But, I mean… even North America has people sleeping when other people in North America are awake and playing. When it’s 10pm in Vancouver, it’s 2am in Halifax. It’s impossible to dictate when “overnight” hours begin and end in a game even in the context of North America, because there are multiple time zones in NA. Then take into account that some North American players’ primary time when they’re able to play is in the morning/daytime, some might be night owls or shift workers who are awake all night anyway, etc…
I’d be all for an Oceanic server (mainly so they can have better pings and a better experience overall), but getting upset that some people are playing a game when some other players are sleeping will be a constant source of irritation to you until you accept that people have always played this game at different times of the day and always will.
Holycannoli wrote: »But, I mean… even North America has people sleeping when other people in North America are awake and playing. When it’s 10pm in Vancouver, it’s 2am in Halifax. It’s impossible to dictate when “overnight” hours begin and end in a game even in the context of North America, because there are multiple time zones in NA. Then take into account that some North American players’ primary time when they’re able to play is in the morning/daytime, some might be night owls or shift workers who are awake all night anyway, etc…
There will always be a small minority that play during off hours because of work schedules etc. but they aren't enough to tip the scales.
And that's the problem, the tipping of the scales. That's why I said a night time should be designated for the NA and EU servers and any faction with higher pop than the other two should have their points earned nerfed for the duration. I'd say maybe 2 AM - 7 AM is a good window. For NA that would be 2 AM -7 AM Eastern, 11 PM - 4 AM Pacific. That's when most of the server is asleep, because you know they live in the same region as the server they play on.I’d be all for an Oceanic server (mainly so they can have better pings and a better experience overall), but getting upset that some people are playing a game when some other players are sleeping will be a constant source of irritation to you until you accept that people have always played this game at different times of the day and always will.
Oh I've been dealing with it since Midgard was doing it on my server in DAOC. It's nothing new to me. They never addressed in that game and they won't address it in this game. Other games address it. I specifically know of a MMO that doesn't allow PvP for resource/region capturing outside the prime time window of the NA and EU server. It's exactly to prevent what goes in in Cyrodiil.
Holycannoli wrote: »But, I mean… even North America has people sleeping when other people in North America are awake and playing. When it’s 10pm in Vancouver, it’s 2am in Halifax. It’s impossible to dictate when “overnight” hours begin and end in a game even in the context of North America, because there are multiple time zones in NA. Then take into account that some North American players’ primary time when they’re able to play is in the morning/daytime, some might be night owls or shift workers who are awake all night anyway, etc…
There will always be a small minority that play during off hours because of work schedules etc. but they aren't enough to tip the scales.
And that's the problem, the tipping of the scales. That's why I said a night time should be designated for the NA and EU servers and any faction with higher pop than the other two should have their points earned nerfed for the duration. I'd say maybe 2 AM - 7 AM is a good window. For NA that would be 2 AM -7 AM Eastern, 11 PM - 4 AM Pacific. That's when most of the server is asleep, because you know they live in the same region as the server they play on.I’d be all for an Oceanic server (mainly so they can have better pings and a better experience overall), but getting upset that some people are playing a game when some other players are sleeping will be a constant source of irritation to you until you accept that people have always played this game at different times of the day and always will.
Oh I've been dealing with it since Midgard was doing it on my server in DAOC. It's nothing new to me. They never addressed in that game and they won't address it in this game. Other games address it. I specifically know of a MMO that doesn't allow PvP for resource/region capturing outside the prime time window of the NA and EU server. It's exactly to prevent what goes in in Cyrodiil.
Maybe play those other games, then? As someone living in North America who often has no choice BUT to play during the hours you cite as being off limits (I’m a shift worker), it would suck to have my efforts “nerfed” just because there are people asleep in my time zone. In fact, it would discourage me from playing altogether and I’d end up playing something else, where my efforts are not invalidated just because some people think no one should be allowed to have any impact while they’re asleep.
