Healers not getting Loot or exp

Runeknight95
Runeknight95
Soul Shriven
I dont have a lot of time but feel it is necessary to post this
This is also occurring out of dungeons it group fights etc

If I assist players by healing, I do not get loot or exp from helping others.
I tried to fix it by doing some damage but some of the dungeons I am too busy to be attacking, there are multiple mobs that I'm not getting exp or loot.
I attempted to do damage to a few of the bosses but apparently did not do enough to qualify for loot/exp.


This needs to be fixed asap

other insights:
Azzouron wrote: »
I have no problem with the open world mechanics either we're only talking about quite often not being able to get loot or get exp in dungeons.
An effective healer is a supposed to keep everyone first and foremost alive, we should not have to switch to dps in order to gain exp or loot. If I switch to dps, then members of the group I am with, can and often do die. I can't do both roles effectively. I cannot keep an eye on every member of my group, monitoring their health whilst I'm attacking a boss as well O_o!

I have only dealt with inexperienced groups who take very heavy damage, so I am constantly healing and propping them up not just standing there. If I want to loot in my experience I find I have to dps ...there may as well be no healer and people potion themselves instead! No one wants to take on the role of tank nor healer in ESO and I understand why! As mentioned above, what if a dps HAD to heal to gain exp or HAD to tank to get exp would anyone consider this fair?

Also Jimredtalon The game actively encourages you to select a role in dungeons and devs said there would be no penalties in choosing a healer class, as mentioned above they stated you could play how you want =). This isn't true, this is why people are stating their grievances because there are penalties in the form of sometimes no loot or exp.
Edited by Runeknight95 on April 19, 2014 12:24PM
  • Kroin
    Kroin
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    Im a full time healer in dungeons never had your problems.
  • Runeknight95
    Runeknight95
    Soul Shriven
    Kroin wrote: »
    Im a full time healer in dungeons never had your problems.

    What level are you? Im a low level, do any of your healing skills do damage in an aoe or anything?
  • Custos91
    Custos91
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    I have the same issue while doing anchors or doing public dungeons, won't get loot or anything, I am more autoatacking than a dual wield dagger nightblade...
    Lvl 14 templar healer, with all accessible healing skills, support skills, even undaunted thing...
    same with lvl 8 sorc healer, and another lvl 10 templar healer...

    This happens only in open world things, in dungeons there is no problem, in Cyrodill healing people does not help with the 20 kill q unless they are in my group, but I am magickadrained all the time, so autoattacking ist not a problem...
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • Kroin
    Kroin
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    Kroin wrote: »
    Im a full time healer in dungeons never had your problems.

    What level are you? Im a low level, do any of your healing skills do damage in an aoe or anything?

    Lvl 16, my healing skills give buffs like armor and so but the dont deal damage.
  • pavelcherepanskyrwb17_ESO
    I dont have a lot of time but feel it is necessary to post this
    This is also occurring out of dungeons it group fights etc

    If I assist players by healing, I do not get loot or exp from helping others.
    I tried to fix it by doing some damage but some of the dungeons I am too busy to be attacking, there are multiple mobs that I'm not getting exp or loot.
    I attempted to do damage to a few of the bosses but apparently did not do enough to qualify for loot/exp.


    This needs to be fixed asap

    Strange. I run as a templar healer and haven't had you issues so far. I get loot and not too bad from what I can see. Although, when I'm healing I would still attack mobs with my resto staff to recover magicka and use attacking skills quite often as well to help the group on dps side of things.

    I'm also quite confident that healers in ESO are not supposed to be 'just healers'. Since group size is smaller than in many other MMOs you need to help the rest of the group with dps and also tanking, cc or whatever else you can do.

    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • Gretadavids
    Gretadavids
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    I often dont get loot at all in dungeons unless the quest revard in the end and im a damage dealer and@pavelcherepanskyrwb17_EOS I done few instances were we wold have died if the healer had started dps and so on as not all groups are perfect and dont forget if players want to play as healers they dont have to dps its ther playstyle and your not playing ther toons.
  • Left_Hand
    Left_Hand
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    I did the Groto last night with a group, healing and doing some attacks with resto heavy staff attack to regain mana and i was able to loot all mobs and get experience.
  • nzblustone
    nzblustone
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    Maybe you are just unlucky OP.
    Founder of Imperial Traders Guild [NA] [PC-mac] • Guild WebsiteESO Forum Thread

    Auron Lightblaze [Templar Heals] • Auron-khul [DK Tank] • Auronair [Sorc DPS] • Auronkha [NB DPS] • Brother Auron [Warden TBD]
  • Gohlar
    Gohlar
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    Monsters in 4 man dungeons don't give exp anyways. They give like 3-5 each, virtually nothing.

