There's no penalty if you just switch to a different toon or a different activity. It sucks to queue and then have people drop as soon as we get in. But I also get it. If more people did this, and more people got upset about it, maybe something would be done to address the issue.
alpha_synuclein wrote: »I would take Fang lair over City of ash II or Imperial city prison any day.
ICP is also DLC, and like SCP and FL it can be avoided entirely by players who haven’t got it yet.
Imperial City was added to the base game quite some time ago.
It could be worse. They could be “gifting” us Lair of Maarselok.
Joking aside, I went ahead and accepted these on my account since I typically have eso+ almost of the time. But on my son’s account, where he avoids eso+ specifically to avoid the dlc dungeons, September rewards are a compete bust for him.
moderatelyfatman wrote: »Am I the only person who doesn't want to do Fang Lair or Scalecaller Peak on their daily random dungeon?
I've made it a point not to own the dlc dungeons so that when I am doing randoms I only have to worry about main game ones when my ESO+ isn't up. That way, I have control of when I want to put serious time and effort into ESO and when I choose to take a more chilled approach.
It's a pity because some of the other rewards for September look nice.
Is there a reason behind the phobia of DLC dungeons? Most of them are quite easy
Yeah, it's called the average player struggles to hit 10k dps
GuuMoonRyoung wrote: »I have been playing mmorpg since 2008, yeah I know, late to the party, but I have never seen a playerbase as odd as ESO's. Even kids playing fortnite are not averse to a little bit of "hard" time and ESO is for M+...
I know what you mean. I think it's because ESO is catered around being the best single-player MMO on the market rather than a great multiplayer MMO. End game activities in ESO are more catered towards people who want to decorate and play fancy dress: crown store and virtual consumption activities.
Also TES 1-5 were pretty easy solo games and it seems many of the fans from those ancient games abhor MMOs, standard MMO culture and challenging content. This mindset seems to pervade ESO. But on the bright side, even though the proportion of end game community who enjoy challenges (such as veteran dungeons) may be quite small here compared to other MMOs they are usually incredibly welcoming and eager to invite you to their reindeer games. Quite the opposite of the M+ crowd in WoW or the elite TFO crowd in STO.
alpha_synuclein wrote: »I would take Fang lair over City of ash II or Imperial city prison any day.
ICP is also DLC, and like SCP and FL it can be avoided entirely by players who haven’t got it yet.
Imperial City was added to the base game quite some time ago.
No, it wasn't.
Start a new account. Observe access to IC and its dungeons isn't included.
It is free, but it is DLC. And unlike Vvardenfell, which is a free DLC applied forcibly to every account, IC requires a separate transaction to acquire the entitlement.
GuuMoonRyoung wrote: »I have been playing mmorpg since 2008, yeah I know, late to the party, but I have never seen a playerbase as odd as ESO's. Even kids playing fortnite are not averse to a little bit of "hard" time and ESO is for M+...
It could be worse. They could be “gifting” us Lair of Maarselok.
Joking aside, I went ahead and accepted these on my account since I typically have eso+ almost of the time. But on my son’s account, where he avoids eso+ specifically to avoid the dlc dungeons, September rewards are a compete bust for him.
uh.... Lair of Maarselok drops Azureblight Reaper... a BIS set for end gaming trials. That would be a PLUS if ZOS gave us this dungeon for free... giving everyone access to a dps BIS gear. How is that a bad thing?
Then they can bail and take the penalty. They are not losing anything.
I've had that happen with the tank in Fang Lair and the rest of the group went on while we waited and we were at the last boss by the time another tank showed up.
Personally, I am a bit miffed by this attitude. The random dungeon finder is there to help people form groups for content they need. I accept that and I take what I get when I run randoms.
But if I decide to farm gear for sticker book or a motif in a DLC dungeon, I'm now not deserving of help because a dungeon might take 5 minutes longer?
I don't see your point.
From comments I see everyday here, the random dungeon finder is for people to farm transmutes.
Apparently, all other priorities are rescinded.
If you're dungeoning for a specific purpose, all advice I've seen here to date is: Use The Group Finder.
If I want to run either of these dungeons, I'll subscribe to ESO+. But when I run a random, I don't see that I have to bail and take the time penalty for getting a dungeon that I don't like. So I won't.
