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Night Capping is Making PvP Pointless - Please do Something ZOS

  • darvaria
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    mmsx3wvbhjl0.png

    This is BR right now. Coming up to prime time. So yeah EP is going to go to BR and even things up ..... NOT. All the campaigns and all 3 factions contribute to this problem.

    There is NO solution to night capping.
  • FireBreathingNord
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    Blackrim wrote: »
    3 Random Cents

    1. Time zones naturally create uneven player activity, and this is an inherent aspect of GLOBAL multiplayer games. The advantage some factions gain during specific time periods is a normal outcome of having players from different regions, and attempting to level this out could disrupt the natural ebb and flow of player activity.

    2. Night capping is just one of many strategies used in competitive play. Each faction has access to the same tools and tactics, and if a faction is losing due to night capping, it’s also a reflection of their inability to counteract these tactics. The issue may not be with the strategy itself but with how well it’s being countered.

    3. Players might find ways to exploit a scaling system, such as by deliberately coordinating to have a low number of defenders or attackers to maximize their point gain. This could lead to new forms of manipulation rather than solving anything.

    Your statements are logical, but they do not address the issue of night capping, which is a significant problem within the game. The fact that one faction can achieve over 10 campaign victories indicates a systemic imbalance. In my view, the scoring system should be revised and linked to the population activity of all alliances to ensure fair competition between factions.

    I understand the frustration with night capping, and it definitely feels unfair when one faction consistently benefits from it. This happens on many servers across platforms and isn't exclusive to a single server or group. I think we still need to consider this a natural consequence of having players in different time zones. While splitting each campaign into two 12-hour campaigns might address the issue (however complicated that could turn out to be for developers), it's essential to carefully consider potential downsides.
  • Dracosin369
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    No, the issue for GH/NA is a certain timezone refuses to disperse to other factions and actually pvp. If said timezone split up a little it would be 2bar EP/DC/AD, instead of poplock vs 1bar/1bar.
  • FireBreathingNord
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    It’s important to remember that people choose servers for lots of reasons beyond just the time zone – maybe their friends are already there, or they have a favorite faction or gameplay style (prefer not to compete against others) happening on that server. While it would be great if everyone was more evenly spread out, simply asking players to change might not work.
  • FireBreathingNord
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    Blackrim wrote: »
    There's already a low pop bonus that can let a faction win by not logging on, why punish folk that actually play the game more than that. There is nothing stopping people from all over the world from logging on any time they want. Except for the low pop bonus things are as fair as can be the way they are.

    Re: reinstating the low population bonus. While it sounds appealing on the surface,– it might create more problems than it solves.

    Remember we used to have point manipulation issues where factions deliberately controlled their participation numbers for a bigger boost at the end of evaluation periods.

    A low population bonus could easily be exploited in similar ways. This leads to maximizing a score even though it doesn't accurately reflect actual engagement within the faction.
  • Necrotech_Master
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    Blackrim wrote: »
    There's already a low pop bonus that can let a faction win by not logging on, why punish folk that actually play the game more than that. There is nothing stopping people from all over the world from logging on any time they want. Except for the low pop bonus things are as fair as can be the way they are.

    Re: reinstating the low population bonus. While it sounds appealing on the surface,– it might create more problems than it solves.

    Remember we used to have point manipulation issues where factions deliberately controlled their participation numbers for a bigger boost at the end of evaluation periods.

    A low population bonus could easily be exploited in similar ways. This leads to maximizing a score even though it doesn't accurately reflect actual engagement within the faction.

    there is nothing to reinstate because it already exists, they have never removed it
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • TechMaybeHic
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    Blackrim wrote: »
    There's already a low pop bonus that can let a faction win by not logging on, why punish folk that actually play the game more than that. There is nothing stopping people from all over the world from logging on any time they want. Except for the low pop bonus things are as fair as can be the way they are.

    Re: reinstating the low population bonus. While it sounds appealing on the surface,– it might create more problems than it solves.

    Remember we used to have point manipulation issues where factions deliberately controlled their participation numbers for a bigger boost at the end of evaluation periods.

