tomofhyrule wrote: »ElderSmitter wrote: »I do not even play PVP and I am excited to learn about the complete PVP Makeover that may be coming! I actually may try PVP if it's a really cool update!
Go ZOS!!
It isn't a "complete pvp makeover" as far as we know. The marketing materials (among other things) indicate it is battleground related. Many of us don't care for BGs, its the open world/ic style pvp that draws us to eso. After 6 years of receiving 0 content, for people like me, it is extremely disappointing to find out that they've focused their efforts into BGs rather than the incredible open world pvp systems they have.
Who knows, maybe the rumors/marketing materials aren't accurate - but I doubt it.
more areas for open world PvP would be devastating to PvP. There isn't the population to support more areas. The population isn't going to increase enough for another area to make sense until performance issues are taken care of.
I disagree. If they designed a new area with different mechanics and incentives, perhaps in a format we don't have (FFA with a small group limit), it could be very successful. Especially if they do it in way that avoids the things which cause cyrodiil to perform so poorly (12 man group sizes, objectives that encourage everyone on the map being in the same spot at once, etc).
Alternatively, they could apply the same concepts to an overhaul/rework of IC.
They aren't going to fix the performance issues in cyrodiil. Stating that they "shouldn't do any new content until that is resolved" is the same thing as saying "they shouldn't do any new content". They've tried for years - it isn't going to happen. The best they can do at this point is design new content which avoids the primary causes of cyrodiil performance issues.
I think the point that they're trying to make - which is a fear I have - is that adding a new PvP mode will be the death sentence for other PvP modes.
Imagine if there were 100 PvP players and currently 70 of them main Cyrodiil, and then 15 each in IC and BGs. What happens when a new mode gets added? A lot of people seem to be under the impression that the new mode would have some population that will spring into existence, but time and time again, this forum has proven that the vast majority of casual and PvE players want nothing to do with PvP. That means that unless you can scoop players from other games, the playerbase for the new modes will come from the existing PvP modes.
So lets say that the new mode stabilizes at 25 players of our hypothetical 100. If this is a BG-esque group v group thing, we might not get too many IC mains to swap over and the AvA will be mostly untouched, so we can probably assume we still have like 12 ICers and 62 people in Cyro. So 25 in the new mode + 12 in IC + 62 in Cyro = 99 people in modes that aren't the standard BGs.
Sucks to be that one, amirite?
Yes, that's all hypothetical and these numbers came right out of my nether regions. But still, the fact that we have people complaining that IC and BGs are severely underpopulated means that doing something to reduce those populations is not going to be healthy for those modes. And one of Cyro's major problems with the population is that most of the Cyro population is trying to get into a single campaign, leaving the other campaigns with the same issues of no people to play them (and paradoxically interminable queues for GH since people would rather sit in queue for hours than bother with one of the underpopulated campaigns).
ZOS is in a bind here. They could either not add a new mode (and turn off the PvP community) or add a new mode thereby spreading the small community out further and making all of the PvP modes less populated (and turning off the PvP community).
I guess this is technically a blessing for the "give us a PvE version of cyro/IC" crowd though. If they add a new PvP mode that's actual PvP, that means the week or so it's new will have the PvP community trying to get into the new mode, which means Cyro and IC are gonna be totally empty for those who want to do their PvE stuff in those zones without being bothered.
Let's not forget that when IC came into the game, they raised the gear level to V16 (cp 160) and had the materials to make the new gear obtainable via IC. Putting good rewards into new PVP content certainly could introduce non-pvp oriented players to PVP, and perhaps even get them invested in it long term.tomofhyrule wrote: »ElderSmitter wrote: »I do not even play PVP and I am excited to learn about the complete PVP Makeover that may be coming! I actually may try PVP if it's a really cool update!
Go ZOS!!
It isn't a "complete pvp makeover" as far as we know. The marketing materials (among other things) indicate it is battleground related. Many of us don't care for BGs, its the open world/ic style pvp that draws us to eso. After 6 years of receiving 0 content, for people like me, it is extremely disappointing to find out that they've focused their efforts into BGs rather than the incredible open world pvp systems they have.
Who knows, maybe the rumors/marketing materials aren't accurate - but I doubt it.
more areas for open world PvP would be devastating to PvP. There isn't the population to support more areas. The population isn't going to increase enough for another area to make sense until performance issues are taken care of.
I disagree. If they designed a new area with different mechanics and incentives, perhaps in a format we don't have (FFA with a small group limit), it could be very successful. Especially if they do it in way that avoids the things which cause cyrodiil to perform so poorly (12 man group sizes, objectives that encourage everyone on the map being in the same spot at once, etc).
Alternatively, they could apply the same concepts to an overhaul/rework of IC.
They aren't going to fix the performance issues in cyrodiil. Stating that they "shouldn't do any new content until that is resolved" is the same thing as saying "they shouldn't do any new content". They've tried for years - it isn't going to happen. The best they can do at this point is design new content which avoids the primary causes of cyrodiil performance issues.
I think the point that they're trying to make - which is a fear I have - is that adding a new PvP mode will be the death sentence for other PvP modes.
Imagine if there were 100 PvP players and currently 70 of them main Cyrodiil, and then 15 each in IC and BGs. What happens when a new mode gets added? A lot of people seem to be under the impression that the new mode would have some population that will spring into existence, but time and time again, this forum has proven that the vast majority of casual and PvE players want nothing to do with PvP. That means that unless you can scoop players from other games, the playerbase for the new modes will come from the existing PvP modes.
So lets say that the new mode stabilizes at 25 players of our hypothetical 100. If this is a BG-esque group v group thing, we might not get too many IC mains to swap over and the AvA will be mostly untouched, so we can probably assume we still have like 12 ICers and 62 people in Cyro. So 25 in the new mode + 12 in IC + 62 in Cyro = 99 people in modes that aren't the standard BGs.
Sucks to be that one, amirite?
Yes, that's all hypothetical and these numbers came right out of my nether regions. But still, the fact that we have people complaining that IC and BGs are severely underpopulated means that doing something to reduce those populations is not going to be healthy for those modes. And one of Cyro's major problems with the population is that most of the Cyro population is trying to get into a single campaign, leaving the other campaigns with the same issues of no people to play them (and paradoxically interminable queues for GH since people would rather sit in queue for hours than bother with one of the underpopulated campaigns).
ZOS is in a bind here. They could either not add a new mode (and turn off the PvP community) or add a new mode thereby spreading the small community out further and making all of the PvP modes less populated (and turning off the PvP community).
I guess this is technically a blessing for the "give us a PvE version of cyro/IC" crowd though. If they add a new PvP mode that's actual PvP, that means the week or so it's new will have the PvP community trying to get into the new mode, which means Cyro and IC are gonna be totally empty for those who want to do their PvE stuff in those zones without being bothered.
tomofhyrule wrote: »Let's not forget that when IC came into the game, they raised the gear level to V16 (cp 160) and had the materials to make the new gear obtainable via IC. Putting good rewards into new PVP content certainly could introduce non-pvp oriented players to PVP, and perhaps even get them invested in it long term.tomofhyrule wrote: »ElderSmitter wrote: »I do not even play PVP and I am excited to learn about the complete PVP Makeover that may be coming! I actually may try PVP if it's a really cool update!
Go ZOS!!
It isn't a "complete pvp makeover" as far as we know. The marketing materials (among other things) indicate it is battleground related. Many of us don't care for BGs, its the open world/ic style pvp that draws us to eso. After 6 years of receiving 0 content, for people like me, it is extremely disappointing to find out that they've focused their efforts into BGs rather than the incredible open world pvp systems they have.
Who knows, maybe the rumors/marketing materials aren't accurate - but I doubt it.
more areas for open world PvP would be devastating to PvP. There isn't the population to support more areas. The population isn't going to increase enough for another area to make sense until performance issues are taken care of.
I disagree. If they designed a new area with different mechanics and incentives, perhaps in a format we don't have (FFA with a small group limit), it could be very successful. Especially if they do it in way that avoids the things which cause cyrodiil to perform so poorly (12 man group sizes, objectives that encourage everyone on the map being in the same spot at once, etc).
Alternatively, they could apply the same concepts to an overhaul/rework of IC.
They aren't going to fix the performance issues in cyrodiil. Stating that they "shouldn't do any new content until that is resolved" is the same thing as saying "they shouldn't do any new content". They've tried for years - it isn't going to happen. The best they can do at this point is design new content which avoids the primary causes of cyrodiil performance issues.
I think the point that they're trying to make - which is a fear I have - is that adding a new PvP mode will be the death sentence for other PvP modes.
Imagine if there were 100 PvP players and currently 70 of them main Cyrodiil, and then 15 each in IC and BGs. What happens when a new mode gets added? A lot of people seem to be under the impression that the new mode would have some population that will spring into existence, but time and time again, this forum has proven that the vast majority of casual and PvE players want nothing to do with PvP. That means that unless you can scoop players from other games, the playerbase for the new modes will come from the existing PvP modes.
So lets say that the new mode stabilizes at 25 players of our hypothetical 100. If this is a BG-esque group v group thing, we might not get too many IC mains to swap over and the AvA will be mostly untouched, so we can probably assume we still have like 12 ICers and 62 people in Cyro. So 25 in the new mode + 12 in IC + 62 in Cyro = 99 people in modes that aren't the standard BGs.
Sucks to be that one, amirite?
