xylena_lazarow wrote: »By pressing buttons. Not letting your gear play the game for you.Bushido2513 wrote: »But if you nerf tarnish all the tarnish users will ask how do we burst people down now?
Maybe getting rid of Undeath alone will be enough to justify some of the other overpowered defensive skills. Either way, I'm really looking forward to it, I think we'll see more heavy armor and tank sets in the meta, which is a good thing. It means we're getting back midrange builds that run 1 tank set + 1 damage set, a sign of a more balanced meta.Bushido2513 wrote: »I hope they can figure out how to get the right balance for procs vs shields, undeath, and heals
xylena_lazarow wrote: »Maybe getting rid of Undeath alone will be enough to justify some of the other overpowered defensive skills. Either way, I'm really looking forward to it, I think we'll see more heavy armor and tank sets in the meta, which is a good thing. It means we're getting back midrange builds that run 1 tank set + 1 damage set, a sign of a more balanced meta.Bushido2513 wrote: »I hope they can figure out how to get the right balance for procs vs shields, undeath, and heals
Tarnished Nightmare still needs to get lost, no excuses.
Bushido2513 wrote: »xylena_lazarow wrote: »Maybe getting rid of Undeath alone will be enough to justify some of the other overpowered defensive skills. Either way, I'm really looking forward to it, I think we'll see more heavy armor and tank sets in the meta, which is a good thing. It means we're getting back midrange builds that run 1 tank set + 1 damage set, a sign of a more balanced meta.Bushido2513 wrote: »I hope they can figure out how to get the right balance for procs vs shields, undeath, and heals
Tarnished Nightmare still needs to get lost, no excuses.
Proc sets will always be a thing most likely. Tarnished just needs to be adjusted. Though it's not like we haven't seen this cycle over and over. It'll get nerfed but still something has to be done about understanding how we keep getting into these crazy burst windows with stacked damage.
I love Draugrkin, favorite 5pc set ever, very strong but also gives the opponent a fair chance to fight back. High risk, High reward. Meanwhile, Tarnished burst proc stacking is the opposite, it's used solely to clown opponents from a safe distance so that no actual PvP interactions can ever happen. No risk, all reward.Or these sets need the draugerkin treatment but maybe even harsher where they lower healing or prevent you from entering cloak/stealth for a duration after. Some tradeoffs at all would be nice.
xylena_lazarow wrote: »I love Draugrkin, favorite 5pc set ever, very strong but also gives the opponent a fair chance to fight back. High risk, High reward. Meanwhile, Tarnished burst proc stacking is the opposite, it's used solely to clown opponents from a safe distance so that no actual PvP interactions can ever happen. No risk, all reward.Or these sets need the draugerkin treatment but maybe even harsher where they lower healing or prevent you from entering cloak/stealth for a duration after. Some tradeoffs at all would be nice.
I've often defended proc sets in the past, plenty of them are fine and balanced, they can synergistically enhance pressure builds like Way of Fire or Syvarra's Scales, they can offer skillfully timed burst opportunities like Red Mountain or Maarselok. Some proc sets are inexcusably broken. Tarnished and friends are braindead free burst damage. Nerf hammer.
silky_soft wrote: »All damage proc should only proc from initial direct cast of skill. Not via "dealing damage", which can be a dot 20s later. Heck, procs should have thier own 1s gcd. 1 proc per second. But that will never happen because they like heaps of code being dumped at once then blame us for lag.
Otherwise they should un nerf selene delay, viper doing dot and return the vamp proc to camo Hunter.
StaticWave wrote: »
StaticWave wrote: »
For real, give me back Old Viper, Old Sloads, and Old Savage Werewolf. Kinda disgusting and insulting that Dawnbreaker and other actual melee skills have a longer delay than these braindead ranged burst procs. Hey ZOS, if something would proc off of a ranged stealth attack, here's how you design it: don't.StaticWave wrote: »If you're going to allow Tarnished Nightmare and Anthelmir's Construct to stack, then revert all the changes to previous proc sets.
StaticWave wrote: »
Tarnished only did slightly more damage than the critical light attack. Really overpowered.
This is why nobody noticed when the set launched. It's not a problem on its own, it's that it enables heinous proc stack builds that play the game for you with 10k completely free burst damage minimum, no additional buttons pressed.Tarnished only did slightly more damage than the critical light attack.
xylena_lazarow wrote: »[snip]Bushido2513 wrote: »Midyear is going to be a great showing of just how prevalent this set is.
Today I killed an enemy wearing Tarnished, then got Tarnished procced off the dead guy's poison arrow dot. Twice. A dead guy's armor set passively proccing me with burst damage (and a horrendous sound effect). Twice.silky_soft wrote: »All damage proc should only proc from initial direct cast of skill. Not via "dealing damage", which can be a dot 20s later... Otherwise they should un nerf selene delay, viper doing dot and return the vamp proc to camo Hunter.
StaticWave wrote: »
Tarnished only did slightly more damage than the critical light attack. Really overpowered.
I guess we continue to run ball groups with 50 differeent buffs and crossheals for days. Good luck tarnished users. its scary out there in MYM. Dont get pulled by the rush of agony bomb
It's only a tiny fraction of PvPers that play in ball groups, but of course when you allow groups to become nigh unkillable, it will seem as if there are far more of them, when it's really one group crashing every fight and never dying (also abusing procs). If you go outside where the ball group is, expect to be hit by invisible Tarnished procs every few seconds.Cyro...all about the ball group
I guess we continue to run ball groups with 50 differeent buffs and crossheals for days. Good luck tarnished users. its scary out there in MYM. Dont get pulled by the rush of agony bomb
That is kind of the point. All of the "INSANE" "BROKEN" streamer builds really only have any value in a BG where groups are hard capped or PVE.
Cyro...all about the ball group....unlimited healing, unlimited shielding, max movement speed, CC immune chain pulls, puts players in permanent "in combat" status, and generates a massive lag bubble rendering them unable to respond. The only skill a player needs running in the same direction as the group.