    A low population bonus could easily be exploited in similar ways. This leads to maximizing a score even though it doesn't accurately reflect actual engagement within the faction.

    there is nothing to reinstate because it already exists, they have never removed it

    I think the lack of it happening points to overall cap levels being down to where it just does not reach the required threshold
  • FireBreathingNord
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    Day Cappers?

    k7V27m5.png
  • Aurielle
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    darvaria wrote: »
    mmsx3wvbhjl0.png

    This is BR right now. Coming up to prime time. So yeah EP is going to go to BR and even things up ..... NOT. All the campaigns and all 3 factions contribute to this problem.

    There is NO solution to night capping.

    The Blackreach problem is more complicated than simply nightcapping. AD and DC have both effectively decided to shut EP out of BR to farm AP in peace. There is only really one EP guild left in BR, and even they are increasingly hitting up other campaigns because the moment they log on to try to do anything in BR, AD and DC send in their ball groups to target one EP guild. AD and DC seldom fight each other in Blackreach when EP is online.
    Edited by Aurielle on August 18, 2024 12:05PM
  • Blackrim
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    Aurielle wrote: »
    darvaria wrote: »
    mmsx3wvbhjl0.png

    This is BR right now. Coming up to prime time. So yeah EP is going to go to BR and even things up ..... NOT. All the campaigns and all 3 factions contribute to this problem.

    There is NO solution to night capping.

    The Blackreach problem is more complicated than simply nightcapping. AD and DC have both effectively decided to shut EP out of BR to farm AP in peace. There is only really one EP guild left in BR, and even they are increasingly hitting up other campaigns because the moment they log on to try to do anything in BR, AD and DC send in their ball groups to target one EP guild. AD and DC seldom fight each other in Blackreach when EP is online.

    Maybe it is time to condense the campaigns and increase the pop cap back to what it was?
  • TechMaybeHic
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    Blackrim wrote: »
    Aurielle wrote: »
    darvaria wrote: »
    mmsx3wvbhjl0.png

    This is BR right now. Coming up to prime time. So yeah EP is going to go to BR and even things up ..... NOT. All the campaigns and all 3 factions contribute to this problem.

    There is NO solution to night capping.

    The Blackreach problem is more complicated than simply nightcapping. AD and DC have both effectively decided to shut EP out of BR to farm AP in peace. There is only really one EP guild left in BR, and even they are increasingly hitting up other campaigns because the moment they log on to try to do anything in BR, AD and DC send in their ball groups to target one EP guild. AD and DC seldom fight each other in Blackreach when EP is online.

    Maybe it is time to condense the campaigns and increase the pop cap back to what it was?

    I think they gave up on Cyrodiil performance improvements so they'd rather lower the cap more and try to force more to participate in the other campaign. Probably won't or hasnt worked, so maybe they'll just try bigger battlegrounds. They would have to attract more than the same 15 players that participate there
    Edited by TechMaybeHic on August 18, 2024 2:56PM
  • kyle.wilson
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    Blackrim wrote: »
    Good Morning,

    I want to address an issue that seems to be affecting the ESO community: night capping in Cyrodiil.

    First and foremost, I want to clarify that this forum is not intended to target or disrespect anyone. Its purpose is to discuss and find solutions to the problem of night capping.

    It is understandable that when players are offline, an enemy faction might take control of the map. From a strategic standpoint, this makes sense. However, it's important to consider the long-term effects this has on the game. Many players enjoy participating in Cyrodiil and competing against each other, particularly in group-versus-group content.

    For those who may not engage in PvP frequently, many players appreciate the challenge of new sets and skills to optimize their gear and strategies. Furthermore, few players love to design group compositions of gear sets to be effective in Cyrodiil. This competitive environment is one of the most engaging aspects of the game.

    Currently, the scoring system in Cyrodiil seems to be problematic. As it stands, factions like the Daggerfall Covenant and Aldmeri Dominion are not active during the early hours in Grey Host, allowing one faction to dominate the map and capture all the scrolls. To address this, the scoring system needs adjustment.

    One possible solution is to modify the scoring based on population. For instance, if a faction has significantly more players online compared to others, their score growth should be adjusted to align with the other factions. Alternatively, we could implement lower population score bonuses for factions with fewer players online at a given time. I know this existed beforehand, and it most certainly worked well. Many players, such as those in the Aldmeri Dominion faction, have family and work commitments, which means they can't always be online.

    To illustrate the issue, here is an example of scores from the Grey Host campaign:

    On 08/10/2024:

    DC: 28,000
    AD: 27,400
    EP: 31,000

    On the morning of 08/11/2024:

    DC: 31,000
    AD: 30,800
    EP: 35,000

    The score discrepancies due to player activity suggest a fundamental problem with the current scoring system. The faction with the most activity during off-peak hours has consistently won the last 10-13 campaigns in Grey Host. This pattern indicates a statistical anomaly that points to a scoring issue.