Then they can bail and take the penalty. They are not losing anything.
I've had that happen with the tank in Fang Lair and the rest of the group went on while we waited and we were at the last boss by the time another tank showed up.
Personally, I am a bit miffed by this attitude. The random dungeon finder is there to help people form groups for content they need. I accept that and I take what I get when I run randoms.
But if I decide to farm gear for sticker book or a motif in a DLC dungeon, I'm now not deserving of help because a dungeon might take 5 minutes longer?
I don't see your point.
From comments I see everyday here, the random dungeon finder is for people to farm transmutes.
Apparently, all other priorities are rescinded.
If you're dungeoning for a specific purpose, all advice I've seen here to date is: Use The Group Finder.
If I want to run either of these dungeons, I'll subscribe to ESO+. But when I run a random, I don't see that I have to bail and take the time penalty for getting a dungeon that I don't like. So I won't.
Then they can bail and take the penalty. They are not losing anything.
I've had that happen with the tank in Fang Lair and the rest of the group went on while we waited and we were at the last boss by the time another tank showed up.
Personally, I am a bit miffed by this attitude. The random dungeon finder is there to help people form groups for content they need. I accept that and I take what I get when I run randoms.
But if I decide to farm gear for sticker book or a motif in a DLC dungeon, I'm now not deserving of help because a dungeon might take 5 minutes longer?
I don't see your point.
From comments I see everyday here, the random dungeon finder is for people to farm transmutes.
Apparently, all other priorities are rescinded.
If you're dungeoning for a specific purpose, all advice I've seen here to date is: Use The Group Finder.
If I want to run either of these dungeons, I'll subscribe to ESO+. But when I run a random, I don't see that I have to bail and take the time penalty for getting a dungeon that I don't like. So I won't.
The random daily reward is an incentive to queue for a random to help players looking for a specific dungeon fill their group. Some players have instead decided to use it as you suggest to farm transmutes. That is fine but if they are dropping dungeons they think can't be run quick enough they are circumventing the reason the random queue was created. For players that only want the daily rewards a better strategy than dropping unwanted dungeons is to run on a lower level character. A player on a low level character can usually post in zone chat looking for group for quick daily and fill almost instantly. Then you avoid the queue for doing the random.
katanagirl1 wrote: »
Then they can bail and take the penalty. They are not losing anything.
I've had that happen with the tank in Fang Lair and the rest of the group went on while we waited and we were at the last boss by the time another tank showed up.
Personally, I am a bit miffed by this attitude. The random dungeon finder is there to help people form groups for content they need. I accept that and I take what I get when I run randoms.
But if I decide to farm gear for sticker book or a motif in a DLC dungeon, I'm now not deserving of help because a dungeon might take 5 minutes longer?
I don't see your point.
From comments I see everyday here, the random dungeon finder is for people to farm transmutes.
Apparently, all other priorities are rescinded.
If you're dungeoning for a specific purpose, all advice I've seen here to date is: Use The Group Finder.
If I want to run either of these dungeons, I'll subscribe to ESO+. But when I run a random, I don't see that I have to bail and take the time penalty for getting a dungeon that I don't like. So I won't.
It sounds like sarcasm here, so I am curious just what everyone is suggesting when saying those who queue for specific dungeons should use the group finder versus those queuing for randoms get to use the dungeon finder.
Just how does that work? If one person wants to farm an unknown number of times to get the gear he or she needs, is it then acceptable to leave the group when that is met, or if there are others who need gear don’t have what they need does the leader have to stay on?
These questions are why I haven’t tried it. If the consensus is the speed runner gets priority, which I never would agree with, then I am not sure if it is rude to leave when you get what you need or not.
There is no clear ettiequte for this. Although, I would argue a group finder lead should have more authority than some random guy speed runner in a random dungeon.
moderatelyfatman wrote: »Am I the only person who doesn't want to do Fang Lair or Scalecaller Peak on their daily random dungeon?
I've made it a point not to own the dlc dungeons so that when I am doing randoms I only have to worry about main game ones when my ESO+ isn't up. That way, I have control of when I want to put serious time and effort into ESO and when I choose to take a more chilled approach.
It's a pity because some of the other rewards for September look nice.
