Aside from costumes, all players' companions look identical. Wouldn't it be better if you could apply some of your face cosmetics (tatoos, hairstyles, jewelry etc) to your companions? Then at least they wouldn't all look like clones of one another...
SilverBride wrote: »Aside from costumes, all players' companions look identical. Wouldn't it be better if you could apply some of your face cosmetics (tatoos, hairstyles, jewelry etc) to your companions? Then at least they wouldn't all look like clones of one another...
We can change their outfits, but otherwise they need to be readily identifiable as Companions and not other players. Some players don't show nameplates so they won't see "Joe's Companion", so their faces need to be visible and look like what they are.
Araneae6537 wrote: »FlopsyPrince wrote: »Araneae6537 wrote: »The more, the merrier! Not every companion will be to everyone’s taste and I like to use different companions primarily with different characters. I don’t want the way they are unlocked or how rapport is per character to change.
Just don’t unlock every companion on every character — why would you do that unless you really want to? And there is one or more companions that you want to unlock on most/all characters, I like to spread it out as that makes it more enjoyable for me. I unlock all companions with my main, then with additional characters as suits their stories, personalities, roles.
Because some of us want flexibility to adapt.
The grind is getting worse and worse as we go along. Mirri and Bastion were quite simple, 2 Isobel and Ember a bit more. With Azandar and Sharp being a pain in the rear length-wise.
Allowing the option to follow the "unlock quest chain" on an alt would like all those who love that to have that, but allow others to skip it (permanently as needed) to simplify things.
Yes, I don't need them on everyone, but the right one can be handy. 6 is plenty for me, but I would at least unlock any future ones, assuming I was still playing. Unlocking the full set of 6 now on both PC and PS5 has burned me out on them a bit, but I would prefer to have specific ones on more characters without the grind.
Having several companions on each character is plenty to adapt — you don’t need every companion for that. I didn’t like Isobel and Ember’s intro quests while I quite enjoy Sharp and Azandar’s. You can unlock whichever companions as many or few times as you like, no reason to limit options for those of us who enjoy having them.
Fata1moose wrote: »When every race, class is represented and when Naryu, Razum-Dar and Darien are companions. I’d like to see them expand on existing companions too. Expand their story arcs and relationships.
SilverBride wrote: »I have found the Companions useful and feel the newer ones have gotten much more likable than the previous. But when is it enough?
I would be happy if we stop getting new Companions after the next set are released. But if we are going to continue to keep getting more Compaions with every new chapter, PLEASE at the very least give us the option to skip unlocking once we have done it once.
FlopsyPrince wrote: »Araneae6537 wrote: »FlopsyPrince wrote: »Araneae6537 wrote: »The more, the merrier! Not every companion will be to everyone’s taste and I like to use different companions primarily with different characters. I don’t want the way they are unlocked or how rapport is per character to change.
Just don’t unlock every companion on every character — why would you do that unless you really want to? And there is one or more companions that you want to unlock on most/all characters, I like to spread it out as that makes it more enjoyable for me. I unlock all companions with my main, then with additional characters as suits their stories, personalities, roles.
Because some of us want flexibility to adapt.
The grind is getting worse and worse as we go along. Mirri and Bastion were quite simple, 2 Isobel and Ember a bit more. With Azandar and Sharp being a pain in the rear length-wise.
Allowing the option to follow the "unlock quest chain" on an alt would like all those who love that to have that, but allow others to skip it (permanently as needed) to simplify things.
Yes, I don't need them on everyone, but the right one can be handy. 6 is plenty for me, but I would at least unlock any future ones, assuming I was still playing. Unlocking the full set of 6 now on both PC and PS5 has burned me out on them a bit, but I would prefer to have specific ones on more characters without the grind.
Having several companions on each character is plenty to adapt — you don’t need every companion for that. I didn’t like Isobel and Ember’s intro quests while I quite enjoy Sharp and Azandar’s. You can unlock whichever companions as many or few times as you like, no reason to limit options for those of us who enjoy having them.
