adirondack wrote: »Nope pvp players are a small portion of overall game population and thus ZOS makes more money from non-pvp players. I dunno why you think this is incorrect but you are entitled to your opinion.
Your second statement about pvp players spending more per person than PVE players is equally confusing but again you do you.
I hope however you are 100% correct. Since ZOS does not release the player type versus percentage of money spent over time then I suppose we are both just speculating- if you have actual data to share I would love to be proven wrong - would make me feel much better about the state of the game.
adirondack wrote: »AngryPenguin wrote: »
ZOS could bring back the greatness that Cyrodiil was if they wanted to. They just have to want to.
Well they would need to want to pay for it. But since PvP represents a small portion of the overall game population and thus they make limited or no money from it - do they really have a good reason to spend money to increase performance?
They are running a business. Choices are made based on what nets the greater profit. Like it or not, pvp isn’t where the whales are.
What exactly is a "good" Cyrodiil map?
Maps at 2 am est
Pop BR 2/1/1 Pop GH 2/2/2
Could the 1 faction tip the scales and come play GH? Yes, but they don't want to. They prefer to stay on BR while they are in last place on GH. It's a very small window of time when the winning faction, EP, has a red map. And it's not at night. You just have to accept that some players just want the AP and don't care if they have PVP. They don't even care if they win. Most ball groups don't care who wins. Most small man groups could care less who wins. I've researched this quite a bit. And with 3 factions and no equal population que there is no "fix". As I said, just wait, all factions have their winning season and night cappers. And when the pop favors EP a bit, do you think they are going to run right over to BR and get stomped? No. I'm beginning to agree with Adam .... it's only a problem because EP is winning. I can remember when DC won for several years ... and it was every campaign and it was a strong Aussie guild that ran the map blue every night. A 30 day campaign is too long. You might see more even populations in 7 day campaigns. But if you want balanced PVP it needs to be somewhere between 25 v 25 or 50 v 50 (I really think 100 players is about all the server can handle with no lag). With a time limit. WHO wants to play for days on end? We need an event that lasts 2 hours. WOW has always had events that ran every 3 hours and lasted a certain amount of time ... NOT 30 days. With the current Cyrodiil, this is what you are going to get.
Stop thinking about winning and focus on the PVP. It doesn't matter if you win.
slasb16_ESO wrote: »I've played off and on since literally beta. (I got into beta because I had played DAoC (Dark Age of Camelot), which is the game Matt Firor worked on before this. And Cyrodiil is based on the RvR in DAoC.
Cyrodiil has always been 24 hour. Sometimes I'll log in early and invariably there are many Aussies playing, so the argument about night capping is really nonsense.
I believe the reason EP wins so much goes back to DAoC and the reality that the red faction, Midgard, won the most of those 'campaigns'. AD has never had the right class balance for sieging. They have more Sorcs and NBs, which dimishes their ability to siege as well as EP and DC. Its been that way since Year 1. DC is like DAoC's Albion, the blue faction. They are more RP and PVE oriented. But EP is straight PvP. The PvE zones are ugly, the classes are ugly but no one cares. They just want to PvP. So EP tends to have more PvP commitment, i.e 24 hour.
It's just the way it is, and it has been that way since the game launched.
FlopsyPrince wrote: »All I know is that my AD mains (PC/PS5 - NA/EU) rarely have a capped zone to take advantage of. And I mostly just want to run the quests.
FlopsyPrince wrote: »All I know is that my AD mains (PC/PS5 - NA/EU) rarely have a capped zone to take advantage of. And I mostly just want to run the quests.
Go to Blackreach, PC NA. We’ve posted multiple screen shots in this thread of completely yellow maps. Literally every single keep, town, resource yellow.
FlopsyPrince wrote: »All I know is that my AD mains (PC/PS5 - NA/EU) rarely have a capped zone to take advantage of. And I mostly just want to run the quests.
Go to Blackreach, PC NA. We’ve posted multiple screen shots in this thread of completely yellow maps. Literally every single keep, town, resource yellow.
^ Is it ever NOT yellow?
TechMaybeHic wrote: »slasb16_ESO wrote: »I've played off and on since literally beta. (I got into beta because I had played DAoC (Dark Age of Camelot), which is the game Matt Firor worked on before this. And Cyrodiil is based on the RvR in DAoC.
