Depends
If you know the mechanics, have solid builds and have good team coordination it's easy as eating pie
You'll need ateast two of the above (power, coordination, mechanics) to beat it end of however.
Power + coordination = brute forcing it
Coordination + mechanics = surviving slog
Mechanics + power = high speed chaos
Mechanics + power + coordination = easy victory
FlopsyPrince wrote: »One of the Endeavors that just hit on EU is to run Halls of Fabrication for 75 endeavors.
How hard is it for a pick up/informal guild group?
Nope, it is impossible to solo on normal without the fancy "I know how to avoid everything/ I am a superman/I am Neo form Matrix".Remember you can do it in normal. No need to know mechanics in normal...
Made a GF group. filled in 5 mins. total trial time was 15 mins. It is still a bad precedent to tie endeavours to trials. Not everyone likes, wants or can do trials.Yes, they will do them, because of the imbalance in reward, but you are effectively making players do content they dislike.
Tommy_The_Gun wrote: »Nope, it is impossible to solo on normal without the fancy "I know how to avoid everything/ I am a superman/I am Neo form Matrix".Remember you can do it in normal. No need to know mechanics in normal...
1st boss has perma stuns & deals you tons of damage while you are downed on the ground full off stamina but u cant break free. Cherry on top is the dmg scaling, so it does not matter if you have 30K, 40K or 50K health + topped up resistances. After 10 seconds you are dead.
And. This. Is. Just. The. 1st. Boss....
If trials had at least same MM system that regular dungeons have then maybe it would be ok. But, of course they don't. Instead they have this convoluted player-steered lobby so you are not gonna be picked ever, unless you are specific class, specific race, have specific gear or have friends/guild etc. Yes, I have tired it, I know what I am saying, I was not able to get into a nTrial even once, as there was always some one else that was chosen etc.
Besides, right now on PC EU there is no group finder for this trial which again proves what I have said in other thread - no one is using that (at least on PC EU). It is not what players wanted.
Also.... why should I study "a manual" and read a guide in order to be able to get endeavours ? It is not even stupid design, but at this point it is just plain idiotic. I am not trying to bait or shame devs or anything. I just think that whoever came up with the idea of endeavours reward being asymmetrical should reconsider their choices. When I 1st saw the asymmetrical endeavours, I know something like this will happen sooner or later. But it can get worse. They can for example give 1 endeavour for each activity and 100 for doing the impossible. My point here is that players won't ever be beneficial with sytem like this. It does not matter if it say "place furnishing" for 50 endeavours or "Do end game group content" for 70 endeavours. There will be always some one how will not like it. Just make all daily endeavour be same again.
Again, I really want to stress that I absolutely HATE that they are doing the asymmetrical Endeavours. Practise like this should not be present at all in ESO. What happened with "play as you want" thing ?! Why are player penalized for either playing solo or not "group end game" content not being their thing ?!
If ZOS wants players to stop doing endeavours and just logging into the game for daily reward, then this is how you do stop players from doing endeavours. Congratulations ZOS, you are on the right path for the players to play your game less. 1st time, players will skip some endeavours. And the moment you notice, player won't be doing endeavours.
TheDarkRuler wrote: »For some reason they added three other endeavours which are done passively.
I just noticed that there is Hall of Fabrications and I am already locked out of it.