    This is unfortunately intentional due to poor design decisions. They removed the exp right before launch because apparently people grouping up and killing monsters was something they didn't anticipate. I wish I was joking.

    Zenimax doesn't care about dungeon people.
    Edited by Gohlar on April 7, 2014 12:13PM
  • Phenomen
    Phenomen
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    If you get no exp \ loot from mobs while healing party members it's 100% because your healing is VERY low. There is some threshold of how much you need to heal to get credit for killing mob \ player in pvp.
  • reggielee
    reggielee
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    if there is more than one healer and all members are being topped up so youre overhealing I think this will negate you getting any credit for the kill, which still sucks and I feel your pain. happens in cyrod too , toss out some dps once per mob if you want that loot, screw it if your group members health dives, tired of being not counted in fights because I was more concerned about keeping health up for others.
    Mama always said the fastest way to a man's heart is through his chest.
  • Mie87
    Mie87
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    Left_Hand wrote: »
    I did the Groto last night with a group, healing and doing some attacks with resto heavy staff attack to regain mana and i was able to loot all mobs and get experience.

    Me too.

  • dnotecmb16_ESO
    Not had this issue here, you need to heal a percentage of the target player's health to receive contribution to the kill. If the player isn't taking damage or is taking very little, it doesn't matter how heals you cast on them you won't get contribution.

    I don't know what the percentage is though.
  • Ashborn
    Ashborn
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    Not had this issue here, you need to heal a percentage of the target player's health to receive contribution to the kill. If the player isn't taking damage or is taking very little, it doesn't matter how heals you cast on them you won't get contribution.

    I don't know what the percentage is though.

    You are correct. In order to get experience from healing someone fighting a mob
    that person needs to get damaged first, by a little bit at least. In a dungeon its not a problem since most of the monsters down there can deal quite a bit of damage so you are assured a contribution, but in the open world its not. In anchors it is especially difficult to get loot as solely a healer since there is so much damage being done by players to the enemies that they hardly get damaged, with all the stun locking and knocking back of the monsters. This is why I like to swap weapons quickly and throw a quick AoE at enemies here and there or at least do heavy attacks with the restoration staff to get some credit for the fight while trying to maintain the people alive with buffs and HoT.

    The only other way is to become an off healer and part time damage dealer in a dungeon. Just make sure there's another off healer. It's rare enough to find a healer for a dungeon and not many people have an off healer build.
  • Quash
    Quash
    I am full blown support healing and I get credit for everything a DPS person does. HOT and AOE heals throw me in there pretty easily. It is way easy to get "20 kills" in PvP too.
  • Azzouron
    Azzouron
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    I've had this same issue, it's making me wonder why I even chose to take the role as healer! In the few closed dungeons I've done I take on the full support role and often find I cannot loot. I was kept busy healing and buffing all members of the group when they were taking pretty heavy damage. None of them were taking any potions, I was responsible for keeping everyone alive it seemed and I get nothing for my efforts.

    The only time I find I get any chance to loot is when I've dealt damage swapping to my other staff with full dps (not great when no else can heal :# ).
    In my personal experience I haven't found taking on the role of healer very rewarding so far :| .
    Edited by Azzouron on April 14, 2014 12:03AM
    Azourelle, a V2 Imperial Templar and loyal protector of Queen Ayrenn.
    Hoarder of alchemy reagents, saviour of guar.
  • adri_sumb14_ESO
    I don't know what you're doing but I've been getting full exp and loot. If not, abit less. I just auto-attack till someone needs heals.
  • Libertine
    Libertine
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    Custos91 wrote: »
    I have the same issue while doing anchors or doing public dungeons, won't get loot or anything, I am more autoatacking than a dual wield dagger nightblade...
    Lvl 14 templar healer, with all accessible healing skills, support skills, even undaunted thing...
    same with lvl 8 sorc healer, and another lvl 10 templar healer...

