FelisCatus wrote: »It really needs more content and a big buff. A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
Just wanted to chime in here and remind folks that we will be supporting this feature over time, just like many of our other features. So if you don't see anything in the near 4000 possible combinations, we will have more coming. Feel free to sound off regarding what you would like to see in scribing support.
I really think you need to stop saying nearly 4000 combos, because it's very obvious to us how limited the ways of creating a scribed skill is. Rules and limits everywhere.
No limits in the enchants and traits for weapons and armour.
Just running basic numbers it is a total of 3192 combinations, so it's closer to 3k than 4k, but I'll blame that on marketing/balancing that didn't properly adjust the numbers.
Smash having the most number of combinations possible at 384 and Wield Soul being the least customizable at 210. Unfortunately, balancing requires limitations, if this were not an MMORPG I'm sure it would be less limited, but due to the fact that everything must be balanced properly, restrictions must be applied.
As for your comment on limits on traits and enchants, they are already limited by what we have available from the trait/enchant crafting.
The math behind it:As you can see each skill is broken down by what attachments can be attached. The total combinations are based upon basic permutation calculation of (Column Focus)*(Column Signature-1)*(Column Affix-2)
FelisCatus wrote: »It really needs more content and a big buff. A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
Just wanted to chime in here and remind folks that we will be supporting this feature over time, just like many of our other features. So if you don't see anything in the near 4000 possible combinations, we will have more coming. Feel free to sound off regarding what you would like to see in scribing support.
I really think you need to stop saying nearly 4000 combos, because it's very obvious to us how limited the ways of creating a scribed skill is. Rules and limits everywhere.
No limits in the enchants and traits for weapons and armour.
Just running basic numbers it is a total of 3192 combinations, so it's closer to 3k than 4k, but I'll blame that on marketing/balancing that didn't properly adjust the numbers.
Smash having the most number of combinations possible at 384 and Wield Soul being the least customizable at 210. Unfortunately, balancing requires limitations, if this were not an MMORPG I'm sure it would be less limited, but due to the fact that everything must be balanced properly, restrictions must be applied.
As for your comment on limits on traits and enchants, they are already limited by what we have available from the trait/enchant crafting.
The math behind it:As you can see each skill is broken down by what attachments can be attached. The total combinations are based upon basic permutation calculation of (Column Focus)*(Column Signature-1)*(Column Affix-2)
You leave out the permutations of the class script, which drastically increases the number of available signatures, while on the other hand you assume any two scripts are compatible with one another. If you actually want to check their numbers, that second point will require some more effort.
You leave out the permutations of the class script, which drastically increases the number of available signatures, while on the other hand you assume any two scripts are compatible with one another. If you actually want to check their numbers, that second point will require some more effort.
Necrotech_Master wrote: »FelisCatus wrote: »It really needs more content and a big buff. A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
Just wanted to chime in here and remind folks that we will be supporting this feature over time, just like many of our other features. So if you don't see anything in the near 4000 possible combinations, we will have more coming. Feel free to sound off regarding what you would like to see in scribing support.
I really think you need to stop saying nearly 4000 combos, because it's very obvious to us how limited the ways of creating a scribed skill is. Rules and limits everywhere.
No limits in the enchants and traits for weapons and armour.
i think mathematically, 4000 possible combos is right, 11 grimoires and each have about a dozen different possible focus, signature, and affix scripts available
however, i would agree that the difference between many of those are virtually none, like when it comes to affix scripts, these just make it apply a different buff or debuff, but you cant say combine 2 different buffs or debuffs, or there might not be exactly the exact type of focus, signature, or affix script available on the skill you want to scribe
when looking at a subset of the system (1 scribed skill) it does feel a lot more limiting than if you had access to all of the available scripts
FelisCatus wrote: »It really needs more content and a big buff. A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
Just wanted to chime in here and remind folks that we will be supporting this feature over time, just like many of our other features. So if you don't see anything in the near 4000 possible combinations, we will have more coming. Feel free to sound off regarding what you would like to see in scribing support.
I really think you need to stop saying nearly 4000 combos, because it's very obvious to us how limited the ways of creating a scribed skill is. Rules and limits everywhere.
No limits in the enchants and traits for weapons and armour.
Just running basic numbers it is a total of 3192 combinations, so it's closer to 3k than 4k, but I'll blame that on marketing/balancing that didn't properly adjust the numbers.
Smash having the most number of combinations possible at 384 and Wield Soul being the least customizable at 210. Unfortunately, balancing requires limitations, if this were not an MMORPG I'm sure it would be less limited, but due to the fact that everything must be balanced properly, restrictions must be applied.