    I urge you to consider these ideas and propose solutions to address this problem. Implementing lower population score bonuses and adjusting score multipliers based on faction activity ratios could be effective. Another option is to change campaign rewards in a way that does not encourage faction hopping. If you have any questions about these suggestions or additional ideas, please feel free to contribute to this discussion.



    Were you complaining when the same people currently doing this on EP were on DC doing the same thing a year ago? [snip]

    [edited for baiting]
    Edited by ZOS_Icy on August 18, 2024 4:26PM
  • darvaria
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    Get it in your head: ZOS can not increase population caps. The lag.

    If you stop the capping, then you have to stop the double teaming. This all adds up to condensing to TWO factions.

    You do know that one of the factions in Cyro is currently PLAYING for 3rd place. If not they would take the map instead of piling on one faction's tri keeps and resources for 3-4 hours.
  • Aethurial
    Aethurial
    Soul Shriven
    ESO is a great game that will be around for years to come but without better server meshing and campaign consolidation the pvp will move on to new games that can deliver the experience.

    As for night capping, the only fair way really is to dynamically scale campaign scoring with population. So if the max players per faction is 100 and your faction had an average of 50 playing over the period, then it would be base score * 0.5. Then you can look at stuff like player/score averaging at 1 minute increments over the hour to reduce the impact of rapid pop stacking/map flipping as opposed to the post to post scoring method used now.
  • Coo_PnT
    Coo_PnT
    Soul Shriven
    Hello I am a Japanese person playing in NA/GH, around 9:00AM EDT - 11:00AM EDT. I love this ESO PvP very much and have been playing on EP for about 4 years now.
    First of all, I would like to say that the term Night Capping means the opposite time, except for many people in NA, who are active? We in Asia, Australia and the EU, as well as the NA night shift, are active during that time. It is very sad to hear it referred to as Night Capping.
    Why has this issue emerged and become a source of frustration? Simply because the number of people playing is decreasing. I don't think this problem can be solved by our PvP community, the system on the ZoS side needs to be changed. Please, please have a serious discussion about this issue on the ZoS side. I know we don't have the money, but please, please, please. If this is not done, NA/GH will die.

    Thank you so much


    Edited by Coo_PnT on August 19, 2024 11:50AM
  • DizzyMac
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    Blackrim wrote: »
    Good Morning,

    I want to address an issue that seems to be affecting the ESO community: night capping in Cyrodiil.

    First and foremost, I want to clarify that this forum is not intended to target or disrespect anyone. Its purpose is to discuss and find solutions to the problem of night capping.

    It is understandable that when players are offline, an enemy faction might take control of the map. From a strategic standpoint, this makes sense. However, it's important to consider the long-term effects this has on the game. Many players enjoy participating in Cyrodiil and competing against each other, particularly in group-versus-group content.

    For those who may not engage in PvP frequently, many players appreciate the challenge of new sets and skills to optimize their gear and strategies. Furthermore, few players love to design group compositions of gear sets to be effective in Cyrodiil. This competitive environment is one of the most engaging aspects of the game.

    Currently, the scoring system in Cyrodiil seems to be problematic. As it stands, factions like the Daggerfall Covenant and Aldmeri Dominion are not active during the early hours in Grey Host, allowing one faction to dominate the map and capture all the scrolls. To address this, the scoring system needs adjustment.

    One possible solution is to modify the scoring based on population. For instance, if a faction has significantly more players online compared to others, their score growth should be adjusted to align with the other factions. Alternatively, we could implement lower population score bonuses for factions with fewer players online at a given time. I know this existed beforehand, and it most certainly worked well. Many players, such as those in the Aldmeri Dominion faction, have family and work commitments, which means they can't always be online.

    To illustrate the issue, here is an example of scores from the Grey Host campaign:

    On 08/10/2024:

    DC: 28,000
    AD: 27,400
    EP: 31,000

    On the morning of 08/11/2024:

    DC: 31,000
    AD: 30,800
    EP: 35,000

    The score discrepancies due to player activity suggest a fundamental problem with the current scoring system. The faction with the most activity during off-peak hours has consistently won the last 10-13 campaigns in Grey Host. This pattern indicates a statistical anomaly that points to a scoring issue.