Yes, that's all hypothetical and these numbers came right out of my nether regions. But still, the fact that we have people complaining that IC and BGs are severely underpopulated means that doing something to reduce those populations is not going to be healthy for those modes. And one of Cyro's major problems with the population is that most of the Cyro population is trying to get into a single campaign, leaving the other campaigns with the same issues of no people to play them (and paradoxically interminable queues for GH since people would rather sit in queue for hours than bother with one of the underpopulated campaigns).
ZOS is in a bind here. They could either not add a new mode (and turn off the PvP community) or add a new mode thereby spreading the small community out further and making all of the PvP modes less populated (and turning off the PvP community).
I guess this is technically a blessing for the "give us a PvE version of cyro/IC" crowd though. If they add a new PvP mode that's actual PvP, that means the week or so it's new will have the PvP community trying to get into the new mode, which means Cyro and IC are gonna be totally empty for those who want to do their PvE stuff in those zones without being bothered.
Oh, like how the style pages they put in for every MYM event really inspire all of the fashion-scrolls players to stick around in IC after the event's done? Or how the endgame mats and transmutes we can get in Tribute coffers are really inspiring a large population to stick around and do those? And I notice that the TV/AP-only styles are also making the PvE community love to go into IC all the time. I also notice that the CP160 mats you talk about are only available in IC and really get people to go there regularly to get them...
tomofhyrule wrote: »Let's not forget that when IC came into the game, they raised the gear level to V16 (cp 160) and had the materials to make the new gear obtainable via IC. Putting good rewards into new PVP content certainly could introduce non-pvp oriented players to PVP, and perhaps even get them invested in it long term.tomofhyrule wrote: »ElderSmitter wrote: »I do not even play PVP and I am excited to learn about the complete PVP Makeover that may be coming! I actually may try PVP if it's a really cool update!
Go ZOS!!
It isn't a "complete pvp makeover" as far as we know. The marketing materials (among other things) indicate it is battleground related. Many of us don't care for BGs, its the open world/ic style pvp that draws us to eso. After 6 years of receiving 0 content, for people like me, it is extremely disappointing to find out that they've focused their efforts into BGs rather than the incredible open world pvp systems they have.
Who knows, maybe the rumors/marketing materials aren't accurate - but I doubt it.
more areas for open world PvP would be devastating to PvP. There isn't the population to support more areas. The population isn't going to increase enough for another area to make sense until performance issues are taken care of.
I disagree. If they designed a new area with different mechanics and incentives, perhaps in a format we don't have (FFA with a small group limit), it could be very successful. Especially if they do it in way that avoids the things which cause cyrodiil to perform so poorly (12 man group sizes, objectives that encourage everyone on the map being in the same spot at once, etc).
Alternatively, they could apply the same concepts to an overhaul/rework of IC.
They aren't going to fix the performance issues in cyrodiil. Stating that they "shouldn't do any new content until that is resolved" is the same thing as saying "they shouldn't do any new content". They've tried for years - it isn't going to happen. The best they can do at this point is design new content which avoids the primary causes of cyrodiil performance issues.
I think the point that they're trying to make - which is a fear I have - is that adding a new PvP mode will be the death sentence for other PvP modes.
Imagine if there were 100 PvP players and currently 70 of them main Cyrodiil, and then 15 each in IC and BGs. What happens when a new mode gets added? A lot of people seem to be under the impression that the new mode would have some population that will spring into existence, but time and time again, this forum has proven that the vast majority of casual and PvE players want nothing to do with PvP. That means that unless you can scoop players from other games, the playerbase for the new modes will come from the existing PvP modes.
So lets say that the new mode stabilizes at 25 players of our hypothetical 100. If this is a BG-esque group v group thing, we might not get too many IC mains to swap over and the AvA will be mostly untouched, so we can probably assume we still have like 12 ICers and 62 people in Cyro. So 25 in the new mode + 12 in IC + 62 in Cyro = 99 people in modes that aren't the standard BGs.
Sucks to be that one, amirite?
Yes, that's all hypothetical and these numbers came right out of my nether regions. But still, the fact that we have people complaining that IC and BGs are severely underpopulated means that doing something to reduce those populations is not going to be healthy for those modes. And one of Cyro's major problems with the population is that most of the Cyro population is trying to get into a single campaign, leaving the other campaigns with the same issues of no people to play them (and paradoxically interminable queues for GH since people would rather sit in queue for hours than bother with one of the underpopulated campaigns).
ZOS is in a bind here. They could either not add a new mode (and turn off the PvP community) or add a new mode thereby spreading the small community out further and making all of the PvP modes less populated (and turning off the PvP community).
I guess this is technically a blessing for the "give us a PvE version of cyro/IC" crowd though. If they add a new PvP mode that's actual PvP, that means the week or so it's new will have the PvP community trying to get into the new mode, which means Cyro and IC are gonna be totally empty for those who want to do their PvE stuff in those zones without being bothered.
Oh, like how the style pages they put in for every MYM event really inspire all of the fashion-scrolls players to stick around in IC after the event's done? Or how the endgame mats and transmutes we can get in Tribute coffers are really inspiring a large population to stick around and do those? And I notice that the TV/AP-only styles are also making the PvE community love to go into IC all the time. I also notice that the CP160 mats you talk about are only available in IC and really get people to go there regularly to get them...
The examples you've given are poor rewards, and hardly compare to what I was referencing with the initial introduction of IC.
When those materials were added, IC was THE way to get them. All of your gear was worthless and suddenly the best way to upgrade it was to go to IC to get the materials you needed to make your gear decent again. That is actually what got me into PVP all those years ago as an inept little nightblade in whatever gear pieces I could find - getting kills against equally inept players while hunting rewards in a PVP zone, and being farmed by far superior players and wanting to become like them.
Sure, you'd never buy rubedo leather or ancestor silk for telvar now - but at the time when they were added 8 years ago or so, the rewards were extremely valuable and brought plenty of people into the environment.
New ranking systems with ingame displays similar to alliance rank (such as a telvar rank) and various rewards tied to the ranks, new high tier cosmetics such as polymorps, exclusive mounts, new skill colorings, ability modifying weapons, etc. The possibilities are endless, and yet they've chosen so far to mainly offer rewards like the ones you cited - which obviously are poor incentives for anybody.
tomofhyrule wrote: »tomofhyrule wrote: »Let's not forget that when IC came into the game, they raised the gear level to V16 (cp 160) and had the materials to make the new gear obtainable via IC. Putting good rewards into new PVP content certainly could introduce non-pvp oriented players to PVP, and perhaps even get them invested in it long term.tomofhyrule wrote: »ElderSmitter wrote: »I do not even play PVP and I am excited to learn about the complete PVP Makeover that may be coming! I actually may try PVP if it's a really cool update!
Go ZOS!!
It isn't a "complete pvp makeover" as far as we know. The marketing materials (among other things) indicate it is battleground related. Many of us don't care for BGs, its the open world/ic style pvp that draws us to eso. After 6 years of receiving 0 content, for people like me, it is extremely disappointing to find out that they've focused their efforts into BGs rather than the incredible open world pvp systems they have.
Who knows, maybe the rumors/marketing materials aren't accurate - but I doubt it.
more areas for open world PvP would be devastating to PvP. There isn't the population to support more areas. The population isn't going to increase enough for another area to make sense until performance issues are taken care of.
I disagree. If they designed a new area with different mechanics and incentives, perhaps in a format we don't have (FFA with a small group limit), it could be very successful. Especially if they do it in way that avoids the things which cause cyrodiil to perform so poorly (12 man group sizes, objectives that encourage everyone on the map being in the same spot at once, etc).
Alternatively, they could apply the same concepts to an overhaul/rework of IC.
They aren't going to fix the performance issues in cyrodiil. Stating that they "shouldn't do any new content until that is resolved" is the same thing as saying "they shouldn't do any new content". They've tried for years - it isn't going to happen. The best they can do at this point is design new content which avoids the primary causes of cyrodiil performance issues.
I think the point that they're trying to make - which is a fear I have - is that adding a new PvP mode will be the death sentence for other PvP modes.
Imagine if there were 100 PvP players and currently 70 of them main Cyrodiil, and then 15 each in IC and BGs. What happens when a new mode gets added? A lot of people seem to be under the impression that the new mode would have some population that will spring into existence, but time and time again, this forum has proven that the vast majority of casual and PvE players want nothing to do with PvP. That means that unless you can scoop players from other games, the playerbase for the new modes will come from the existing PvP modes.
So lets say that the new mode stabilizes at 25 players of our hypothetical 100. If this is a BG-esque group v group thing, we might not get too many IC mains to swap over and the AvA will be mostly untouched, so we can probably assume we still have like 12 ICers and 62 people in Cyro. So 25 in the new mode + 12 in IC + 62 in Cyro = 99 people in modes that aren't the standard BGs.
Sucks to be that one, amirite?
Yes, that's all hypothetical and these numbers came right out of my nether regions. But still, the fact that we have people complaining that IC and BGs are severely underpopulated means that doing something to reduce those populations is not going to be healthy for those modes. And one of Cyro's major problems with the population is that most of the Cyro population is trying to get into a single campaign, leaving the other campaigns with the same issues of no people to play them (and paradoxically interminable queues for GH since people would rather sit in queue for hours than bother with one of the underpopulated campaigns).
ZOS is in a bind here. They could either not add a new mode (and turn off the PvP community) or add a new mode thereby spreading the small community out further and making all of the PvP modes less populated (and turning off the PvP community).
I guess this is technically a blessing for the "give us a PvE version of cyro/IC" crowd though. If they add a new PvP mode that's actual PvP, that means the week or so it's new will have the PvP community trying to get into the new mode, which means Cyro and IC are gonna be totally empty for those who want to do their PvE stuff in those zones without being bothered.
