I have no problem logging in a few hours here and there at night a few times a week, maybe getting in a longer session sometime over the weekend.
I'm finding ESO's immersive gameplay exactly what I am looking for, I'm totally done with the grinding, mind numbing, instant reward goofball mmo's trending today.
Reasoning in this is simple, game should be entertainment so if you feel that your entertainment is taking over your life then it's always a slippery slope towards what we have seen in news.. people dropping all things side and even letting close family members die ( yes there were incidents when gaming couple got their child killed because "The game took over their lives"The game pretty much *required* that your life was the game in order to see progression.
Korah_Eaglecry wrote: »... It goes back to the days of MMOs requiring so much of a time investment that they became more important than life, if you wanted to fully enjoy that MMO...
I respect the way you've explained your opinion about ESO. I would note though that one KEY point not being brought up by those who 'don't want old school back or to spend their whole lives on JUST a game': you are probably more mature and at a different stage in your life now? The decisions you make about how to manage your time and life balance will no doubt be DIFFERENT. Many of us have been waiting a LONG time to see a game release that has many current mmo conveniences in place but retains and refreshes mechanics and features we absolutely loved about oldschool gaming and ESO has hit it big-time.
I do not get a high from being led around with a golden sparkly path, I do not feel satisfied if every single quest available has a huge question mark intruding upon my gameplay immersion, and I want to and enjoy it when I think I've 'earned' a piece of loot. That doesn't mean I want to camp a boss spawn for three days and call a guildie at 3 a.m. to alert the static group to log in and GET HERE NOW. What ESO has done is to provide the way to satisfying content and loot without the horribly long game time requirement.
See - we can be anything, use any armor and build our character how we want. There is no requirement to do it FAST. FAST is junk food-itis which we all grab sometimes, and I can get that in plenty of other games if I want to jump in for 20 minutes a play period and 'get stuff' and 'level up'...that is not why I want to play ESO, I want to play ESO because it is a fresh take on one, just one, of my favorite hobbies. I have other things in life, I play ESO how I want, I feel serious enough about it to get satisfaction from my progress but not feel 'pressured to level' or 'p-o'd when I don't get loot from every single mob' and I'm not looking for immediate gratification.
There is a balance and I am very jazzed that the staff of ESO who put so much into developing this game has successfully launched it. A salute to them, an encouragement to players who check it out but make the mature decision that 'they' would actually rather spend more time in an mmo chat room and a little time progressing and fairly easily obtained 'loot'. There is absolutely nothing wrong with wanting or enjoying that; I am just saying there is much happiness amongst many gamers that ESO has now become the choice we haven't had in a decade or more. I'm looking on to see if customer service and game maintenance meets the challenges in those areas, and feel fairly positive about that as well.
Absolutely phenomenal already. What other immersive, purely fun, indepth gameplay can we look forward to Zeni? ^-^ Thanks!
Games like this lean more towards time investment than human skill requirements. More downtime between mobs due to increased time on regeneration is not skill, it is time. Slower leveling rates is not skill, it is time. Longer runs between questgiver and quest are is not skill, it is time. More time required to get a high-level piece of loot is not skill, it is time. It feels valuable because of all the time invested, but do not confuse that with skill.
What are you talking about? It's nothing like that at all. It's all about balance and expectations. Detoxing and relaxing for a few hours playing a game is a great hobby, I do it on the computer and on the tabletop. It's exciting, rewarding, challenging and a great way to just have some down time fun.This to me sounds a lot like people who smoke cigarettes and get angry when someone talks about how they quit smoking because they realized it was bad for them.Look it's too bad you had a hard time balancing your hobby/life priorities and had escapism issues but don't lump your experience onto everyone else.
I have a career, kid, wife, house, tons of other hobbies, etc and I'm finding ESO a blast. I've been gaming since the 70's as a hobby, a hobby not everything in life, and no D&D didn't ruin my life, sheesh who are you Tom Hanks!?
I have no problem logging in a few hours here and there at night a few times a week, maybe getting in a longer session sometime over the weekend.
I'm finding ESO's immersive gameplay exactly what I am looking for, I'm totally done with the grinding, mind numbing, instant reward goofball mmo's trending today.