    I urge you to consider these ideas and propose solutions to address this problem. Implementing lower population score bonuses and adjusting score multipliers based on faction activity ratios could be effective. Another option is to change campaign rewards in a way that does not encourage faction hopping. If you have any questions about these suggestions or additional ideas, please feel free to contribute to this discussion.



    so essentially you are saying that only US players should get the full reward of points, and everyone else who isnt in the US should be punished for not abiding by US play times?
  • AngryPenguin
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    darvaria wrote: »
    Get it in your head: ZOS can not increase population caps. The lag.

    If you stop the capping, then you have to stop the double teaming. This all adds up to condensing to TWO factions.

    You do know that one of the factions in Cyro is currently PLAYING for 3rd place. If not they would take the map instead of piling on one faction's tri keeps and resources for 3-4 hours.

    ZOS absolutely can increase the population cap. When ZOS was running servers 5 plus years older than the ones they use now group size was double what it is now and the pop cap was quadruple what it is now.

    ZOS could bring back the greatness that Cyrodiil was if they wanted to. They just have to want to.

    Edited by AngryPenguin on August 19, 2024 1:13PM
  • adirondack
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    ZOS could bring back the greatness that Cyrodiil was if they wanted to. They just have to want to.

    Well they would need to want to pay for it. But since PvP represents a small portion of the overall game population and thus they make limited or no money from it - do they really have a good reason to spend money to increase performance?

    They are running a business. Choices are made based on what nets the greater profit. Like it or not, pvp isn’t where the whales are.

    Ray
  • Idinuse
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    Coo_PnT wrote: »
    Hello I am a Japanese person playing in NA/GH, around 9:00AM EDT - 11:00AM EDT. I love this ESO PvP very much and have been playing on EP for about 4 years now.
    First of all, I would like to say that the term Night Capping means the opposite time, except for many people in NA, who are active? We in Asia, Australia and the EU, as well as the NA night shift, are active during that time. It is very sad to hear it referred to as Night Capping.
    Why has this issue emerged and become a source of frustration? Simply because the number of people playing is decreasing. I don't think this problem can be solved by our PvP community, the system on the ZoS side needs to be changed. Please, please have a serious discussion about this issue on the ZoS side. I know we don't have the money, but please, please, please. If this is not done, NA/GH will die.

    Thank you so much


    It is a North American server. Period. Night time in North America is your day/evening time. This makes it "night capping" when an entire continent chooses to play on a North American server during North American night time instead on for example the European server aka EU Server during it's daytime/evening/primetime. You mention "Asia, Australia and the EU", the European players, so I would strongly suggest that NA night time Asian, Australian and EU players aim for the, for the purpose dedicated, EU servers during the North American Server's night time.

    As an example if there was a dedicated Asian server and NA players would dominate your campaigns during your nights, it would also be called "Night Capping" and PvDoor. The fact that an entire NA faction can win a PvP campaign after campaign just doing what is basically PvE during the server's night time is just wrong. It can not be what the entire PvP part of Elder Scrolls Online was intended for nor it's original purpose.

    But what ever. I myself play from Sweden and still stick to the NA server. I play my local time's evenings/nights, which is NA afternoons/evenings, so I get it. However, I still fail to understand why ALL GH NA "night cap" players insist on sticking to one faction instead of spreading over all three factions and actually doing som real PvP instead of this eternal PvDoor.

    And for the record, this goes for the Blackreach ADs too. Why not combine or mix and match the Blackreach ADs with GHs night crew EPs?
    Edited by Idinuse on August 19, 2024 2:38PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • darvaria
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    Coo is a most honorable and directive ESO zone chat and guild leader. I hope ZOS seriously considers his input. I think he's right about the population. And NO, the score is not controlled only by "Night Cappers".
  • SeaGtGruff
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    .
    Aurielle wrote: »
    Adamus wrote: »
    Why are 'night cappers' an issue only when EP is winning the campaign? The players during that time zone switch campaigns and factions all the time, often being the deciding factor if a faction wins or not. Whataboutism the day cappers who are playing when I'm at work? Because when EP isn't winning, all I hear is "who still cares about the score".