Is there a reason behind the phobia of DLC dungeons? Most of them are quite easy
alpha_synuclein wrote: »I would take Fang lair over City of ash II or Imperial city prison any day.
ICP is also DLC, and like SCP and FL it can be avoided entirely by players who haven’t got it yet.
Imperial City was added to the base game quite some time ago.
No, it wasn't.
Start a new account. Observe access to IC and its dungeons isn't included.
It is free, but it is DLC. And unlike Vvardenfell, which is a free DLC applied forcibly to every account, IC requires a separate transaction to acquire the entitlement.
Huh, my mistake. Could have sworn it was added to the base game. There’s conflicting info out there on various websites that claim it’s base game content.
shadyjane62 wrote: »moderatelyfatman wrote: »Am I the only person who doesn't want to do Fang Lair or Scalecaller Peak on their daily random dungeon?
I've made it a point not to own the dlc dungeons so that when I am doing randoms I only have to worry about main game ones when my ESO+ isn't up. That way, I have control of when I want to put serious time and effort into ESO and when I choose to take a more chilled approach.
It's a pity because some of the other rewards for September look nice.
Is there a reason behind the phobia of DLC dungeons? Most of them are quite easy
You have to them with other real people.
Then they can bail and take the penalty. They are not losing anything.
I've had that happen with the tank in Fang Lair and the rest of the group went on while we waited and we were at the last boss by the time another tank showed up.
Personally, I am a bit miffed by this attitude. The random dungeon finder is there to help people form groups for content they need. I accept that and I take what I get when I run randoms.
But if I decide to farm gear for sticker book or a motif in a DLC dungeon, I'm now not deserving of help because a dungeon might take 5 minutes longer?
I don't see your point.
From comments I see everyday here, the random dungeon finder is for people to farm transmutes.
Apparently, all other priorities are rescinded.
If you're dungeoning for a specific purpose, all advice I've seen here to date is: Use The Group Finder.
If I want to run either of these dungeons, I'll subscribe to ESO+. But when I run a random, I don't see that I have to bail and take the time penalty for getting a dungeon that I don't like. So I won't.
alpha_synuclein wrote: »I would take Fang lair over City of ash II or Imperial city prison any day.
ICP is also DLC, and like SCP and FL it can be avoided entirely by players who haven’t got it yet.
Imperial City was added to the base game quite some time ago.
No, it wasn't.
Start a new account. Observe access to IC and its dungeons isn't included.
It is free, but it is DLC. And unlike Vvardenfell, which is a free DLC applied forcibly to every account, IC requires a separate transaction to acquire the entitlement.
Huh, my mistake. Could have sworn it was added to the base game. There’s conflicting info out there on various websites that claim it’s base game content.
katanagirl1 wrote: »
Then they can bail and take the penalty. They are not losing anything.
I've had that happen with the tank in Fang Lair and the rest of the group went on while we waited and we were at the last boss by the time another tank showed up.
Personally, I am a bit miffed by this attitude. The random dungeon finder is there to help people form groups for content they need. I accept that and I take what I get when I run randoms.
But if I decide to farm gear for sticker book or a motif in a DLC dungeon, I'm now not deserving of help because a dungeon might take 5 minutes longer?
I don't see your point.
From comments I see everyday here, the random dungeon finder is for people to farm transmutes.
Apparently, all other priorities are rescinded.
If you're dungeoning for a specific purpose, all advice I've seen here to date is: Use The Group Finder.
If I want to run either of these dungeons, I'll subscribe to ESO+. But when I run a random, I don't see that I have to bail and take the time penalty for getting a dungeon that I don't like. So I won't.
It sounds like sarcasm here, so I am curious just what everyone is suggesting when saying those who queue for specific dungeons should use the group finder versus those queuing for randoms get to use the dungeon finder.
Just how does that work? If one person wants to farm an unknown number of times to get the gear he or she needs, is it then acceptable to leave the group when that is met, or if there are others who need gear don’t have what they need does the leader have to stay on?
These questions are why I haven’t tried it. If the consensus is the speed runner gets priority, which I never would agree with, then I am not sure if it is rude to leave when you get what you need or not.
