seecodenotgames wrote: »I entered on a new character and it looked the same as it did before. Obviously there's a way to choose the new arenas, but I've not found it yet. Maybe this could be more obvious.
seecodenotgames wrote: »I entered on a new character and it looked the same as it did before. Obviously there's a way to choose the new arenas, but I've not found it yet. Maybe this could be more obvious.
BerylBones wrote: »I'm having trouble finding the "Eye of the Infinite" achievement to purchase the new tool. It's not pulling up when I search for it, and I can't seem to see nested achievements to search further.
The Infinite Archive account upgrade “Eye of the Infinite” can currently be previewed when it should not be.
BerylBones wrote: »I'm having trouble finding the "Eye of the Infinite" achievement to purchase the new tool. It's not pulling up when I search for it, and I can't seem to see nested achievements to search further.The Infinite Archive account upgrade “Eye of the Infinite” can currently be previewed when it should not be.
I apologize that I don't have access to the PTS, but I still wanted to provide some feedback/bugs from Live that I would like to provide so they may be considered in any PTS updates as well. If any of these suggestions have been addressed already in U43, then fantastic!
1) Please make the Arc/Cycle/Stage counter visible on the Verse select screen so you can easily confirm which stage you just finished so you can better strategically pick a verse for the next stage. It is easy to forget which stage you are on after you've been in IA for a while. For example: I often favor more single-target focused verses going into a stage 3 cycle boss as opposed to favoring an AOE or get perk on kill verse going into stage 2. Being able to see the current Arc/Cycle/Stage will greatly help with the optimal verse selection.
2) The incremental update to IA in the past that greatly adjusted a lot of the damage to companions was a GREAT change and finally made running with a companion reasonably viable. There are still a few boss fight mechanics that I believe can still be adjusted that seem overly punishing to a companion (ie unpreventable massive damage). For reference, I run Isobel as a tank for most of my runs and these are the mechanics that will always kill her:
2.A) Yolnahkriin: At ~50% health he hovers over the platform and sets the center of the platform ablaze. Isobel immediately runs into the center to tank the flame atros and this mechanic will nearly instantly killing her. The only way to stop her from dying to to unsummon her, which defeats the point of having a companion.
2.B) Lady Thorn: At ~50% health she covers the platform with red mist and you must stay inside the moving green circle safe zone. Isobel doesn't know how to follow the green circle and will run into the mist to tank an add, thus dying to the red mist immediately.
2.C) Zhaj'hassa: When this boss explodes the room and does one-shot damage to anyone (including a companion) not behind a pillar, this is an extremely hard mechanic to get your companion to follow you behind a pillar so they don't die.
3) There is some sort of bug with the marauder boss Gothmau and a companion recognizing his presence. Isobel has no issue immediately recognizing the current other two marauders and will immediately taunt them, but with Gothmau she doesn't respond properly. I can be fighting Gothmau, and he could be the only enemy alive and Isobel will sheath her weapons and go into out of combat idle animations nearly every time. Occasionally when Gothmau gets below 50% health, Isobel with suddenly recognize his presence and start tanking him, but almost never before that point.
4) Please consider adding a way to re-roll or banish a select number of verses and/or visions. There is nothing more frustrating than getting a selection of 3 to chose from and none of the 3 provide any tangible perk for your current build.