Oh, like how the style pages they put in for every MYM event really inspire all of the fashion-scrolls players to stick around in IC after the event's done? Or how the endgame mats and transmutes we can get in Tribute coffers are really inspiring a large population to stick around and do those? And I notice that the TV/AP-only styles are also making the PvE community love to go into IC all the time. I also notice that the CP160 mats you talk about are only available in IC and really get people to go there regularly to get them...
The examples you've given are poor rewards, and hardly compare to what I was referencing with the initial introduction of IC.
When those materials were added, IC was THE way to get them. All of your gear was worthless and suddenly the best way to upgrade it was to go to IC to get the materials you needed to make your gear decent again. That is actually what got me into PVP all those years ago as an inept little nightblade in whatever gear pieces I could find - getting kills against equally inept players while hunting rewards in a PVP zone, and being farmed by far superior players and wanting to become like them.
Sure, you'd never buy rubedo leather or ancestor silk for telvar now - but at the time when they were added 8 years ago or so, the rewards were extremely valuable and brought plenty of people into the environment.
New ranking systems with ingame displays similar to alliance rank (such as a telvar rank) and various rewards tied to the ranks, new high tier cosmetics such as polymorps, exclusive mounts, new skill colorings, ability modifying weapons, etc. The possibilities are endless, and yet they've chosen so far to mainly offer rewards like the ones you cited - which obviously are poor incentives for anybody.
But again, I'm not a PvPer. I don't know what'll get PvPers into more PvP. But what I do know is why I don't like PvP, and what kinds of things could be done to try to get people like me into it. In fact, I have been doing PvP to get certain things: dyes, outfit styles, the Emp costume. And I hate every second of it, even moreso now that there's pretty well no option for EP Cyro on PCNA outside of Grey Host, and I'm nowhere near sweaty enough for the main campaign. So my response to that is to... stop playing Cyro. I don't do IC at all because I can't handle the anxiety of losing Tel Var, and BGs lost their fun after I couldn't go in with friends anymore and people ignore objectives. So I will say that I'm not expecting I'm going to be touching this new mode much at all, except maybe during MYM if I want to check it out.
tomofhyrule wrote: »
You're thinking like a PvPer: "What are great rewards that would get PvPers into PvP?" But... PvPers are already doing PvP. If you want to entice PvE players to come to PvP, you need to give them something that they want so they come over (which, as has already been established, is mostly impossible since the thing that most PvErs and casuals don't like about PvP is the existence of enemy players, without which you... really don't have PvP). And if you offer rewards that have little-to-nothing to do with the content ("Hey housing people, come do a vet trial to get a boat!" "Hey RPers, come do a vet DLC HM/speedrun/nodeath so you can walk a certain way!"), then you're making resentful players. Now I'm not gonna pretend that it never works - I got hardcore into higher level PvE because I needed that Beast personality, but I'm also not gonna pretend that my case is the norm at all. In fact, it's much more likely that people will hate the game and maybe go to buy a carry for the stuff they want, if they didn't just give up and leave (although the carry community just got hit with a major issue recently as well).
tomofhyrule wrote: »And as you said, all that time ago, you were an inept little nightblade getting kills against equally inept players. But where's the "I'm bad at PvP and want to play against people at my own skill level so I can learn how to do better" area now? The Under50 Cyro campaign, where pro PvPers gold out gear and delete/remake characters to live there? The Under50 BGs which have even fewer people than the standard BGs? The objective BG games which most pro PvPers ignore to do DM instead? The alternate Cyro campaigns where the scores are so hideously unbalanced that it means you're usually solo going up against two ball groups? The IC, where you sneak around killing PvE mobs until someone with maxed stealth comes up and ganks you before you knew they were there?
tomofhyrule wrote: »But again, I'm not a PvPer. I don't know what'll get PvPers into more PvP. But what I do know is why I don't like PvP, and what kinds of things could be done to try to get people like me into it. In fact, I have been doing PvP to get certain things: dyes, outfit styles, the Emp costume. And I hate every second of it, even moreso now that there's pretty well no option for EP Cyro on PCNA outside of Grey Host, and I'm nowhere near sweaty enough for the main campaign. So my response to that is to... stop playing Cyro. I don't do IC at all because I can't handle the anxiety of losing Tel Var, and BGs lost their fun after I couldn't go in with friends anymore and people ignore objectives. So I will say that I'm not expecting I'm going to be touching this new mode much at all, except maybe during MYM if I want to check it out.
tomofhyrule wrote: »
You're thinking like a PvPer: "What are great rewards that would get PvPers into PvP?" But... PvPers are already doing PvP. If you want to entice PvE players to come to PvP, you need to give them something that they want so they come over (which, as has already been established, is mostly impossible since the thing that most PvErs and casuals don't like about PvP is the existence of enemy players, without which you... really don't have PvP). And if you offer rewards that have little-to-nothing to do with the content ("Hey housing people, come do a vet trial to get a boat!" "Hey RPers, come do a vet DLC HM/speedrun/nodeath so you can walk a certain way!"), then you're making resentful players. Now I'm not gonna pretend that it never works - I got hardcore into higher level PvE because I needed that Beast personality, but I'm also not gonna pretend that my case is the norm at all. In fact, it's much more likely that people will hate the game and maybe go to buy a carry for the stuff they want, if they didn't just give up and leave (although the carry community just got hit with a major issue recently as well).
So an example of this for me is I was forced to learn how to compete (assemble groups, learn mechanics, DPS satisfactorily) in Vet Dreadsail reef with pick up groups from group finder to get the pieces (mostly perfected weapon) I needed for a PvP build (coral riptide). It took me ~20 Vet runs to get a perfected lightning staff (special shout out to the one who gave it to me) because min maxing the extra 3% crit chance mattered to me. And at the end of the day I actually had FUN doing it...tomofhyrule wrote: »And as you said, all that time ago, you were an inept little nightblade getting kills against equally inept players. But where's the "I'm bad at PvP and want to play against people at my own skill level so I can learn how to do better" area now? The Under50 Cyro campaign, where pro PvPers gold out gear and delete/remake characters to live there? The Under50 BGs which have even fewer people than the standard BGs? The objective BG games which most pro PvPers ignore to do DM instead? The alternate Cyro campaigns where the scores are so hideously unbalanced that it means you're usually solo going up against two ball groups? The IC, where you sneak around killing PvE mobs until someone with maxed stealth comes up and ganks you before you knew they were there?
This is one of the core problems of influencing PvP in this game. There really is NO WHERE to go for entry level PvP. Sometimes I get tossed into a Low MMR BGs and I'll go 50 and 0.... That's how big of a gap there can be in PvP. And the BG ques are so awful I'm sure entry level players don't get enough games to regularly PvP.
And Cryodiil is 70% sweaty PvPers (myself included) who will 1v10 a group a new players.
And in that scenario 1 person had fun and 10 people had a miserable experience and 1/10 of those players maybe wants to commit to getting to the skill level of that individual.tomofhyrule wrote: »But again, I'm not a PvPer. I don't know what'll get PvPers into more PvP. But what I do know is why I don't like PvP, and what kinds of things could be done to try to get people like me into it. In fact, I have been doing PvP to get certain things: dyes, outfit styles, the Emp costume. And I hate every second of it, even moreso now that there's pretty well no option for EP Cyro on PCNA outside of Grey Host, and I'm nowhere near sweaty enough for the main campaign. So my response to that is to... stop playing Cyro. I don't do IC at all because I can't handle the anxiety of losing Tel Var, and BGs lost their fun after I couldn't go in with friends anymore and people ignore objectives. So I will say that I'm not expecting I'm going to be touching this new mode much at all, except maybe during MYM if I want to check it out.
And it really is ashame... I stay out of Greyhost because I refuse to play a laggy version of this game. I'll just turn it off. Then blackreach's population is non-existent most times, unbalanced 90% of the time, and a lot of fun during prime time.
ElderSmitter wrote: »I do not even play PVP and I am excited to learn about the complete PVP Makeover that may be coming! I actually may try PVP if it's a really cool update!
Go ZOS!!
tomofhyrule wrote: »
You're thinking like a PvPer: "What are great rewards that would get PvPers into PvP?" But... PvPers are already doing PvP. If you want to entice PvE players to come to PvP, you need to give them something that they want so they come over (which, as has already been established, is mostly impossible since the thing that most PvErs and casuals don't like about PvP is the existence of enemy players, without which you... really don't have PvP). And if you offer rewards that have little-to-nothing to do with the content ("Hey housing people, come do a vet trial to get a boat!" "Hey RPers, come do a vet DLC HM/speedrun/nodeath so you can walk a certain way!"), then you're making resentful players. Now I'm not gonna pretend that it never works - I got hardcore into higher level PvE because I needed that Beast personality, but I'm also not gonna pretend that my case is the norm at all. In fact, it's much more likely that people will hate the game and maybe go to buy a carry for the stuff they want, if they didn't just give up and leave (although the carry community just got hit with a major issue recently as well).
So an example of this for me is I was forced to learn how to compete (assemble groups, learn mechanics, DPS satisfactorily) in Vet Dreadsail reef with pick up groups from group finder to get the pieces (mostly perfected weapon) I needed for a PvP build (coral riptide). It took me ~20 Vet runs to get a perfected lightning staff (special shout out to the one who gave it to me) because min maxing the extra 3% crit chance mattered to me. And at the end of the day I actually had FUN doing it...tomofhyrule wrote: »And as you said, all that time ago, you were an inept little nightblade getting kills against equally inept players. But where's the "I'm bad at PvP and want to play against people at my own skill level so I can learn how to do better" area now? The Under50 Cyro campaign, where pro PvPers gold out gear and delete/remake characters to live there? The Under50 BGs which have even fewer people than the standard BGs? The objective BG games which most pro PvPers ignore to do DM instead? The alternate Cyro campaigns where the scores are so hideously unbalanced that it means you're usually solo going up against two ball groups? The IC, where you sneak around killing PvE mobs until someone with maxed stealth comes up and ganks you before you knew they were there?