There is no clear ettiequte for this. Although, I would argue a group finder lead should have more authority than some random guy speed runner in a random dungeon.
thedocbwarren wrote: »I wish those dungeons were solo-able since it's likely the only way I get to do them. Ay why give 'story' rewards that likely no way to run a dungeon in a way the story can be even experience the story. Obviously a bigger problem of not balancing these for non-group, non-vet players, etc. I want the story not the grind, but I have no idea if that is even enough people to consider at all. Maybe don't have story quests in these?
Then they can bail and take the penalty. They are not losing anything.
I've had that happen with the tank in Fang Lair and the rest of the group went on while we waited and we were at the last boss by the time another tank showed up.
Personally, I am a bit miffed by this attitude. The random dungeon finder is there to help people form groups for content they need. I accept that and I take what I get when I run randoms.
But if I decide to farm gear for sticker book or a motif in a DLC dungeon, I'm now not deserving of help because a dungeon might take 5 minutes longer?
I don't see your point.
From comments I see everyday here, the random dungeon finder is for people to farm transmutes.
Apparently, all other priorities are rescinded.
If you're dungeoning for a specific purpose, all advice I've seen here to date is: Use The Group Finder.
If I want to run either of these dungeons, I'll subscribe to ESO+. But when I run a random, I don't see that I have to bail and take the time penalty for getting a dungeon that I don't like. So I won't.
The random daily reward is an incentive to queue for a random to help players looking for a specific dungeon fill their group. Some players have instead decided to use it as you suggest to farm transmutes. That is fine but if they are dropping dungeons they think can't be run quick enough they are circumventing the reason the random queue was created. For players that only want the daily rewards a better strategy than dropping unwanted dungeons is to run on a lower level character. A player on a low level character can usually post in zone chat looking for group for quick daily and fill almost instantly. Then you avoid the queue for doing the random.
I’m tired of the hate towards dungeons from casuals and the trial community. If you don’t genuinely try to get into dlc dungeons, you’ll never know if you’ll like them. The dungeon community needs more people. I found dungeons the most fun when I was a casual and they were hard, unfortunately even HM for many dungeons are just too easy which is why the trial community laughs at dungeons.
moderatelyfatman wrote: »Am I the only person who doesn't want to do Fang Lair or Scalecaller Peak on their daily random dungeon?
I've made it a point not to own the dlc dungeons so that when I am doing randoms I only have to worry about main game ones when my ESO+ isn't up. That way, I have control of when I want to put serious time and effort into ESO and when I choose to take a more chilled approach.
It's a pity because some of the other rewards for September look nice.
Is there a reason behind the phobia of DLC dungeons? Most of them are quite easy
Yeah, it's called the average player struggles to hit 10k dps
When I was new I pretty much exclusively ran fang lair. It was my first vet dungeon. I don’t recall if it was my first normal dungeon too or not. My DPS was terrible. I got kicked sometimes. But I still ran fang lair anyways.
Of course, I’m just me and I’m biased towards defending this DLC (my pfp is Thurvokun for a reason… I actually forgot it was until I posted this haha), but having low dps doesn’t 100% mean you'll hate fang lair and SCP.
I’m tired of the hate towards dungeons from casuals and the trial community. If you don’t genuinely try to get into dlc dungeons, you’ll never know if you’ll like them. The dungeon community needs more people. I found dungeons the most fun when I was a casual and they were hard, unfortunately even HM for many dungeons are just too easy which is why the trial community laughs at dungeons.
moderatelyfatman wrote: »Am I the only person who doesn't want to do Fang Lair or Scalecaller Peak on their daily random dungeon?
I've made it a point not to own the dlc dungeons so that when I am doing randoms I only have to worry about main game ones when my ESO+ isn't up. That way, I have control of when I want to put serious time and effort into ESO and when I choose to take a more chilled approach.
It's a pity because some of the other rewards for September look nice.
Is there a reason behind the phobia of DLC dungeons? Most of them are quite easy
Yeah, it's called the average player struggles to hit 10k dps
When I was new I pretty much exclusively ran fang lair. It was my first vet dungeon. I don’t recall if it was my first normal dungeon too or not. My DPS was terrible. I got kicked sometimes. But I still ran fang lair anyways.
Of course, I’m just me and I’m biased towards defending this DLC (my pfp is Thurvokun for a reason… I actually forgot it was until I posted this haha), but having low dps doesn’t 100% mean you'll hate fang lair and SCP.