Also, this idea that it’s just “PVD” is something I’d like to contest. Yes, there are times when it’s three bars versus one apiece for AD and DC, but there has also been many a time when I’ve played during Asian prime time and I’ve had plenty good fights with AD and DC. You’re all “sleeping” when this supposed PVD actually goes on, so you don’t witness the map yourself, but actually try playing during those times and you’d realize it’s not necessarily what you think it is. It’s not like Blackreach or Ravenwatch — definitely not to the same extent.
I frankly think it’s quite unfair to insult Oceania in this way, claiming that they’re just there to PVD. I’ve joined a number of Coo_PnT’s pugs and had lots of fun, plenty of drawn out battles where it didn’t look like we’d win. PVD is not fun to me, so I wouldn’t be joining those pugs if they were just PVD.
I would like to provide a slightly different perspective. I usually log on in the mornings (EDT) to collect my daily rewards. I will check the score in PC NA GH and note that EP (my one and only faction since I have only one toon), has painted the map red. I don’t participate in the their conquest because at this point it is worthless. However, I also check the population of each faction. It is almost always: DC – 1 bar, EP – 2 bars, AD – 1 bar. After a few hours, EP will get up to 3 bars but one of the other factions will grow to 2 bars. Now since ZOS has lowered the POP caps, I am guessing, (and correct me if I’m wrong), that the CAP is 60 players per faction. If that is true then we are talking about 1 bar = 0-15 players, 2 bars = 16-30 players, 3 bars = 31-45 players and POP lock = 46-60 players. So, in the mornings EDT, EP is running the map with at most 30 players. Where is everyone else? In all of Oceania, there are 30 EP and less than 15 players representing each of the other factions playing ESO PVP? Why? Why are there at most 60 players total doing PC NA GH? When you guys talk about some EP players moving to AD or DC, are you saying that 10 players should migrate to either DC or AD?
Now I almost always log on in the afternoon EDT because at that time DC and AD have already formed team Green in order to try to compensate for the morning “nightcap”, and probably vent their frustrations against EP. Rightfully so. They SHOULD Green Team EP. We are in first place with 7K points buffer. And as a result, it is the best time for some really amazing fights at Arrius where EP has turtled. But the problem remains that in the Morning EDT, there are very few people playing and at this point in time, 30 people are painting the map red. 30 people who want to play ESO PVP together. How do we fix that?
ZOS must have a return on investment (ROI) to make any changes to PVP. They will not do it for so small of a PVP population.
Joy_Division wrote: »Holycannoli wrote: »But, I mean… even North America has people sleeping when other people in North America are awake and playing. When it’s 10pm in Vancouver, it’s 2am in Halifax. It’s impossible to dictate when “overnight” hours begin and end in a game even in the context of North America, because there are multiple time zones in NA. Then take into account that some North American players’ primary time when they’re able to play is in the morning/daytime, some might be night owls or shift workers who are awake all night anyway, etc…
There will always be a small minority that play during off hours because of work schedules etc. but they aren't enough to tip the scales.
And that's the problem, the tipping of the scales. That's why I said a night time should be designated for the NA and EU servers and any faction with higher pop than the other two should have their points earned nerfed for the duration. I'd say maybe 2 AM - 7 AM is a good window. For NA that would be 2 AM -7 AM Eastern, 11 PM - 4 AM Pacific. That's when most of the server is asleep, because you know they live in the same region as the server they play on.I’d be all for an Oceanic server (mainly so they can have better pings and a better experience overall), but getting upset that some people are playing a game when some other players are sleeping will be a constant source of irritation to you until you accept that people have always played this game at different times of the day and always will.
Oh I've been dealing with it since Midgard was doing it on my server in DAOC. It's nothing new to me. They never addressed in that game and they won't address it in this game. Other games address it. I specifically know of a MMO that doesn't allow PvP for resource/region capturing outside the prime time window of the NA and EU server. It's exactly to prevent what goes in in Cyrodiil.