Necrotech_Master wrote: »
for point 2 i agree, using a companion in archive is much more feasible, the ways ive kind of gotten around yoln or lady thorn with the companion mostly staying alive is by using the "heel" command (on PC hold Y+right click), this makes them follow you and not aggro on anything unless you issue an attack command (Y+left click, or do a heavy attack)
theres a few other bosses which they also can get nuked by as well, such as the endling
for zhaj'assa, the companion will 99% of the time end up dying to the curse mechanic well before the room explodes as he will usually use the curse at least once or twice before exploding the room, and the companions dont know how to use the cleanse pads unless they accidentally walk over one
ive also noticed that issue with isobel and gothmau, when i tell her to attack him she just stands there with a blank look like she doesnt know what shes supposed to do, im not sure if this has to do with a bug on the melee taunt, or if it will work differently if she had a ranged taunt (ice staff), ive tried testing with azander using his ranged taunt but it ends up never spawning gothmau for me to test against lol
Necrotech_Master wrote: »
for point 2 i agree, using a companion in archive is much more feasible, the ways ive kind of gotten around yoln or lady thorn with the companion mostly staying alive is by using the "heel" command (on PC hold Y+right click), this makes them follow you and not aggro on anything unless you issue an attack command (Y+left click, or do a heavy attack)
theres a few other bosses which they also can get nuked by as well, such as the endling
for zhaj'assa, the companion will 99% of the time end up dying to the curse mechanic well before the room explodes as he will usually use the curse at least once or twice before exploding the room, and the companions dont know how to use the cleanse pads unless they accidentally walk over one
ive also noticed that issue with isobel and gothmau, when i tell her to attack him she just stands there with a blank look like she doesnt know what shes supposed to do, im not sure if this has to do with a bug on the melee taunt, or if it will work differently if she had a ranged taunt (ice staff), ive tried testing with azander using his ranged taunt but it ends up never spawning gothmau for me to test against lol
Thanks for the reply and confirmation of the same things I've seen.
Unfortunately for us Console folks, we have no means to issue a "heel" command so there is no way to keep them out of the damage. I have ways I work around it and still kill those bosses fairly easily, but the devs should really look at changing the damage those mechanics do to companions, like they did to most of the other IA boss mechs. It seems like they just forgot a few bosses when they fixed many of the others.
Araneae6537 wrote: »I disagree that Focused Efforts should be heavily nerfed. Rather it would be nice if there were additional visions that gave more than a very specific and incrementally small benefit.
tonyaccount wrote: »Araneae6537 wrote: »I disagree that Focused Efforts should be heavily nerfed. Rather it would be nice if there were additional visions that gave more than a very specific and incrementally small benefit.
Focused Efforts is at least 3 times as powerful the second best visions. Nothing else comes even close, and even the Attuned Enchantments builds need 4-5 stacks of FE in a deep run. AE is also only really good if you have exactly 5 stacks of it and you're running a specific build(Torugg/Heartland). If you aren't running this exact cheese build, 2 Focused Efforts is better than 5 Attuned Enchantments. In fact 2 Focused Efforts is better than 5 of anything else, and usually it isn't even close.
We have two options here. Either we keep Focused Efforts as it is and pretend it's fine and keep the one-dimensional status effect meta on where you are locked to one build and your success mostly depends on how lucky you got in the vision lottery(=how many FEs you got), or we nerf the obvious offender and buff all the stinker visions to a useful degree and make other builds viable.
We can either try to make it so that every run can be good even if you don't hit the jackpot, or we can have the current lootbox meta. I have mostly given up on Archive even though I love the concept, because it's a huge waste of time just to get a decent run started.
A deep run even with perfect visions takes hours and hours, and if you have to spend 2h in the beginning of the run just to see if it's worth a try, I find it pretty demoralizing. And by the way, sometimes you spend 2-3h resetting the instance without finding the right visions, and then you have to give up because you don't have the time for the actual run even if you get the right visions the next try.
In its current state the Archive doesn't respect your time. That's why all the good players largely stopped doing it after a few weeks, and by far the biggest reason for that is the poor vision balance.
For the Archive to be interesting and worth the time, every single vision needs to be at least decent and none of them can be gamebreakingly overpowered.
Necrotech_Master wrote: »tonyaccount wrote: »Araneae6537 wrote: »I disagree that Focused Efforts should be heavily nerfed. Rather it would be nice if there were additional visions that gave more than a very specific and incrementally small benefit.
Focused Efforts is at least 3 times as powerful the second best visions. Nothing else comes even close, and even the Attuned Enchantments builds need 4-5 stacks of FE in a deep run. AE is also only really good if you have exactly 5 stacks of it and you're running a specific build(Torugg/Heartland). If you aren't running this exact cheese build, 2 Focused Efforts is better than 5 Attuned Enchantments. In fact 2 Focused Efforts is better than 5 of anything else, and usually it isn't even close.
We have two options here. Either we keep Focused Efforts as it is and pretend it's fine and keep the one-dimensional status effect meta on where you are locked to one build and your success mostly depends on how lucky you got in the vision lottery(=how many FEs you got), or we nerf the obvious offender and buff all the stinker visions to a useful degree and make other builds viable.
