forum_propagandist wrote: »Let's hear your thoughts, maybe if we make enough noise the devs will actually do something about it!
Nope. There are those who seem to legitimately believe that ZOS is either conspiring to destroy Cyrodiil by intentionally limiting its current potential or restricting server performance to save a couple of hundred dollars a month, as absurd as those things would be.Bammlschwamml wrote: »Performance issues and bugs have been holding ESO back for many years. Not just pvp. The whole game can't reach its full potential because of this. Everyone knows that, right?
They probably have a good idea about how to solve the underlying issues and the only reason it hasn't happened is because it's cost prohibitive. There are certainly individuals @ ZOS who would love to see this happen.Bammlschwamml wrote: »I don't see them raising the max population in Cyrodiil anytime soon. It seems like the game can't handle it. And it looks like they don't know how to fix it. No matter how much noise we make
forum_propagandist wrote: »Yo ESO fam, we gotta talk about these Cyrodiil queues, they're driving me nuts! Like, I get it, everyone wants a piece of that sweet PvP action, but come on! I spent half my gaming night just staring at that queue screen the other day, and by the time I got in, my guild was already done with their raid.
It's crazy how long these waits are getting, especially during prime time or events. I mean, I love Cyrodiil and all, but this is getting ridiculous. Sometimes I feel like I'm spending more time in queue than actually fighting!
I know some people have been saying we should have a priority system or something, but idk, feels kinda unfair to make people pay just to play faster. But we gotta do something, right? Maybe they could add more campaigns or increase the player cap somehow?
Anyone else feeling this pain? What do you guys think ZOS should do about these insane Cyrodiil queues? I'm all for ideas cuz this is seriously cramping my PvP style! Let's hear your thoughts, maybe if we make enough noise the devs will actually do something about it!
I know some peeps have been talking about giving ESO+ people priority. That seems like a good idea to me.
Bammlschwamml wrote: »Performance issues and bugs have been holding ESO back for many years. Not just pvp. The whole game can't reach its full potential because of this. Everyone knows that, right?
Nope. There are those who seem to legitimately believe that ZOS is either conspiring to destroy Cyrodiil by intentionally limiting its current potential or restricting server performance to save a couple of hundred dollars a month, as absurd as those things would be.
forum_propagandist wrote: »Yo ESO fam, we gotta talk about these Cyrodiil queues, they're driving me nuts! Like, I get it, everyone wants a piece of that sweet PvP action, but come on! I spent half my gaming night just staring at that queue screen the other day, and by the time I got in, my guild was already done with their raid.
It's crazy how long these waits are getting, especially during prime time or events. I mean, I love Cyrodiil and all, but this is getting ridiculous. Sometimes I feel like I'm spending more time in queue than actually fighting!
I know some people have been saying we should have a priority system or something, but idk, feels kinda unfair to make people pay just to play faster. But we gotta do something, right? Maybe they could add more campaigns or increase the player cap somehow?
Anyone else feeling this pain? What do you guys think ZOS should do about these insane Cyrodiil queues? I'm all for ideas cuz this is seriously cramping my PvP style! Let's hear your thoughts, maybe if we make enough noise the devs will actually do something about it!
I know some peeps have been talking about giving ESO+ people priority. That seems like a good idea to me.
If you’re on PC NA, I suspect a large part of the increasing wait times is how frustrated people are with the state of Blackreach at the moment (esp. if you play EP). I know a bunch of people who used to call BR home have switched over to GH because of the deliberate low pop bonus abuse happening in BR. If you’re loyal to the Pact and want to participate in fair campaigns, GH is the place to be.
SaffronCitrusflower wrote: »
It's only a couple hundred dollars per month to lease enough server capacity for a game like ESO? I think your math might be off by at least a couple zero's there.
SaffronCitrusflower wrote: »What else can we expect with population caps of 60/faction give or take? That's literally 200 players on all three factions combined and Cyrodiil is full now days with pop cap this low.
SaffronCitrusflower wrote: »
It's only a couple hundred dollars per month to lease enough server capacity for a game like ESO? I think your math might be off by at least a couple zero's there.
We're not talking about the capacity of ESO as a whole but the capacity of PVP.
Players estimate the current player cap to be between 60-100 players per faction which would be about 300 players per server max.
Game servers are cheap. Software development is not.