I’m tired of the hate towards dungeons from casuals and the trial community. If you don’t genuinely try to get into dlc dungeons, you’ll never know if you’ll like them. The dungeon community needs more people. I found dungeons the most fun when I was a casual and they were hard, unfortunately even HM for many dungeons are just too easy which is why the trial community laughs at dungeons.
I feel it’s not the dungeons themselves necessarily, it’s other players.
Quick background, I am an emergency alt for a trial group. Just recently we did vet trial hard mode (I got perfected gear) with less than a full group.
I don’t like doing dlc dungeons even on normal, as I don’t want the headache of strangers judging me. Vanilla dungeons? Those are easy enough that no one cares. But dlc dungeons, suddenly the fear of vote kicking comes up.
I think the reluctance to do dlc dungeons is justifiable. Some people just want to play, and not have their efforts judged by others.
Personally I don’t do random group finder AT ALL. If I run a dungeon it’s with a premade of people I at least kinda know or I just don't go.
I am doing vet trials, I should be fine, but I just don’t want to be put in that position.
spartaxoxo wrote: »moderatelyfatman wrote: »Am I the only person who doesn't want to do Fang Lair or Scalecaller Peak on their daily random dungeon?
I've made it a point not to own the dlc dungeons so that when I am doing randoms I only have to worry about main game ones when my ESO+ isn't up. That way, I have control of when I want to put serious time and effort into ESO and when I choose to take a more chilled approach.
It's a pity because some of the other rewards for September look nice.
Is there a reason behind the phobia of DLC dungeons? Most of them are quite easy
Yeah, it's called the average player struggles to hit 10k dps
When I was new I pretty much exclusively ran fang lair. It was my first vet dungeon. I don’t recall if it was my first normal dungeon too or not. My DPS was terrible. I got kicked sometimes. But I still ran fang lair anyways.
Of course, I’m just me and I’m biased towards defending this DLC (my pfp is Thurvokun for a reason… I actually forgot it was until I posted this haha), but having low dps doesn’t 100% mean you'll hate fang lair and SCP.
I’m tired of the hate towards dungeons from casuals and the trial community. If you don’t genuinely try to get into dlc dungeons, you’ll never know if you’ll like them. The dungeon community needs more people. I found dungeons the most fun when I was a casual and they were hard, unfortunately even HM for many dungeons are just too easy which is why the trial community laughs at dungeons.
I feel it’s not the dungeons themselves necessarily, it’s other players.
Quick background, I am an emergency alt for a trial group. Just recently we did vet trial hard mode (I got perfected gear) with less than a full group.
I don’t like doing dlc dungeons even on normal, as I don’t want the headache of strangers judging me. Vanilla dungeons? Those are easy enough that no one cares. But dlc dungeons, suddenly the fear of vote kicking comes up.
I think the reluctance to do dlc dungeons is justifiable. Some people just want to play, and not have their efforts judged by others.
Personally I don’t do random group finder AT ALL. If I run a dungeon it’s with a premade of people I at least kinda know or I just don't go.
I am doing vet trials, I should be fine, but I just don’t want to be put in that position.
I've never had an issue with people kicking in normal dungeons.
GuuMoonRyoung wrote: »I have been playing mmorpg since 2008, yeah I know, late to the party, but I have never seen a playerbase as odd as ESO's. Even kids playing fortnite are not averse to a little bit of "hard" time and ESO is for M+...
I know what you mean. I think it's because ESO is catered around being the best single-player MMO on the market rather than a great multiplayer MMO. End game activities in ESO are more catered towards people who want to decorate and play fancy dress: crown store and virtual consumption activities.
Also TES 1-5 were pretty easy solo games and it seems many of the fans from those ancient games abhor MMOs, standard MMO culture and challenging content. This mindset seems to pervade ESO. But on the bright side, even though the proportion of end game community who enjoy challenges (such as veteran dungeons) may be quite small here compared to other MMOs they are usually incredibly welcoming and eager to invite you to their reindeer games. Quite the opposite of the M+ crowd in WoW or the elite TFO crowd in STO.
Yes, this is something that I don't understand either. It almost forces you to take them if you want the other monthly rewards.moderatelyfatman wrote: »The problem is that it's early in the month so it looks like September is a bust.