MISTFORMBZZZ wrote: »Its just the population dying step by step.
Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
MISTFORMBZZZ wrote: »Its just the population dying step by step.
The PvP population isn't dying or losing interest. ZOS is restricting us from getting into the zone to play unless we log on before 9am EST.
Bammlschwamml wrote: »I just remembered an interview where one of the developers was talking about "scalability" when asked about performance issues. This dev wished they would have done something with "scalability" when they made this game. And how it was a big mistake they didn't do it.
I have no clue what exactly this was supposed to mean. But it sounded like they were aware of the performance problems that have been driving players away for many years, and still haven't done anything about it. Maybe because they can't. Maybe because they don't want to. Like with all the bugs. There is a reason why "bugthesda" jokes stopped being funny a long time ago. It's just sad at this point...
I see eso has dropped out of the top 100/top sellers for Steam, Xbox, Sony....I hope something good happens this and next year.
Synapsis123 wrote: »This could just as easily be a thread from 2018. I've heard this sort of thing since forever.
Pvp is slowly dying from lack of content, terrible balance and adding a new arena/mode(most likely) will not fix this situation. Also in pvp there is no motivation to play, for fun? And what fun can be if the balance does not change for several years and this is not to mention the balance of classes.
ragnarok6644b14_ESO wrote: »It isn't that ZoS can't solve the lag in Cyrodiil. It's that ZoS can't solve how to make PVP friendly to casual players.
The time committment and frustration tolerance required to emerge from the newbie stage and have fun in PVP are higher than any other game content except maybe trial trifectas; it's no wonder the population would be small (just like the population of trial trifecta players)
ragnarok6644b14_ESO wrote: »It isn't that ZoS can't solve the lag in Cyrodiil. It's that ZoS can't solve how to make PVP friendly to casual players.
The time committment and frustration tolerance required to emerge from the newbie stage and have fun in PVP are higher than any other game content except maybe trial trifectas; it's no wonder the population would be small (just like the population of trial trifecta players)
JiubLeRepenti wrote: »Pvp is slowly dying from lack of content, terrible balance and adding a new arena/mode(most likely) will not fix this situation. Also in pvp there is no motivation to play, for fun? And what fun can be if the balance does not change for several years and this is not to mention the balance of classes.
Correction : the whole game is slowly dying.
Sailor_Palutena wrote: »All we need is to have a PVE version of Cyrodiil, so people can quest and explore that beautiful TES IV zone without being bothered by players who only get satisfaction by killing other players.
Pvp is slowly dying from lack of content, terrible balance and adding a new arena/mode(most likely) will not fix this situation. Also in pvp there is no motivation to play, for fun? And what fun can be if the balance does not change for several years and this is not to mention the balance of classes.
Sailor_Palutena wrote: »All we need is to have a PVE version of Cyrodiil, so people can quest and explore that beautiful TES IV zone without being bothered by players who only get satisfaction by killing other players.
Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
Pvp is slowly dying from lack of content, terrible balance and adding a new arena/mode(most likely) will not fix this situation. Also in pvp there is no motivation to play, for fun? And what fun can be if the balance does not change for several years and this is not to mention the balance of classes.
This hasn't been a very positive day for me so let me just say, that PvP itself isn't really dying as much as its under attack.
Was on the other night and uh everything was actually going great until this ball group showed up. And that's when people started getting frustrated and pop bars started emptying out.
The PvP vision isn't bad at all, its quite good comparatively to other games. But things going unchecked like Ball Groups, Guilds being really lousy to people and not supporting them (like with the Hammer... right AD or with the Scroll... right EP?).
It's not going to go over well but actions by the players AS WELL AS an apparent lack of concern for longstanding PvP issues by ZOS together are killing the experience.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
Major_Mangle wrote: »At this point I'd like zos to actually consider getting rid of campaigns like Blackreach and Icereach (Icereach/sub 50 has 0 purpose and is honestly just waste of pixels and server space, just remove it already. People only use it to sell emp anyway).
Have two campaigns:
* Grey Host, CP PvP without faction locks
* Ravenwatch, no CP PvP without faction locks.
Add a small cooldown on how often you can swap between alliances (once every 12-24 hours), just to prevent the most extreme faction hoppers.
The current problem is that population caps are too low and at the same time PvP doesn't have the population it used to. We also have too many campaigns which spreads out the population even more.