Woozywyvern wrote: »Luminous Ink is so linked to the new expansion, it should not be something that has to be farmed to be obtained. It should come naturally through game play. It should also be Account Bound on Pickup.
drop rate feels like it got nerfed overnight.
i was picking it up fairly steadily yesterday but after two hours farming it this morning (plus doing nine daily quests and the related gameplay) i've not picked up a single luminous ink.
I can understand that many will be happy, but in the end, it seems to mean that globally, as soon as players complain about drop rate of rare items (no matter what), it gets increased. It looks a bit like soon or later, everything will be with normal drop rate and the concept "some farm, some pay" will slowly disappear with a trading market that will become flat. Or do I see it wrong?
It will be interesting to see how this tendency to turn everything into "easy" mode (no grind, no effort) will develop and the consequences.
redlink1979 wrote: »What's the point of having more sources if the drop chance isn't increased?
RicAlmighty wrote: »I once went 3 weeks and filleted hundreds of fish with no perfect roe. I do understand the frustration. I just don't think the system is broken.
Except Perfect Roe is not a requirement to use the tentpole feature of a new expansion. If creating expensive foods was the main selling point of a chapter release then you may have a point. Scribing was hyped as the star feature of the new Chapter, but the main ingredient needed to make use of it drops so infrequently that a significant portion of the player base simply cannot make use of it in any meaningful way without grinding nodes for hours or spending hundreds of thousands of gold. That is a failure of game design.
Adding two more sources for a < 1% ink drop is not going to help anything. If the system isn't "broken" then I'm not sure that Zos knows what a working system is actually supposed to look like.
Erickson9610 wrote: »redlink1979 wrote: »What's the point of having more sources if the drop chance isn't increased?
It'll grant more Luminous Ink over time to players who aren't farming for it specifically. That is, there's an increased chance (up from a 0% chance) to find it in Treasure Chests and Heavy Sacks
If it's the same drop rate as looting mobs or harvesting resource nodes, then the best way to farm Luminous Ink is still harvesting resource nodes with Plentiful Harvest. The best method of farming Luminous Ink stays the same, but now players can come across it in other places, too.
There’s absolutely no reason, though, why scribing materials should be rare. This is a system that ZOS boasts of as having “almost four thousand” possible combinations. I have so far collected 43 ink since Gold Road’s launch, which means that I could scribe 14 skills out of thousands of possible combinations. A few of those combinations were duds, so I’ve settled on four now. Four skills out of thousands. After four weeks. That’s a problem. This isn’t some ultra rare housing furnishing, or some ultra rare gold motif we’re talking about. Ink is an integral component of a major new addition to ESO’s core combat system. It makes no sense why ZOS would want to limit our access to scribing so severely.
There’s absolutely no reason, though, why scribing materials should be rare. This is a system that ZOS boasts of as having “almost four thousand” possible combinations. I have so far collected 43 ink since Gold Road’s launch, which means that I could scribe 14 skills out of thousands of possible combinations. A few of those combinations were duds, so I’ve settled on four now. Four skills out of thousands. After four weeks. That’s a problem. This isn’t some ultra rare housing furnishing, or some ultra rare gold motif we’re talking about. Ink is an integral component of a major new addition to ESO’s core combat system. It makes no sense why ZOS would want to limit our access to scribing so severely.
Can we please stop this narrative that we need to go from Aaron A Aaronson to Zelda Zelder in the phone book with Scribing? Sure there are almost 4000 combinations but it's not very likely a player is going to need to go through every variation to find a good one.
Let's look at Scribing practically.
We have 11 skills with 3 Scripts each to scribe and get one for free at the start meaning as a jumping off point we need 30 ink to craft all the skills to begin playing with them. After that, it takes 1 ink per script tweak. Unless you're throwing scripts in there willy nilly, competent players can start off with a skill that's 'viable" for whatever build they're doing and go from there, making a few tweaks here and there until it's just right. Once you've scribed the skill you can play with it and see if the cast time/animations fit your likes/dislikes and move on from there. Furthermore, not every alt is going to need all 10 skills on their bar, making the need for ink lessened for them once you've played with it. Ink is not nearly as plentiful as it should be I agree, but I do believe we're over inflating just how much ink we need to actually use the system.
Tommy_The_Gun wrote: »I think they should think twice before adding this. I mean, please remember that there is this Endeavour to open X amount of chests. And I guess we all do want to be able to this endeavour, right ?
Otherwise...Farmers will make chests disappear lol
I didn’t say I expect to be able to use all the skills I scribe, or that I want to scribe every single skill possible. What I’m saying is that the lack of ink severely limits our ability to experiment with the system, to take a chance on something that MIGHT work out, but needs further testing to confirm. As things stand, plenty of folks around here have stated that due to the limited availability of ink, they’re giving up on experimenting altogether and waiting for streamers / YouTubers to tell them the best combos. Where’s the fun in that?
redlink1979 wrote: »Erickson9610 wrote: »redlink1979 wrote: »What's the point of having more sources if the drop chance isn't increased?
It'll grant more Luminous Ink over time to players who aren't farming for it specifically. That is, there's an increased chance (up from a 0% chance) to find it in Treasure Chests and Heavy Sacks
If it's the same drop rate as looting mobs or harvesting resource nodes, then the best way to farm Luminous Ink is still harvesting resource nodes with Plentiful Harvest. The best method of farming Luminous Ink stays the same, but now players can come across it in other places, too.