Maybe play those other games, then? As someone living in North America who often has no choice BUT to play during the hours you cite as being off limits (I’m a shift worker), it would suck to have my efforts “nerfed” just because there are people asleep in my time zone. In fact, it would discourage me from playing altogether and I’d end up playing something else, where my efforts are not invalidated just because some people think no one should be allowed to have any impact while they’re asleep.
Also, this idea that it’s just “PVD” is something I’d like to contest. Yes, there are times when it’s three bars versus one apiece for AD and DC, but there has also been many a time when I’ve played during Asian prime time and I’ve had plenty good fights with AD and DC. You’re all “sleeping” when this supposed PVD actually goes on, so you don’t witness the map yourself, but actually try playing during those times and you’d realize it’s not necessarily what you think it is. It’s not like Blackreach or Ravenwatch — definitely not to the same extent.
I frankly think it’s quite unfair to insult Oceania in this way, claiming that they’re just there to PVD. I’ve joined a number of Coo_PnT’s pugs and had lots of fun, plenty of drawn out battles where it didn’t look like we’d win. PVD is not fun to me, so I wouldn’t be joining those pugs if they were just PVD.
Do you think it is fair that off hour players have relatively far more impact than prime time players?
The same number of points are awarded regardless of the number of players, How is that remotely fair? If there are 100 points awarded and a 100 players on one alliance, that means their contributions come down to 1 point each. If there are 10 players on one alliance, that means their contributions amount to 10 points each, You want to talk about efforts being "nerfed," join the prime time crew where your individual contribution is a mere pittance. The more players that are participating, the more points should be up for grabs.
Proportionality should be based on the idea that however many players on each alliance, that's how many points the other alliances cant win from taking its objectives. So, basically if there are zero AD and zero DC playing, then there are no points EP can win by PvDooring an empty map. EP didn;t PvP vs anything so they don;t get alliance points. End of story, end of "nightcapping."
Well the idea was that factions would theoretically balance themselves out because it would get boring for the winning team to constantly be having nothing to do. But players tend not to strive for balance and instead just jump on the bandwagon.
When EP dominated the camp during the New World release and the faction balance was reminiscent of the old days of buff campaigns, did any ep faction swap? I did and I was surprised that almost nobody else did camp after camp. The EP ball group strived for the 12v2 and was thrilled to do so month after month. Even now eyars later when off peak it's the same thing they are still rocking it.
I don't think the faction score matters and I don't think anybody else cares. It's the simple fact that being able to play an hour of pvp and not once have your health drop to 50% as the zerg healers can keep you up while you easily zerg down other players and keeps is fun. Pvping as AD or DC during off peak is literally just the Captain Sparrow running away from the zerg of cannibals. It's not that fun and so people leave. EP wiping the map over and over has less and less resistance and they love it.
On what theory do you think the factions will be balanced? Do you also believe that someone will lead the way? Do you? Will you move an entire guild or even your friends to another faction to try to balance a losing faction? For example, right now it costs a lot of money for my Nord EP character to try to move his campaign to DC.If that's the case I would buy the Rimworld DLC or the Cookie Clicker soundtrack.
It is a matter of a faction preferring to PV Door ... the other maps as opposed to consolidating on the campaign of your choice. Here's a shot of RH when at the same time DC was 1 bar on GH.
So, these players obviously prefer to PV Door the map, thus driving EP to GH. At this same time AD had run BR completely yellow.
Joy_Division wrote: »Holycannoli wrote: »But, I mean… even North America has people sleeping when other people in North America are awake and playing. When it’s 10pm in Vancouver, it’s 2am in Halifax. It’s impossible to dictate when “overnight” hours begin and end in a game even in the context of North America, because there are multiple time zones in NA. Then take into account that some North American players’ primary time when they’re able to play is in the morning/daytime, some might be night owls or shift workers who are awake all night anyway, etc…
There will always be a small minority that play during off hours because of work schedules etc. but they aren't enough to tip the scales.
