FireBreathingNord wrote: »3 Random Cents
1. Time zones naturally create uneven player activity, and this is an inherent aspect of GLOBAL multiplayer games. The advantage some factions gain during specific time periods is a normal outcome of having players from different regions, and attempting to level this out could disrupt the natural ebb and flow of player activity.
2. Night capping is just one of many strategies used in competitive play. Each faction has access to the same tools and tactics, and if a faction is losing due to night capping, it’s also a reflection of their inability to counteract these tactics. The issue may not be with the strategy itself but with how well it’s being countered.
3. Players might find ways to exploit a scaling system, such as by deliberately coordinating to have a low number of defenders or attackers to maximize their point gain. This could lead to new forms of manipulation rather than solving anything.
Your statements are logical, but they do not address the issue of night capping, which is a significant problem within the game. The fact that one faction can achieve over 10 campaign victories indicates a systemic imbalance. In my view, the scoring system should be revised and linked to the population activity of all alliances to ensure fair competition between factions.
rprice1819_ESO wrote: »There's already a low pop bonus that can let a faction win by not logging on, why punish folk that actually play the game more than that. There is nothing stopping people from all over the world from logging on any time they want. Except for the low pop bonus things are as fair as can be the way they are.
FireBreathingNord wrote: »rprice1819_ESO wrote: »There's already a low pop bonus that can let a faction win by not logging on, why punish folk that actually play the game more than that. There is nothing stopping people from all over the world from logging on any time they want. Except for the low pop bonus things are as fair as can be the way they are.
Re: reinstating the low population bonus. While it sounds appealing on the surface,– it might create more problems than it solves.
Remember we used to have point manipulation issues where factions deliberately controlled their participation numbers for a bigger boost at the end of evaluation periods.
A low population bonus could easily be exploited in similar ways. This leads to maximizing a score even though it doesn't accurately reflect actual engagement within the faction.
Necrotech_Master wrote: »FireBreathingNord wrote: »rprice1819_ESO wrote: »There's already a low pop bonus that can let a faction win by not logging on, why punish folk that actually play the game more than that. There is nothing stopping people from all over the world from logging on any time they want. Except for the low pop bonus things are as fair as can be the way they are.
Re: reinstating the low population bonus. While it sounds appealing on the surface,– it might create more problems than it solves.
Remember we used to have point manipulation issues where factions deliberately controlled their participation numbers for a bigger boost at the end of evaluation periods.
A low population bonus could easily be exploited in similar ways. This leads to maximizing a score even though it doesn't accurately reflect actual engagement within the faction.
there is nothing to reinstate because it already exists, they have never removed it
This is BR right now. Coming up to prime time. So yeah EP is going to go to BR and even things up ..... NOT. All the campaigns and all 3 factions contribute to this problem.
There is NO solution to night capping.
This is BR right now. Coming up to prime time. So yeah EP is going to go to BR and even things up ..... NOT. All the campaigns and all 3 factions contribute to this problem.
There is NO solution to night capping.
The Blackreach problem is more complicated than simply nightcapping. AD and DC have both effectively decided to shut EP out of BR to farm AP in peace. There is only really one EP guild left in BR, and even they are increasingly hitting up other campaigns because the moment they log on to try to do anything in BR, AD and DC send in their ball groups to target one EP guild. AD and DC seldom fight each other in Blackreach when EP is online.
This is BR right now. Coming up to prime time. So yeah EP is going to go to BR and even things up ..... NOT. All the campaigns and all 3 factions contribute to this problem.
There is NO solution to night capping.
The Blackreach problem is more complicated than simply nightcapping. AD and DC have both effectively decided to shut EP out of BR to farm AP in peace. There is only really one EP guild left in BR, and even they are increasingly hitting up other campaigns because the moment they log on to try to do anything in BR, AD and DC send in their ball groups to target one EP guild. AD and DC seldom fight each other in Blackreach when EP is online.
Maybe it is time to condense the campaigns and increase the pop cap back to what it was?
Good Morning,
I want to address an issue that seems to be affecting the ESO community: night capping in Cyrodiil.
First and foremost, I want to clarify that this forum is not intended to target or disrespect anyone. Its purpose is to discuss and find solutions to the problem of night capping.