We can either try to make it so that every run can be good even if you don't hit the jackpot, or we can have the current lootbox meta. I have mostly given up on Archive even though I love the concept, because it's a huge waste of time just to get a decent run started.
A deep run even with perfect visions takes hours and hours, and if you have to spend 2h in the beginning of the run just to see if it's worth a try, I find it pretty demoralizing. And by the way, sometimes you spend 2-3h resetting the instance without finding the right visions, and then you have to give up because you don't have the time for the actual run even if you get the right visions the next try.
In its current state the Archive doesn't respect your time. That's why all the good players largely stopped doing it after a few weeks, and by far the biggest reason for that is the poor vision balance.
For the Archive to be interesting and worth the time, every single vision needs to be at least decent and none of them can be gamebreakingly overpowered.
or we just buff the other visions to make them more enticing to grab
3% increase to direct dmg per stack is pitiful, it should be a minimum of like 10-20% per stack
for those players who do get far enough, they do actually run out of vision choices because each one can be stacked only 5x, avatar ones can only be stacked 1x
tonyaccount wrote: »Necrotech_Master wrote: »tonyaccount wrote: »Araneae6537 wrote: »I disagree that Focused Efforts should be heavily nerfed. Rather it would be nice if there were additional visions that gave more than a very specific and incrementally small benefit.
Focused Efforts is at least 3 times as powerful the second best visions. Nothing else comes even close, and even the Attuned Enchantments builds need 4-5 stacks of FE in a deep run. AE is also only really good if you have exactly 5 stacks of it and you're running a specific build(Torugg/Heartland). If you aren't running this exact cheese build, 2 Focused Efforts is better than 5 Attuned Enchantments. In fact 2 Focused Efforts is better than 5 of anything else, and usually it isn't even close.
We have two options here. Either we keep Focused Efforts as it is and pretend it's fine and keep the one-dimensional status effect meta on where you are locked to one build and your success mostly depends on how lucky you got in the vision lottery(=how many FEs you got), or we nerf the obvious offender and buff all the stinker visions to a useful degree and make other builds viable.
We can either try to make it so that every run can be good even if you don't hit the jackpot, or we can have the current lootbox meta. I have mostly given up on Archive even though I love the concept, because it's a huge waste of time just to get a decent run started.
A deep run even with perfect visions takes hours and hours, and if you have to spend 2h in the beginning of the run just to see if it's worth a try, I find it pretty demoralizing. And by the way, sometimes you spend 2-3h resetting the instance without finding the right visions, and then you have to give up because you don't have the time for the actual run even if you get the right visions the next try.
In its current state the Archive doesn't respect your time. That's why all the good players largely stopped doing it after a few weeks, and by far the biggest reason for that is the poor vision balance.
For the Archive to be interesting and worth the time, every single vision needs to be at least decent and none of them can be gamebreakingly overpowered.
or we just buff the other visions to make them more enticing to grab
3% increase to direct dmg per stack is pitiful, it should be a minimum of like 10-20% per stack
for those players who do get far enough, they do actually run out of vision choices because each one can be stacked only 5x, avatar ones can only be stacked 1x
Buffing everything else doesn't fix anything. When you buff your "increase to direct damage per stack" by quadrupling its effect, the only correct way to utilize it is to spam Elemental Susceptibility with 4-5 stacks of Focused Efforts because 90%+ of your direct damage comes from status effects. All you have done is made the one viable build even more powerful, and caused power creep. Focused Efforts will still be the centerpoint of any good run.
This "ignore the obvious problem and randomly buff everything else and see what happens" strategy never works because it doesn't even begin to address the problem.
Regarding your other point, you have to get extremely far in the archive to run out of visions. We're talking arc 30+ here, and that is well beyond 99.99% players' grasp. It's a moot point.
Joy_Division wrote: »Please add loot to the trash mobs.
We want ink so now losing many potential sources of it from dead mobs is annoying, especially as there is no logical reason why instanced mobs would not offer loot when killed.
If anything, it makes sense that ink should drop from enemies that are (I think) ... made of ink.
Erickson9610 wrote: »Joy_Division wrote: »Please add loot to the trash mobs.