And that's the problem, the tipping of the scales. That's why I said a night time should be designated for the NA and EU servers and any faction with higher pop than the other two should have their points earned nerfed for the duration. I'd say maybe 2 AM - 7 AM is a good window. For NA that would be 2 AM -7 AM Eastern, 11 PM - 4 AM Pacific. That's when most of the server is asleep, because you know they live in the same region as the server they play on.I’d be all for an Oceanic server (mainly so they can have better pings and a better experience overall), but getting upset that some people are playing a game when some other players are sleeping will be a constant source of irritation to you until you accept that people have always played this game at different times of the day and always will.
Oh I've been dealing with it since Midgard was doing it on my server in DAOC. It's nothing new to me. They never addressed in that game and they won't address it in this game. Other games address it. I specifically know of a MMO that doesn't allow PvP for resource/region capturing outside the prime time window of the NA and EU server. It's exactly to prevent what goes in in Cyrodiil.
Maybe play those other games, then? As someone living in North America who often has no choice BUT to play during the hours you cite as being off limits (I’m a shift worker), it would suck to have my efforts “nerfed” just because there are people asleep in my time zone. In fact, it would discourage me from playing altogether and I’d end up playing something else, where my efforts are not invalidated just because some people think no one should be allowed to have any impact while they’re asleep.
Also, this idea that it’s just “PVD” is something I’d like to contest. Yes, there are times when it’s three bars versus one apiece for AD and DC, but there has also been many a time when I’ve played during Asian prime time and I’ve had plenty good fights with AD and DC. You’re all “sleeping” when this supposed PVD actually goes on, so you don’t witness the map yourself, but actually try playing during those times and you’d realize it’s not necessarily what you think it is. It’s not like Blackreach or Ravenwatch — definitely not to the same extent.
I frankly think it’s quite unfair to insult Oceania in this way, claiming that they’re just there to PVD. I’ve joined a number of Coo_PnT’s pugs and had lots of fun, plenty of drawn out battles where it didn’t look like we’d win. PVD is not fun to me, so I wouldn’t be joining those pugs if they were just PVD.
Do you think it is fair that off hour players have relatively far more impact than prime time players?
The same number of points are awarded regardless of the number of players, How is that remotely fair? If there are 100 points awarded and a 100 players on one alliance, that means their contributions come down to 1 point each. If there are 10 players on one alliance, that means their contributions amount to 10 points each, You want to talk about efforts being "nerfed," join the prime time crew where your individual contribution is a mere pittance. The more players that are participating, the more points should be up for grabs.
Proportionality should be based on the idea that however many players on each alliance, that's how many points the other alliances cant win from taking its objectives. So, basically if there are zero AD and zero DC playing, then there are no points EP can win by PvDooring an empty map. EP didn;t PvP vs anything so they don;t get alliance points. End of story, end of "nightcapping."
I play during prime time AND during off-peak hours (depending on my work schedule). I think the idea of contributions mattering more during prime time only is ludicrous, as it would discourage gameplay during off-peak hours. Cyrodiil isn’t fun when there’s no one around. You all like to say that the map is empty on Gray Host during off-peak hours, but that is simply not true. There’s an IMBALANCE often, sure, but it’s far from “empty.”
“Night capping” ends when ZOS consolidates the campaigns into one and increases the population cap. EP only “night caps” Gray Host because most of Oceania’s AD players are on Blackreach at that time, while most of Oceania’s DC players are on Ravenwatch at that time. If everyone is forced into the same campaign, this “one alliance controlling one campaign” behavior is completely discouraged, because it’s impossible. If you want to play Cyrodiil without running into other players? Guess what, you can’t, because there’s only one campaign now.
One faction-locked campaign with a higher pop cap and a shorter campaign length (say one week) would completely revitalize Cyrodiil and end these needlessly antagonistic night cap threads.