This is one of the core problems of influencing PvP in this game. There really is NO WHERE to go for entry level PvP. Sometimes I get tossed into a Low MMR BGs and I'll go 50 and 0.... That's how big of a gap there can be in PvP. And the BG ques are so awful I'm sure entry level players don't get enough games to regularly PvP.
And Cryodiil is 70% sweaty PvPers (myself included) who will 1v10 a group a new players.
And in that scenario 1 person had fun and 10 people had a miserable experience and 1/10 of those players maybe wants to commit to getting to the skill level of that individual.tomofhyrule wrote: »But again, I'm not a PvPer. I don't know what'll get PvPers into more PvP. But what I do know is why I don't like PvP, and what kinds of things could be done to try to get people like me into it. In fact, I have been doing PvP to get certain things: dyes, outfit styles, the Emp costume. And I hate every second of it, even moreso now that there's pretty well no option for EP Cyro on PCNA outside of Grey Host, and I'm nowhere near sweaty enough for the main campaign. So my response to that is to... stop playing Cyro. I don't do IC at all because I can't handle the anxiety of losing Tel Var, and BGs lost their fun after I couldn't go in with friends anymore and people ignore objectives. So I will say that I'm not expecting I'm going to be touching this new mode much at all, except maybe during MYM if I want to check it out.
And it really is ashame... I stay out of Greyhost because I refuse to play a laggy version of this game. I'll just turn it off. Then blackreach's population is non-existent most times, unbalanced 90% of the time, and a lot of fun during prime time.
There really is no way around this - the game has been out for a decade. It is a late stage MMO and even average PVP players with years of experience will seem untouchable to new players.
The best they can do is design new PVP content around what the current veteran PVP playerbase wants, while incentivizing it in a way that exposes new players to it in the hopes that some of them might want to stick around and try PVP in general.
I will say, I don't think that everybody who loses am Xv1 to a skilled player has a "miserable experience". I've received plenty of wholesome and awed whispers after finishing off groups solo, and I've even been able to direct and assist players like that from time to time. Like I mentioned in an earlier comment, experiences like that are what got me hyped on PVP way back in the day.
tomofhyrule wrote: »
You're thinking like a PvPer: "What are great rewards that would get PvPers into PvP?" But... PvPers are already doing PvP. If you want to entice PvE players to come to PvP, you need to give them something that they want so they come over (which, as has already been established, is mostly impossible since the thing that most PvErs and casuals don't like about PvP is the existence of enemy players, without which you... really don't have PvP). And if you offer rewards that have little-to-nothing to do with the content ("Hey housing people, come do a vet trial to get a boat!" "Hey RPers, come do a vet DLC HM/speedrun/nodeath so you can walk a certain way!"), then you're making resentful players. Now I'm not gonna pretend that it never works - I got hardcore into higher level PvE because I needed that Beast personality, but I'm also not gonna pretend that my case is the norm at all. In fact, it's much more likely that people will hate the game and maybe go to buy a carry for the stuff they want, if they didn't just give up and leave (although the carry community just got hit with a major issue recently as well).
So an example of this for me is I was forced to learn how to compete (assemble groups, learn mechanics, DPS satisfactorily) in Vet Dreadsail reef with pick up groups from group finder to get the pieces (mostly perfected weapon) I needed for a PvP build (coral riptide). It took me ~20 Vet runs to get a perfected lightning staff (special shout out to the one who gave it to me) because min maxing the extra 3% crit chance mattered to me. And at the end of the day I actually had FUN doing it...tomofhyrule wrote: »And as you said, all that time ago, you were an inept little nightblade getting kills against equally inept players. But where's the "I'm bad at PvP and want to play against people at my own skill level so I can learn how to do better" area now? The Under50 Cyro campaign, where pro PvPers gold out gear and delete/remake characters to live there? The Under50 BGs which have even fewer people than the standard BGs? The objective BG games which most pro PvPers ignore to do DM instead? The alternate Cyro campaigns where the scores are so hideously unbalanced that it means you're usually solo going up against two ball groups? The IC, where you sneak around killing PvE mobs until someone with maxed stealth comes up and ganks you before you knew they were there?
This is one of the core problems of influencing PvP in this game. There really is NO WHERE to go for entry level PvP. Sometimes I get tossed into a Low MMR BGs and I'll go 50 and 0.... That's how big of a gap there can be in PvP. And the BG ques are so awful I'm sure entry level players don't get enough games to regularly PvP.
And Cryodiil is 70% sweaty PvPers (myself included) who will 1v10 a group a new players.
And in that scenario 1 person had fun and 10 people had a miserable experience and 1/10 of those players maybe wants to commit to getting to the skill level of that individual.tomofhyrule wrote: »But again, I'm not a PvPer. I don't know what'll get PvPers into more PvP. But what I do know is why I don't like PvP, and what kinds of things could be done to try to get people like me into it. In fact, I have been doing PvP to get certain things: dyes, outfit styles, the Emp costume. And I hate every second of it, even moreso now that there's pretty well no option for EP Cyro on PCNA outside of Grey Host, and I'm nowhere near sweaty enough for the main campaign. So my response to that is to... stop playing Cyro. I don't do IC at all because I can't handle the anxiety of losing Tel Var, and BGs lost their fun after I couldn't go in with friends anymore and people ignore objectives. So I will say that I'm not expecting I'm going to be touching this new mode much at all, except maybe during MYM if I want to check it out.
And it really is ashame... I stay out of Greyhost because I refuse to play a laggy version of this game. I'll just turn it off. Then blackreach's population is non-existent most times, unbalanced 90% of the time, and a lot of fun during prime time.
There really is no way around this - the game has been out for a decade. It is a late stage MMO and even average PVP players with years of experience will seem untouchable to new players.
The best they can do is design new PVP content around what the current veteran PVP playerbase wants, while incentivizing it in a way that exposes new players to it in the hopes that some of them might want to stick around and try PVP in general.
I will say, I don't think that everybody who loses am Xv1 to a skilled player has a "miserable experience". I've received plenty of wholesome and awed whispers after finishing off groups solo, and I've even been able to direct and assist players like that from time to time. Like I mentioned in an earlier comment, experiences like that are what got me hyped on PVP way back in the day.
I'm not sure ESO has the PvP population to support that first statement...
Like you said with the way you were first brought into PvP, that first interaction against similar skilled players matter. For me it was leveling to Max vet level in Cracked Wood Cave and PvPing against others also trying to level and then gaining champion points in Imperial City sewers doing the same thing fighting other people trying to level / get tel var.
During prime time we likely have less than 1000 people PvPing in ESO. That's a scary number. We need to introduce more players into the content because if it's catered to the veterans (many of which have dropped the game for lack of PvP content) then it's going to continue to die.
And I've definitely had a mixed bag of Whispers after 1vXing. Probably half saying you're a hacker, get reported and the other half saying wow that was impressive. I always share my build and knowledge when asked, but it's less often than when I'm called a cheater and blocked. So not entirely sure about this one.
Photosniper89 wrote: »tomofhyrule wrote: »
You're thinking like a PvPer: "What are great rewards that would get PvPers into PvP?" But... PvPers are already doing PvP. If you want to entice PvE players to come to PvP, you need to give them something that they want so they come over (which, as has already been established, is mostly impossible since the thing that most PvErs and casuals don't like about PvP is the existence of enemy players, without which you... really don't have PvP). And if you offer rewards that have little-to-nothing to do with the content ("Hey housing people, come do a vet trial to get a boat!" "Hey RPers, come do a vet DLC HM/speedrun/nodeath so you can walk a certain way!"), then you're making resentful players. Now I'm not gonna pretend that it never works - I got hardcore into higher level PvE because I needed that Beast personality, but I'm also not gonna pretend that my case is the norm at all. In fact, it's much more likely that people will hate the game and maybe go to buy a carry for the stuff they want, if they didn't just give up and leave (although the carry community just got hit with a major issue recently as well).
So an example of this for me is I was forced to learn how to compete (assemble groups, learn mechanics, DPS satisfactorily) in Vet Dreadsail reef with pick up groups from group finder to get the pieces (mostly perfected weapon) I needed for a PvP build (coral riptide). It took me ~20 Vet runs to get a perfected lightning staff (special shout out to the one who gave it to me) because min maxing the extra 3% crit chance mattered to me. And at the end of the day I actually had FUN doing it...tomofhyrule wrote: »And as you said, all that time ago, you were an inept little nightblade getting kills against equally inept players. But where's the "I'm bad at PvP and want to play against people at my own skill level so I can learn how to do better" area now? The Under50 Cyro campaign, where pro PvPers gold out gear and delete/remake characters to live there? The Under50 BGs which have even fewer people than the standard BGs? The objective BG games which most pro PvPers ignore to do DM instead? The alternate Cyro campaigns where the scores are so hideously unbalanced that it means you're usually solo going up against two ball groups? The IC, where you sneak around killing PvE mobs until someone with maxed stealth comes up and ganks you before you knew they were there?
This is one of the core problems of influencing PvP in this game. There really is NO WHERE to go for entry level PvP. Sometimes I get tossed into a Low MMR BGs and I'll go 50 and 0.... That's how big of a gap there can be in PvP. And the BG ques are so awful I'm sure entry level players don't get enough games to regularly PvP.