    This happens only in open world things, in dungeons there is no problem, in Cyrodill healing people does not help with the 20 kill q unless they are in my group, but I am magickadrained all the time, so autoattacking ist not a problem...

    i can confirm this...in closted instances its fine but when i heal at anchors for example i never get loot for some reason.
  • ketzerei84
    Hell, I rarely see loot when tanking on bosses, I spend most of my time blocking dodging, taunting, kiting, etc. I'm not doing top damage, and as a tank I shouldn't be, but with the loot system designed so that only those that hit a certain threshold on DPS are getting loot on bosses, it's a problem that seriously needs to be fixed. I'm sure the idea looked good on paper, but in practice it's screwing the two most necessary components to any party: Tanks and Healers.
  • kellman78_ESO
    I am a full time healer in this game and I am convinced that the loot mechanics for group dungeons is broken, at least for healers. Out of the last 35 - 40 dungeon bosses I have killed I have gotten 1 blue and 1 purple and no other items that weren't white or soul gems. I don't think I need to get an item on every boss but this seems to be too low.

    Level 40 Sorc.
    Resto staff - level 36
    Edited by kellman78_ESO on April 14, 2014 8:46PM
  • Sothon
    Sothon
    Any Temp with the Problem here too?

    Im a Tank DK, but went grinding lvl ~40 Open World with a friend so i took resto staff with 2 skills and just went only healing, and noticed the same. if i didnt attack the mobs, i didnt get XP/Loot.
    Now after reading the Post here, some say everything works normal for them. Are they all Temp? Than it would simple be a problem with the Staff. Skills
  • kellman78_ESO
    Sothon wrote: »
    Any Temp with the Problem here too?

    Im a Tank DK, but went grinding lvl ~40 Open World with a friend so i took resto staff with 2 skills and just went only healing, and noticed the same. if i didnt attack the mobs, i didnt get XP/Loot.
    Now after reading the Post here, some say everything works normal for them. Are they all Temp? Than it would simple be a problem with the Staff. Skills

    Interesting thought. I have never had any trouble getting XP(as far as a I know) or the ability to loot a mob, but it only drops 1 gold or so. Never getting any quality items.
  • liquid_wolf
    liquid_wolf
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    I'm a Tank and a Healer.

    Clearly, you have to do damage to a mob to get loot off it. Tanks and DPS follow this rule, so why would healers be any different?

    Healers CAN get loot off of mobs other people killed if they heal DAMAGE done to a player that killed the mob.

    Simply spam healing a party member who stays at full health the entire time WILL NOT get you loot.

    It also appears to be an amount/percentage of DAMAGE HEALED. If my party members only take a few hits but don't get too hurt... I don't get loot even though I healed them for that little bit.
  • kellman78_ESO
    I'm a Tank and a Healer.


    It also appears to be an amount/percentage of DAMAGE HEALED. If my party members only take a few hits but don't get too hurt... I don't get loot even though I healed them for that little bit.

    Pretty sure damage healed has nothing to do with it. I don't have time to attack because I am busy healing my party the entire time. Regardless of whether I heal once in a fight or burn 2 mana pots because I healed for 2 minutes straight I still get a wonderful soul gem, 1-10g and, if it is my lucky day, a white item I can sell for ~30g,

    If it really is based off needing to do damage then the healers are being penalized for having group members taking too much damage. Because now that I have to spend the whole time healing them I can't attack. And on top of that they are probably getting out more DPS by standing in an attack. A little extra slap to the face there because now they get additional loot.

    As the system, apparently, stands players are being disincentivized to become healers.

    "Clearly, you have to do damage to a mob to get loot off it. Tanks and DPS follow this rule, so why would healers be any different?"

    Because healers are not damage doers, they are in a support role. The reason it would be different is because it is a different class. If the mechanic were reversed would you accept, 'Clearly, you have to heal to get loot off it. Healers follow this rule, so why would DPS and tanks be any different?" as a reasonable response?
  • liquid_wolf
    liquid_wolf
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    YOU DIDN'T READ MY WHOLE POST.

    Again... The same rules apply to Healers that they do DPS and Tank... but the Healers CAN get loot by healing party members who have been damaged. It is an added option.

    They have abilities that heal party members when they do damage to enemies. I believe it is a passive in the restoration staff skill set.

    Read my post again. I understand healers can get loot from healing members, but they still, for the most part, follow the same rules for Loot that DPS and Tanks get... with the additional option of getting loot from an NPC that has done damage to a player, and then they heal that player before the npc dies.