It is understandable that when players are offline, an enemy faction might take control of the map. From a strategic standpoint, this makes sense. However, it's important to consider the long-term effects this has on the game. Many players enjoy participating in Cyrodiil and competing against each other, particularly in group-versus-group content.
For those who may not engage in PvP frequently, many players appreciate the challenge of new sets and skills to optimize their gear and strategies. Furthermore, few players love to design group compositions of gear sets to be effective in Cyrodiil. This competitive environment is one of the most engaging aspects of the game.
Currently, the scoring system in Cyrodiil seems to be problematic. As it stands, factions like the Daggerfall Covenant and Aldmeri Dominion are not active during the early hours in Grey Host, allowing one faction to dominate the map and capture all the scrolls. To address this, the scoring system needs adjustment.
One possible solution is to modify the scoring based on population. For instance, if a faction has significantly more players online compared to others, their score growth should be adjusted to align with the other factions. Alternatively, we could implement lower population score bonuses for factions with fewer players online at a given time. I know this existed beforehand, and it most certainly worked well. Many players, such as those in the Aldmeri Dominion faction, have family and work commitments, which means they can't always be online.
To illustrate the issue, here is an example of scores from the Grey Host campaign:
On 08/10/2024:
DC: 28,000
AD: 27,400
EP: 31,000
On the morning of 08/11/2024:
DC: 31,000
AD: 30,800
EP: 35,000
The score discrepancies due to player activity suggest a fundamental problem with the current scoring system. The faction with the most activity during off-peak hours has consistently won the last 10-13 campaigns in Grey Host. This pattern indicates a statistical anomaly that points to a scoring issue.
I urge you to consider these ideas and propose solutions to address this problem. Implementing lower population score bonuses and adjusting score multipliers based on faction activity ratios could be effective. Another option is to change campaign rewards in a way that does not encourage faction hopping. If you have any questions about these suggestions or additional ideas, please feel free to contribute to this discussion.
Good Morning,
I want to address an issue that seems to be affecting the ESO community: night capping in Cyrodiil.
First and foremost, I want to clarify that this forum is not intended to target or disrespect anyone. Its purpose is to discuss and find solutions to the problem of night capping.
It is understandable that when players are offline, an enemy faction might take control of the map. From a strategic standpoint, this makes sense. However, it's important to consider the long-term effects this has on the game. Many players enjoy participating in Cyrodiil and competing against each other, particularly in group-versus-group content.
For those who may not engage in PvP frequently, many players appreciate the challenge of new sets and skills to optimize their gear and strategies. Furthermore, few players love to design group compositions of gear sets to be effective in Cyrodiil. This competitive environment is one of the most engaging aspects of the game.
Currently, the scoring system in Cyrodiil seems to be problematic. As it stands, factions like the Daggerfall Covenant and Aldmeri Dominion are not active during the early hours in Grey Host, allowing one faction to dominate the map and capture all the scrolls. To address this, the scoring system needs adjustment.
One possible solution is to modify the scoring based on population. For instance, if a faction has significantly more players online compared to others, their score growth should be adjusted to align with the other factions. Alternatively, we could implement lower population score bonuses for factions with fewer players online at a given time. I know this existed beforehand, and it most certainly worked well. Many players, such as those in the Aldmeri Dominion faction, have family and work commitments, which means they can't always be online.
To illustrate the issue, here is an example of scores from the Grey Host campaign:
On 08/10/2024:
DC: 28,000
AD: 27,400
EP: 31,000
On the morning of 08/11/2024:
DC: 31,000
AD: 30,800
EP: 35,000
The score discrepancies due to player activity suggest a fundamental problem with the current scoring system. The faction with the most activity during off-peak hours has consistently won the last 10-13 campaigns in Grey Host. This pattern indicates a statistical anomaly that points to a scoring issue.
I urge you to consider these ideas and propose solutions to address this problem. Implementing lower population score bonuses and adjusting score multipliers based on faction activity ratios could be effective. Another option is to change campaign rewards in a way that does not encourage faction hopping. If you have any questions about these suggestions or additional ideas, please feel free to contribute to this discussion.
Get it in your head: ZOS can not increase population caps. The lag.
If you stop the capping, then you have to stop the double teaming. This all adds up to condensing to TWO factions.
You do know that one of the factions in Cyro is currently PLAYING for 3rd place. If not they would take the map instead of piling on one faction's tri keeps and resources for 3-4 hours.