Cyrodiil has always been 24 hour. Sometimes I'll log in early and invariably there are many Aussies playing, so the argument about night capping is really nonsense.
I believe the reason EP wins so much goes back to DAoC and the reality that the red faction, Midgard, won the most of those 'campaigns'. AD has never had the right class balance for sieging. They have more Sorcs and NBs, which dimishes their ability to siege as well as EP and DC. Its been that way since Year 1. DC is like DAoC's Albion, the blue faction. They are more RP and PVE oriented. But EP is straight PvP. The PvE zones are ugly, the classes are ugly but no one cares. They just want to PvP. So EP tends to have more PvP commitment, i.e 24 hour.
It's just the way it is, and it has been that way since the game launched.
That is not the way it is at all. Or has it ever been. EP has always been the RP here because of Skyrim. They run over the map the most when nobody else is on. Same way DC had before that
Campaigns have largely been decided by eho out-popped the other factions That's the way it is
What exactly is a "good" Cyrodiil map?
Maps at 2 am est
Pop BR 2/1/1 Pop GH 2/2/2
Could the 1 faction tip the scales and come play GH? Yes, but they don't want to. They prefer to stay on BR while they are in last place on GH. It's a very small window of time when the winning faction, EP, has a red map. And it's not at night. You just have to accept that some players just want the AP and don't care if they have PVP. They don't even care if they win. Most ball groups don't care who wins. Most small man groups could care less who wins. I've researched this quite a bit. And with 3 factions and no equal population que there is no "fix". As I said, just wait, all factions have their winning season and night cappers. And when the pop favors EP a bit, do you think they are going to run right over to BR and get stomped? No. I'm beginning to agree with Adam .... it's only a problem because EP is winning. I can remember when DC won for several years ... and it was every campaign and it was a strong Aussie guild that ran the map blue every night. A 30 day campaign is too long. You might see more even populations in 7 day campaigns. But if you want balanced PVP it needs to be somewhere between 25 v 25 or 50 v 50 (I really think 100 players is about all the server can handle with no lag). With a time limit. WHO wants to play for days on end? We need an event that lasts 2 hours. WOW has always had events that ran every 3 hours and lasted a certain amount of time ... NOT 30 days. With the current Cyrodiil, this is what you are going to get.
Stop thinking about winning and focus on the PVP. It doesn't matter if you win.
A proper population handicap system is needed to replace the current Low Population Bonus which has many problems (worthy of its own thread). There are many possible alternatives, but I suggest the following which is inversely proportional to a faction's online population:
1. If a faction is 4 bars (full/capped), it earns only 1/4 the points currently for keeps, outposts, and resources.
2. If a faction is 3 bars, it earns only 1/3 the points.
3. If a faction is 2 bars, it earns only 1/2 the points.
4. If a faction is 1 bar, it earns 1/1 the points (the current numbers).
If the above is implemented, any faction which is night/off-prime capping would earn significantly less points (handicapped) for owning all or most of the map. Also, if all 3 factions have the same bars, then all 3 would earn the same points.
Ideally, the percent of points would be the inverse of the exact population of each faction not just bars, but even this wouldn't represent the population of active PvP players. If a faction's active PvP players are at some later time tracked, then this count could replace the population bars in the handicap calculation to be even more accurate.
--Dyn
A proper population handicap system is needed to replace the current Low Population Bonus which has many problems (worthy of its own thread). There are many possible alternatives, but I suggest the following which is inversely proportional to a faction's online population:
1. If a faction is 4 bars (full/capped), it earns only 1/4 the points currently for keeps, outposts, and resources.
2. If a faction is 3 bars, it earns only 1/3 the points.
3. If a faction is 2 bars, it earns only 1/2 the points.
4. If a faction is 1 bar, it earns 1/1 the points (the current numbers).
If the above is implemented, any faction which is night/off-prime capping would earn significantly less points (handicapped) for owning all or most of the map. Also, if all 3 factions have the same bars, then all 3 would earn the same points.
Ideally, the percent of points would be the inverse of the exact population of each faction not just bars, but even this wouldn't represent the population of active PvP players. If a faction's active PvP players are at some later time tracked, then this count could replace the population bars in the handicap calculation to be even more accurate.
--Dyn
Well the idea was that factions would theoretically balance themselves out because it would get boring for the winning team to constantly be having nothing to do. But players tend not to strive for balance and instead just jump on the bandwagon.