We want ink so now losing many potential sources of it from dead mobs is annoying, especially as there is no logical reason why instanced mobs would not offer loot when killed.
If anything, it makes sense that ink should drop from enemies that are (I think) ... made of ink.
I actually managed to find Luminous Ink from the Muniment Chests in the Infinite Archive. There's still a chance to acquire Luminous Ink while running the Infinite Archive.
tonyaccount wrote: »Necrotech_Master wrote: »tonyaccount wrote: »Araneae6537 wrote: »I disagree that Focused Efforts should be heavily nerfed. Rather it would be nice if there were additional visions that gave more than a very specific and incrementally small benefit.
Focused Efforts is at least 3 times as powerful the second best visions. Nothing else comes even close, and even the Attuned Enchantments builds need 4-5 stacks of FE in a deep run. AE is also only really good if you have exactly 5 stacks of it and you're running a specific build(Torugg/Heartland). If you aren't running this exact cheese build, 2 Focused Efforts is better than 5 Attuned Enchantments. In fact 2 Focused Efforts is better than 5 of anything else, and usually it isn't even close.
We have two options here. Either we keep Focused Efforts as it is and pretend it's fine and keep the one-dimensional status effect meta on where you are locked to one build and your success mostly depends on how lucky you got in the vision lottery(=how many FEs you got), or we nerf the obvious offender and buff all the stinker visions to a useful degree and make other builds viable.
We can either try to make it so that every run can be good even if you don't hit the jackpot, or we can have the current lootbox meta. I have mostly given up on Archive even though I love the concept, because it's a huge waste of time just to get a decent run started.
A deep run even with perfect visions takes hours and hours, and if you have to spend 2h in the beginning of the run just to see if it's worth a try, I find it pretty demoralizing. And by the way, sometimes you spend 2-3h resetting the instance without finding the right visions, and then you have to give up because you don't have the time for the actual run even if you get the right visions the next try.
In its current state the Archive doesn't respect your time. That's why all the good players largely stopped doing it after a few weeks, and by far the biggest reason for that is the poor vision balance.
For the Archive to be interesting and worth the time, every single vision needs to be at least decent and none of them can be gamebreakingly overpowered.
or we just buff the other visions to make them more enticing to grab
3% increase to direct dmg per stack is pitiful, it should be a minimum of like 10-20% per stack
for those players who do get far enough, they do actually run out of vision choices because each one can be stacked only 5x, avatar ones can only be stacked 1x
Buffing everything else doesn't fix anything. When you buff your "increase to direct damage per stack" by quadrupling its effect, the only correct way to utilize it is to spam Elemental Susceptibility with 4-5 stacks of Focused Efforts because 90%+ of your direct damage comes from status effects. All you have done is made the one viable build even more powerful, and caused power creep. Focused Efforts will still be the centerpoint of any good run.
This "ignore the obvious problem and randomly buff everything else and see what happens" strategy never works because it doesn't even begin to address the problem.
Regarding your other point, you have to get extremely far in the archive to run out of visions. We're talking arc 30+ here, and that is well beyond 99.99% players' grasp. It's a moot point.
knighting68 wrote: »tonyaccount wrote: »Necrotech_Master wrote: »tonyaccount wrote: »Araneae6537 wrote: »I disagree that Focused Efforts should be heavily nerfed. Rather it would be nice if there were additional visions that gave more than a very specific and incrementally small benefit.
Focused Efforts is at least 3 times as powerful the second best visions. Nothing else comes even close, and even the Attuned Enchantments builds need 4-5 stacks of FE in a deep run. AE is also only really good if you have exactly 5 stacks of it and you're running a specific build(Torugg/Heartland). If you aren't running this exact cheese build, 2 Focused Efforts is better than 5 Attuned Enchantments. In fact 2 Focused Efforts is better than 5 of anything else, and usually it isn't even close.
We have two options here. Either we keep Focused Efforts as it is and pretend it's fine and keep the one-dimensional status effect meta on where you are locked to one build and your success mostly depends on how lucky you got in the vision lottery(=how many FEs you got), or we nerf the obvious offender and buff all the stinker visions to a useful degree and make other builds viable.
