Elder Scrolls Online (ESO), particularly in the Imperial City and Cyrodiil, feels unbalanced. Increasingly, players encounter situations where a single player can withstand and defeat groups of 10 or more, even when those groups are using crowd control (stuns, snares, interrupts) that appear to have no effect. While it's understandable that skilled players can take on multiple opponents, the current dynamic—where one player is seemingly immune to control effects and can quickly eliminate others—indicates a deeper imbalance.

    Consequences:

    This imbalance is leading to frustration among players, especially those who engage in group PvP. When entire teams struggle to take down a single opponent due to issues like immunity to control effects or excessive self-healing, it erodes the fun and competitive spirit of PvP. Many players have expressed that they feel powerless in these situations, which can lead to burnout and, ultimately, players leaving the game. As the PvP player base shrinks, the quality of gameplay declines, which further hurts ESO’s longevity.

    Suggestions for Improvement:

    Adjust Immunity and Self-Healing Capabilities: A small adjustment to reduce the duration or frequency of immunity to stuns and snares, and slightly lowering self-healing capabilities in PvP, could make a big difference. This would maintain the power of well-built characters but prevent them from becoming virtually invincible against large groups.

    Improve Group Damage Coordination Buffs: Introduce or enhance group-based buffs or debuffs that make coordinated attacks more effective. This would reward teams that work together and help counter overly powerful individual players. For example, making certain crowd control effects stack or applying diminishing returns on immunity timers would give groups a fighting chance.

    With these minor tweaks, ESO's PvP experience could feel much more balanced, ensuring that both solo players and groups can enjoy competitive battles.

    Due to the issues mentioned above, five of my friends—who were dedicated PvP players—have quit ESO just in the past week. The frustration of repeatedly encountering unbalanced situations, where a single player can easily take on entire groups without being affected by crowd control, has caused them to lose interest in the game. They felt that the fun and competitiveness of PvP had diminished to the point where it wasn't worth playing anymore. Unfortunately, this kind of frustration is becoming more common, and it's pushing long-time players away from the game.
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    For a game originally marketed
    Roctan wrote: »
    The current state of PvP in Elder Scrolls Online (ESO), particularly in the Imperial City and Cyrodiil, feels unbalanced. Increasingly, players encounter situations where a single player can withstand and defeat groups of 10 or more, even when those groups are using crowd control (stuns, snares, interrupts) that appear to have no effect. While it's understandable that skilled players can take on multiple opponents, the current dynamic—where one player is seemingly immune to control effects and can quickly eliminate others—indicates a deeper imbalance.

    Consequences:

    This imbalance is leading to frustration among players, especially those who engage in group PvP. When entire teams struggle to take down a single opponent due to issues like immunity to control effects or excessive self-healing, it erodes the fun and competitive spirit of PvP. Many players have expressed that they feel powerless in these situations, which can lead to burnout and, ultimately, players leaving the game. As the PvP player base shrinks, the quality of gameplay declines, which further hurts ESO’s longevity.

    Suggestions for Improvement:

    Adjust Immunity and Self-Healing Capabilities: A small adjustment to reduce the duration or frequency of immunity to stuns and snares, and slightly lowering self-healing capabilities in PvP, could make a big difference. This would maintain the power of well-built characters but prevent them from becoming virtually invincible against large groups.

    Improve Group Damage Coordination Buffs: Introduce or enhance group-based buffs or debuffs that make coordinated attacks more effective. This would reward teams that work together and help counter overly powerful individual players. For example, making certain crowd control effects stack or applying diminishing returns on immunity timers would give groups a fighting chance.

    With these minor tweaks, ESO's PvP experience could feel much more balanced, ensuring that both solo players and groups can enjoy competitive battles.

    Due to the issues mentioned above, five of my friends—who were dedicated PvP players—have quit ESO just in the past week. The frustration of repeatedly encountering unbalanced situations, where a single player can easily take on entire groups without being affected by crowd control, has caused them to lose interest in the game. They felt that the fun and competitiveness of PvP had diminished to the point where it wasn't worth playing anymore. Unfortunately, this kind of frustration is becoming more common, and it's pushing long-time players away from the game.

    "Improve Group Damage Coordination Buffs: Introduce or enhance group-based buffs or debuffs that make coordinated attacks more effective. This would reward teams that work together and help counter overly powerful individual players. For example, making certain crowd control effects stack or applying diminishing returns on immunity timers would give groups a fighting chance.". This would feed into more ball groups that everyone already complain about
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    Galeriano2 wrote: »
    joergino wrote: »
    That "Twitch thingie" hasn't happened yet, it's going to take place on Tuesday.

    Here's the announcement:

    https://www.elderscrollsonline.com/en-us/news/post/66609

    It was also mentioned by someone that whatever the great PvP system will be, pre most likely be battlegrounds related. No idea where this idea came from, but the pet they give as a reward for watching the stream certainly also points into that direction.

    [snip]

    It's because that info come from a certain source. It's not allowed to be specified here even though it's in all other locations. I guess it's so people need to seek it out rather than openly allow "rumors"

    [edited to remove quote]
    Edited by ZOS_Icy on September 8, 2024 6:08PM
  • Parasaurolophus
    Parasaurolophus
    ✭✭✭✭✭
    ESO PVP community:
    We want new pvp content.

    Also pvp community:
    We need only death match.
    PC/EU
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