Why do you have the authority to decide that?
Araneae6537 wrote: »...you shouldn’t feel you have to unlock future companions on all characters.
SilverBride wrote: »But that isn't the topic being discussed. The question presented in this thread is when is it enough? When we have 8, or 20, or will they just keep coming indefinitely?
Fata1moose wrote: »I’d like to see them expand on existing companions too. Expand their story arcs and relationships.
They've already confirmed that earlier this year.JemadarofCaerSalis wrote: »I haven't unlocked either of the two necrom companions yet, but from what I can tell, their personalities aren't going to be to my tastes. I don't mind dark companions, but I prefer ones like Bastion.
It's your choice, of course, but I just want to say: Azandar turned out completely different than I expected from his class and from the way ZOS had announced it during the reveal stream. He's not dark, unless you consider a slightly grumpy old man dark Not a creepy cultist either, just a curious and slightly quirky person (but, luckily, not quirky in an exaggerated way - that was what made me wary during the announcement).
I enjoy them. I like their little stories. I wouldn't want to see them automatically unlocked, but I do feel for people with alts. I use one character for everything. The intro quests should be as short as Mirris, which I reckon you could sprint through in 5 minutes. Then maybe have longer quests for the rest of their story.
JemadarofCaerSalis wrote: »
AH, thanks, I do plan to unlock him (not quite ready to go through Necrom public dungeons. I don't think I am powerful enough yet, though close!) and looking at his likes and dislikes, I may like him better than I thought from various comments I saw on the forums (he dislikes coffee! anyone who dislikes coffee can't be bad :P)
Returning to the main topic, yeah, it would be nice if there were ways to easily/quickly unlock them on all characters once you do it on one.
I enjoy them. I like their little stories. I wouldn't want to see them automatically unlocked, but I do feel for people with alts. I use one character for everything. The intro quests should be as short as Mirris, which I reckon you could sprint through in 5 minutes. Then maybe have longer quests for the rest of their story.
Why wouldn't you want to see them auto unlocked on alts when you only play one character yourself, meaning it wouldn't change anything for you? I am just asking because I've seen this view a few times now, and I really don't understand.
I also enjoy their quests.... the first time I play them. But I have around 20 characters between EU/NA. Even if I only want to unlock companions on half of them, those 5 minutes are adding up to a huge amount of repeated content that isn't enjoyable.
JemadarofCaerSalis wrote: »
AH, thanks, I do plan to unlock him (not quite ready to go through Necrom public dungeons. I don't think I am powerful enough yet, though close!) and looking at his likes and dislikes, I may like him better than I thought from various comments I saw on the forums (he dislikes coffee! anyone who dislikes coffee can't be bad :P)
Returning to the main topic, yeah, it would be nice if there were ways to easily/quickly unlock them on all characters once you do it on one.
You don't actually have to do much inside the dungeon to unlock the companions. People keep bringing up Public Dungeons like they're this massive impediment, you can literally ghost run if you want to the place for both Garrus and Azandar and do what's necessary inside for both. There are no bosses blocking your path if you sneak/know the map. Don't let people's fear of Public Dungeons be a speedbump for recruiting them.
JemadarofCaerSalis wrote: »
AH, thanks, I do plan to unlock him (not quite ready to go through Necrom public dungeons. I don't think I am powerful enough yet, though close!) and looking at his likes and dislikes, I may like him better than I thought from various comments I saw on the forums (he dislikes coffee! anyone who dislikes coffee can't be bad :P)
Returning to the main topic, yeah, it would be nice if there were ways to easily/quickly unlock them on all characters once you do it on one.
You don't actually have to do much inside the dungeon to unlock the companions. People keep bringing up Public Dungeons like they're this massive impediment, you can literally ghost run if you want to the place for both Garrus and Azandar and do what's necessary inside for both. There are no bosses blocking your path if you sneak/know the map. Don't let people's fear of Public Dungeons be a speedbump for recruiting them.