And Cryodiil is 70% sweaty PvPers (myself included) who will 1v10 a group a new players.
And in that scenario 1 person had fun and 10 people had a miserable experience and 1/10 of those players maybe wants to commit to getting to the skill level of that individual.tomofhyrule wrote: »But again, I'm not a PvPer. I don't know what'll get PvPers into more PvP. But what I do know is why I don't like PvP, and what kinds of things could be done to try to get people like me into it. In fact, I have been doing PvP to get certain things: dyes, outfit styles, the Emp costume. And I hate every second of it, even moreso now that there's pretty well no option for EP Cyro on PCNA outside of Grey Host, and I'm nowhere near sweaty enough for the main campaign. So my response to that is to... stop playing Cyro. I don't do IC at all because I can't handle the anxiety of losing Tel Var, and BGs lost their fun after I couldn't go in with friends anymore and people ignore objectives. So I will say that I'm not expecting I'm going to be touching this new mode much at all, except maybe during MYM if I want to check it out.
And it really is ashame... I stay out of Greyhost because I refuse to play a laggy version of this game. I'll just turn it off. Then blackreach's population is non-existent most times, unbalanced 90% of the time, and a lot of fun during prime time.
There really is no way around this - the game has been out for a decade. It is a late stage MMO and even average PVP players with years of experience will seem untouchable to new players.
The best they can do is design new PVP content around what the current veteran PVP playerbase wants, while incentivizing it in a way that exposes new players to it in the hopes that some of them might want to stick around and try PVP in general.
I will say, I don't think that everybody who loses am Xv1 to a skilled player has a "miserable experience". I've received plenty of wholesome and awed whispers after finishing off groups solo, and I've even been able to direct and assist players like that from time to time. Like I mentioned in an earlier comment, experiences like that are what got me hyped on PVP way back in the day.
I'm not sure ESO has the PvP population to support that first statement...
Like you said with the way you were first brought into PvP, that first interaction against similar skilled players matter. For me it was leveling to Max vet level in Cracked Wood Cave and PvPing against others also trying to level and then gaining champion points in Imperial City sewers doing the same thing fighting other people trying to level / get tel var.
During prime time we likely have less than 1000 people PvPing in ESO. That's a scary number. We need to introduce more players into the content because if it's catered to the veterans (many of which have dropped the game for lack of PvP content) then it's going to continue to die.
And I've definitely had a mixed bag of Whispers after 1vXing. Probably half saying you're a hacker, get reported and the other half saying wow that was impressive. I always share my build and knowledge when asked, but it's less often than when I'm called a cheater and blocked. So not entirely sure about this one.
I keep seeing statements like this.
they keep lowering the pop cap to help reduce lag which is then putting a 1-2 hour queue just to get into cyro.
Then because of the server performance you crash and get kicked out of cyro (if youre lucky you avoid the login bug and can get back into cyro). Because of this people end up just giving up on the game.
Remember when they removed the pop cap and cyro was jam packed. There was literally 5 or 6 massssssive battles on the map at one time. Now it's a ghost town but we are pop locked and there is a queue.
I'd argue zos's own actions are what is making it seem like there isn't a big enough pvp population.
tomofhyrule wrote: »tomofhyrule wrote: »Let's not forget that when IC came into the game, they raised the gear level to V16 (cp 160) and had the materials to make the new gear obtainable via IC. Putting good rewards into new PVP content certainly could introduce non-pvp oriented players to PVP, and perhaps even get them invested in it long term.tomofhyrule wrote: »ElderSmitter wrote: »I do not even play PVP and I am excited to learn about the complete PVP Makeover that may be coming! I actually may try PVP if it's a really cool update!
Go ZOS!!
It isn't a "complete pvp makeover" as far as we know. The marketing materials (among other things) indicate it is battleground related. Many of us don't care for BGs, its the open world/ic style pvp that draws us to eso. After 6 years of receiving 0 content, for people like me, it is extremely disappointing to find out that they've focused their efforts into BGs rather than the incredible open world pvp systems they have.
Who knows, maybe the rumors/marketing materials aren't accurate - but I doubt it.
more areas for open world PvP would be devastating to PvP. There isn't the population to support more areas. The population isn't going to increase enough for another area to make sense until performance issues are taken care of.
I disagree. If they designed a new area with different mechanics and incentives, perhaps in a format we don't have (FFA with a small group limit), it could be very successful. Especially if they do it in way that avoids the things which cause cyrodiil to perform so poorly (12 man group sizes, objectives that encourage everyone on the map being in the same spot at once, etc).
Alternatively, they could apply the same concepts to an overhaul/rework of IC.
They aren't going to fix the performance issues in cyrodiil. Stating that they "shouldn't do any new content until that is resolved" is the same thing as saying "they shouldn't do any new content". They've tried for years - it isn't going to happen. The best they can do at this point is design new content which avoids the primary causes of cyrodiil performance issues.
I think the point that they're trying to make - which is a fear I have - is that adding a new PvP mode will be the death sentence for other PvP modes.
Imagine if there were 100 PvP players and currently 70 of them main Cyrodiil, and then 15 each in IC and BGs. What happens when a new mode gets added? A lot of people seem to be under the impression that the new mode would have some population that will spring into existence, but time and time again, this forum has proven that the vast majority of casual and PvE players want nothing to do with PvP. That means that unless you can scoop players from other games, the playerbase for the new modes will come from the existing PvP modes.
So lets say that the new mode stabilizes at 25 players of our hypothetical 100. If this is a BG-esque group v group thing, we might not get too many IC mains to swap over and the AvA will be mostly untouched, so we can probably assume we still have like 12 ICers and 62 people in Cyro. So 25 in the new mode + 12 in IC + 62 in Cyro = 99 people in modes that aren't the standard BGs.
Sucks to be that one, amirite?
Yes, that's all hypothetical and these numbers came right out of my nether regions. But still, the fact that we have people complaining that IC and BGs are severely underpopulated means that doing something to reduce those populations is not going to be healthy for those modes. And one of Cyro's major problems with the population is that most of the Cyro population is trying to get into a single campaign, leaving the other campaigns with the same issues of no people to play them (and paradoxically interminable queues for GH since people would rather sit in queue for hours than bother with one of the underpopulated campaigns).
ZOS is in a bind here. They could either not add a new mode (and turn off the PvP community) or add a new mode thereby spreading the small community out further and making all of the PvP modes less populated (and turning off the PvP community).
I guess this is technically a blessing for the "give us a PvE version of cyro/IC" crowd though. If they add a new PvP mode that's actual PvP, that means the week or so it's new will have the PvP community trying to get into the new mode, which means Cyro and IC are gonna be totally empty for those who want to do their PvE stuff in those zones without being bothered.
Oh, like how the style pages they put in for every MYM event really inspire all of the fashion-scrolls players to stick around in IC after the event's done? Or how the endgame mats and transmutes we can get in Tribute coffers are really inspiring a large population to stick around and do those? And I notice that the TV/AP-only styles are also making the PvE community love to go into IC all the time. I also notice that the CP160 mats you talk about are only available in IC and really get people to go there regularly to get them...
The examples you've given are poor rewards, and hardly compare to what I was referencing with the initial introduction of IC.
When those materials were added, IC was THE way to get them. All of your gear was worthless and suddenly the best way to upgrade it was to go to IC to get the materials you needed to make your gear decent again. That is actually what got me into PVP all those years ago as an inept little nightblade in whatever gear pieces I could find - getting kills against equally inept players while hunting rewards in a PVP zone, and being farmed by far superior players and wanting to become like them.
Sure, you'd never buy rubedo leather or ancestor silk for telvar now - but at the time when they were added 8 years ago or so, the rewards were extremely valuable and brought plenty of people into the environment.
New ranking systems with ingame displays similar to alliance rank (such as a telvar rank) and various rewards tied to the ranks, new high tier cosmetics such as polymorps, exclusive mounts, new skill colorings, ability modifying weapons, etc. The possibilities are endless, and yet they've chosen so far to mainly offer rewards like the ones you cited - which obviously are poor incentives for anybody.
They are poor rewards... for some people. For others, fashion is the endgame.
I feel like there was a whole discussion a while back that ESO ran a limited time "get these 5 rare style pages by farming stuff for a limited time" event. If it was "just style pages that are poor rewards," then why are we still dealing with a significantly lower game population since so many people burned out after endlessly farming geysers? Because for a lot of people, style pages are the rewards they'll chase.
You're thinking like a PvPer: "What are great rewards that would get PvPers into PvP?" But... PvPers are already doing PvP. If you want to entice PvE players to come to PvP, you need to give them something that they want so they come over (which, as has already been established, is mostly impossible since the thing that most PvErs and casuals don't like about PvP is the existence of enemy players, without which you... really don't have PvP). And if you offer rewards that have little-to-nothing to do with the content ("Hey housing people, come do a vet trial to get a boat!" "Hey RPers, come do a vet DLC HM/speedrun/nodeath so you can walk a certain way!"), then you're making resentful players. Now I'm not gonna pretend that it never works - I got hardcore into higher level PvE because I needed that Beast personality, but I'm also not gonna pretend that my case is the norm at all. In fact, it's much more likely that people will hate the game and maybe go to buy a carry for the stuff they want, if they didn't just give up and leave (although the carry community just got hit with a major issue recently as well).
@tomofhyrule - I think it's because GH is the only faction locked campaign.