Joy_Division wrote: »Joy_Division wrote: »Holycannoli wrote: »But, I mean… even North America has people sleeping when other people in North America are awake and playing. When it’s 10pm in Vancouver, it’s 2am in Halifax. It’s impossible to dictate when “overnight” hours begin and end in a game even in the context of North America, because there are multiple time zones in NA. Then take into account that some North American players’ primary time when they’re able to play is in the morning/daytime, some might be night owls or shift workers who are awake all night anyway, etc…
There will always be a small minority that play during off hours because of work schedules etc. but they aren't enough to tip the scales.
And that's the problem, the tipping of the scales. That's why I said a night time should be designated for the NA and EU servers and any faction with higher pop than the other two should have their points earned nerfed for the duration. I'd say maybe 2 AM - 7 AM is a good window. For NA that would be 2 AM -7 AM Eastern, 11 PM - 4 AM Pacific. That's when most of the server is asleep, because you know they live in the same region as the server they play on.I’d be all for an Oceanic server (mainly so they can have better pings and a better experience overall), but getting upset that some people are playing a game when some other players are sleeping will be a constant source of irritation to you until you accept that people have always played this game at different times of the day and always will.
Oh I've been dealing with it since Midgard was doing it on my server in DAOC. It's nothing new to me. They never addressed in that game and they won't address it in this game. Other games address it. I specifically know of a MMO that doesn't allow PvP for resource/region capturing outside the prime time window of the NA and EU server. It's exactly to prevent what goes in in Cyrodiil.
Maybe play those other games, then? As someone living in North America who often has no choice BUT to play during the hours you cite as being off limits (I’m a shift worker), it would suck to have my efforts “nerfed” just because there are people asleep in my time zone. In fact, it would discourage me from playing altogether and I’d end up playing something else, where my efforts are not invalidated just because some people think no one should be allowed to have any impact while they’re asleep.
Also, this idea that it’s just “PVD” is something I’d like to contest. Yes, there are times when it’s three bars versus one apiece for AD and DC, but there has also been many a time when I’ve played during Asian prime time and I’ve had plenty good fights with AD and DC. You’re all “sleeping” when this supposed PVD actually goes on, so you don’t witness the map yourself, but actually try playing during those times and you’d realize it’s not necessarily what you think it is. It’s not like Blackreach or Ravenwatch — definitely not to the same extent.
I frankly think it’s quite unfair to insult Oceania in this way, claiming that they’re just there to PVD. I’ve joined a number of Coo_PnT’s pugs and had lots of fun, plenty of drawn out battles where it didn’t look like we’d win. PVD is not fun to me, so I wouldn’t be joining those pugs if they were just PVD.
Do you think it is fair that off hour players have relatively far more impact than prime time players?
The same number of points are awarded regardless of the number of players, How is that remotely fair? If there are 100 points awarded and a 100 players on one alliance, that means their contributions come down to 1 point each. If there are 10 players on one alliance, that means their contributions amount to 10 points each, You want to talk about efforts being "nerfed," join the prime time crew where your individual contribution is a mere pittance. The more players that are participating, the more points should be up for grabs.
Proportionality should be based on the idea that however many players on each alliance, that's how many points the other alliances cant win from taking its objectives. So, basically if there are zero AD and zero DC playing, then there are no points EP can win by PvDooring an empty map. EP didn;t PvP vs anything so they don;t get alliance points. End of story, end of "nightcapping."
I play during prime time AND during off-peak hours (depending on my work schedule). I think the idea of contributions mattering more during prime time only is ludicrous, as it would discourage gameplay during off-peak hours. Cyrodiil isn’t fun when there’s no one around. You all like to say that the map is empty on Gray Host during off-peak hours, but that is simply not true. There’s an IMBALANCE often, sure, but it’s far from “empty.”
“Night capping” ends when ZOS consolidates the campaigns into one and increases the population cap. EP only “night caps” Gray Host because most of Oceania’s AD players are on Blackreach at that time, while most of Oceania’s DC players are on Ravenwatch at that time. If everyone is forced into the same campaign, this “one alliance controlling one campaign” behavior is completely discouraged, because it’s impossible. If you want to play Cyrodiil without running into other players? Guess what, you can’t, because there’s only one campaign now.
