GuuMoonRyoung wrote: »I have been playing mmorpg since 2008, yeah I know, late to the party, but I have never seen a playerbase as odd as ESO's. Even kids playing fortnite are not averse to a little bit of "hard" time and ESO is for M+...
For me it's not about being averse to a little bit of hard time, it's the chaos. Tank not even slotting inner fire to taunt, Speedy Gonzalez running ahead and triggering encounter in progress just when someone else discovered a master chest, meanwhile cp 160 L3g0l4s_<random number> in the back is near death and running away backwards from a single enemy. And none of those things are the individual's fault really, the problem is that the game doesn't "guide" you into making it a smooth experience for everyone. In other mmo's I've mostly enjoyed pug dungeons, and while sometimes frustrating, the different people you encountered made it more interesting to me than always running with the same group. In this game, not so much though, and I'll sometimes even prefer taking my time soloing the place over joining a random group.
GuuMoonRyoung wrote: »I have been playing mmorpg since 2008, yeah I know, late to the party, but I have never seen a playerbase as odd as ESO's. Even kids playing fortnite are not averse to a little bit of "hard" time and ESO is for M+...
I know what you mean. I think it's because ESO is catered around being the best single-player MMO on the market rather than a great multiplayer MMO. End game activities in ESO are more catered towards people who want to decorate and play fancy dress: crown store and virtual consumption activities.
Also TES 1-5 were pretty easy solo games and it seems many of the fans from those ancient games abhor MMOs, standard MMO culture and challenging content. This mindset seems to pervade ESO. But on the bright side, even though the proportion of end game community who enjoy challenges (such as veteran dungeons) may be quite small here compared to other MMOs they are usually incredibly welcoming and eager to invite you to their reindeer games. Quite the opposite of the M+ crowd in WoW or the elite TFO crowd in STO.
GuuMoonRyoung wrote: »I have been playing mmorpg since 2008, yeah I know, late to the party, but I have never seen a playerbase as odd as ESO's. Even kids playing fortnite are not averse to a little bit of "hard" time and ESO is for M+...
I know what you mean. I think it's because ESO is catered around being the best single-player MMO on the market rather than a great multiplayer MMO. End game activities in ESO are more catered towards people who want to decorate and play fancy dress: crown store and virtual consumption activities.
Also TES 1-5 were pretty easy solo games and it seems many of the fans from those ancient games abhor MMOs, standard MMO culture and challenging content. This mindset seems to pervade ESO. But on the bright side, even though the proportion of end game community who enjoy challenges (such as veteran dungeons) may be quite small here compared to other MMOs they are usually incredibly welcoming and eager to invite you to their reindeer games. Quite the opposite of the M+ crowd in WoW or the elite TFO crowd in STO.
We 'fans from those ancient games' are the reason that ESO exists at all.
We wanted to see and travel the other provinces that were referenced in all the lore books.
Most of these books exist word-for-word in TESIII Morrowind and are now 22 years old.
We didn't expect to be invaded by players from Those Other Games who were expecting ESO to be a traditional MMO.
We didn't ask for you all to import your associated MMO culture.
We just wanted to play the full continent of Tamriel, with other like-minded players.
Housing and modding have have been a feature of TES games since the inception of the 'Morrowind Abodes' player-website and the dramatic upheaval in modding that occurred from the discovery of the 'double-door' bug. this subsequently led to Morrowind becoming a seriously popular game, when compared to the success if its ES predecessors.
This discussion is not about these two dungeons being hard or not.
It's about including them into the random dungeon finder and the consequences of that.
Necrotech_Master wrote: »if the dungeons bother you that much dont claim the daily rewards, its that simple
If I want to run either of these dungeons, I'll subscribe to ESO+. But when I run a random, I don't see that I have to bail and take the time penalty for getting a dungeon that I don't like. So I won't.
spartaxoxo wrote: »moderatelyfatman wrote: »Am I the only person who doesn't want to do Fang Lair or Scalecaller Peak on their daily random dungeon?
I've made it a point not to own the dlc dungeons so that when I am doing randoms I only have to worry about main game ones when my ESO+ isn't up. That way, I have control of when I want to put serious time and effort into ESO and when I choose to take a more chilled approach.
It's a pity because some of the other rewards for September look nice.
Is there a reason behind the phobia of DLC dungeons? Most of them are quite easy
Yeah, it's called the average player struggles to hit 10k dps
When I was new I pretty much exclusively ran fang lair. It was my first vet dungeon. I don’t recall if it was my first normal dungeon too or not. My DPS was terrible. I got kicked sometimes. But I still ran fang lair anyways.
Of course, I’m just me and I’m biased towards defending this DLC (my pfp is Thurvokun for a reason… I actually forgot it was until I posted this haha), but having low dps doesn’t 100% mean you'll hate fang lair and SCP.