@tomofhyrule - I think it's because GH is the only faction locked campaign.
tomofhyrule wrote: »Photosniper89 wrote: »tomofhyrule wrote: »
You're thinking like a PvPer: "What are great rewards that would get PvPers into PvP?" But... PvPers are already doing PvP. If you want to entice PvE players to come to PvP, you need to give them something that they want so they come over (which, as has already been established, is mostly impossible since the thing that most PvErs and casuals don't like about PvP is the existence of enemy players, without which you... really don't have PvP). And if you offer rewards that have little-to-nothing to do with the content ("Hey housing people, come do a vet trial to get a boat!" "Hey RPers, come do a vet DLC HM/speedrun/nodeath so you can walk a certain way!"), then you're making resentful players. Now I'm not gonna pretend that it never works - I got hardcore into higher level PvE because I needed that Beast personality, but I'm also not gonna pretend that my case is the norm at all. In fact, it's much more likely that people will hate the game and maybe go to buy a carry for the stuff they want, if they didn't just give up and leave (although the carry community just got hit with a major issue recently as well).
So an example of this for me is I was forced to learn how to compete (assemble groups, learn mechanics, DPS satisfactorily) in Vet Dreadsail reef with pick up groups from group finder to get the pieces (mostly perfected weapon) I needed for a PvP build (coral riptide). It took me ~20 Vet runs to get a perfected lightning staff (special shout out to the one who gave it to me) because min maxing the extra 3% crit chance mattered to me. And at the end of the day I actually had FUN doing it...tomofhyrule wrote: »And as you said, all that time ago, you were an inept little nightblade getting kills against equally inept players. But where's the "I'm bad at PvP and want to play against people at my own skill level so I can learn how to do better" area now? The Under50 Cyro campaign, where pro PvPers gold out gear and delete/remake characters to live there? The Under50 BGs which have even fewer people than the standard BGs? The objective BG games which most pro PvPers ignore to do DM instead? The alternate Cyro campaigns where the scores are so hideously unbalanced that it means you're usually solo going up against two ball groups? The IC, where you sneak around killing PvE mobs until someone with maxed stealth comes up and ganks you before you knew they were there?
This is one of the core problems of influencing PvP in this game. There really is NO WHERE to go for entry level PvP. Sometimes I get tossed into a Low MMR BGs and I'll go 50 and 0.... That's how big of a gap there can be in PvP. And the BG ques are so awful I'm sure entry level players don't get enough games to regularly PvP.
And Cryodiil is 70% sweaty PvPers (myself included) who will 1v10 a group a new players.
And in that scenario 1 person had fun and 10 people had a miserable experience and 1/10 of those players maybe wants to commit to getting to the skill level of that individual.tomofhyrule wrote: »But again, I'm not a PvPer. I don't know what'll get PvPers into more PvP. But what I do know is why I don't like PvP, and what kinds of things could be done to try to get people like me into it. In fact, I have been doing PvP to get certain things: dyes, outfit styles, the Emp costume. And I hate every second of it, even moreso now that there's pretty well no option for EP Cyro on PCNA outside of Grey Host, and I'm nowhere near sweaty enough for the main campaign. So my response to that is to... stop playing Cyro. I don't do IC at all because I can't handle the anxiety of losing Tel Var, and BGs lost their fun after I couldn't go in with friends anymore and people ignore objectives. So I will say that I'm not expecting I'm going to be touching this new mode much at all, except maybe during MYM if I want to check it out.
And it really is ashame... I stay out of Greyhost because I refuse to play a laggy version of this game. I'll just turn it off. Then blackreach's population is non-existent most times, unbalanced 90% of the time, and a lot of fun during prime time.
There really is no way around this - the game has been out for a decade. It is a late stage MMO and even average PVP players with years of experience will seem untouchable to new players.
The best they can do is design new PVP content around what the current veteran PVP playerbase wants, while incentivizing it in a way that exposes new players to it in the hopes that some of them might want to stick around and try PVP in general.
I will say, I don't think that everybody who loses am Xv1 to a skilled player has a "miserable experience". I've received plenty of wholesome and awed whispers after finishing off groups solo, and I've even been able to direct and assist players like that from time to time. Like I mentioned in an earlier comment, experiences like that are what got me hyped on PVP way back in the day.
I'm not sure ESO has the PvP population to support that first statement...
Like you said with the way you were first brought into PvP, that first interaction against similar skilled players matter. For me it was leveling to Max vet level in Cracked Wood Cave and PvPing against others also trying to level and then gaining champion points in Imperial City sewers doing the same thing fighting other people trying to level / get tel var.
During prime time we likely have less than 1000 people PvPing in ESO. That's a scary number. We need to introduce more players into the content because if it's catered to the veterans (many of which have dropped the game for lack of PvP content) then it's going to continue to die.
And I've definitely had a mixed bag of Whispers after 1vXing. Probably half saying you're a hacker, get reported and the other half saying wow that was impressive. I always share my build and knowledge when asked, but it's less often than when I'm called a cheater and blocked. So not entirely sure about this one.
I keep seeing statements like this.
they keep lowering the pop cap to help reduce lag which is then putting a 1-2 hour queue just to get into cyro.
Then because of the server performance you crash and get kicked out of cyro (if youre lucky you avoid the login bug and can get back into cyro). Because of this people end up just giving up on the game.
Remember when they removed the pop cap and cyro was jam packed. There was literally 5 or 6 massssssive battles on the map at one time. Now it's a ghost town but we are pop locked and there is a queue.
I'd argue zos's own actions are what is making it seem like there isn't a big enough pvp population.
So if the PvP playerbase is so massive that Cyro is perpetually poplocked and there's a multi-hour queue... why are the other Cyro campaigns on one bar? Why is IC on one bar? Why are people waiting ages to get into a BG? Where are all these PvPers when there are PvP modes that are desperate for more players?
Could it be... that the PvP playerbase is actually only hyperfocused on 'Grey Host or bust?'
Again, if people wanted to do Cyro PvP and didn't want to wait for the GH queue or deal with the GH performance issues, Blackreach is right there. And yet... they don't.
Here's the current standings for PCNA Blackreach:
Mind you, none of the alliances are getting a Low Score bonus. Not even the one that's got less than half of the other two. And I know that people say "oh, well one alliance just doesn't like to capture territory since 'ew PvD' so they'd rather play Horse Riding Simulator to get to the battle on the other end of the map instead of being able to Transitus there." But I looked at each alliance to see those leaderboard AP scores, and as expected the top place for EP is still in the 7-digit range while the other two alliances have leaders over 11.5 million. This means that EP, at least, is just not interested in playing anything but Grey Host.
So if these legions of people want to PvP, why aren't they PvPing in the areas where they can? Why are they actively avoiding these other areas? Or better, why are they leaving these other areas - I remember a few months back EP did have a presence in Blackreach, so what changed?
And that also begs the question... if they raised the pop caps so more people could get into Grey Host, would that take people from other modes (like the few who actually did do something else since Grey Host was full)? And, by that same token, would opening a new PvP mode relieve some pressure on Grey Host... or empty the other modes and not affect Grey Host since we see that the current population is hyperfocused on Grey Host?
Necrotech_Master wrote: »tomofhyrule wrote: »Photosniper89 wrote: »tomofhyrule wrote: »
You're thinking like a PvPer: "What are great rewards that would get PvPers into PvP?" But... PvPers are already doing PvP. If you want to entice PvE players to come to PvP, you need to give them something that they want so they come over (which, as has already been established, is mostly impossible since the thing that most PvErs and casuals don't like about PvP is the existence of enemy players, without which you... really don't have PvP). And if you offer rewards that have little-to-nothing to do with the content ("Hey housing people, come do a vet trial to get a boat!" "Hey RPers, come do a vet DLC HM/speedrun/nodeath so you can walk a certain way!"), then you're making resentful players. Now I'm not gonna pretend that it never works - I got hardcore into higher level PvE because I needed that Beast personality, but I'm also not gonna pretend that my case is the norm at all. In fact, it's much more likely that people will hate the game and maybe go to buy a carry for the stuff they want, if they didn't just give up and leave (although the carry community just got hit with a major issue recently as well).
So an example of this for me is I was forced to learn how to compete (assemble groups, learn mechanics, DPS satisfactorily) in Vet Dreadsail reef with pick up groups from group finder to get the pieces (mostly perfected weapon) I needed for a PvP build (coral riptide). It took me ~20 Vet runs to get a perfected lightning staff (special shout out to the one who gave it to me) because min maxing the extra 3% crit chance mattered to me. And at the end of the day I actually had FUN doing it...tomofhyrule wrote: »And as you said, all that time ago, you were an inept little nightblade getting kills against equally inept players. But where's the "I'm bad at PvP and want to play against people at my own skill level so I can learn how to do better" area now? The Under50 Cyro campaign, where pro PvPers gold out gear and delete/remake characters to live there? The Under50 BGs which have even fewer people than the standard BGs? The objective BG games which most pro PvPers ignore to do DM instead? The alternate Cyro campaigns where the scores are so hideously unbalanced that it means you're usually solo going up against two ball groups? The IC, where you sneak around killing PvE mobs until someone with maxed stealth comes up and ganks you before you knew they were there?
This is one of the core problems of influencing PvP in this game. There really is NO WHERE to go for entry level PvP. Sometimes I get tossed into a Low MMR BGs and I'll go 50 and 0.... That's how big of a gap there can be in PvP. And the BG ques are so awful I'm sure entry level players don't get enough games to regularly PvP.
And Cryodiil is 70% sweaty PvPers (myself included) who will 1v10 a group a new players.
