.Stafford197 wrote: »The Necro set needs to get rid of that 0.5 second internal cooldown to be any fun.
And when are we going to start using more unique 2-4 piece bonuses? Why is this game is so focused on making sets boring?
Without cooldown you'd be able to make huge bombs with skills that consume multiple corpses (necrotic potency or that ground heal).
My biggest hang up is that it is just for monster damage. That is not going to be a joy to play.
Yeah, I definitely look forward to trying that set on the PTS with my Stamden. Hopefully the eagle attack looks nice, and using the set won't lead to a decrease in DPS compared to my current setup. A line of Critical Chance instead of Penetration would've been nice though.Warden: Aerie's Cry
I like the way they've gone with this; looks thematic on paper with the eagle attack, and the buff to Animal Companion abilities is good. Pen would likely be wasted in an organised group, but then not everything needs to be made for their needs, so for all other intents and purposes it's still good imo.
.Stafford197 wrote: »The Necro set needs to get rid of that 0.5 second internal cooldown to be any fun.
And when are we going to start using more unique 2-4 piece bonuses? Why is this game is so focused on making sets boring?
Without cooldown you'd be able to make huge bombs with skills that consume multiple corpses (necrotic potency or that ground heal).
acastanza_ESO wrote: »ssewallb14_ESO wrote: »That sorc set could be pretty spicy if the condition only applied to toggled pets.
They really, really, need to exclude the Atro ult from the "pet active" switches.
acastanza_ESO wrote: »They really, really, need to exclude the Atro ult from the "pet active" switches.
Necromancer: Corpseburster
- 2 items: Adds 129 Weapon and Spell Damage
- 3 items: Adds 129 Weapon and Spell Damage
- 4 items: Adds 657 Critical Chance
- 5 items: Consuming a corpse causes the corpse to explode, dealing 2805 Magic Damage to enemies within 5 meters. This effect can occur once every 0.5 seconds. Increase the damage by 10% for each Grave Lord ability on your skill bar.
0.5 seconds CD? Why is this not a higher CD like for example 5s with increased explosion damage? Even if you spam Detonating Siphon to trigger this effect you would only be able to consume the Corpses from Blastbones, Skeletal Mage and <Scribing Spammable with Necro class mastery script>.
I know that you would get better results clearing trash or in a boss fight with multiple adds, but I would prefer if the CD and damage were increased so the set has more uses. Maybe there are some skill changes coming with U43 that increase Corpse generation/consumption but after the whole GLS situation I seriously doubt it.
KlauthWarthog wrote: »Nightblade: Umbral Edge
- 2 items: Adds 1206 Maximum Health
- 3 items: Adds 1487 Armor
- 4 items: Adds 1096 Maximum Stamina
- 5 items: When you cast a Shadow ability, you gain Umbral Riposte for 3 seconds, up to once every 5 seconds. Umbral Riposte causes you to dodge the next attach made against you and automatically curses the attacking enemy, applying Major Vulnerability for 5 seconds, increasing their damage taken by 10%.
... holy magikarp, in which alternate dimension could this be misconstrued as sane and/or balanced?
acastanza_ESO wrote: »How on earth do they have zero understanding of how to make a good set for Sorc.
This one has 2-4 pc lines that you'd expect to see on a PVP focused set, but the damage bonus doesn't work in PVP.
The stat lines are awful for PVE, but the damage bonus only works in PVE.... except yet again when you cast your Atro it stops working. What are they thinking?!
if they just changed it to *non-ultimate* pets and changed the 5pc bonus to 8% Damage and Doubles against monsters (and maybe reworked the 2-4 pc lines) it'd be fine, but it also has like, zero interaction with the class skills other than being messed up by pets for DDs.
Not to mention monolith of storms is still hot garbage (unless they completely reworked in in the forthcoming patch notes).
acastanza_ESO wrote: »How on earth do they have zero understanding of how to make a good set for Sorc.
This one has 2-4 pc lines that you'd expect to see on a PVP focused set, but the damage bonus doesn't work in PVP.
The stat lines are awful for PVE, but the damage bonus only works in PVE.... except yet again when you cast your Atro it stops working. What are they thinking?!
if they just changed it to *non-ultimate* pets and changed the 5pc bonus to 8% Damage and Doubles against monsters (and maybe reworked the 2-4 pc lines) it'd be fine, but it also has like, zero interaction with the class skills other than being messed up by pets for DDs.
Not to mention monolith of storms is still hot garbage (unless they completely reworked in in the forthcoming patch notes).
Seems like it would work in PVP as you would have pets in PVP normally and thus giving you more survivability. Remove the pets and can make up the loss of healing with the healing bonus.