Which is pretty bad considering its high cost, short range, clumsy cast time, weak passives, and zero damage.Stun + Immobilize makes it AOE Fossilize
FelisCatus wrote: »It really needs more content and a big buff. A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
Just wanted to chime in here and remind folks that we will be supporting this feature over time, just like many of our other features. So if you don't see anything in the near 4000 possible combinations, we will have more coming. Feel free to sound off regarding what you would like to see in scribing support.
FelisCatus wrote: »It really needs more content and a big buff. A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
Just wanted to chime in here and remind folks that we will be supporting this feature over time, just like many of our other features. So if you don't see anything in the near 4000 possible combinations, we will have more coming. Feel free to sound off regarding what you would like to see in scribing support.
After playing a bit with scribing I also think it is a failure. Not just with alts, but in general as well. (scripts should be accountwide, and I am really disapppointed yesterday's patch didn't provide that.)
The skills(grimoires) are too specific and tied to a certain weapon. You are forced to choose that specific grimoire, even if it is not what you want to use as a base form grimoire. I wanted to make a sword/shield aoe pull, but unless I am doing something wrong, this isn't possible. As the base sword/shield grimoire is already a single target by itself. While pull removed itself from the list when using the soulline scribed grimoires.
The way scribing now looks to me is like it is just 12 or so new skills(grimoires) for which we can choose the damage types or specials. Which is bad, as it feels ZOS could have just added another skillline by themselves.
Something else I noticed is: Why would I ever choose a scribed skill over a class skills?? Class skills can always do the same or more than a scribed skill, but have the added benefit of the class passives which affect it. Either granting more utility or more damage at it's base. So scribed skills, to me, feel like watered down weak skills. Personally I suggest adding a scribing skillline, which grants passives for slotting/using scribed skills. Maybe even granting the ability to change single target grimoires to aoe grimoire's and vice versa.
To me, right now, there is no point to use scribing at all.
PS: ZOS needs to add a base attack form for every grimoire! Close magic/weapon dmg, ranged magic/weapon damage, and single target/aoe versions of all of those. Scribing should have launched with atleast 8 grimoires for every available skillline.
PPS: I'm not too worried about the ink, but ZOS does need to add a safeguard to ink drops so players can't have dryspills where ink doesn't drop for days.(forced ink drop every two hours, counting from the last ink drop)
Parasaurolophus wrote: »Scribing has been around for two weeks now, but I still can't find a single useful skill to create it. I'm serious. It looks so weak and so uninteresting. I don't even want to describe it. I don’t want to seem toxic, but the system that was supposed to diversify the combat system now (and I hope that it will be finalized) looks no more useful than companions. That is, just simple content for casuals.
As for the complaints on ink, they're rather shortsighted IMO, given that by the time Scribing releases the next wave of skills an abilities we'll have a glut of ink; it's not like it stops dropping after make our skills and do other content.
FelisCatus wrote: »A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
FelisCatus wrote: »It really needs more content and a big buff. A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
Just wanted to chime in here and remind folks that we will be supporting this feature over time, just like many of our other features. So if you don't see anything in the near 4000 possible combinations, we will have more coming. Feel free to sound off regarding what you would like to see in scribing support.
FelisCatus wrote: »It really needs more content and a big buff. A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
Just wanted to chime in here and remind folks that we will be supporting this feature over time, just like many of our other features. So if you don't see anything in the near 4000 possible combinations, we will have more coming. Feel free to sound off regarding what you would like to see in scribing support.
i11ionward wrote: »FelisCatus wrote: »It really needs more content and a big buff. A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
Just wanted to chime in here and remind folks that we will be supporting this feature over time, just like many of our other features. So if you don't see anything in the near 4000 possible combinations, we will have more coming. Feel free to sound off regarding what you would like to see in scribing support.
Scribing lacks variety, everything is too much standardized.
For example Dazing Soul has a 10 second Major Vitality duration, this is normal if the focus script is Stun. But if the focus script is spammable, then 10 seconds is a lot in my opinion. At the same time, for the focus script Stun, the duration of Major Brutality and Major Sorcery is 10 seconds not enough, I think it should have been 20 seconds. The duration of buffs should be based on the availability and usefulness of the buff, and not for all affixes the same. I hope you get my point.
FelisCatus wrote: »It really needs more content and a big buff. A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
Just wanted to chime in here and remind folks that we will be supporting this feature over time, just like many of our other features. So if you don't see anything in the near 4000 possible combinations, we will have more coming. Feel free to sound off regarding what you would like to see in scribing support.
FelisCatus wrote: »It really needs more content and a big buff. A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
Just wanted to chime in here and remind folks that we will be supporting this feature over time, just like many of our other features. So if you don't see anything in the near 4000 possible combinations, we will have more coming. Feel free to sound off regarding what you would like to see in scribing support.
I really think you need to stop saying nearly 4000 combos, because it's very obvious to us how limited the ways of creating a scribed skill is. Rules and limits everywhere.
No limits in the enchants and traits for weapons and armour.
FelisCatus wrote: »It really needs more content and a big buff. A lot of it is useless as it's mainly for utility or roleplay. Needs a lot more spells.
Just wanted to chime in here and remind folks that we will be supporting this feature over time, just like many of our other features. So if you don't see anything in the near 4000 possible combinations, we will have more coming. Feel free to sound off regarding what you would like to see in scribing support.
I really think you need to stop saying nearly 4000 combos, because it's very obvious to us how limited the ways of creating a scribed skill is. Rules and limits everywhere.
No limits in the enchants and traits for weapons and armour.
This is what is called "balanced". If a new thing is truly useful, part of the population will call it "pay to win". I agree that scribing is "meh" overall. It very much depends who you are, what content you play, and whether you play all the classes. I first started looking into options for my PvP nightblade and couldn't find anything useful. Part of this is down to IMO poor implementation of skills. I found issues with Vault. I didn't find the targeting of Warding Soul appropriate to the skill, thus crippling it. I found no clear use case of Wield Soul as a damage skill either, nor was Traveling Knife any good on my nightblade. However, I then came up with a build concept for a PvP sorc, where Shocking Soul plays a definite role. Leave it to that class to make use of a foreign / weapon skill. 1 out of 5 success rate for me personally, then, so far.
Skills that I know others use include Ulfsild's Contingency, e.g. to generate burst, such as for bombing. I would also say that the kockback skills must be useful to disperse ball groups. I'm sure you could knock half a group off a keep wall with that 12m AOE knockback option from the destro skill.
The big negative for me is that all PvE areas are now filled with rabid PvP players literally pouncing on every available node in the hunt for 'ink'.
But look at the fun we're having...