And in that scenario 1 person had fun and 10 people had a miserable experience and 1/10 of those players maybe wants to commit to getting to the skill level of that individual.tomofhyrule wrote: »But again, I'm not a PvPer. I don't know what'll get PvPers into more PvP. But what I do know is why I don't like PvP, and what kinds of things could be done to try to get people like me into it. In fact, I have been doing PvP to get certain things: dyes, outfit styles, the Emp costume. And I hate every second of it, even moreso now that there's pretty well no option for EP Cyro on PCNA outside of Grey Host, and I'm nowhere near sweaty enough for the main campaign. So my response to that is to... stop playing Cyro. I don't do IC at all because I can't handle the anxiety of losing Tel Var, and BGs lost their fun after I couldn't go in with friends anymore and people ignore objectives. So I will say that I'm not expecting I'm going to be touching this new mode much at all, except maybe during MYM if I want to check it out.
And it really is ashame... I stay out of Greyhost because I refuse to play a laggy version of this game. I'll just turn it off. Then blackreach's population is non-existent most times, unbalanced 90% of the time, and a lot of fun during prime time.
There really is no way around this - the game has been out for a decade. It is a late stage MMO and even average PVP players with years of experience will seem untouchable to new players.
The best they can do is design new PVP content around what the current veteran PVP playerbase wants, while incentivizing it in a way that exposes new players to it in the hopes that some of them might want to stick around and try PVP in general.
I will say, I don't think that everybody who loses am Xv1 to a skilled player has a "miserable experience". I've received plenty of wholesome and awed whispers after finishing off groups solo, and I've even been able to direct and assist players like that from time to time. Like I mentioned in an earlier comment, experiences like that are what got me hyped on PVP way back in the day.
I'm not sure ESO has the PvP population to support that first statement...
Like you said with the way you were first brought into PvP, that first interaction against similar skilled players matter. For me it was leveling to Max vet level in Cracked Wood Cave and PvPing against others also trying to level and then gaining champion points in Imperial City sewers doing the same thing fighting other people trying to level / get tel var.
During prime time we likely have less than 1000 people PvPing in ESO. That's a scary number. We need to introduce more players into the content because if it's catered to the veterans (many of which have dropped the game for lack of PvP content) then it's going to continue to die.
And I've definitely had a mixed bag of Whispers after 1vXing. Probably half saying you're a hacker, get reported and the other half saying wow that was impressive. I always share my build and knowledge when asked, but it's less often than when I'm called a cheater and blocked. So not entirely sure about this one.
I keep seeing statements like this.
they keep lowering the pop cap to help reduce lag which is then putting a 1-2 hour queue just to get into cyro.
Then because of the server performance you crash and get kicked out of cyro (if youre lucky you avoid the login bug and can get back into cyro). Because of this people end up just giving up on the game.
Remember when they removed the pop cap and cyro was jam packed. There was literally 5 or 6 massssssive battles on the map at one time. Now it's a ghost town but we are pop locked and there is a queue.
I'd argue zos's own actions are what is making it seem like there isn't a big enough pvp population.
So if the PvP playerbase is so massive that Cyro is perpetually poplocked and there's a multi-hour queue... why are the other Cyro campaigns on one bar? Why is IC on one bar? Why are people waiting ages to get into a BG? Where are all these PvPers when there are PvP modes that are desperate for more players?
Could it be... that the PvP playerbase is actually only hyperfocused on 'Grey Host or bust?'
Again, if people wanted to do Cyro PvP and didn't want to wait for the GH queue or deal with the GH performance issues, Blackreach is right there. And yet... they don't.
Here's the current standings for PCNA Blackreach:
Mind you, none of the alliances are getting a Low Score bonus. Not even the one that's got less than half of the other two. And I know that people say "oh, well one alliance just doesn't like to capture territory since 'ew PvD' so they'd rather play Horse Riding Simulator to get to the battle on the other end of the map instead of being able to Transitus there." But I looked at each alliance to see those leaderboard AP scores, and as expected the top place for EP is still in the 7-digit range while the other two alliances have leaders over 11.5 million. This means that EP, at least, is just not interested in playing anything but Grey Host.
So if these legions of people want to PvP, why aren't they PvPing in the areas where they can? Why are they actively avoiding these other areas? Or better, why are they leaving these other areas - I remember a few months back EP did have a presence in Blackreach, so what changed?
And that also begs the question... if they raised the pop caps so more people could get into Grey Host, would that take people from other modes (like the few who actually did do something else since Grey Host was full)? And, by that same token, would opening a new PvP mode relieve some pressure on Grey Host... or empty the other modes and not affect Grey Host since we see that the current population is hyperfocused on Grey Host?
my understanding of the low score bonus is that it only activates when both the 2nd and 3rd place factions are under 50% of the score of the first place faction
so going off of your screenshot, if blue had 50,429 points or less, then both red and blue would have a low score bonus, but it wont give a low score bonus for red only if red is the only one who has a low score, its certainly not great
the low pop bonus is also pretty janky when it triggers, or when it goes away
Necrotech_Master wrote: »for cyro the biggest problems are:
- low pop caps
- performance issues (this is a big one as it causes a lot of the other issues, such as the lower pop caps, and little in the ways of improvements, but i dont think there is an "easy" way for the devs to fix this one either)
for IC the biggest problems are:
- tying respawn spots on surface to district control stifles potential combat (people are really put off by double load screens if their faction controls no flags)
- tel var risk v reward (i like the risk v reward, but i can see the point others have brought up that someone who is carrying 0 tel var has 0 risk while they have all the reward if they kill their target, so they should be able to only steal up to the amount they are carrying, the dying player should still lose 50% on death, but any "excess" just goes to the void like it does when you die to NPCs)
for BGs the biggest problems are:
- lack of any kind of discernable MMR aside from "# of matches played" resulting in long-term casual players being forced to play with sweats
- lack of individual queues (this is multi-pronged problem, like with tribute there should be a "competitive" and "casual" queue, as well as potentially some ability to choose specific modes along with a "random" that gives a bonus) (basically it should be treated like dungeons: 1 single random queue with bonus rewards, individual queues for each game mode. though deathmatch i think should be its own separate queue because its a wildly different mode than the rest of the BGs, or the deathmatch could be the "competitive" queue while casual would include deathmatch and all the objective modes in the random, but not have a specific queue for deathmatch) ( this is a complex problem because splitting the queues up too much would thin out the population, but separating the tryhards and casuals might get more people to be willing to try pvp utilizing the BGs)
- lack of "custom lobbies", they have a pvp group finder but no way to set up a custom BG match, but i think the UI system is there to be able to do this
We don't know what it will entail and are unable to talk about rumors. No reason to get hopes up especially when this current update was such a disappointment.
tomofhyrule wrote: »Necrotech_Master wrote: »tomofhyrule wrote: »Photosniper89 wrote: »tomofhyrule wrote: »
You're thinking like a PvPer: "What are great rewards that would get PvPers into PvP?" But... PvPers are already doing PvP. If you want to entice PvE players to come to PvP, you need to give them something that they want so they come over (which, as has already been established, is mostly impossible since the thing that most PvErs and casuals don't like about PvP is the existence of enemy players, without which you... really don't have PvP). And if you offer rewards that have little-to-nothing to do with the content ("Hey housing people, come do a vet trial to get a boat!" "Hey RPers, come do a vet DLC HM/speedrun/nodeath so you can walk a certain way!"), then you're making resentful players. Now I'm not gonna pretend that it never works - I got hardcore into higher level PvE because I needed that Beast personality, but I'm also not gonna pretend that my case is the norm at all. In fact, it's much more likely that people will hate the game and maybe go to buy a carry for the stuff they want, if they didn't just give up and leave (although the carry community just got hit with a major issue recently as well).
So an example of this for me is I was forced to learn how to compete (assemble groups, learn mechanics, DPS satisfactorily) in Vet Dreadsail reef with pick up groups from group finder to get the pieces (mostly perfected weapon) I needed for a PvP build (coral riptide). It took me ~20 Vet runs to get a perfected lightning staff (special shout out to the one who gave it to me) because min maxing the extra 3% crit chance mattered to me. And at the end of the day I actually had FUN doing it...tomofhyrule wrote: »And as you said, all that time ago, you were an inept little nightblade getting kills against equally inept players. But where's the "I'm bad at PvP and want to play against people at my own skill level so I can learn how to do better" area now? The Under50 Cyro campaign, where pro PvPers gold out gear and delete/remake characters to live there? The Under50 BGs which have even fewer people than the standard BGs? The objective BG games which most pro PvPers ignore to do DM instead? The alternate Cyro campaigns where the scores are so hideously unbalanced that it means you're usually solo going up against two ball groups? The IC, where you sneak around killing PvE mobs until someone with maxed stealth comes up and ganks you before you knew they were there?
This is one of the core problems of influencing PvP in this game. There really is NO WHERE to go for entry level PvP. Sometimes I get tossed into a Low MMR BGs and I'll go 50 and 0.... That's how big of a gap there can be in PvP. And the BG ques are so awful I'm sure entry level players don't get enough games to regularly PvP.
And Cryodiil is 70% sweaty PvPers (myself included) who will 1v10 a group a new players.
And in that scenario 1 person had fun and 10 people had a miserable experience and 1/10 of those players maybe wants to commit to getting to the skill level of that individual.tomofhyrule wrote: »But again, I'm not a PvPer. I don't know what'll get PvPers into more PvP. But what I do know is why I don't like PvP, and what kinds of things could be done to try to get people like me into it. In fact, I have been doing PvP to get certain things: dyes, outfit styles, the Emp costume. And I hate every second of it, even moreso now that there's pretty well no option for EP Cyro on PCNA outside of Grey Host, and I'm nowhere near sweaty enough for the main campaign. So my response to that is to... stop playing Cyro. I don't do IC at all because I can't handle the anxiety of losing Tel Var, and BGs lost their fun after I couldn't go in with friends anymore and people ignore objectives. So I will say that I'm not expecting I'm going to be touching this new mode much at all, except maybe during MYM if I want to check it out.