For me ESO hits the groove for an mmorpg, and has zero chance of ruining my life in order to have fun with it. It sounds like there is more going on for you up and beyond just ESO. Good luck with your future gaming hobby life decisions.
Let's just be honest, MMOs are terrible for people.
Let's just be honest, MMOs are terrible for people.
I wonder how long this pvp vibe lasts, cause in all mmos i have played, even though the pvp'ers say pvp is more fun because its more challenging and unpredictable on how someone will fight, but ultimately, most pvp'ers tend to make sure they never lose before they even start a fight, hence why there are alot of ganking in some other mmos, they just want to win, not be challenged.
What I'm looking forward to in pvp is the uneasy alliances with a three faction system. So let's ssay two factions are assaulting a keep, what happens when the keep is nearly take? Does a cunning team decide to hold back and let their allies take the brunt of the casualties so that they are stronger to take the keep when it falls? What if the other faction twigs your plan and holds back themself? Having only dealt with two faction rubbish in the past, I'm really excited about the possibilities.
fredarbonab14_ESO wrote: »The one thing I like about this game is: it wasn't designed for the casual player. They have a wide variety of games to choose from right now, instead of ESO.
The world of MMOs has gotten dumber as a result of most games recently going for the big number vs. a more serious (and loyal) but smaller following. We will find out if enough of us are left for ESO to do well with the smaller model.
fredarbonab14_ESO wrote: »The one thing I like about this game is: it wasn't designed for the casual player. They have a wide variety of games to choose from right now, instead of ESO.
The world of MMOs has gotten dumber as a result of most games recently going for the big number vs. a more serious (and loyal) but smaller following. We will find out if enough of us are left for ESO to do well with the smaller model.
Look it's too bad you had a hard time balancing your hobby/life priorities and had escapism issues but don't lump your experience onto everyone else.
I have a career, kid, wife, house, tons of other hobbies, etc and I'm finding ESO a blast. I've been gaming since the 70's as a hobby, a hobby not everything in life, and no D&D didn't ruin my life, sheesh who are you Tom Hanks!?
I have no problem logging in a few hours here and there at night a few times a week, maybe getting in a longer session sometime over the weekend.
I'm finding ESO's immersive gameplay exactly what I am looking for, I'm totally done with the grinding, mind numbing, instant reward goofball mmo's trending today.
For me ESO hits the groove for an mmorpg, and has zero chance of ruining my life in order to have fun with it. It sounds like there is more going on for you up and beyond just ESO. Good luck with your future gaming hobby life decisions.
Yeah, moved on in a really bad way.And while many may like that idea, I don't know how it'll fare for Zenimax. This game... it is good, because it reminds me of how things used to be, but because of that, it also feels like a relic. Something that belongs in a museum, because it is worth checking out every now and then to remind where we came from, but not worth keeping around in daily life because the world has moved on.
Why? Why do you have to live like that? I love games like this and I have never lived like that. It's possible to do. Really.I feel like I've already gone through a phase with games like this and essentially had to live life irresponsibly as a result of it (something I do not wish to repeat - being locked in a room with a game for 20+ hours a week is not healthy when the outside world continues to turn and that life is essentially decaying itself, swearing off RL friends and ignoring RL problems to invest self deeper and deeper in a fantasy world with NPCs I gain emotional attachment to and consider guildies I'll never meet as "friends").
IMO, this game is nothing like those. The setting alone is an upgrade. I did not want a twist on the D&D game...I wanted something close to the original. Before this game, the only major MMO that provided that was EQ1.It also feels set on emulating outdated MMO mechanics. Last I checked, games like DAoC and AC were still available for play, so I'm not sure why they felt the market needed something that is basically a re-skin of those games.
GW2 was basically a single player game masked as an MMO. Neverwinter was a cartoony mess. A complete waste of the license IMO.GW2 and Neverwinter Online (to a lesser degree) recently attempted this, and neither of those games took off.
ers101284b14_ESO wrote: »Coming from Final Fantasy 14 I think this game has a nice balance. In A Realm Reborn I was at level 50 in 3 days without even trying, at any level I could kill monsters 6 levels higher than myself. As far as this game I can't do that. I like that I can log in for an hour or two before bed and feel accomplished but also not feel like I'm rushing it. I hope they don't nerf content constantly. Even though I haven't died tons of times I do think it gives me a challenge.