One faction-locked campaign with a higher pop cap and a shorter campaign length (say one week) would completely revitalize Cyrodiil and end these needlessly antagonistic night cap threads.
I didn't say contribution mattering more during only prime time. I said proportional to the population. Let's say we work at the same company, worked different shifts, and collaborated on the same project. Boss says, "well it's only fair that each shift gets paid the same pool amount." Yeah, if you work the night shift with just 10 other people from which you split $1000 that's great because you're going home with $100. Meanwhile, the 100 9-5 crew splits that same $1000, and goes home with $10.
Our contributions are not being equally valued.
It is true that a 24 hour pop-capped population would prevent nightcapping. ZOS will never consolidate the campaigns because people have strongly indicated specific preferences (pop lock, no cp). ZOS will also probably never increase the population cap because they are deftly afraid of the blowback from the miserable performance in Cyrodiil. Even if ZOS did those two things, I doubt there is a large enough playerbase to have a max population 24 hours. This isn;t going to happen.
What are the objections to the AvAvA scoreboard being tied directly to the enemy population? Are people afraid their PvDoor strategies might be worthless? Am I understanding correctly in that EP only nightcaps because DC avoids them on Ravenwatch? Why do (both) factions do this? Is it because they want to win the campaign? Well, if the AvAvA scoreboard only awarded points for actually PvPing, then the EP and DC would seek each other out on the same campaign because their PvDooring would be counterproductive to their desire to win the campaign.
Joy_Division wrote: »Joy_Division wrote: »Holycannoli wrote: »But, I mean… even North America has people sleeping when other people in North America are awake and playing. When it’s 10pm in Vancouver, it’s 2am in Halifax. It’s impossible to dictate when “overnight” hours begin and end in a game even in the context of North America, because there are multiple time zones in NA. Then take into account that some North American players’ primary time when they’re able to play is in the morning/daytime, some might be night owls or shift workers who are awake all night anyway, etc…
There will always be a small minority that play during off hours because of work schedules etc. but they aren't enough to tip the scales.
And that's the problem, the tipping of the scales. That's why I said a night time should be designated for the NA and EU servers and any faction with higher pop than the other two should have their points earned nerfed for the duration. I'd say maybe 2 AM - 7 AM is a good window. For NA that would be 2 AM -7 AM Eastern, 11 PM - 4 AM Pacific. That's when most of the server is asleep, because you know they live in the same region as the server they play on.I’d be all for an Oceanic server (mainly so they can have better pings and a better experience overall), but getting upset that some people are playing a game when some other players are sleeping will be a constant source of irritation to you until you accept that people have always played this game at different times of the day and always will.
Oh I've been dealing with it since Midgard was doing it on my server in DAOC. It's nothing new to me. They never addressed in that game and they won't address it in this game. Other games address it. I specifically know of a MMO that doesn't allow PvP for resource/region capturing outside the prime time window of the NA and EU server. It's exactly to prevent what goes in in Cyrodiil.
Maybe play those other games, then? As someone living in North America who often has no choice BUT to play during the hours you cite as being off limits (I’m a shift worker), it would suck to have my efforts “nerfed” just because there are people asleep in my time zone. In fact, it would discourage me from playing altogether and I’d end up playing something else, where my efforts are not invalidated just because some people think no one should be allowed to have any impact while they’re asleep.
Also, this idea that it’s just “PVD” is something I’d like to contest. Yes, there are times when it’s three bars versus one apiece for AD and DC, but there has also been many a time when I’ve played during Asian prime time and I’ve had plenty good fights with AD and DC. You’re all “sleeping” when this supposed PVD actually goes on, so you don’t witness the map yourself, but actually try playing during those times and you’d realize it’s not necessarily what you think it is. It’s not like Blackreach or Ravenwatch — definitely not to the same extent.