We can either try to make it so that every run can be good even if you don't hit the jackpot, or we can have the current lootbox meta. I have mostly given up on Archive even though I love the concept, because it's a huge waste of time just to get a decent run started.
A deep run even with perfect visions takes hours and hours, and if you have to spend 2h in the beginning of the run just to see if it's worth a try, I find it pretty demoralizing. And by the way, sometimes you spend 2-3h resetting the instance without finding the right visions, and then you have to give up because you don't have the time for the actual run even if you get the right visions the next try.
In its current state the Archive doesn't respect your time. That's why all the good players largely stopped doing it after a few weeks, and by far the biggest reason for that is the poor vision balance.
For the Archive to be interesting and worth the time, every single vision needs to be at least decent and none of them can be gamebreakingly overpowered.
or we just buff the other visions to make them more enticing to grab
3% increase to direct dmg per stack is pitiful, it should be a minimum of like 10-20% per stack
for those players who do get far enough, they do actually run out of vision choices because each one can be stacked only 5x, avatar ones can only be stacked 1x
Buffing everything else doesn't fix anything. When you buff your "increase to direct damage per stack" by quadrupling its effect, the only correct way to utilize it is to spam Elemental Susceptibility with 4-5 stacks of Focused Efforts because 90%+ of your direct damage comes from status effects. All you have done is made the one viable build even more powerful, and caused power creep. Focused Efforts will still be the centerpoint of any good run.
This "ignore the obvious problem and randomly buff everything else and see what happens" strategy never works because it doesn't even begin to address the problem.
Regarding your other point, you have to get extremely far in the archive to run out of visions. We're talking arc 30+ here, and that is well beyond 99.99% players' grasp. It's a moot point.
Please ZOS do not listen to this guy! It's not personal, but understand that not every player has days to spare dedicated to optimizing every build for all content types every patch. I'm sorry if Focused Efforts feels too over-powered to some, but don't be a buzzkill and try to ruin other players experience. If you don't like it, don't use it. Even if you are lucky 1 in 50 of your IA runs to actually get 3 to 5 focused efforts (I've only ever gotten 5 one time), it doesn't mean much once you are in arc 6+ (solo) and having to deal with seeking spheres, that flame channel from casters, dots, and more. Very few players ever get to arc 6-7 anyways, and it's not like these abilities are affecting any type of content outside of IA. Basically, it's not hurting anyone else other than possibly some players ego for not being #1 on the leader-boards. Some of us just want the game to be fun, and IA gets really hard the farther you go no matter the visions you accumulate.
Lastly, +1 for nerfing seeking spheres slightly next patch or a new verse to help some classes with an area interrupt. Also adding more visions and increasing some of the potency of existing ones is a great idea IMO. In my limited time to play, I really enjoy IA runs.
tonyaccount wrote: »knighting68 wrote: »tonyaccount wrote: »Necrotech_Master wrote: »tonyaccount wrote: »Araneae6537 wrote: »I disagree that Focused Efforts should be heavily nerfed. Rather it would be nice if there were additional visions that gave more than a very specific and incrementally small benefit.
Focused Efforts is at least 3 times as powerful the second best visions. Nothing else comes even close, and even the Attuned Enchantments builds need 4-5 stacks of FE in a deep run. AE is also only really good if you have exactly 5 stacks of it and you're running a specific build(Torugg/Heartland). If you aren't running this exact cheese build, 2 Focused Efforts is better than 5 Attuned Enchantments. In fact 2 Focused Efforts is better than 5 of anything else, and usually it isn't even close.
We have two options here. Either we keep Focused Efforts as it is and pretend it's fine and keep the one-dimensional status effect meta on where you are locked to one build and your success mostly depends on how lucky you got in the vision lottery(=how many FEs you got), or we nerf the obvious offender and buff all the stinker visions to a useful degree and make other builds viable.
We can either try to make it so that every run can be good even if you don't hit the jackpot, or we can have the current lootbox meta. I have mostly given up on Archive even though I love the concept, because it's a huge waste of time just to get a decent run started.
A deep run even with perfect visions takes hours and hours, and if you have to spend 2h in the beginning of the run just to see if it's worth a try, I find it pretty demoralizing. And by the way, sometimes you spend 2-3h resetting the instance without finding the right visions, and then you have to give up because you don't have the time for the actual run even if you get the right visions the next try.