JemadarofCaerSalis wrote: »AH, thanks, I do plan to unlock him (not quite ready to go through Necrom public dungeons. I don't think I am powerful enough yet, though close!) and looking at his likes and dislikes, I may like him better than I thought from various comments I saw on the forums (he dislikes coffee! anyone who dislikes coffee can't be bad :P)
Why wouldn't you want to see them auto unlocked on alts when you only play one character yourself, meaning it wouldn't change anything for you? I am just asking because I've seen this view a few times now, and I really don't understand.
I also enjoy their quests.... the first time I play them. But I have around 20 characters between EU/NA. Even if I only want to unlock companions on half of them, those 5 minutes are adding up to a huge amount of repeated content that isn't enjoyable.
EDIT - I just realized how kind of off-track my comment is... but I guess my point would be, quality over quantity? I think they should refine the existing companions and give us better customization going forward, rather than just pumping out more and more generic followers with more generic appearances. I hope they keep making more content, but more quality content that we can customize and make our own.
I haven't gotten around to my first companion yet (I'm way, way, WAY behind in my DLCs!), but one thing I notice is that the cosmetics seem to be rather limited.
Aside from costumes, all players' companions look identical. Wouldn't it be better if you could apply some of your face cosmetics (tatoos, hairstyles, jewelry etc) to your companions? Then at least they wouldn't all look like clones of one another... and it wouldn't seem as awkward having "Bob's Companion" and "Sally's Companion" be identical twins in every group. It would be easier to roleplay it off as a totally different character if they looked different... or at the very least had different haircuts.
One of the reasons I'm in no hurry to get a companion (other than the fact that I don't feel like I need one, and that I haven't gotten that far yet), is that they all look so generic and identical. The only difference so far is the Khajiit one, who looks perhaps slightly interesting. So far they all just look like generic NPCs you'd find on a farm in Deshaan or in a village in Stormhaven, i.e. a "farmer" who has no dialogue and is just there doing their NPC pathing. They look so dull and uninteresting to me.
People keep bringing up Public Dungeons like they're this massive impediment, you can literally ghost run if you want to the place for both Garrus and Azandar and do what's necessary inside for both. There are no bosses blocking your path if you sneak/know the map. Don't let people's fear of Public Dungeons be a speedbump for recruiting them.
SilverBride wrote: »The unlocking quests have gotten way longer too, and having them include Public Dungeons is a trend I hope doesn't continue. What will be next? Will we have to go with them into the Infinite Archive, or a 4 man dungeon or even a trial?
SilverBride wrote: »The unlocking quests have gotten way longer too, and having them include Public Dungeons is a trend I hope doesn't continue. What will be next? Will we have to go with them into the Infinite Archive, or a 4 man dungeon or even a trial?
I agree. Ember, Mirri, and Bastian were nice location quests. Isobel was a lot of running around, and Azandar was that on steroids. If I ever unlocked Sharp, I have forgotten his quest.
I also share the fear that ZOS is just going to keep ramping it up until only a few players unlock them.
SilverBride wrote: »I have found the Companions useful and feel the newer ones have gotten much more likable than the previous. But when is it enough?
SilverBride wrote: »People keep bringing up Public Dungeons like they're this massive impediment, you can literally ghost run if you want to the place for both Garrus and Azandar and do what's necessary inside for both. There are no bosses blocking your path if you sneak/know the map. Don't let people's fear of Public Dungeons be a speedbump for recruiting them.
I brought up Public Dungeons because they are time consuming. And the Public Dungeons in the Necrom chapter were the most frustrating and irritating I've ever experienced. I normally love Public Dungeons, but Gorne in particular was such a maze that I found myself having to backtrack over and over to find the right path, and I never want to step foot in there again.
The unlocking quests have gotten way longer too, and having them include Public Dungeons is a trend I hope doesn't continue. What will be next? Will we have to go with them into the Infinite Archive, or a 4 man dungeon or even a trial?
Leveling Companions is account wide so why not unlocking them? I understand why rapport is character specific but we need an option to skip the unlocking quests.