LittlePinkDot wrote: »I can't speak in regards to NB in PVE.
I can see what you mean about the shadow passives and stamina NB. It's kinda how I feel about the siphoning passives I'm lacking on my front bar. I wish the passives on the back bar could still apply to the front bar.
You automatically get penalized for using a weapon skill. I like shrouded daggers for major brutality better than power extraction. I can easily proc major brutality from a distance and then into merciless resolve if I want to.
It's also convenient to be able to ping people running away from me.
I see no point in Stamina NB anymore. I'm only using my Magicka NB now. I wish I could change the class of my stamina NB.
I would not call that entitlement. It has rather to do with the fact that it will be 1st time ever in history of ESO when ZOS for whatever reason removes non-magicka costing skill from one of the NB's Skill tree.Sorry, but this seems like a NB entitlement problem.
Tommy_The_Gun wrote: »I would not call that entitlement. It has rather to do with the fact that it will be 1st time ever in history of ESO when ZOS for whatever reason removes non-magicka costing skill from one of the NB's Skill tree.Sorry, but this seems like a NB entitlement problem.
If you are not aware, then NB class design was like this since day 1. This class always had at least 1 non-magicka costing skill in each of 3 major class skill trees. Sometimes it was Stamina, sometimes it was health or sometimes it was a toggle.
So, this skill switching between trees caused this. All Shadow skills will exclusively cost magcka - which again - was never a case in the past since like I have said - NB always had at least 3 non-magicka costing skills - one for each class skill tree.
It is so big of a departure from the class design, that I simply think that it is an oversight. They focused on switching skills, but somehow did not noticed what effect it will have.
Nope.Tommy_The_Gun wrote: »I would not call that entitlement. It has rather to do with the fact that it will be 1st time ever in history of ESO when ZOS for whatever reason removes non-magicka costing skill from one of the NB's Skill tree.Sorry, but this seems like a NB entitlement problem.
If you are not aware, then NB class design was like this since day 1. This class always had at least 1 non-magicka costing skill in each of 3 major class skill trees. Sometimes it was Stamina, sometimes it was health or sometimes it was a toggle.
So, this skill switching between trees caused this. All Shadow skills will exclusively cost magcka - which again - was never a case in the past since like I have said - NB always had at least 3 non-magicka costing skills - one for each class skill tree.
It is so big of a departure from the class design, that I simply think that it is an oversight. They focused on switching skills, but somehow did not noticed what effect it will have.
If you have really played the game for a long time all class skills used to cost exclusively magicka, there were zero Stam or health morphs. So this isn't that big of a departure. It is more like putting NB in line with other class design philosophy. NB is still getting Major resolve for free just not for free with arguably the best spammable in the game.
Tommy_The_Gun wrote: »If you are not aware, then NB class design was like this since day 1. This class always had at least 1 non-magicka costing skill in each of 3 major class skill trees. Sometimes it was Stamina, sometimes it was health or sometimes it was a toggle.
That is weird. I clearly remember playing around stam NB & trying to optimise the build in Gold Coast Zone - which was Dark Brotherhood DLC, before Morrowind.monkidb16_ESO wrote: »That's not true btw, at launch every single class ability was Magicka based.
They only started implementing Stamina class abilities shortly before the launch of Morrowind.
Tommy_The_Gun wrote: »I would not call that entitlement. It has rather to do with the fact that it will be 1st time ever in history of ESO when ZOS for whatever reason removes non-magicka costing skill from one of the NB's Skill tree.Sorry, but this seems like a NB entitlement problem.
If you are not aware, then NB class design was like this since day 1. This class always had at least 1 non-magicka costing skill in each of 3 major class skill trees. Sometimes it was Stamina, sometimes it was health or sometimes it was a toggle.
So, this skill switching between trees caused this. All Shadow skills will exclusively cost magcka - which again - was never a case in the past since like I have said - NB always had at least 3 non-magicka costing skills - one for each class skill tree.
It is so big of a departure from the class design, that I simply think that it is an oversight. They focused on switching skills, but somehow did not noticed what effect it will have.