In its current state the Archive doesn't respect your time. That's why all the good players largely stopped doing it after a few weeks, and by far the biggest reason for that is the poor vision balance.
For the Archive to be interesting and worth the time, every single vision needs to be at least decent and none of them can be gamebreakingly overpowered.
or we just buff the other visions to make them more enticing to grab
3% increase to direct dmg per stack is pitiful, it should be a minimum of like 10-20% per stack
for those players who do get far enough, they do actually run out of vision choices because each one can be stacked only 5x, avatar ones can only be stacked 1x
Buffing everything else doesn't fix anything. When you buff your "increase to direct damage per stack" by quadrupling its effect, the only correct way to utilize it is to spam Elemental Susceptibility with 4-5 stacks of Focused Efforts because 90%+ of your direct damage comes from status effects. All you have done is made the one viable build even more powerful, and caused power creep. Focused Efforts will still be the centerpoint of any good run.
This "ignore the obvious problem and randomly buff everything else and see what happens" strategy never works because it doesn't even begin to address the problem.
Regarding your other point, you have to get extremely far in the archive to run out of visions. We're talking arc 30+ here, and that is well beyond 99.99% players' grasp. It's a moot point.
Please ZOS do not listen to this guy! It's not personal, but understand that not every player has days to spare dedicated to optimizing every build for all content types every patch. I'm sorry if Focused Efforts feels too over-powered to some, but don't be a buzzkill and try to ruin other players experience. If you don't like it, don't use it. Even if you are lucky 1 in 50 of your IA runs to actually get 3 to 5 focused efforts (I've only ever gotten 5 one time), it doesn't mean much once you are in arc 6+ (solo) and having to deal with seeking spheres, that flame channel from casters, dots, and more. Very few players ever get to arc 6-7 anyways, and it's not like these abilities are affecting any type of content outside of IA. Basically, it's not hurting anyone else other than possibly some players ego for not being #1 on the leader-boards. Some of us just want the game to be fun, and IA gets really hard the farther you go no matter the visions you accumulate.
Lastly, +1 for nerfing seeking spheres slightly next patch or a new verse to help some classes with an area interrupt. Also adding more visions and increasing some of the potency of existing ones is a great idea IMO. In my limited time to play, I really enjoy IA runs.
The reason why I ask Focused Efforts to be nerfed is because it's single-handedly killing all the build diversity and turning the meta into a lottery machine where your run depends on how many FEs you get and if you don't get them, you should reset an otherwise perfectly fine run even if you have zero deaths. I don't understand how can anyone defend this design.
I get that some people don't want to work on their game and update their builds who prefer a luck based format where with enough grind and time investment they can get rewarded, but we have already seen that this design always fails.
People aren't doing Archive a lot anymore after its hot start. They got tired of it. There's no save system and the visions make it a game of luck and FE farming is a huge waste of time. The advanced players understand a run isn't worth continuing if they don't get the right visions(=enough FE). The casual players feel constantly unlucky and don't have the ability to even kill arc 2-3 Gothmau unless they get the right visions and get demoralized. It's a lose-lose system that wastes the players' time with absolutely unnecessary RNG.
It isn't just the "optimizers" who suffer from the broken visions. They just have their time wasted on the constant resetting, but they could still make it to arc 6-9 without FE. They just understand it's not worth it so they reset. A bad player getting bad visions is going to have a miserable game experience where they can't do enough damage to even get to arc 3, and after getting lucky visions once or twice they feel demoralized to play again because they know the only way they can get a decent score is by opening lucky visions. And by the way, after one or two lucky runs they often feel entitled to getting good visions and when it rarely happens and they realize that, they stop doing the content.
The concept of Archive is great, but there's enough randomness in it without the visions. Adding game-breaking levels of pure luck mechanics is going to drain the well empty in no time for nearly everyone, which is largely what has happened. This could easily be fixed and the Archive could become hugely popular with just fixing the visions and adding a save system.
If you want to make it fun for casuals(and everyone in general), every run needs to be worth continuing at least until the first death and every run should have a decent chance to go deep. Currently this is simply not true. Most runs are a waste of time and worth resetting.