And it really is ashame... I stay out of Greyhost because I refuse to play a laggy version of this game. I'll just turn it off. Then blackreach's population is non-existent most times, unbalanced 90% of the time, and a lot of fun during prime time.
There really is no way around this - the game has been out for a decade. It is a late stage MMO and even average PVP players with years of experience will seem untouchable to new players.
The best they can do is design new PVP content around what the current veteran PVP playerbase wants, while incentivizing it in a way that exposes new players to it in the hopes that some of them might want to stick around and try PVP in general.
I will say, I don't think that everybody who loses am Xv1 to a skilled player has a "miserable experience". I've received plenty of wholesome and awed whispers after finishing off groups solo, and I've even been able to direct and assist players like that from time to time. Like I mentioned in an earlier comment, experiences like that are what got me hyped on PVP way back in the day.
I'm not sure ESO has the PvP population to support that first statement...
Like you said with the way you were first brought into PvP, that first interaction against similar skilled players matter. For me it was leveling to Max vet level in Cracked Wood Cave and PvPing against others also trying to level and then gaining champion points in Imperial City sewers doing the same thing fighting other people trying to level / get tel var.
During prime time we likely have less than 1000 people PvPing in ESO. That's a scary number. We need to introduce more players into the content because if it's catered to the veterans (many of which have dropped the game for lack of PvP content) then it's going to continue to die.
And I've definitely had a mixed bag of Whispers after 1vXing. Probably half saying you're a hacker, get reported and the other half saying wow that was impressive. I always share my build and knowledge when asked, but it's less often than when I'm called a cheater and blocked. So not entirely sure about this one.
I keep seeing statements like this.
they keep lowering the pop cap to help reduce lag which is then putting a 1-2 hour queue just to get into cyro.
Then because of the server performance you crash and get kicked out of cyro (if youre lucky you avoid the login bug and can get back into cyro). Because of this people end up just giving up on the game.
Remember when they removed the pop cap and cyro was jam packed. There was literally 5 or 6 massssssive battles on the map at one time. Now it's a ghost town but we are pop locked and there is a queue.
I'd argue zos's own actions are what is making it seem like there isn't a big enough pvp population.
So if the PvP playerbase is so massive that Cyro is perpetually poplocked and there's a multi-hour queue... why are the other Cyro campaigns on one bar? Why is IC on one bar? Why are people waiting ages to get into a BG? Where are all these PvPers when there are PvP modes that are desperate for more players?
Could it be... that the PvP playerbase is actually only hyperfocused on 'Grey Host or bust?'
Again, if people wanted to do Cyro PvP and didn't want to wait for the GH queue or deal with the GH performance issues, Blackreach is right there. And yet... they don't.
Here's the current standings for PCNA Blackreach:
Mind you, none of the alliances are getting a Low Score bonus. Not even the one that's got less than half of the other two. And I know that people say "oh, well one alliance just doesn't like to capture territory since 'ew PvD' so they'd rather play Horse Riding Simulator to get to the battle on the other end of the map instead of being able to Transitus there." But I looked at each alliance to see those leaderboard AP scores, and as expected the top place for EP is still in the 7-digit range while the other two alliances have leaders over 11.5 million. This means that EP, at least, is just not interested in playing anything but Grey Host.
So if these legions of people want to PvP, why aren't they PvPing in the areas where they can? Why are they actively avoiding these other areas? Or better, why are they leaving these other areas - I remember a few months back EP did have a presence in Blackreach, so what changed?
And that also begs the question... if they raised the pop caps so more people could get into Grey Host, would that take people from other modes (like the few who actually did do something else since Grey Host was full)? And, by that same token, would opening a new PvP mode relieve some pressure on Grey Host... or empty the other modes and not affect Grey Host since we see that the current population is hyperfocused on Grey Host?
my understanding of the low score bonus is that it only activates when both the 2nd and 3rd place factions are under 50% of the score of the first place faction
so going off of your screenshot, if blue had 50,429 points or less, then both red and blue would have a low score bonus, but it wont give a low score bonus for red only if red is the only one who has a low score, its certainly not great
the low pop bonus is also pretty janky when it triggers, or when it goes away
Yeah, that's how I understood it too. And I really think that'd be something ZOS should look at. As it stands, there is literally no reason for a third-wheel underdog to go in to what is essentially a two-party fight. If red did have a Low Score bonus, maybe that'd get some of the EP out of the GH queue and into Blackreach to earn bonus AP, and possibly even entice smce of the AD/DC to swap to red to make it a more even match.
I get that alliance locking is favored by the PvP community, but people being unwilling to swap alliances is also what leads to this kind of thing.Necrotech_Master wrote: »for cyro the biggest problems are:
- low pop caps
- performance issues (this is a big one as it causes a lot of the other issues, such as the lower pop caps, and little in the ways of improvements, but i dont think there is an "easy" way for the devs to fix this one either)
for IC the biggest problems are:
- tying respawn spots on surface to district control stifles potential combat (people are really put off by double load screens if their faction controls no flags)
- tel var risk v reward (i like the risk v reward, but i can see the point others have brought up that someone who is carrying 0 tel var has 0 risk while they have all the reward if they kill their target, so they should be able to only steal up to the amount they are carrying, the dying player should still lose 50% on death, but any "excess" just goes to the void like it does when you die to NPCs)
for BGs the biggest problems are:
- lack of any kind of discernable MMR aside from "# of matches played" resulting in long-term casual players being forced to play with sweats
- lack of individual queues (this is multi-pronged problem, like with tribute there should be a "competitive" and "casual" queue, as well as potentially some ability to choose specific modes along with a "random" that gives a bonus) (basically it should be treated like dungeons: 1 single random queue with bonus rewards, individual queues for each game mode. though deathmatch i think should be its own separate queue because its a wildly different mode than the rest of the BGs, or the deathmatch could be the "competitive" queue while casual would include deathmatch and all the objective modes in the random, but not have a specific queue for deathmatch) ( this is a complex problem because splitting the queues up too much would thin out the population, but separating the tryhards and casuals might get more people to be willing to try pvp utilizing the BGs)
- lack of "custom lobbies", they have a pvp group finder but no way to set up a custom BG match, but i think the UI system is there to be able to do this
A lot of these issues are things I hear a lot, mainly from people who are on the PvE side who are tired of/dislike PvP. If we really intended to get more people into PvP from PvE, then adding a handful of shinies isn't going to just magically entice them. First, we'd have to accept that a lot of people aren't going to come over at all, but there are things that could fix it for the fence-sitters.
Cyro:
The low pop thing and performance do kind of go hand-in-hand. I'm not going to let ZOS completely off the hook here, but some people do have a lot smoother performance than others. But yes, in a big fight with hundreds of effects per tick, everyone's gonna get something.
Higher pops make for more fun fights... as long as those extra people aren't adding any extra server load. Which they are. But higher pops in Grey Host also will make the pops in the other campaigns go down as well. Not everyone wants to go into the hyper-sweat campaign, so some way to encourage PvPers to favor the not-Grey Host campaigns could be useful. I'd say to fix the bonus system to encourage the three alliances to even out would be a good way to help it be a three-way fight instead of a two-way fight that leaves a third of the potential PvP population out.
IC:
Everything you said sounds great. I know plenty of people who don't do IC because of the Tel Var thing - I don't even like to have more than 300 on me at any given time. Also let us pick up the daily quests in the sewer. I'd also go as far as to say that a player who is actively interacting with a quest objective (those siege weapons in Elven Gardens) should get the immunity thing for the duration of the animation.
BG:
BGs have been on life support since they did get rid of the selectable game modes. DM and Objective should probably be separate, and I like the idea of sweaty- vs. non-sweaty-BGs as DM and Objective, but I doubt the population for non-DM is there.
If there were some encouragement to actually play the objective (read: you get more AP if you do the thing instead of kill people on repeat), then that'd help the casuals but put off the PvPers. Conversely, removing Objective games locks out a bunch of acheivements and will basically ensure casuals don't touch BGs.
But the black box that is MMR needs a serious fix. It seems that it's based on a lifetime BG winrate, despite having several different BG modes and that means a lucky streak puts you up against nothing but sweats. BG MMR, like the ToT MMR, really should reset every month. Yes, that means the sweats will start the month wiping the floor with everyone, but at least that also means that a casual who dabbles in BGs will eventually have a chance instead of figuring that they got all they could and never touching it again. This is doubly important for the group queue, since there have been times that I've sat in the group queue for 15+ minutes with a few friends, but then when we all queued solo we finally got in... some of us on the same team.
A lobby system could also be really fun for e.g. guild events. I'd imagine that would make achievements gameable, unless they wanted to say that you can only get the achieves by queueing in like they do with ToT. Perhaps that could also lead to a lobby made with fewer than 12 and you can group-finder the missing slots (who would therefore be eligible for acheives and the daily bonus)
ElderSmitter wrote: »I do not even play PVP and I am excited to learn about the complete PVP Makeover that may be coming! I actually may try PVP if it's a really cool update!
Go ZOS!!
ElderSmitter wrote: »I do not even play PVP and I am excited to learn about the complete PVP Makeover that may be coming! I actually may try PVP if it's a really cool update!
Go ZOS!!