ElderSmitter wrote: »I do not even play PVP and I am excited to learn about the complete PVP Makeover that may be coming! I actually may try PVP if it's a really cool update!
Go ZOS!!
albertberku wrote: »And there are no performance issues in Cyrodiil, it plays just fine in 3 faction 100 men keep fights at prime time. If it looks like there is lag, etc. it is because of your own CPU cant handle everything going on, i can assure you that...
Stafford197 wrote: »I don’t believe there are many players in this game who are playing 4-6 hours/day of BGs….that sounds miserable.
Bammlschwamml wrote: »Yes, the server hardware refresh gave my CPU a lot of extra power... /s
dcam86b14_ESO wrote: »from what I actually know, its just a BG rework / additon
albertberku wrote: »Servers are updated, and now there are no problems server side. [...] Not like there is a discussion about it, they are simply the facts.
albertberku wrote: »And there are no performance issues in Cyrodiil, it plays just fine in 3 faction 100 men keep fights at prime time. If it looks like there is lag, etc. it is because of your own CPU cant handle everything going on, i can assure you that.
I play a lot of BGs and this is my preffered PvP mode so I am really looking forward to the new update. I just dont want to be disappointed.
Any mode different from DM should be 2 teams and actually DM works very well as 3 teams because that mode without a third team will remove any tactical play and it will be just raw comparison between both teams and most of the time is very clear who is the better team.
Now with the modes is so annoying, most of the ppl treat any mode as DM mode and this is annoying for anyone who want to play objectives.
We need also a proper grouping, max one healer per mode. Then the heal stacking from vigor, regeneration, etc is a problem for all PvP modes not only for BGs.
Personally, I'm surprised (or not) that it took around 100 post for the obvious to reveal itself.1. it will be a let down.
2. it will be more of a let down if you write about or anticipate it.
This could resolve the 'population cap' issues. The caveat being the previous quote...Maybe Zos should create a "new" zone. That being Cyrodill. Make it smaller, V shaped, updated graphics, create new objectives etc. Use the areas that are no longer being fought over for future dlc. Cast the "old" Cyrodill into the fire.
There's so many ideas that Zos could implement to improve their game and keep the open world PVP fresh. But after years of no changes or improvements, anything the players suggest or hope for seems to fall on deaf ears.
Forget 'Disagree'; this is the button we need.OtarTheMad wrote: »
Bammlschwamml wrote: »So they could just raise the pop cap in Cyro? Nice!
Maybe you should take a look at discussions like this one:
albertberku wrote: »Bammlschwamml wrote: »Yes, the server hardware refresh gave my CPU a lot of extra power... /s
Very funny joke, but it is not either apples or bananas, there are several reasons, why the game could perform badly. Servers are updated, and now there are no problems server side. There used to be. Now, if anyone has problems, they seriously need to check their CPU, as in MMOs it is the most important part of the hardware that bottlenecks own PC performance. And if it looks like game has lag, at the moment servers are not the problem. I dont know why every time everything needs to be ELI5 explained. I write the simple facts about how PCs and online gaming work, which can also be found with a fast google search. Not like there is a discussion about it, they are simply the facts.
albertberku wrote: »Bammlschwamml wrote: »Yes, the server hardware refresh gave my CPU a lot of extra power... /s
Very funny joke, but it is not either apples or bananas, there are several reasons, why the game could perform badly. Servers are updated, and now there are no problems server side. There used to be. Now, if anyone has problems, they seriously need to check their CPU, as in MMOs it is the most important part of the hardware that bottlenecks own PC performance. And if it looks like game has lag, at the moment servers are not the problem. I dont know why every time everything needs to be ELI5 explained. I write the simple facts about how PCs and online gaming work, which can also be found with a fast google search. Not like there is a discussion about it, they are simply the facts.
Any mode different from DM should be 2 teams and actually DM works very well as 3 teams because that mode without a third team will remove any tactical play and it will be just raw comparison between both teams and most of the time is very clear who is the better team.
@tomofhyrule - I think it's because GH is the only faction locked campaign.
CameraBeardThePirate wrote: »Any mode different from DM should be 2 teams and actually DM works very well as 3 teams because that mode without a third team will remove any tactical play and it will be just raw comparison between both teams and most of the time is very clear who is the better team.
This. 3 team objective modes do not work, as it encourages avoiding any and all fights. TTK is too high in this game for 3 team objective modes to work; taking even 30 seconds to fight another team means the third can simply cap the objective unhindered.
On the other side of the coin, 3 team DM adds an extra layer. 2 team DM may still be fun, but the vast majority of games will be a steamroll.
No love for Cyrodiil from ZOS = no love (or money) from me for ZOS.