It seems to me like they are not doing it with balance in mind, but rather for pure "cleanliness and order".
Assassination... will have all the damage skills. (DPS)
Shadow... will have all the CC/Support/Survival skills. (Tank)
Siphoning... will have all of the healing/live steal skills. (Healer)
It looks nice on paper, but won't work well in practise.
Class will feel less "organic" and less like a well thought out, but rather it will feel like... umm... "70% of the buildings in the area have red roof, so we were told that we also need to paint our roof red..."
Tommy_The_Gun wrote: »I tested it on PTS and it is quite horrible indeed (both PvE & PvP). And it is not just meele stam NB. Ranged bow build also will have hard time.
The thing is that stam already has its mag sustain pushed to the limits. But next patch you will have to use additional magicka costing skill in order to maintain Shadow Barrier - a "must have" thing on a NB.
In PvE this means that stam NB rotation will be screwed as you can not use your spamable to keep the buff up. You also can not use your main resources (stamina) to keep the buff up and (as mentioned) your magicka is already used for other buffs.
In PvP it is the same thing - but with a caveat - it should not be as bad since duration of the buff is longer. And NBs in general use Shadow Cloak & morphs often. But this means that you will now "have to" use it and it also potentially means that stuff that removes buffs may be way more harmful. Something tells me that while in theory it should not be as bad, in practice it will be way worse. Of course this affects only stam nb.
The bottom line is the same - stam NB since hybridization is way behind mag NB in both PvE & PvP and now the gap will be even greater.
Also, just a side note in general - why ESO has so much bias for making magicka builds drastically stronger than stamina builds ? I mean even when it comes to new Scribing system both destro & resto staff skills cannot be customized to cost stamina, but every other stam weapon scribing skill can be customized to cost magicka. Why ? It is just too obvious bias at this point.
Edit:
I posted my feedback in the 1st week of the PTS... Of course they did nothing with it...
You can build a NB with a higher stam pool but high mag regen and spam cloak all you want. You can run a DW/Bow traditional stam playstyle but using your mag pool and mostly mag skills. Embrace hybrid meta.LittlePinkDot wrote: »Yeah it's cloak cost in general that made Stam NB in PvP less viable for me.
There all adjustments make the melee even worst, just join them switch to range buildIt’s not just night blade … ranged damage vs melee is a complete mess. Currently with destro staffs and changes to status effects melee is a worse option in almost every case!
I would like to how elemental sus has not been adjusted yet one of the most unbalanced abilities in the game (no cost does damage and debuffs major for a crazy amount of time).
xylena_lazarow wrote: »You can build a NB with a higher stam pool but high mag regen and spam cloak all you want. You can run a DW/Bow traditional stam playstyle but using your mag pool and mostly mag skills. Embrace hybrid meta.LittlePinkDot wrote: »Yeah it's cloak cost in general that made Stam NB in PvP less viable for me.
emilyhyoyeon wrote: »To me this sounds like instead one of the Blur morphs should be changed to cost stamina.
emilyhyoyeon wrote: »To me this sounds like instead one of the Blur morphs should be changed to cost stamina.
It not spamable, surprise attack is spamsble stem/mag skill with major resolve, it gone
Rotation changes is only a tip of the iceberg of artificially generated problems this change will cause. I mean I do wonder why this skill swap is even being pushed in a 1st place. To me it looks like it is not done with balance in mind, but rather for the skill trees to "look nice". Usage & functionality will be actually worse.Galeriano2 wrote: »emilyhyoyeon wrote: »To me this sounds like instead one of the Blur morphs should be changed to cost stamina.
It not spamable, surprise attack is spamsble stem/mag skill with major resolve, it gone
As someone else already pointed out since the buff will be now 12 seconds in PvE it will be aligning with twisting path which even stamblade can use and in PvP stam, mag and hyrbid nightblade are using cloak and usually 1 piece of heavy armor which makes that major resolve to last 14 seconds which is far more than most nightblade spends without using cloak.