As for your comment on limits on traits and enchants, they are already limited by what we have available from the trait/enchant crafting.
The math behind it:As you can see each skill is broken down by what attachments can be attached. The total combinations are based upon basic permutation calculation of (Column Focus)*(Column Signature-1)*(Column Affix-2)
You leave out the permutations of the class script, which drastically increases the number of available signatures, while on the other hand you assume any two scripts are compatible with one another. If you actually want to check their numbers, that second point will require some more effort.
That would mean you'd have to count the class signature 7 times per class, DK, Temp, Warden, Sorc, Arcanist, Nightblade, and Necro. Which by itself is almost 3000(2898)(not taking into account incompatible foci and signature) which which would have been over 5000 with the others. So I highly doubt that's the discrepancy.
Omg. This is so literal.
What we can do with scribing is limited, that's obvious, it's frustrating everyone. I can combine in any way in traits and enchants. That's not limited.
Omg. This is so literal.
What we can do with scribing is limited, that's obvious, it's frustrating everyone. I can combine in any way in traits and enchants. That's not limited.
Really? ANY way?
Where are my precise gauntlets with absorb stamina?
Impenetrable Sword with Increased Maximum Stamina?
They don't exist because any combination is not possible, you are still constrained by the design and balance limitations.
FelisCatus wrote: »It really needs more content and a big buff. A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
Just wanted to chime in here and remind folks that we will be supporting this feature over time, just like many of our other features. So if you don't see anything in the near 4000 possible combinations, we will have more coming. Feel free to sound off regarding what you would like to see in scribing support.
It's meant to have fun and as a gapfiller, it's not meant to be meta.
So far I have fully unlocked scribing on 5 toons, and each and every one had at least a couple of useful skill combinations.
The aoe pull on soul burst makes dealing with trash mobs much easier on my tank, especially since this pull has no cooldown unlike item sets.
Travelling knife makes for a great cc ability on any class that doesnt have a good on demand stun, wield soul can also be made into a good stun skill.
Travelling knife can also provide a unique 8% martial damage taken debuff, which is likely to become mainstay in organized pve.
A lot people already use ulfstilds contingency either for damage, utility or even as an aoe healing or shielding skill.
Healing soul is quickly becoming the most popular burst heal due to major vitality being attached to it.
And these are just a couple of examples.
Btw, if you run rush of agony, all the people you pull in after gapclose can get stunned by the knife, a nice little synergy I found a week or so ago.So far I have fully unlocked scribing on 5 toons, and each and every one had at least a couple of useful skill combinations.
The aoe pull on soul burst makes dealing with trash mobs much easier on my tank, especially since this pull has no cooldown unlike item sets.
Travelling knife makes for a great cc ability on any class that doesnt have a good on demand stun, wield soul can also be made into a good stun skill.
Travelling knife can also provide a unique 8% martial damage taken debuff, which is likely to become mainstay in organized pve.
A lot people already use ulfstilds contingency either for damage, utility or even as an aoe healing or shielding skill.
Healing soul is quickly becoming the most popular burst heal due to major vitality being attached to it.
And these are just a couple of examples.
I’ve been trying out the DW skill on my Stamplar instead of Javelin. It’s a three second stun vs four, and it doesn’t ignore resistances, but it can stun multiple enemies (just have to target the furthest one) and causes minor vulnerability plus 8% increased martial damage to all enemies hit, which makes jabs hit a little harder — something us Stamplars sorely need with our bread and butter skill. Not sure if I’ll commit to it fully, but I really like it so far.
Btw, if you run rush of agony, all the people you pull in after gapclose can get stunned by the knife, a nice little synergy I found a week or so ago.So far I have fully unlocked scribing on 5 toons, and each and every one had at least a couple of useful skill combinations.
The aoe pull on soul burst makes dealing with trash mobs much easier on my tank, especially since this pull has no cooldown unlike item sets.
Travelling knife makes for a great cc ability on any class that doesnt have a good on demand stun, wield soul can also be made into a good stun skill.
Travelling knife can also provide a unique 8% martial damage taken debuff, which is likely to become mainstay in organized pve.
A lot people already use ulfstilds contingency either for damage, utility or even as an aoe healing or shielding skill.
Healing soul is quickly becoming the most popular burst heal due to major vitality being attached to it.
And these are just a couple of examples.
I’ve been trying out the DW skill on my Stamplar instead of Javelin. It’s a three second stun vs four, and it doesn’t ignore resistances, but it can stun multiple enemies (just have to target the furthest one) and causes minor vulnerability plus 8% increased martial damage to all enemies hit, which makes jabs hit a little harder — something us Stamplars sorely need with our bread and butter skill. Not sure if I’ll commit to it fully, but I really like it so far.