    Precisely. And where is the outrage over what AD and DC do in Blackreach every single day on PC NA? People are actually complaining about the scoreboard in Gray Host? Have they even seen Blackreach’s scoreboard? There’s nothing even remotely fair or balanced about that campaign. More EP-loyal Blackreach players are jumping ship and joining GH every day, and AD / DC appear to be quite content with that situation. If they weren’t happy about it, they’d have followed us over to GH.

    Many of us cannot follow you over to Gray Host, because we've already been there for years. ;)
    I've fought mudcrabs more fearsome than me!
  • SeaGtGruff
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    No, the issue for GH/NA is a certain timezone refuses to disperse to other factions and actually pvp. If said timezone split up a little it would be 2bar EP/DC/AD, instead of poplock vs 1bar/1bar.

    I don't play in Cyrodiil every day, but when I do play there, I play in Gray Host, which is faction-locked. How am I supposed to jump to a different faction in a faction-locked campaign? Also, how would that supposedly help everyone to "actually pvp"? PvP doesn't hinge on having all sides be equal in population.

    Besides, during the hours when I play, it's not at all uncommon for DC to have the lowest population, with either AD or EP having the largest population, sometimes even pop-locked.
    Aurielle wrote: »
    The Blackreach problem is more complicated than simply nightcapping. AD and DC have both effectively decided to shut EP out of BR to farm AP in peace. There is only really one EP guild left in BR, and even they are increasingly hitting up other campaigns because the moment they log on to try to do anything in BR, AD and DC send in their ball groups to target one EP guild. AD and DC seldom fight each other in Blackreach when EP is online.

    Different players choose which servers, which campaigns, and which alliances they want to play in. If a given alliance in a given campaign on a given server is 'under-represented' during a given set of hours, it's up to the players themselves to try to recruit more players to try to even things out.
    I've fought mudcrabs more fearsome than me!
  • Aurielle
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    SeaGtGruff wrote: »
    .
    Aurielle wrote: »
    Adamus wrote: »
    Why are 'night cappers' an issue only when EP is winning the campaign? The players during that time zone switch campaigns and factions all the time, often being the deciding factor if a faction wins or not. Whataboutism the day cappers who are playing when I'm at work? Because when EP isn't winning, all I hear is "who still cares about the score".

    Precisely. And where is the outrage over what AD and DC do in Blackreach every single day on PC NA? People are actually complaining about the scoreboard in Gray Host? Have they even seen Blackreach’s scoreboard? There’s nothing even remotely fair or balanced about that campaign. More EP-loyal Blackreach players are jumping ship and joining GH every day, and AD / DC appear to be quite content with that situation. If they weren’t happy about it, they’d have followed us over to GH.

    Many of us cannot follow you over to Gray Host, because we've already been there for years. ;)

    I was obviously referring to the AD / DC players on Blackreach, who would all apparently be quite happy if EP never logged on there.
    SeaGtGruff wrote: »
    No, the issue for GH/NA is a certain timezone refuses to disperse to other factions and actually pvp. If said timezone split up a little it would be 2bar EP/DC/AD, instead of poplock vs 1bar/1bar.

    Different players choose which servers, which campaigns, and which alliances they want to play in. If a given alliance in a given campaign on a given server is 'under-represented' during a given set of hours, it's up to the players themselves to try to recruit more players to try to even things out.

    Again, the situation on Blackreach is entirely out of EP’s control. It’s hard to recruit players to your cause when you even get double teamed on resources by full zergs and ball groups. It’s simply not fun to be brickwalled by the same groups of toxic players wherever you go. If Team Green had any real interest in AvAvA on Blackreach, they would also play EP characters to even the numbers out when they’re hugely imbalanced, rather than faction stacking EP at every opportunity and effectively driving us out of the campaign. Even if EP was pop-locked 24/7 on Blackreach, AD/DC would still faction stack on EP and avoid fighting one another to keep EP from disrupting their “AvA” AP farm. EP loyalists ultimately get better, fairer fights in Gray Host, and that’s why more of us are choosing to play there instead of Blackreach.
    Edited by Aurielle on August 19, 2024 6:17PM
  • Idinuse
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    Aurielle wrote: »
    SeaGtGruff wrote: »
    .
    Aurielle wrote: »
    Adamus wrote: »
    Why are 'night cappers' an issue only when EP is winning the campaign? The players during that time zone switch campaigns and factions all the time, often being the deciding factor if a faction wins or not. Whataboutism the day cappers who are playing when I'm at work? Because when EP isn't winning, all I hear is "who still cares about the score".