I frankly think it’s quite unfair to insult Oceania in this way, claiming that they’re just there to PVD. I’ve joined a number of Coo_PnT’s pugs and had lots of fun, plenty of drawn out battles where it didn’t look like we’d win. PVD is not fun to me, so I wouldn’t be joining those pugs if they were just PVD.
Do you think it is fair that off hour players have relatively far more impact than prime time players?
The same number of points are awarded regardless of the number of players, How is that remotely fair? If there are 100 points awarded and a 100 players on one alliance, that means their contributions come down to 1 point each. If there are 10 players on one alliance, that means their contributions amount to 10 points each, You want to talk about efforts being "nerfed," join the prime time crew where your individual contribution is a mere pittance. The more players that are participating, the more points should be up for grabs.
Proportionality should be based on the idea that however many players on each alliance, that's how many points the other alliances cant win from taking its objectives. So, basically if there are zero AD and zero DC playing, then there are no points EP can win by PvDooring an empty map. EP didn;t PvP vs anything so they don;t get alliance points. End of story, end of "nightcapping."
I play during prime time AND during off-peak hours (depending on my work schedule). I think the idea of contributions mattering more during prime time only is ludicrous, as it would discourage gameplay during off-peak hours. Cyrodiil isn’t fun when there’s no one around. You all like to say that the map is empty on Gray Host during off-peak hours, but that is simply not true. There’s an IMBALANCE often, sure, but it’s far from “empty.”
“Night capping” ends when ZOS consolidates the campaigns into one and increases the population cap. EP only “night caps” Gray Host because most of Oceania’s AD players are on Blackreach at that time, while most of Oceania’s DC players are on Ravenwatch at that time. If everyone is forced into the same campaign, this “one alliance controlling one campaign” behavior is completely discouraged, because it’s impossible. If you want to play Cyrodiil without running into other players? Guess what, you can’t, because there’s only one campaign now.
One faction-locked campaign with a higher pop cap and a shorter campaign length (say one week) would completely revitalize Cyrodiil and end these needlessly antagonistic night cap threads.
I didn't say contribution mattering more during only prime time. I said proportional to the population. Let's say we work at the same company, worked different shifts, and collaborated on the same project. Boss says, "well it's only fair that each shift gets paid the same pool amount." Yeah, if you work the night shift with just 10 other people from which you split $1000 that's great because you're going home with $100. Meanwhile, the 100 9-5 crew splits that same $1000, and goes home with $10.
Our contributions are not being equally valued.
It is true that a 24 hour pop-capped population would prevent nightcapping. ZOS will never consolidate the campaigns because people have strongly indicated specific preferences (pop lock, no cp). ZOS will also probably never increase the population cap because they are deftly afraid of the blowback from the miserable performance in Cyrodiil. Even if ZOS did those two things, I doubt there is a large enough playerbase to have a max population 24 hours. This isn;t going to happen.
What are the objections to the AvAvA scoreboard being tied directly to the enemy population? Are people afraid their PvDoor strategies might be worthless? Am I understanding correctly in that EP only nightcaps because DC avoids them on Ravenwatch? Why do (both) factions do this? Is it because they want to win the campaign? Well, if the AvAvA scoreboard only awarded points for actually PvPing, then the EP and DC would seek each other out on the same campaign because their PvDooring would be counterproductive to their desire to win the campaign.
So what are the objections to AvAvA scoring based on something as vague as enemy population, you ask? Well, say I take a keep with a small group of twelve, verses a comparable number of defenders, while the rest of my pop-locked alliance is zerging some other location on the map (like Alessia front door)… how on earth would it be fair for my group to gain no points or fewer points towards the campaign score,
If you want proportional scoring based on relative population sizes, then yes, you’re wanting contributions made during NA prime time to matter more than any contributions made outside of that time, because that is when all three alliances tend to be pop-locked.