This also illustrates how unpopular AvA actually is considering it's only one campaign that is usually poplocked per region and that's during prime time.
False, because the no-proc campaign isn't the only alternative. There is only one poplocked campaign because the playerbase is too small to support more than one.Photosniper89 wrote: »Only one camp is pop locked because of the proc rules. No one wants to play a trimmed down version of end game sets. Everyone knows GH is the only camp that matters.
False, because the no-proc campaign isn't the only alternative. There is only one poplocked campaign because the playerbase is too small to support more than one.Photosniper89 wrote: »Only one camp is pop locked because of the proc rules. No one wants to play a trimmed down version of end game sets. Everyone knows GH is the only camp that matters.
False, because the no-proc campaign isn't the only alternative. There is only one poplocked campaign because the playerbase is too small to support more than one.Photosniper89 wrote: »Only one camp is pop locked because of the proc rules. No one wants to play a trimmed down version of end game sets. Everyone knows GH is the only camp that matters.
Bammlschwamml wrote: »"Viva la dirt league" just made a new youtube video about Bethesda games... Confrontation doesn't seem to work.forum_propagandist wrote: »Let's hear your thoughts, maybe if we make enough noise the devs will actually do something about it!
False, because the no-proc campaign isn't the only alternative. There is only one poplocked campaign because the playerbase is too small to support more than one.Photosniper89 wrote: »Only one camp is pop locked because of the proc rules. No one wants to play a trimmed down version of end game sets. Everyone knows GH is the only camp that matters.
False, because the AvA population is not small, that's why Grey Host is pop locked so often. This morning Grey Host was pop locked at 09:00 EST. The AvA population is not small, it's that the pop caps are so low almost nobody can get into the zone now.
Bammlschwamml wrote: »snip
I am not sure what else the players could do. Buying more crowns might send the wrong message. Unsubscribing and not buying anything doesn't help anyone either. Maybe the devs could just tell us what's needed.
Photosniper89 wrote: »forum_propagandist wrote: »Yo ESO fam, we gotta talk about these Cyrodiil queues, they're driving me nuts! Like, I get it, everyone wants a piece of that sweet PvP action, but come on! I spent half my gaming night just staring at that queue screen the other day, and by the time I got in, my guild was already done with their raid.
It's crazy how long these waits are getting, especially during prime time or events. I mean, I love Cyrodiil and all, but this is getting ridiculous. Sometimes I feel like I'm spending more time in queue than actually fighting!
I know some people have been saying we should have a priority system or something, but idk, feels kinda unfair to make people pay just to play faster. But we gotta do something, right? Maybe they could add more campaigns or increase the player cap somehow?
Anyone else feeling this pain? What do you guys think ZOS should do about these insane Cyrodiil queues? I'm all for ideas cuz this is seriously cramping my PvP style! Let's hear your thoughts, maybe if we make enough noise the devs will actually do something about it!
I know some peeps have been talking about giving ESO+ people priority. That seems like a good idea to me.
If you’re on PC NA, I suspect a large part of the increasing wait times is how frustrated people are with the state of Blackreach at the moment (esp. if you play EP). I know a bunch of people who used to call BR home have switched over to GH because of the deliberate low pop bonus abuse happening in BR. If you’re loyal to the Pact and want to participate in fair campaigns, GH is the place to be.
Funny, EP is the one that abuses low pop in GH
False, because the no-proc campaign isn't the only alternative. There is only one poplocked campaign because the playerbase is too small to support more than one.Photosniper89 wrote: »Only one camp is pop locked because of the proc rules. No one wants to play a trimmed down version of end game sets. Everyone knows GH is the only camp that matters.
False, because the AvA population is not small, that's why Grey Host is pop locked so often. This morning Grey Host was pop locked at 09:00 EST. The AvA population is not small, it's that the pop caps are so low almost nobody can get into the zone now.
When ESO PVP was more popular, multiple servers were commonly poplocked throughout the day on weekends and weeknight prime times. The fact only one server is considered viable shows how ridiculously unpopular it is. If it had more players, then Blackreach would be considered viable for players who don't want to have to wait for gh.
It's an objectively small playerbase measured in the thousands per region/platform. To see evidence of this, earn a minimal amount of AP on an alt and see where that character ranks in a campaign.