    Precisely. And where is the outrage over what AD and DC do in Blackreach every single day on PC NA? People are actually complaining about the scoreboard in Gray Host? Have they even seen Blackreach’s scoreboard? There’s nothing even remotely fair or balanced about that campaign. More EP-loyal Blackreach players are jumping ship and joining GH every day, and AD / DC appear to be quite content with that situation. If they weren’t happy about it, they’d have followed us over to GH.

    Many of us cannot follow you over to Gray Host, because we've already been there for years. ;)

    I was obviously referring to the AD / DC players on Blackreach, who would all apparently be quite happy if EP never logged on there.
    SeaGtGruff wrote: »
    No, the issue for GH/NA is a certain timezone refuses to disperse to other factions and actually pvp. If said timezone split up a little it would be 2bar EP/DC/AD, instead of poplock vs 1bar/1bar.

    Different players choose which servers, which campaigns, and which alliances they want to play in. If a given alliance in a given campaign on a given server is 'under-represented' during a given set of hours, it's up to the players themselves to try to recruit more players to try to even things out.

    Again, the situation on Blackreach is entirely out of EP’s control. It’s hard to recruit players to your cause when you even get double teamed on resources by full zergs and ball groups. It’s simply not fun to be brickwalled by the same groups of toxic players wherever you go. If Team Green had any real interest in AvAvA on Blackreach, they would also play EP characters to even the numbers out when they’re hugely imbalanced, rather than faction stacking EP at every opportunity and effectively driving us out of the campaign. Even if EP was pop-locked 24/7 on Blackreach, AD/DC would still faction stack on EP and avoid fighting one another to keep EP from disrupting their “AvA” AP farm. EP loyalists ultimately get better, fairer fights in Gray Host, and that’s why more of us are choosing to play there instead of Blackreach.

    I have to say I really feel you. I mean it's obviously the same perspective for both AD and EP on GH and Blackreach respectively. How this could be remedied I do not know. If I could contribute to solving the Blackreach AD domination thing I would, but I can't. The time I am on, AD is already dominating Blackreach and EP is gating both DC and AD on GH. That's where I can contribute. The only thing I know is that doing PvE an entire night (NA time) isn't PvP. Whether it's AD doing it or EP doesn't matter. It's still shameful IMO when there are other options.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Aurielle
    Aurielle
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    Idinuse wrote: »
    Aurielle wrote: »
    SeaGtGruff wrote: »
    .
    Aurielle wrote: »
    Adamus wrote: »
    Why are 'night cappers' an issue only when EP is winning the campaign? The players during that time zone switch campaigns and factions all the time, often being the deciding factor if a faction wins or not. Whataboutism the day cappers who are playing when I'm at work? Because when EP isn't winning, all I hear is "who still cares about the score".

    Precisely. And where is the outrage over what AD and DC do in Blackreach every single day on PC NA? People are actually complaining about the scoreboard in Gray Host? Have they even seen Blackreach’s scoreboard? There’s nothing even remotely fair or balanced about that campaign. More EP-loyal Blackreach players are jumping ship and joining GH every day, and AD / DC appear to be quite content with that situation. If they weren’t happy about it, they’d have followed us over to GH.

    Many of us cannot follow you over to Gray Host, because we've already been there for years. ;)

    I was obviously referring to the AD / DC players on Blackreach, who would all apparently be quite happy if EP never logged on there.
    SeaGtGruff wrote: »
    No, the issue for GH/NA is a certain timezone refuses to disperse to other factions and actually pvp. If said timezone split up a little it would be 2bar EP/DC/AD, instead of poplock vs 1bar/1bar.

    Different players choose which servers, which campaigns, and which alliances they want to play in. If a given alliance in a given campaign on a given server is 'under-represented' during a given set of hours, it's up to the players themselves to try to recruit more players to try to even things out.

    Again, the situation on Blackreach is entirely out of EP’s control. It’s hard to recruit players to your cause when you even get double teamed on resources by full zergs and ball groups. It’s simply not fun to be brickwalled by the same groups of toxic players wherever you go. If Team Green had any real interest in AvAvA on Blackreach, they would also play EP characters to even the numbers out when they’re hugely imbalanced, rather than faction stacking EP at every opportunity and effectively driving us out of the campaign. Even if EP was pop-locked 24/7 on Blackreach, AD/DC would still faction stack on EP and avoid fighting one another to keep EP from disrupting their “AvA” AP farm. EP loyalists ultimately get better, fairer fights in Gray Host, and that’s why more of us are choosing to play there instead of Blackreach.