Twohothardware wrote: »They could institute like a 12 hour rule from 12 PM to 12 AM US time where scoring is enabled and outside that window you can still capture keeps and resources and earn AP but it doesn't affect the score. They could even add like sirens that go off when you're nearing the scoring start and end time each day to make it interesting.
Outside of addressing night capping it might even make Cyrodiil more competitive again if everyone is focused in on earning points during a certain window of the day and the rest of the time they can be free to do whatever else they want like mess around farming players at an outpost or whatever.
Trying to keep the majority of Cyrodiil players engaged in pushing to cap keeps and resources and focus on score 24 hours a day just doesn't work and most just log off once the night capping starts.
I think there's probably two ways to address this issue, but unfortunately both of them rely on ZOS actually doing anything:
1) Change scoring based on population imbalances or some other metric
2) Change AP rewards for capturing empty or near empty keeps
There's just too much benefit for choosing to be on the side that is already winning lopsided. The 6k AP reward per player for capturing an empty keep and thus an empty map is too significant. What if each keep had a flat 10k AP award for capturing that was divided among combatants (or another number, not much higher though) plus the split AP from defeating any defenders? Would that encourage people to split up among factions more, and rebalance the population themselves?
Just throwing out ideas here.
Why are 'night cappers' an issue only when EP is winning the campaign? The players during that time zone switch campaigns and factions all the time, often being the deciding factor if a faction wins or not. Whataboutism the day cappers who are playing when I'm at work? Because when EP isn't winning, all I hear is "who still cares about the score".
The score is useful and fun to play, it helps guide me who to attack and tactics to use. But if EP loses the camp, we lose, end of story, onto the next campaign. There are mechanics in the game for Low Pop and even some for low score, I remember a camp where a faction won by their low pop bonus. To be frank, I think they should get rid of the low pop bonus altogether (except for the bonus AP from the bonus, like that part).
Camps are won and lost, groups hope factions and ballgroups peak only to burn out. This isn't the first time this has happened either, those who think double teaming EP during primetime is going to change anything... it's not. Almost no one that plays during primetime is part of the NA night time crews... b/c those players are on the other side of the world, playing during their primetime hours. All the EP that play during primetime have to work in the morning and most of us are past the 'all nighter' stages of our lives.
As for lessons being taught, there are only two EP is really learning, it takes 2 factions united to beat us, and the level of poor sportsmanship there is in gaming.
Sorry your side is losing, camp's not over yet. A 5-10k lead is easily lost, especially with over half a month to go. The pendulum will swing back eventually. When it does, will you be back on the forums complaining about winning a campaign because there are people on the other side the world, who like the same game you do, and are playing it when you can't?
Note that my forum level is a golf score.
I want to clarify that my intention is not to target any specific group, but rather to foster a productive discussion. Night capping has been a recurring topic on the forum for the past two years, affecting all factions. This post addresses night capping issues across every campaign, acknowledging the responsibility of all three factions. Currently, the Ebonheart Pact appears to be employing this strategy most effectively in the Greyhost campaign. My aim is to encourage a constructive dialogue that seeks to enhance fairness and competitiveness in Cyrodiil for all factions. I believe this will provide a more fun and competitive environment for all players in Cyrodiil. It will promote a competitive drive between all factions to improve their player base and compete between one another with high end strategy.
MidniteOwl1913 wrote: »So let me get this straight, "night capping" is when people in an opposing alliance make points in Grey Host outside of prime time EDT, correct? So all the fill-in-opposing-alliance players stay up or get up to make points off-EDT-prime?
That implies that EDT is "the" prime time and the other players from around the world who are just playing in their prime time are somehow not legit. That's a whole lot of entitlement there.
MidniteOwl1913 wrote: »So let me get this straight, "night capping" is when people in an opposing alliance make points in Grey Host outside of prime time EDT, correct? So all the fill-in-opposing-alliance players stay up or get up to make points off-EDT-prime?
That implies that EDT is "the" prime time and the other players from around the world who are just playing in their prime time are somehow not legit. That's a whole lot of entitlement there.