I’m tired of the hate towards dungeons from casuals and the trial community. If you don’t genuinely try to get into dlc dungeons, you’ll never know if you’ll like them. The dungeon community needs more people. I found dungeons the most fun when I was a casual and they were hard, unfortunately even HM for many dungeons are just too easy which is why the trial community laughs at dungeons.
I feel it’s not the dungeons themselves necessarily, it’s other players.
Quick background, I am an emergency alt for a trial group. Just recently we did vet trial hard mode (I got perfected gear) with less than a full group.
I don’t like doing dlc dungeons even on normal, as I don’t want the headache of strangers judging me. Vanilla dungeons? Those are easy enough that no one cares. But dlc dungeons, suddenly the fear of vote kicking comes up.
I think the reluctance to do dlc dungeons is justifiable. Some people just want to play, and not have their efforts judged by others.
Personally I don’t do random group finder AT ALL. If I run a dungeon it’s with a premade of people I at least kinda know or I just don't go.
I am doing vet trials, I should be fine, but I just don’t want to be put in that position.
I've never had an issue with people kicking in normal dungeons.
katanagirl1 wrote: »
Then they can bail and take the penalty. They are not losing anything.
I've had that happen with the tank in Fang Lair and the rest of the group went on while we waited and we were at the last boss by the time another tank showed up.
Personally, I am a bit miffed by this attitude. The random dungeon finder is there to help people form groups for content they need. I accept that and I take what I get when I run randoms.
But if I decide to farm gear for sticker book or a motif in a DLC dungeon, I'm now not deserving of help because a dungeon might take 5 minutes longer?
I don't see your point.
From comments I see everyday here, the random dungeon finder is for people to farm transmutes.
Apparently, all other priorities are rescinded.
If you're dungeoning for a specific purpose, all advice I've seen here to date is: Use The Group Finder.
If I want to run either of these dungeons, I'll subscribe to ESO+. But when I run a random, I don't see that I have to bail and take the time penalty for getting a dungeon that I don't like. So I won't.
It sounds like sarcasm here, so I am curious just what everyone is suggesting when saying those who queue for specific dungeons should use the group finder versus those queuing for randoms get to use the dungeon finder.
Just how does that work? If one person wants to farm an unknown number of times to get the gear he or she needs, is it then acceptable to leave the group when that is met, or if there are others who need gear don’t have what they need does the leader have to stay on?
These questions are why I haven’t tried it. If the consensus is the speed runner gets priority, which I never would agree with, then I am not sure if it is rude to leave when you get what you need or not.
There is no clear ettiequte for this. Although, I would argue a group finder lead should have more authority than some random guy speed runner in a random dungeon.
Not sure how others go about it but when I join a group for a gear run I stick around for a few more rounds if I get what I want before others in the group. If I'm just filling my sticker book and someone in the group is farming gear for a build I'll usually trade it to them instead of binding it.
If the group leader is planning on leaving I think they should ask who still in the group wants lead so they can fill the group and continue.
I don't mind if others drop as soon as they get what they need. Not as bad as it used to be now that we have the sticker book but a player could have run that dungeon many many times before the current group and just be tired of it.
Yes, this is something that I don't understand either. It almost forces you to take them if you want the other monthly rewards.moderatelyfatman wrote: »The problem is that it's early in the month so it looks like September is a bust.
But there's no point discussing that now; because (sarcastically) these dungeons are just easy and there's no rational argument for not wanting them to be included into the daily reward structure.
Katzenzunge wrote: »Yes, this is something that I don't understand either. It almost forces you to take them if you want the other monthly rewards.moderatelyfatman wrote: »The problem is that it's early in the month so it looks like September is a bust.
But there's no point discussing that now; because (sarcastically) these dungeons are just easy and there's no rational argument for not wanting them to be included into the daily reward structure.
I do get your point, but it seems you're still not getting the random dungeons queue.
It's not there for you to farm transmutes, even if that's the sole reason you are doing them.
You get the transmutes because you are choosing to fill a random group.
So, no. You not liking them is in fact, not a "rational" argument to exclude them from the structure.
Because then it would not be random. Which then would not give you the rewards for filling in a random dungeon.
I’m tired of the hate towards dungeons from casuals and the trial community. If you don’t genuinely try to get into dlc dungeons, you’ll never know if you’ll like them. The dungeon community needs more people. I found dungeons the most fun when I was a casual and they were hard, unfortunately even HM for many dungeons are just too easy which is why the trial community laughs at dungeons.
alpha_synuclein wrote: »I’m tired of the hate towards dungeons from casuals and the trial community. If you don’t genuinely try to get into dlc dungeons, you’ll never know if you’ll like them. The dungeon community needs more people. I found dungeons the most fun when I was a casual and they were hard, unfortunately even HM for many dungeons are just too easy which is why the trial community laughs at dungeons.
Where did you experienced this hate for dungeons in trial community? I'm running trials for few years now. I've mostly run dungeons with people that I've met in trials. Heck, I learned most HMs with or from people met in prog groups. I don't recall experiencing or even hearing any disdain towards dungeons that would come from trial people...
(I'm PC/EU)