    I have to say I really feel you. I mean it's obviously the same perspective for both AD and EP on GH and Blackreach respectively. How this could be remedied I do not know. If I could contribute to solving the Blackreach AD domination thing I would, but I can't. The time I am on, AD is already dominating Blackreach and EP is gating both DC and AD on GH. That's where I can contribute. The only thing I know is that doing PvE an entire night (NA time) isn't PvP. Whether it's AD doing it or EP doesn't matter. It's still shameful IMO when there are other options.

    Eh, no need to feel bad for me! I play on Gray Host now, and I'm having a blast. I miss playing with my friends in Blackreach, but more of them are making the switch over to GH, so it's all good.

    This is North American prime time right now:

    Z6cp0Je.png

    TXaNwgy.png

    Why any EP would try to play under those conditions in Blackreach is beyond me.

    If the AD and DC players who take turns flipping Blackreach yellow / blue early in the morning moved over to Gray Host, the EP "night capping" problem would go away completely, because the numbers would be a little more even. If the EP players who turn GH red early in the morning moved over to Blackreach, that would only potentially fix the problem during off-peak hours. Those players aren't online during NA prime time -- they're asleep or at work.
  • TechMaybeHic
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    I don't think anyone cares about blackreach or if you are deciding to come to GH on primetime when its all locked anyway
  • Aurielle
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    I don't think anyone cares about blackreach or if you are deciding to come to GH on primetime when its all locked anyway

    The AD/DC players on Blackreach offer a solution to the OP's problem, though. That's why I bring Blackreach up. On Blackreach, AD/DC (mainly AD) do exactly what OP accuses EP of doing on GH at the exact same time of day. Compare these two screen caps taken mere minutes apart on the same day:

    Y6X7B5b.jpeg

    u7UqmrC.jpeg

    People are making out as though this is solely an "EP problem," but it's not. What are all those AD doing flipping the entirety of Blackreach yellow outside of NA prime time? Maybe more of you should head on over to Blackreach and recruit AD to join your faction on Gray Host overnight / in the morning? They'd certainly get better fights on GH, rather than flipping BR completely unopposed. Gray Host is the campaign that matters the most to more people, so I think you'd have a much harder time convincing EP to migrate from GH to BR (especially given that AD/DC actively seek to shut EP out of BR).

  • Arrow312
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    The Question is are there players who wanna fight and take keeps or dp they just want to pvDoor and farm AP? Seems like AD did the same on BR what EP did on GH.
    Xbox EU Server X'ing, Small Scale PvP, Ballgroup PvP <- deinstalliert

    PC EU X'ing, Small Scale PvP <- nur noch sporadisch
  • darvaria
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    Map and population are correlated 100% of the time except when all 3 factions are pop locked. For this campaign, during that time team green gates and takes as many points as they can. So it's 2 factions v 1, so the map is correlated to population.

    Only solution: A time specific event 25 v 25 (2 hours max/1 hour min) up to 50 v 50. Part of this problem evolved when players were allowed to transfer factions. And with the use of discord, opposing factions are able to coordinate.

    Map right now. As you see, AD is starting to push map and has extra scroll. This push will continue until other teams up population.
    pcfba65hvnx0.png
    gp3etga4h1mn.png

    I understand the concerns about winning. But this is really about winning and very few players are concerned with actual PVP. All of the factions PV Door when they can. When it's 2 factions vs 1, you don't think most of the map captures are PV Door? Well they are.
    Edited by darvaria on August 20, 2024 3:45PM
  • reazea
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    adirondack wrote: »

    ZOS could bring back the greatness that Cyrodiil was if they wanted to. They just have to want to.

    Well they would need to want to pay for it. But since PvP represents a small portion of the overall game population and thus they make limited or no money from it - do they really have a good reason to spend money to increase performance?

    They are running a business. Choices are made based on what nets the greater profit. Like it or not, pvp isn’t where the whales are.

    It's not factually accurate that PvP players represent a small portion of the game population, and it's very highly inaccurate to claim PvP players don't spend a ton of money on ESO. PvP is all PvE plus PvP, so the average PvP player spends way, way more on ESO than the average PvE only player spends.
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