I run the knife as my stun on stamplar too, it proved more utility than javelin.
Although with javelin you can use ulfstilds with the warriors opportunity signature, to buff the low tooltip of javelin by 2k, which makes it hit significantly higher thanks to the resist ignore.
Anyway this kinda goes to my point that there are a lot of combinations out there. I just dont see how anyone thinks scribing is a failure.
GuuMoonRyoung wrote: »I don't have the chapter so no scribing, but judging from all the replies provided by the community managers, the devs focused more on how many combinations(Near 400 combinations, why? who will even see that?) they can implement instead of trying to make the system more effective at core.
I feel like it is another gear set dilemma, too many gear sets but only few that are useful. 4000 scribing combinations but not even 40 of them useful(judging by all the videos released by content creators).
The design thought process and structure by he devs need to change. Just adding more and more that are useless is not a good thing. Just make it simple and effective.
Less is more.
GuuMoonRyoung wrote: »I don't have the chapter so no scribing, but judging from all the replies provided by the community managers, the devs focused more on how many combinations(Near 400 combinations, why? who will even see that?) they can implement instead of trying to make the system more effective at core.
I feel like it is another gear set dilemma, too many gear sets but only few that are useful. 4000 scribing combinations but not even 40 of them useful(judging by all the videos released by content creators).
The design thought process and structure by he devs need to change. Just adding more and more that are useless is not a good thing. Just make it simple and effective.
Less is more.
Don’t rely on content creators to tell you what to do… Look at your characters’ weaknesses, look at the more useless sets, and see if you figure out how scribing might be able to fill in the gaps.
GuuMoonRyoung wrote: »I don't have the chapter so no scribing, but judging from all the replies provided by the community managers, the devs focused more on how many combinations(Near 400 combinations, why? who will even see that?) they can implement instead of trying to make the system more effective at core.
I feel like it is another gear set dilemma, too many gear sets but only few that are useful. 4000 scribing combinations but not even 40 of them useful(judging by all the videos released by content creators).
The design thought process and structure by he devs need to change. Just adding more and more that are useless is not a good thing. Just make it simple and effective.
Less is more.
GuuMoonRyoung wrote: »GuuMoonRyoung wrote: »I don't have the chapter so no scribing, but judging from all the replies provided by the community managers, the devs focused more on how many combinations(Near 400 combinations, why? who will even see that?) they can implement instead of trying to make the system more effective at core.
I feel like it is another gear set dilemma, too many gear sets but only few that are useful. 4000 scribing combinations but not even 40 of them useful(judging by all the videos released by content creators).
The design thought process and structure by he devs need to change. Just adding more and more that are useless is not a good thing. Just make it simple and effective.
Less is more.
Don’t rely on content creators to tell you what to do… Look at your characters’ weaknesses, look at the more useless sets, and see if you figure out how scribing might be able to fill in the gaps.
[Snip]
I also don't let content creators tell me what to do, I use their guides and the vast amount of info they provide as a reference. They are capable of providing vast range of info that you or me or any other normal players are incapable of amassing or even experimenting with. Their info are more valid than normal forum goers.
GuuMoonRyoung wrote: »GuuMoonRyoung wrote: »I don't have the chapter so no scribing, but judging from all the replies provided by the community managers, the devs focused more on how many combinations(Near 400 combinations, why? who will even see that?) they can implement instead of trying to make the system more effective at core.
I feel like it is another gear set dilemma, too many gear sets but only few that are useful. 4000 scribing combinations but not even 40 of them useful(judging by all the videos released by content creators).
The design thought process and structure by he devs need to change. Just adding more and more that are useless is not a good thing. Just make it simple and effective.
Less is more.
Don’t rely on content creators to tell you what to do… Look at your characters’ weaknesses, look at the more useless sets, and see if you figure out how scribing might be able to fill in the gaps.
[Snip]
I also don't let content creators tell me what to do, I use their guides and the vast amount of info they provide as a reference. They are capable of providing vast range of info that you or me or any other normal players are incapable of amassing or even experimenting with. Their info are more valid than normal forum goers.
Wield Soul is incredibly good in PvP, a veritable swiss army knife for whatever your PvP build needs, and the Druid's Resurgence sig script 1000 dual resource return is strong enough to make up for the line's lack of passives.LukosCreyden wrote: »The lack of meaningful passives in the Soul Magic skill line makes those scribing skills inherently weaker than other alternatives
Let's just delete the whole grind, paying $40 should give immediate access to the product being advertised. I have seen zero players asking for more time gated RNG chores, not even the grind crowd.The only thing that needs to change about this system right now is ink access.