AngryPenguin wrote: »
ZOS could bring back the greatness that Cyrodiil was if they wanted to. They just have to want to.
Hello I am a Japanese person playing in NA/GH, around 9:00AM EDT - 11:00AM EDT. I love this ESO PvP very much and have been playing on EP for about 4 years now.
First of all, I would like to say that the term Night Capping means the opposite time, except for many people in NA, who are active? We in Asia, Australia and the EU, as well as the NA night shift, are active during that time. It is very sad to hear it referred to as Night Capping.
Why has this issue emerged and become a source of frustration? Simply because the number of people playing is decreasing. I don't think this problem can be solved by our PvP community, the system on the ZoS side needs to be changed. Please, please have a serious discussion about this issue on the ZoS side. I know we don't have the money, but please, please, please. If this is not done, NA/GH will die.
Thank you so much
Why are 'night cappers' an issue only when EP is winning the campaign? The players during that time zone switch campaigns and factions all the time, often being the deciding factor if a faction wins or not. Whataboutism the day cappers who are playing when I'm at work? Because when EP isn't winning, all I hear is "who still cares about the score".
Precisely. And where is the outrage over what AD and DC do in Blackreach every single day on PC NA? People are actually complaining about the scoreboard in Gray Host? Have they even seen Blackreach’s scoreboard? There’s nothing even remotely fair or balanced about that campaign. More EP-loyal Blackreach players are jumping ship and joining GH every day, and AD / DC appear to be quite content with that situation. If they weren’t happy about it, they’d have followed us over to GH.
Dracosin369 wrote: »No, the issue for GH/NA is a certain timezone refuses to disperse to other factions and actually pvp. If said timezone split up a little it would be 2bar EP/DC/AD, instead of poplock vs 1bar/1bar.
The Blackreach problem is more complicated than simply nightcapping. AD and DC have both effectively decided to shut EP out of BR to farm AP in peace. There is only really one EP guild left in BR, and even they are increasingly hitting up other campaigns because the moment they log on to try to do anything in BR, AD and DC send in their ball groups to target one EP guild. AD and DC seldom fight each other in Blackreach when EP is online.
SeaGtGruff wrote: ».Why are 'night cappers' an issue only when EP is winning the campaign? The players during that time zone switch campaigns and factions all the time, often being the deciding factor if a faction wins or not. Whataboutism the day cappers who are playing when I'm at work? Because when EP isn't winning, all I hear is "who still cares about the score".
Precisely. And where is the outrage over what AD and DC do in Blackreach every single day on PC NA? People are actually complaining about the scoreboard in Gray Host? Have they even seen Blackreach’s scoreboard? There’s nothing even remotely fair or balanced about that campaign. More EP-loyal Blackreach players are jumping ship and joining GH every day, and AD / DC appear to be quite content with that situation. If they weren’t happy about it, they’d have followed us over to GH.
Many of us cannot follow you over to Gray Host, because we've already been there for years.
SeaGtGruff wrote: »Dracosin369 wrote: »No, the issue for GH/NA is a certain timezone refuses to disperse to other factions and actually pvp. If said timezone split up a little it would be 2bar EP/DC/AD, instead of poplock vs 1bar/1bar.
Different players choose which servers, which campaigns, and which alliances they want to play in. If a given alliance in a given campaign on a given server is 'under-represented' during a given set of hours, it's up to the players themselves to try to recruit more players to try to even things out.
SeaGtGruff wrote: ».Why are 'night cappers' an issue only when EP is winning the campaign? The players during that time zone switch campaigns and factions all the time, often being the deciding factor if a faction wins or not. Whataboutism the day cappers who are playing when I'm at work? Because when EP isn't winning, all I hear is "who still cares about the score".
Precisely. And where is the outrage over what AD and DC do in Blackreach every single day on PC NA? People are actually complaining about the scoreboard in Gray Host? Have they even seen Blackreach’s scoreboard? There’s nothing even remotely fair or balanced about that campaign. More EP-loyal Blackreach players are jumping ship and joining GH every day, and AD / DC appear to be quite content with that situation. If they weren’t happy about it, they’d have followed us over to GH.
Many of us cannot follow you over to Gray Host, because we've already been there for years.