On top of that, a significant number of players are pve players only in Cyro to get their alts to tier 1 rewards for geodes. They're so squishy and don't pvp well because they don't really care about it. They just want AP for transmute crystals.
A commercial game with so few players would need to end operations immediately.
I'm not an AvA hater. I believe it could be popular under different circumstances -- like if PVP gamers could download and play it without the PVE requirements. However, as it exists now, it has a tiny playerbase.
forum_propagandist wrote: »Yo ESO fam, we gotta talk about these Cyrodiil queues, they're driving me nuts! Like, I get it, everyone wants a piece of that sweet PvP action, but come on! I spent half my gaming night just staring at that queue screen the other day, and by the time I got in, my guild was already done with their raid.
It's crazy how long these waits are getting, especially during prime time or events. I mean, I love Cyrodiil and all, but this is getting ridiculous. Sometimes I feel like I'm spending more time in queue than actually fighting!
I know some people have been saying we should have a priority system or something, but idk, feels kinda unfair to make people pay just to play faster. But we gotta do something, right? Maybe they could add more campaigns or increase the player cap somehow?
Anyone else feeling this pain? What do you guys think ZOS should do about these insane Cyrodiil queues? I'm all for ideas cuz this is seriously cramping my PvP style! Let's hear your thoughts, maybe if we make enough noise the devs will actually do something about it!
I know some peeps have been talking about giving ESO+ people priority. That seems like a good idea to me.
No, the current population and population caps in Cyrodiil ARE NOT indicators of how popular Cyrodiil PvP is. It's an indicator of how radically ZOS has limited the population with their cap and how many players have given up on ZOS and left the game due to unmet promises from ZOS to improve performance.
You are attributing the low pop cap to the players when it's a limitation set forth by ZOS in spite of there being far more demand than supply in Cyrodiil. It's clear you are not a PvP player, but that doesn't mean many of the rest of us aren't.
When the pop cap was 600/faction Cyrodiil still pop locked during prime time.
Just_Attivi wrote: »Just to add my 2 gold
GH is popular because:
-Faction locks (many argue against this, but most people I talk to argue for it, and I wish all camps were faction locked, though maybe shorter camp durations would make this more appealing to those who hate it)
-Procs (some are cheese, but most are fun. why wouldnt i want to use the sets i grinded out in gross PVE?)
-population: yes, thats right, its most populated because its populated. PVP'ers dont want to go to a dead camp, nor fight an entire faction locked PvDoor guild in BR/Raven. GH always has action of some variety. Yes, if more migrated to BR/raven, those would be more popular, but who wants to go there and sit in a dead map for a few hours hoping something comes, I dont. I love being able to go to any keep/RSS and find action. and then many cycle back to point 1 and 2 for not playing BR/raven.
More camps wont fix this outside of mayhem. idk if it would work from a hardware/software standpoint, but i personally would love to see all the servers merge into one camp and let us have a big population (but that is just my personal taste, and there would be problems too.... like the already pop lock v no one zergs being even bigger, for one)
anyway, my 2 golds on the server-i mean drink coaster
No, the current population and population caps in Cyrodiil ARE NOT indicators of how popular Cyrodiil PvP is. It's an indicator of how radically ZOS has limited the population with their cap and how many players have given up on ZOS and left the game due to unmet promises from ZOS to improve performance.
You are attributing the low pop cap to the players when it's a limitation set forth by ZOS in spite of there being far more demand than supply in Cyrodiil. It's clear you are not a PvP player, but that doesn't mean many of the rest of us aren't.
When the pop cap was 600/faction Cyrodiil still pop locked during prime time.
The per-faction population hasn't been 600 since the very early days. By late 2015/early 2016 it was estimated by many who made an effort to count to be as low as 150 per faction.
Regardless of why players have left or choose not to play, the fact remains that AvA is very unpopular as determined by the number of players who actually play it. It's indisputable. It has a fringe audience at the moment.
No, the current population and population caps in Cyrodiil ARE NOT indicators of how popular Cyrodiil PvP is. It's an indicator of how radically ZOS has limited the population with their cap and how many players have given up on ZOS and left the game due to unmet promises from ZOS to improve performance.
You are attributing the low pop cap to the players when it's a limitation set forth by ZOS in spite of there being far more demand than supply in Cyrodiil. It's clear you are not a PvP player, but that doesn't mean many of the rest of us aren't.
