I have no problem with the open world mechanics either we're only talking about quite often not being able to get loot or get exp in dungeons.
An effective healer is a supposed to keep everyone first and foremost alive, we should not have to switch to dps in order to gain exp or loot. If I switch to dps, then members of the group I am with, can and often do die. I can't do both roles effectively. I cannot keep an eye on every member of my group, monitoring their health whilst I'm attacking a boss as well O_o!
I have only dealt with inexperienced groups who take very heavy damage, so I am constantly healing and propping them up not just standing there. If I want to loot in my experience I find I have to dps ...there may as well be no healer and people potion themselves instead! No one wants to take on the role of tank nor healer in ESO and I understand why! As mentioned above, what if a dps HAD to heal to gain exp or HAD to tank to get exp would anyone consider this fair?
Also Jimredtalon The game actively encourages you to select a role in dungeons and devs said there would be no penalties in choosing a healer class, as mentioned above they stated you could play how you want . This isn't true, this is why people are stating their grievances because there are penalties in the form of sometimes no loot or exp.
Runeknight95 wrote: »
Runeknight95 wrote: »I dont have a lot of time but feel it is necessary to post this
This is also occurring out of dungeons it group fights etc
If I assist players by healing, I do not get loot or exp from helping others.
I tried to fix it by doing some damage but some of the dungeons I am too busy to be attacking, there are multiple mobs that I'm not getting exp or loot.
I attempted to do damage to a few of the bosses but apparently did not do enough to qualify for loot/exp.
This needs to be fixed asap
dnotecmb16_ESO wrote: »Not had this issue here, you need to heal a percentage of the target player's health to receive contribution to the kill. If the player isn't taking damage or is taking very little, it doesn't matter how heals you cast on them you won't get contribution.
I don't know what the percentage is though.
I have the same issue while doing anchors or doing public dungeons, won't get loot or anything, I am more autoatacking than a dual wield dagger nightblade...
Lvl 14 templar healer, with all accessible healing skills, support skills, even undaunted thing...
same with lvl 8 sorc healer, and another lvl 10 templar healer...
This happens only in open world things, in dungeons there is no problem, in Cyrodill healing people does not help with the 20 kill q unless they are in my group, but I am magickadrained all the time, so autoattacking ist not a problem...
Any Temp with the Problem here too?
Im a Tank DK, but went grinding lvl ~40 Open World with a friend so i took resto staff with 2 skills and just went only healing, and noticed the same. if i didnt attack the mobs, i didnt get XP/Loot.
Now after reading the Post here, some say everything works normal for them. Are they all Temp? Than it would simple be a problem with the Staff. Skills
liquid_wolf wrote: »I'm a Tank and a Healer.
It also appears to be an amount/percentage of DAMAGE HEALED. If my party members only take a few hits but don't get too hurt... I don't get loot even though I healed them for that little bit.
kellman78_ESO wrote: »YOU DIDN'T READ MY WHOLE POST.
I have the same issue while doing anchors or doing public dungeons, won't get loot or anything, I am more autoatacking than a dual wield dagger nightblade...
Lvl 14 templar healer, with all accessible healing skills, support skills, even undaunted thing...
same with lvl 8 sorc healer, and another lvl 10 templar healer...
This happens only in open world things, in dungeons there is no problem, in Cyrodill healing people does not help with the 20 kill q unless they are in my group, but I am magickadrained all the time, so autoattacking ist not a problem...
i can confirm this...in closted instances its fine but when i heal at anchors for example i never get loot for some reason.
NOTE: I am strictly talking about loot mechanics for 4 man dungeons, I am fine with the open world healing/loot mechanics.liquid_wolf wrote: »I READ YOUR ENTIRE POST.