I was obviously referring to the AD / DC players on Blackreach, who would all apparently be quite happy if EP never logged on there.SeaGtGruff wrote: »Dracosin369 wrote: »No, the issue for GH/NA is a certain timezone refuses to disperse to other factions and actually pvp. If said timezone split up a little it would be 2bar EP/DC/AD, instead of poplock vs 1bar/1bar.
Different players choose which servers, which campaigns, and which alliances they want to play in. If a given alliance in a given campaign on a given server is 'under-represented' during a given set of hours, it's up to the players themselves to try to recruit more players to try to even things out.
Again, the situation on Blackreach is entirely out of EP’s control. It’s hard to recruit players to your cause when you even get double teamed on resources by full zergs and ball groups. It’s simply not fun to be brickwalled by the same groups of toxic players wherever you go. If Team Green had any real interest in AvAvA on Blackreach, they would also play EP characters to even the numbers out when they’re hugely imbalanced, rather than faction stacking EP at every opportunity and effectively driving us out of the campaign. Even if EP was pop-locked 24/7 on Blackreach, AD/DC would still faction stack on EP and avoid fighting one another to keep EP from disrupting their “AvA” AP farm. EP loyalists ultimately get better, fairer fights in Gray Host, and that’s why more of us are choosing to play there instead of Blackreach.
SeaGtGruff wrote: ».Why are 'night cappers' an issue only when EP is winning the campaign? The players during that time zone switch campaigns and factions all the time, often being the deciding factor if a faction wins or not. Whataboutism the day cappers who are playing when I'm at work? Because when EP isn't winning, all I hear is "who still cares about the score".
Precisely. And where is the outrage over what AD and DC do in Blackreach every single day on PC NA? People are actually complaining about the scoreboard in Gray Host? Have they even seen Blackreach’s scoreboard? There’s nothing even remotely fair or balanced about that campaign. More EP-loyal Blackreach players are jumping ship and joining GH every day, and AD / DC appear to be quite content with that situation. If they weren’t happy about it, they’d have followed us over to GH.
Many of us cannot follow you over to Gray Host, because we've already been there for years.
I was obviously referring to the AD / DC players on Blackreach, who would all apparently be quite happy if EP never logged on there.SeaGtGruff wrote: »Dracosin369 wrote: »No, the issue for GH/NA is a certain timezone refuses to disperse to other factions and actually pvp. If said timezone split up a little it would be 2bar EP/DC/AD, instead of poplock vs 1bar/1bar.
Different players choose which servers, which campaigns, and which alliances they want to play in. If a given alliance in a given campaign on a given server is 'under-represented' during a given set of hours, it's up to the players themselves to try to recruit more players to try to even things out.
Again, the situation on Blackreach is entirely out of EP’s control. It’s hard to recruit players to your cause when you even get double teamed on resources by full zergs and ball groups. It’s simply not fun to be brickwalled by the same groups of toxic players wherever you go. If Team Green had any real interest in AvAvA on Blackreach, they would also play EP characters to even the numbers out when they’re hugely imbalanced, rather than faction stacking EP at every opportunity and effectively driving us out of the campaign. Even if EP was pop-locked 24/7 on Blackreach, AD/DC would still faction stack on EP and avoid fighting one another to keep EP from disrupting their “AvA” AP farm. EP loyalists ultimately get better, fairer fights in Gray Host, and that’s why more of us are choosing to play there instead of Blackreach.
I have to say I really feel you. I mean it's obviously the same perspective for both AD and EP on GH and Blackreach respectively. How this could be remedied I do not know. If I could contribute to solving the Blackreach AD domination thing I would, but I can't. The time I am on, AD is already dominating Blackreach and EP is gating both DC and AD on GH. That's where I can contribute. The only thing I know is that doing PvE an entire night (NA time) isn't PvP. Whether it's AD doing it or EP doesn't matter. It's still shameful IMO when there are other options.
TechMaybeHic wrote: »I don't think anyone cares about blackreach or if you are deciding to come to GH on primetime when its all locked anyway
adirondack wrote: »AngryPenguin wrote: »
ZOS could bring back the greatness that Cyrodiil was if they wanted to. They just have to want to.
Well they would need to want to pay for it. But since PvP represents a small portion of the overall game population and thus they make limited or no money from it - do they really have a good reason to spend money to increase performance?
They are running a business. Choices are made based on what nets the greater profit. Like it or not, pvp isn’t where the whales are.