When the pop cap was 600/faction Cyrodiil still pop locked during prime time.
The per-faction population hasn't been 600 since the very early days. By late 2015/early 2016 it was estimated by many who made an effort to count to be as low as 150 per faction.
Regardless of why players have left or choose not to play, the fact remains that AvA is very unpopular as determined by the number of players who actually play it. It's indisputable. It has a fringe audience at the moment.
SaffronCitrusflower wrote: »In early 2016 the pop cap in Cyrodiil was at least 400/faction. Nobody who played in Cyrodiil regularly in 2016 thought the pop cap was 150 or less. I know because I've been a PvP main since early 2015.
That's not a fact, it's an opinion.The only fact here is that it's the pop cap limiting the Cyrodiil population more than any other factor.
There's no reason why only a "diehard" would wait in queue. It doesn't take effort to sit afk while one does something else within range of their pc or console. It only restricts the ability of the most casual and time constrained players to access a particular campaign.Joy_Division wrote: »The other posters are right. Only diehards are going to wait in a 80+ que which ZOS has. Only diehards are going to accept an empty zone. Only diehards are going to accept literally no PvP development for 5 years, ZOS drove away the population.
forum_propagandist wrote: »I know some peeps have been talking about giving ESO+ people priority. That seems like a good idea to me.
SaffronCitrusflower wrote: »In early 2016 the pop cap in Cyrodiil was at least 400/faction. Nobody who played in Cyrodiil regularly in 2016 thought the pop cap was 150 or less. I know because I've been a PvP main since early 2015.
False. Many players thought that it was as low as 150:
https://forums.elderscrollsonline.com/en/discussion/146260/cyrodiil-population-limit
https://forums.elderscrollsonline.com/en/discussion/289905/how-many-player-are-allowed-in-a-campaign
Those are contemporaneous opinion of players at the time, some of them very credible "pvp mains" like you and I were then.
I'm not saying those anecdotes are factual. We don't have facts. I remember efforts by at least two credible groups to tally the number of players in Cyrodiil from that period and they came up with what I recall to be around 150. But of course, no one has a perfect memory about anything that happened 7-10 years ago.
The point is that it hasn't been 600 for a VERY long time.That's not a fact, it's an opinion.The only fact here is that it's the pop cap limiting the Cyrodiil population more than any other factor.There's no reason why only a "diehard" would wait in queue. It doesn't take effort to sit afk while one does something else within range of their pc or console. It only restricts the ability of the most casual and time constrained players to access a particular campaign.Joy_Division wrote: »The other posters are right. Only diehards are going to wait in a 80+ que which ZOS has. Only diehards are going to accept an empty zone. Only diehards are going to accept literally no PvP development for 5 years, ZOS drove away the population.
We see during PVP events that other campaigns easily fill up when there are more players interested in playing in Cyrodiil.
Furthermore, when Cyrodiil was much more popular between 2014 and 2017 main server queues were normal prime time and weekends.
Poplocking isn't even an issue the vast majority of the time. Today, Sunday afternoon @ 2:40 PM EDT here is Grey Host:
Yes, Zenimax is CERTAINLY responsible for the state of Cyrodiil, but that doesn't mean they're maliciously limiting its pop cap for no apparent reason. The only logical reason they would reduce the pop cap is performance and stability. The cost difference between a 300 player game server and a 600 player game server would be negligible to them.
We're all entitled to our opinions, but I disagree the lower pop cap is the single greatest reason Cyro died. It certainly isn't limiting Cyro at this very moment. The main reasons, to me, were performance, stability and bugs. Next would be the PVE barrier of entry, followed by years of terrible gameplay changes.
I believe that if PVP gamers who don't play ESO could download it and play Cyrodiil without touching ESO, it could be a very popular game even with its current problems.
Personally, the main reasons I'm not playing right now are: AWFUL gameplay resulting in constant stalemates against near peers both solo and in groups in addition to many other problems like heal bots and troll tanks, OP PVE sets, the baffling Sorc buff a couple of updates ago and the stuck in combat bug.
JustLovely wrote: »And there are only a few people, total, in both the links you provided that are claiming the pop cap was as low as 150 in 2016 or before. You said there were many, not a few.