My best source so far has been running the quest again with alts....
I didn’t say I expect to be able to use all the skills I scribe, or that I want to scribe every single skill possible. What I’m saying is that the lack of ink severely limits our ability to experiment with the system, to take a chance on something that MIGHT work out, but needs further testing to confirm. As things stand, plenty of folks around here have stated that due to the limited availability of ink, they’re giving up on experimenting altogether and waiting for streamers / YouTubers to tell them the best combos. Where’s the fun in that?
That's the exact point I'm making, people are choosing to ignore scribing because they think they need more ink than they need.
Let's look at your example because it's handy, 43 ink, 14 skills possible, some duds, 4 you like. Even at 43 ink (which yes, is atrociously bad RNG if you're doing anything that could possibly drop ink regularly) you were able to experiment and find skills you liked and hopefully use.
The point I was making was that you don't need 500 ink to play with the system, even 40 is enough to start playing with it and find something you like, which you did. Ink isn't like Perfect Roe or Columbine, once you find your skill you're set for a while*, it's not something you're using every 43 seconds or 2-3 hours. By the time new scripts/metas come around players who are doing activities which could drop ink will most likely be swimming in it.
* The one caveat being like that one person who wanted one skill set up for PvE and the same skill set up for PvP, then they would need ink for each shift, but hopefully that's something that can be addressed via armoury or something like that.
redlink1979 wrote: »Erickson9610 wrote: »redlink1979 wrote: »What's the point of having more sources if the drop chance isn't increased?
It'll grant more Luminous Ink over time to players who aren't farming for it specifically. That is, there's an increased chance (up from a 0% chance) to find it in Treasure Chests and Heavy Sacks
If it's the same drop rate as looting mobs or harvesting resource nodes, then the best way to farm Luminous Ink is still harvesting resource nodes with Plentiful Harvest. The best method of farming Luminous Ink stays the same, but now players can come across it in other places, too.
My best source so far has been running the quest again with alts....
Woozywyvern wrote: »Luminous Ink is so linked to the new expansion, it should not be something that has to be farmed to be obtained. It should come naturally through game play. It should also be Account Bound on Pickup.
redlink1979 wrote: »What's the point of having more sources if the drop chance isn't increased?
redlink1979 wrote: »What's the point of having more sources if the drop chance isn't increased?
Well, no-one is complaining about poor performance in Cyrodiil anymore.
Gods no! Let people sell/buy ink.
I won't buy ink but I know people do. Farming enough to be useful takes a lot of time. Time that some players are willing to pay other players to use.
Woozywyvern wrote: »
Gods no! Let people sell/buy ink.
I won't buy ink but I know people do. Farming enough to be useful takes a lot of time. Time that some players are willing to pay other players to use.
You conveniently ignored my first point. It's so tied into the expansion, farming it shouldn't be a necessity. Neither should buying it off the market - it should naturally come from game play. The combination of it being such a rare and inconsistent drop rate and a sellable commodity is a mistake for something instrinsic to a paid expansion.
Woozywyvern wrote: »
Gods no! Let people sell/buy ink.
I won't buy ink but I know people do. Farming enough to be useful takes a lot of time. Time that some players are willing to pay other players to use.
You conveniently ignored my first point. It's so tied into the expansion, farming it shouldn't be a necessity. Neither should buying it off the market - it should naturally come from game play. The combination of it being such a rare and inconsistent drop rate and a sellable commodity is a mistake for something instrinsic to a paid expansion.
I didn’t make that comment. You meant to quote MidniteOwl1913.
I do agree, though, that farming ink shouldn’t be a necessity. It should be possible to get at least one guaranteed ink drop per day. I think that making it drop from the first repeatable daily a player completes would be best, as it would allow people to acquire one guaranteed ink through an activity they enjoy and actually have time for, like Cyrodiil or dungeons or Battlegrounds. I’d be perfectly fine with ink remaining a rare drop for those who only want to farm and sell it if we also had a guaranteed way of acquiring it. Scribing one skill every three days would be reasonable.
Erickson9610 wrote: »Erickson9610 wrote: »Provided players were already looting these sources anyway, the additional chance to find Luminous Ink from these sources means that overall, players will find more Luminous Ink. I think adding more sources (rather than increasing the drop rate for very specific sources) is the best approach to making Luminous Ink available over time, by encouraging players to diversify their activities.
That is, it's better that players have a chance to find Luminous Ink doing what they were doing anyway, rather than strongly nudging them in the direction of doing activities which they don't want to do in order to get Luminous Ink.
Nope. Players will find less chests.
More Death Star support
What about guaranteed sources of chests, such as in dungeons or trials? Now players who run that content regularly will have even greater odds of obtaining Luminous Ink, and they won't need to compete with their fellow players to get to those containers first.
Heavy Sacks in these areas are also shared between the entire group, so there's another shared source of Luminous Ink on top of that.
Maybe I wasn't clear. Ink-starved masses have stripped nodes in all zones, now the chests will be gone too.
You raise an interesting scenario of players slowing down in dungeons to find chests, something they don't do now. Yes trials are different. I'm of the opinion that heavy sacks are replacing chests in some cases.
I think everyone (who needs ink) was hoping for 'higher drop rates' to be announced.
Anyway, let's walk the road leading to the gold, eh?