    I tell most healers to take some kind of aoe debuff/snare/damage ability that ALSO helps the party or heals them to make sure they get loot.

    Much easier when in a PUG or public event.
    Edited by liquid_wolf on April 15, 2014 2:18PM
  • Estwing
    Estwing
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    I have noticed that loot seems to drop less when I strictly heal. I usually throw a few dps abilities out to "tag" the mobs but I agree you shouldnt have to, at least for group dungeons. Out on the open world I could see this becoming a issue for people farming who just sit back and drop a aoe heal and loot every mobs around while not really helping.
  • Rohan_Swift
    Rohan_Swift
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    What's important to note here is that players shouldn't have to adjust their play style just to get an equal shot at loot. I seem to remember something about "play the way you want...?" In a game that doesn't require 4 dpsers per group, and that does require strategic thinking and flexibility to get through specific encounters (and absolutely requires healing and tanking), put your talent where your advertising is and use another set of analytics to determine contributions. Otherwise you are saying yes everything is about dps.
  • Organic
    Organic
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    Libertine wrote: »
    Custos91 wrote: »
    I have the same issue while doing anchors or doing public dungeons, won't get loot or anything, I am more autoatacking than a dual wield dagger nightblade...
    Lvl 14 templar healer, with all accessible healing skills, support skills, even undaunted thing...
    same with lvl 8 sorc healer, and another lvl 10 templar healer...

    This happens only in open world things, in dungeons there is no problem, in Cyrodill healing people does not help with the 20 kill q unless they are in my group, but I am magickadrained all the time, so autoattacking ist not a problem...

    i can confirm this...in closted instances its fine but when i heal at anchors for example i never get loot for some reason.

    Every game that's offered dynamic, "tiered" public events (e.g. RIFT and Warhammer Online) has struggled to reward healers and tanks for their contribution. By far, the easiest number to use for generating "participation" is damage output. It took RIFT quite a while to finally get to where they used damage mitigation and actual amount of healing done as equals to damage output so everyone was rewarded regardless of their style of play.

    Based on those other games, I fully expected to not be rewarded as a healer for things like world boss mobs and anchors. However, I'm hopeful changes allow everyone to be rewarded for the role they prefer to play. I think the primary thing that needs to be done with anchors is to make them much harder. Seeing a mob die so quickly I can't even mouse over their shape before it's gone isn't exactly "group content" and there's nothing other than damage being done in that case (so tanks and healers are both out of luck in the current system).
  • kellman78_ESO
    I READ YOUR ENTIRE POST.
    NOTE: I am strictly talking about loot mechanics for 4 man dungeons, I am fine with the open world healing/loot mechanics.

    I did read your whole post, I simply don't agree with it.

    First, the ability to loot a mob for healing a player is not the same as 'getting loot', at least not in the way I think most of the people here are talking about it. Also, I am talking about shielding people at 5% health and bringing them back from the brink, not repeatedly casting Rapid Regen and sitting there doing nothing.

    The healing 30% of dmg done with a restoration staff heavy attack is negligible because the amount of time to reach a heavy attack vs the value of the heal is too low in most boss fights. Also, it is a single teammate for each attack, not all members. If it were all members it might be more reasonable.

    However, the damage threshold seems to be quite high. I keep Crystal Fragment as my '1' skill and can cast it for free ~every 3 heals. It does over 400 dmg and I get any where from 3-8 of these cast in a boss fight and still get a white item, if any item.

    And please don't think I want a drop off of every single boss, I would be fine with ~20% drop rate. But as it stands, I am getting about 2% drops, and since only a fraction of those are relevant to my build the actual benefit of running dungeons is extremely low. I enjoy healing, but I refuse to heal for a combination of trash XP and trash loot.

    P.S. I thought Rohan Swift made an excellent point about "play the way you want"


    Edited by kellman78_ESO on April 15, 2014 8:16PM
  • jimredtalon
    jimredtalon
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    If your not getting loot, xp, sp, or gold your doing it wrong. I am sorry to inform you that this is not WOW, LOTRO, or SWTOR. It is TESO this mean that yes it does have some of the usual rules and play sets of most MMO's it is still a game all of its own and has a different way to play so try and learn how to play the way the game was made, and stop trying to make the devs get the game to play the way you want.
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