When EP dominated the camp during the New World release and the faction balance was reminiscent of the old days of buff campaigns, did any ep faction swap? I did and I was surprised that almost nobody else did camp after camp. The EP ball group strived for the 12v2 and was thrilled to do so month after month. Even now eyars later when off peak it's the same thing they are still rocking it.
I don't think the faction score matters and I don't think anybody else cares. It's the simple fact that being able to play an hour of pvp and not once have your health drop to 50% as the zerg healers can keep you up while you easily zerg down other players and keeps is fun. Pvping as AD or DC during off peak is literally just the Captain Sparrow running away from the zerg of cannibals. It's not that fun and so people leave. EP wiping the map over and over has less and less resistance and they love it.
Tommy_The_Gun wrote: »In ESO, PvP Campaign is won literally by doing PvE. Obviously, it should not be like this. It is a huge design exploit, that needs to be fixed.
Why are 'night cappers' an issue only when EP is winning the campaign? The players during that time zone switch campaigns and factions all the time, often being the deciding factor if a faction wins or not. Whataboutism the day cappers who are playing when I'm at work? Because when EP isn't winning, all I hear is "who still cares about the score".
The score is useful and fun to play, it helps guide me who to attack and tactics to use. But if EP loses the camp, we lose, end of story, onto the next campaign. There are mechanics in the game for Low Pop and even some for low score, I remember a camp where a faction won by their low pop bonus. To be frank, I think they should get rid of the low pop bonus altogether (except for the bonus AP from the bonus, like that part).
Camps are won and lost, groups hope factions and ballgroups peak only to burn out. This isn't the first time this has happened either, those who think double teaming EP during primetime is going to change anything... it's not. Almost no one that plays during primetime is part of the NA night time crews... b/c those players are on the other side of the world, playing during their primetime hours. All the EP that play during primetime have to work in the morning and most of us are past the 'all nighter' stages of our lives.
As for lessons being taught, there are only two EP is really learning, it takes 2 factions united to beat us, and the level of poor sportsmanship there is in gaming.
Sorry your side is losing, camp's not over yet. A 5-10k lead is easily lost, especially with over half a month to go. The pendulum will swing back eventually. When it does, will you be back on the forums complaining about winning a campaign because there are people on the other side the world, who like the same game you do, and are playing it when you can't?
Note that my forum level is a golf score.
Holycannoli wrote: »Why are 'night cappers' an issue only when EP is winning the campaign? The players during that time zone switch campaigns and factions all the time, often being the deciding factor if a faction wins or not. Whataboutism the day cappers who are playing when I'm at work? Because when EP isn't winning, all I hear is "who still cares about the score".
The score is useful and fun to play, it helps guide me who to attack and tactics to use. But if EP loses the camp, we lose, end of story, onto the next campaign. There are mechanics in the game for Low Pop and even some for low score, I remember a camp where a faction won by their low pop bonus. To be frank, I think they should get rid of the low pop bonus altogether (except for the bonus AP from the bonus, like that part).
Camps are won and lost, groups hope factions and ballgroups peak only to burn out. This isn't the first time this has happened either, those who think double teaming EP during primetime is going to change anything... it's not. Almost no one that plays during primetime is part of the NA night time crews... b/c those players are on the other side of the world, playing during their primetime hours. All the EP that play during primetime have to work in the morning and most of us are past the 'all nighter' stages of our lives.
As for lessons being taught, there are only two EP is really learning, it takes 2 factions united to beat us, and the level of poor sportsmanship there is in gaming.
Sorry your side is losing, camp's not over yet. A 5-10k lead is easily lost, especially with over half a month to go. The pendulum will swing back eventually. When it does, will you be back on the forums complaining about winning a campaign because there are people on the other side the world, who like the same game you do, and are playing it when you can't?
Note that my forum level is a golf score.
Low pop bonus means nothing when the majority of server is asleep because it's 3 AM.
When it's overnight hours for the server (as dictated by the server location) the faction with highest pop should get reduced points earned.
I know people constantly bring up time zones but the NA server should have NA times, same as EU having EU times. Does the EU server have a bunch of NA players logging on to PvDoor the entire map every night? EU overnight hours are basically NA prime time hours. It can easily happen and would not be acceptable.
The game desperately needs an Oceanic server so these overnight PvDoor campaign champions don't have to keep tipping the scales. Until then ZOS needs to nerf points earned from overnight PvDooring by the highest pop alliance.